Compare commits

..

2 commits

Author SHA1 Message Date
940fe3feee SaveTool: implement weapon copying. 2022-01-30 14:04:22 +01:00
d74a7bc219 Mass: make Weapon copyable.
This is necessary to add weapon copying.
2022-01-30 14:02:30 +01:00
2 changed files with 89 additions and 43 deletions

View file

@ -101,6 +101,42 @@ struct WeaponPart {
}; };
struct Weapon { struct Weapon {
Weapon() = default;
Weapon(const Weapon& other) {
name = other.name;
type = other.type;
parts = Containers::Array<WeaponPart>{other.parts.size()};
for(UnsignedInt i = 0; i < parts.size(); i++) {
parts[i] = other.parts[i];
}
customStyles = other.customStyles;
attached = other.attached;
damageType = other.damageType;
dualWield = other.dualWield;
effectColourMode = other.effectColourMode;
effectColour = other.effectColour;
}
Weapon& operator=(const Weapon& other) {
name = other.name;
type = other.type;
parts = Containers::Array<WeaponPart>{other.parts.size()};
for(UnsignedInt i = 0; i < parts.size(); i++) {
parts[i] = other.parts[i];
}
customStyles = other.customStyles;
attached = other.attached;
damageType = other.damageType;
dualWield = other.dualWield;
effectColourMode = other.effectColourMode;
effectColour = other.effectColour;
return *this;
}
Weapon(Weapon&& other) = default;
Weapon& operator=(Weapon&& other) = default;
std::string name; std::string name;
std::string type; std::string type;
Containers::Array<WeaponPart> parts; Containers::Array<WeaponPart> parts;

View file

@ -651,13 +651,19 @@ void SaveTool::drawWeapons() {
} \ } \
if(ImGui::BeginDragDropSource()) { \ if(ImGui::BeginDragDropSource()) { \
ImGui::SetDragDropPayload(payload_type, &i, sizeof(UnsignedInt)); \ ImGui::SetDragDropPayload(payload_type, &i, sizeof(UnsignedInt)); \
if(ImGui::GetIO().KeyCtrl) { \
ImGui::Text(payload_tooltip " %i - %s (copy)", i + 1, weapon.name.c_str()); \
} \
else { \
ImGui::Text(payload_tooltip " %i - %s", i + 1, weapon.name.c_str()); \ ImGui::Text(payload_tooltip " %i - %s", i + 1, weapon.name.c_str()); \
} \
ImGui::EndDragDropSource(); \ ImGui::EndDragDropSource(); \
} \ } \
if(ImGui::BeginDragDropTarget()) { \ if(ImGui::BeginDragDropTarget()) { \
if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(payload_type)) { \ if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(payload_type)) { \
int index = *static_cast<int*>(payload->Data); \ int index = *static_cast<int*>(payload->Data); \
\ \
if(!ImGui::GetIO().KeyCtrl) { \
if(current_weapon == &_currentMass->array()[index]) { \ if(current_weapon == &_currentMass->array()[index]) { \
current_weapon = &_currentMass->array()[i]; \ current_weapon = &_currentMass->array()[i]; \
} \ } \
@ -666,6 +672,10 @@ void SaveTool::drawWeapons() {
} \ } \
\ \
std::swap(_currentMass->array()[index], _currentMass->array()[i]); \ std::swap(_currentMass->array()[index], _currentMass->array()[i]); \
} \
else { \
_currentMass->array()[i] = _currentMass->array()[index]; \
} \
(dirty) = true; \ (dirty) = true; \
} \ } \
\ \