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0da7de19fc
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Gvas: fix some JSON!MASS fuckery.
To the community: I know VD didn't properly QA it, but please, be
careful with the system!
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2024-12-06 18:21:22 +01:00 |
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ceaa3ba6e4
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Add [[nodiscard]] specifiers as recommended by CLion.
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2024-08-23 17:10:00 +02:00 |
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41f5777379
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Cleanup includes and improve code style.
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2024-08-23 17:09:14 +02:00 |
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8b8fbee6ba
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Gvas,GameObjects,Application: fix UE5 builds.
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2024-07-14 19:26:12 +02:00 |
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53c58ba979
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Switch to C++17.
Also change namespace definitions to nested ones.
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2024-07-14 16:28:17 +02:00 |
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a290542f6e
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Gvas: add support for UE5 saves.
Fuckers at Epic added four more bytes to the file header, and not
even equivalent Rust libraries know what those bytes are for.
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2024-07-13 15:03:30 +02:00 |
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fd9f9e5e36
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Use Utility::move() instead of std::move().
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2024-03-25 14:34:27 +01:00 |
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f68dee939e
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Gvas: improve a loop to avoid a useless move.
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2024-03-08 21:20:11 +01:00 |
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3c79f39046
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Gvas: separate Binary{Reader,Writer}.
The functionality has been moved to BinaryIo::{Reader,Writer} to
prepare for exporting build parts.
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2024-03-08 21:18:17 +01:00 |
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3bc750436f
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Logger,Gvas: reintegrate into main project.
Separate libraries made things a bit messy, to be honest.
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2024-03-08 20:55:05 +01:00 |
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e156196b98
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Update copyright year.
Now's a good time as any, I guess.
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2024-03-08 20:25:32 +01:00 |
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819e144410
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Reorganise code.
This is a big one. Namespacing, general formatting updates, and
renaming, among others.
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2023-11-29 12:33:26 +01:00 |
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