Compare commits
No commits in common. "688e61b9ae96a5e6e1fa4a3be20ca24b77516b8f" and "2a617b335901d07f6090aa22a596f3f7221d7f6c" have entirely different histories.
688e61b9ae
...
2a617b3359
8 changed files with 55 additions and 39 deletions
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@ -24,11 +24,11 @@
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static const std::string empty_string = "";
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static const std::string empty_string = "";
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MassManager::MassManager(const std::string& save_path, const std::string& steam_id, bool demo, const std::string& staging_dir):
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MassManager::MassManager(const std::string& save_path, const std::string& steam_id, bool demo):
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_saveDirectory{save_path},
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_saveDirectory{save_path},
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_steamId{steam_id},
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_steamId{steam_id},
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_demo{demo},
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_demo{demo},
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_stagingAreaDirectory{staging_dir}
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_stagingAreaDirectory{Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "staging")}
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{
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{
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Containers::arrayReserve(_hangars, 32);
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Containers::arrayReserve(_hangars, 32);
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@ -45,6 +45,14 @@ MassManager::MassManager(const std::string& save_path, const std::string& steam_
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refreshStagedMasses();
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refreshStagedMasses();
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}
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}
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auto MassManager::saveDirectory() -> std::string const& {
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return _saveDirectory;
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}
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auto MassManager::stagingAreaDirectory() -> std::string const& {
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return _stagingAreaDirectory;
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}
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auto MassManager::lastError() -> std::string const& {
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auto MassManager::lastError() -> std::string const& {
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return _lastError;
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return _lastError;
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}
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}
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@ -27,7 +27,10 @@ using namespace Corrade;
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class MassManager {
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class MassManager {
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public:
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public:
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MassManager(const std::string& save_path, const std::string& steam_id, bool demo, const std::string& staging_dir);
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MassManager(const std::string& save_path, const std::string& steam_id, bool demo);
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auto saveDirectory() -> std::string const&;
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auto stagingAreaDirectory() -> std::string const&;
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auto lastError() -> std::string const&;
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auto lastError() -> std::string const&;
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@ -47,15 +50,15 @@ class MassManager {
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auto deleteStagedMass(const std::string& filename) -> bool;
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auto deleteStagedMass(const std::string& filename) -> bool;
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private:
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private:
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const std::string& _saveDirectory;
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std::string _saveDirectory;
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const std::string& _steamId;
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std::string _steamId;
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bool _demo;
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bool _demo;
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std::string _lastError;
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std::string _lastError;
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Containers::Array<Mass> _hangars;
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Containers::Array<Mass> _hangars;
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const std::string& _stagingAreaDirectory;
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const std::string _stagingAreaDirectory;
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std::map<std::string, std::string> _stagedMasses;
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std::map<std::string, std::string> _stagedMasses;
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};
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};
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@ -33,10 +33,20 @@
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using namespace Corrade;
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using namespace Corrade;
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ProfileManager::ProfileManager(const std::string& save_dir, const std::string& backup_dir):
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ProfileManager::ProfileManager(const std::string& base_path):
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_saveDirectory{save_dir},
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_backupsDirectory{Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "backups")}
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_backupsDirectory{backup_dir}
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{
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{
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_saveDirectory = Utility::Directory::join(base_path, "Saved/SaveGames");
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if(!Utility::Directory::exists(_backupsDirectory)) {
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Utility::Directory::mkpath(_backupsDirectory);
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}
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if(!Utility::Directory::exists(_saveDirectory)) {
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_lastError = "Couldn't find the profile directory. Make sure you played enough of the game.";
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return;
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}
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_ready = refreshProfiles();
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_ready = refreshProfiles();
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}
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}
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@ -48,6 +58,14 @@ auto ProfileManager::lastError() -> std::string const& {
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return _lastError;
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return _lastError;
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}
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}
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auto ProfileManager::saveDirectory() -> std::string const& {
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return _saveDirectory;
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}
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auto ProfileManager::backupsDirectory() -> std::string const& {
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return _backupsDirectory;
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}
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auto ProfileManager::profiles() -> std::vector<Profile> const& {
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auto ProfileManager::profiles() -> std::vector<Profile> const& {
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return _profiles;
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return _profiles;
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}
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}
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@ -38,11 +38,14 @@ struct Backup {
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class ProfileManager {
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class ProfileManager {
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public:
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public:
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explicit ProfileManager(const std::string& save_dir, const std::string& backup_dir);
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ProfileManager(const std::string& base_path);
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auto ready() const -> bool;
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auto ready() const -> bool;
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auto lastError() -> std::string const&;
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auto lastError() -> std::string const&;
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auto saveDirectory() -> std::string const&;
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auto backupsDirectory() -> std::string const&;
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auto profiles() -> std::vector<Profile> const&;
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auto profiles() -> std::vector<Profile> const&;
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auto refreshProfiles() -> bool;
