Commit graph

12 commits

Author SHA1 Message Date
0da7de19fc
Gvas: fix some JSON!MASS fuckery.
To the community: I know VD didn't properly QA it, but please, be
careful with the system!
2024-12-06 18:21:22 +01:00
ceaa3ba6e4
Add [[nodiscard]] specifiers as recommended by CLion. 2024-08-23 17:10:00 +02:00
41f5777379
Cleanup includes and improve code style. 2024-08-23 17:09:14 +02:00
8b8fbee6ba
Gvas,GameObjects,Application: fix UE5 builds. 2024-07-14 19:26:12 +02:00
53c58ba979
Switch to C++17.
Also change namespace definitions to nested ones.
2024-07-14 16:28:17 +02:00
a290542f6e
Gvas: add support for UE5 saves.
Fuckers at Epic added four more bytes to the file header, and not
even equivalent Rust libraries know what those bytes are for.
2024-07-13 15:03:30 +02:00
fd9f9e5e36
Use Utility::move() instead of std::move(). 2024-03-25 14:34:27 +01:00
f68dee939e
Gvas: improve a loop to avoid a useless move. 2024-03-08 21:20:11 +01:00
3c79f39046
Gvas: separate Binary{Reader,Writer}.
The functionality has been moved to BinaryIo::{Reader,Writer} to
prepare for exporting build parts.
2024-03-08 21:18:17 +01:00
3bc750436f
Logger,Gvas: reintegrate into main project.
Separate libraries made things a bit messy, to be honest.
2024-03-08 20:55:05 +01:00
e156196b98
Update copyright year.
Now's a good time as any, I guess.
2024-03-08 20:25:32 +01:00
819e144410
Reorganise code.
This is a big one. Namespacing, general formatting updates, and
renaming, among others.
2023-11-29 12:33:26 +01:00