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a22aa6f7ae
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Mass: update CustomStyle default values to match game.
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2021-10-05 10:10:18 +02:00 |
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4429e581f3
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Mass: reorganise a whole chunk of code.
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2021-10-04 18:18:53 +02:00 |
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8c81b7811b
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Mass: add support for reading armour parts.
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2021-10-03 16:32:47 +02:00 |
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19c00a3ce3
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Mass: rename Armour to ArmourPart.
This is more consistent with WeaponPart, which designates a part of the
full weapon.
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2021-10-02 19:22:52 +02:00 |
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79762e176e
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Mass: add (partial) support for custom style edition.
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2021-10-02 14:52:48 +02:00 |
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b5b5b3b38c
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Mass: rename some members.
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2021-10-02 14:51:39 +02:00 |
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e4cfd3834a
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Mass: update CustomStyle.
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2021-09-29 11:07:10 +02:00 |
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e77cce5b42
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Mass: add missing value to CustomStyle.
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2021-09-27 21:55:05 +02:00 |
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b377e0de6c
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Mass: add a missing variable to CustomStyle.
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2021-09-27 20:50:03 +02:00 |
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c2d0fbd941
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Mass: adapt to UESaveFile.
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2021-09-27 17:52:47 +02:00 |
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40840e3128
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Mass: add support for reading joint sliders.
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2021-09-10 16:13:29 +02:00 |
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7fcf8b518e
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Mass: add functions to read/write frame styles.
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2021-08-28 20:21:13 +02:00 |
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69021eacdf
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Mass: change how the name is obtained, and move the state enum.
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2021-08-28 20:20:09 +02:00 |
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4cdd1b35ec
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Mass(Manager): rework to prepare for the viewer.
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2021-08-19 20:34:37 +02:00 |
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445c8873ae
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Mass: use Magnum types.
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2021-06-20 14:06:36 +02:00 |
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a91546d8a5
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Mass: make the constructor explicit.
Implicit initialisation from a std::string could be dangerous, so, let's
avoid that.
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2021-06-20 13:54:35 +02:00 |
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61d1e3635f
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Add initial files.
Feature parity is also reached.
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2021-06-11 19:24:52 +02:00 |
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