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auto refreshProfiles() -> bool;
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@ -58,10 +61,10 @@ class ProfileManager {
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private:
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private:
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bool _ready = false;
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bool _ready = false;
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std::string _lastError;
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std::string _lastError = "";
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const std::string& _saveDirectory;
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std::string _saveDirectory;
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const std::string& _backupsDirectory;
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const std::string _backupsDirectory;
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std::vector<Profile> _profiles;
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std::vector<Profile> _profiles;
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std::vector<Backup> _backups;
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std::vector<Backup> _backups;
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@ -87,17 +87,6 @@ SaveTool::SaveTool(const Arguments& arguments):
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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_backupsDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "backups");
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_stagingDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "staging");
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if(!Utility::Directory::exists(_backupsDir)) {
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Utility::Directory::mkpath(_backupsDir);
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}
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if(!Utility::Directory::exists(_stagingDir)) {
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Utility::Directory::mkpath(_stagingDir);
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}
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if(!findGameDataDirectory()) {
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if(!findGameDataDirectory()) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.c_str(), window());
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.c_str(), window());
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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@ -315,7 +304,7 @@ void SaveTool::initialiseManager() {
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SDL_zero(event);
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SDL_zero(event);
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event.type = _initEventId;
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event.type = _initEventId;
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_profileManager.emplace(_saveDir, _backupsDir);
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_profileManager.emplace(_gameDataDir);
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if(!_profileManager->ready()) {
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if(!_profileManager->ready()) {
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event.user.code = ProfileManagerFailure;
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event.user.code = ProfileManagerFailure;
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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@ -348,18 +337,17 @@ auto SaveTool::findGameDataDirectory() -> bool {
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void SaveTool::initialiseMassManager() {
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void SaveTool::initialiseMassManager() {
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_currentProfile->refreshValues();
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_currentProfile->refreshValues();
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_massManager.emplace(_saveDir,
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_massManager.emplace(_profileManager->saveDirectory(),
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_currentProfile->steamId(),
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_currentProfile->steamId(),
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_currentProfile->type() == ProfileType::Demo,
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_currentProfile->type() == ProfileType::Demo);
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_stagingDir);
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initialiseFileWatcher();
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initialiseFileWatcher();
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}
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}
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void SaveTool::initialiseFileWatcher() {
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void SaveTool::initialiseFileWatcher() {
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_fileWatcher.emplace();
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_fileWatcher.emplace();
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_watchIDs[SaveDir] = _fileWatcher->addWatch(_saveDir, this, false);
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_watchIDs[SaveDir] = _fileWatcher->addWatch(_profileManager->saveDirectory(), this, false);
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_watchIDs[StagingDir] = _fileWatcher->addWatch(_stagingDir, this, false);
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_watchIDs[StagingDir] = _fileWatcher->addWatch(_massManager->stagingAreaDirectory(), this, false);
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_fileWatcher->watch();
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_fileWatcher->watch();
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}
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}
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@ -165,9 +165,6 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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std::string _saveDir;
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std::string _saveDir;
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std::string _screenshotsDir;
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std::string _screenshotsDir;
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std::string _backupsDir;
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std::string _stagingDir;
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enum class GameState : UnsignedByte {
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enum class GameState : UnsignedByte {
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Unknown, NotRunning, Running
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Unknown, NotRunning, Running
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} _gameState{GameState::Unknown};
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} _gameState{GameState::Unknown};
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@ -19,7 +19,6 @@
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#include <algorithm>
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#include <algorithm>
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/FormatStl.h>
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#include <Corrade/Utility/FormatStl.h>
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#include <Corrade/Utility/String.h>
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#include <Corrade/Utility/String.h>
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@ -529,7 +528,7 @@ void SaveTool::drawMassManager() {
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ImGui::TextUnformatted("Staging area");
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ImGui::TextUnformatted("Staging area");
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ImGui::SameLine();
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ImGui::SameLine();
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if(ImGui::SmallButton(ICON_FA_FOLDER_OPEN " Open staging folder")) {
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if(ImGui::SmallButton(ICON_FA_FOLDER_OPEN " Open staging folder")) {
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openUri(Utility::Directory::toNativeSeparators(_stagingDir));
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openUri(_massManager->stagingAreaDirectory());
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}
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}
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for(const auto& pair : _massManager->stagedMasses()) {
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for(const auto& pair : _massManager->stagedMasses()) {
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@ -41,12 +41,12 @@ void SaveTool::drawMainMenu() {
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}
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}
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open manager directory")) {
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open manager directory")) {
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if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false, _profileManager != nullptr)) {
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if(ImGui::MenuItem(ICON_FA_EXCHANGE_ALT " Staging area", nullptr, false, _massManager != nullptr)) {
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openUri(Utility::Directory::toNativeSeparators(_backupsDir));
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openUri(Utility::Directory::toNativeSeparators(_massManager->stagingAreaDirectory()));
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}
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}
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if(ImGui::MenuItem(ICON_FA_EXCHANGE_ALT " Staging area", nullptr, false, _massManager != nullptr)) {
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if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false, _profileManager != nullptr)) {
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openUri(Utility::Directory::toNativeSeparators(_stagingDir));
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openUri(Utility::Directory::toNativeSeparators(_profileManager->backupsDirectory()));
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}
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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