Compare commits
5 commits
6cb52761be
...
16b8807eb7
Author | SHA1 | Date | |
---|---|---|---|
16b8807eb7 | |||
f1ea2bda25 | |||
42cec59c71 | |||
5c6a83c03b | |||
e6c597ffbc |
7 changed files with 99 additions and 115 deletions
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@ -26,7 +26,7 @@ set(CORRADE_BUILD_STATIC ON CACHE BOOL "" FORCE)
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set(CORRADE_BUILD_STATIC_PIC ON CACHE BOOL "" FORCE)
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set(CORRADE_BUILD_STATIC_UNIQUE_GLOBALS OFF CACHE BOOL "" FORCE)
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set(CORRADE_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(CORRADE_WITH_INTERCONNECT ON CACHE BOOL "" FORCE)
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set(CORRADE_WITH_INTERCONNECT OFF CACHE BOOL "" FORCE)
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set(CORRADE_WITH_PLUGINMANAGER OFF CACHE BOOL "" FORCE)
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set(CORRADE_WITH_TESTSUITE OFF CACHE BOOL "" FORCE)
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set(CORRADE_WITH_MAIN ON CACHE BOOL "" FORCE)
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@ -98,10 +98,11 @@ set(BUILD_TEST_APP OFF CACHE BOOL "" FORCE)
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set(EFSW_INSTALL OFF CACHE BOOL "" FORCE)
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add_subdirectory(third-party/efsw EXCLUDE_FROM_ALL)
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set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
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set(BUILD_CURL_EXE OFF CACHE BOOL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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set(ENABLE_UNICODE ON CACHE BOOL "" FORCE)
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set(ENABLE_DEBUG ON CACHE BOOL "" FORCE)
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set(ENABLE_DEBUG OFF CACHE BOOL "" FORCE)
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set(ENABLE_THREADED_RESOLVER OFF CACHE BOOL "" FORCE)
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set(HTTP_ONLY ON CACHE BOOL "" FORCE)
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set(CURL_USE_SCHANNEL ON CACHE BOOL "" FORCE)
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@ -18,9 +18,9 @@ set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(SAVETOOL_PROJECT_VERSION 1.3.5)
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set(SAVETOOL_PROJECT_VERSION 1.4.0-pre)
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find_package(Corrade REQUIRED Main Containers Utility Interconnect)
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find_package(Corrade REQUIRED Main Containers Utility)
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find_package(Magnum REQUIRED GL Sdl2Application)
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find_package(MagnumIntegration REQUIRED ImGui)
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@ -29,84 +29,86 @@ set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
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corrade_add_resource(Assets assets.conf)
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add_library(UESaveFile STATIC EXCLUDE_FROM_ALL
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UESaveFile/Serialisers/AbstractUnrealCollectionPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealStructSerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.cpp
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UESaveFile/Serialisers/BoolPropertySerialiser.h
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UESaveFile/Serialisers/BoolPropertySerialiser.cpp
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UESaveFile/Serialisers/BytePropertySerialiser.h
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UESaveFile/Serialisers/BytePropertySerialiser.cpp
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UESaveFile/Serialisers/ColourPropertySerialiser.h
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UESaveFile/Serialisers/ColourPropertySerialiser.cpp
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UESaveFile/Serialisers/DateTimePropertySerialiser.h
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UESaveFile/Serialisers/DateTimePropertySerialiser.cpp
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UESaveFile/Serialisers/EnumPropertySerialiser.h
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UESaveFile/Serialisers/EnumPropertySerialiser.cpp
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UESaveFile/Serialisers/FloatPropertySerialiser.h
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UESaveFile/Serialisers/FloatPropertySerialiser.cpp
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UESaveFile/Serialisers/GuidPropertySerialiser.h
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UESaveFile/Serialisers/GuidPropertySerialiser.cpp
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UESaveFile/Serialisers/IntPropertySerialiser.h
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UESaveFile/Serialisers/IntPropertySerialiser.cpp
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UESaveFile/Serialisers/MapPropertySerialiser.h
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UESaveFile/Serialisers/MapPropertySerialiser.cpp
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UESaveFile/Serialisers/ResourcePropertySerialiser.h
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UESaveFile/Serialisers/ResourcePropertySerialiser.cpp
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UESaveFile/Serialisers/RotatorPropertySerialiser.h
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UESaveFile/Serialisers/RotatorPropertySerialiser.cpp
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UESaveFile/Serialisers/StringPropertySerialiser.h
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UESaveFile/Serialisers/StringPropertySerialiser.cpp
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UESaveFile/Serialisers/SetPropertySerialiser.h
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UESaveFile/Serialisers/SetPropertySerialiser.cpp
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UESaveFile/Serialisers/StructSerialiser.h
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UESaveFile/Serialisers/StructSerialiser.cpp
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UESaveFile/Serialisers/TextPropertySerialiser.h
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UESaveFile/Serialisers/TextPropertySerialiser.cpp
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UESaveFile/Serialisers/UnrealPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.cpp
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UESaveFile/Serialisers/Vector2DPropertySerialiser.h
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UESaveFile/Serialisers/Vector2DPropertySerialiser.cpp
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UESaveFile/Serialisers/AbstractUnrealCollectionPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealStructSerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.cpp
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UESaveFile/Serialisers/BoolPropertySerialiser.h
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UESaveFile/Serialisers/BoolPropertySerialiser.cpp
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UESaveFile/Serialisers/BytePropertySerialiser.h
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UESaveFile/Serialisers/BytePropertySerialiser.cpp
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UESaveFile/Serialisers/ColourPropertySerialiser.h
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UESaveFile/Serialisers/ColourPropertySerialiser.cpp
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UESaveFile/Serialisers/DateTimePropertySerialiser.h
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UESaveFile/Serialisers/DateTimePropertySerialiser.cpp
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UESaveFile/Serialisers/EnumPropertySerialiser.h
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UESaveFile/Serialisers/EnumPropertySerialiser.cpp
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UESaveFile/Serialisers/FloatPropertySerialiser.h
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UESaveFile/Serialisers/FloatPropertySerialiser.cpp
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UESaveFile/Serialisers/GuidPropertySerialiser.h
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UESaveFile/Serialisers/GuidPropertySerialiser.cpp
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UESaveFile/Serialisers/IntPropertySerialiser.h
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UESaveFile/Serialisers/IntPropertySerialiser.cpp
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UESaveFile/Serialisers/MapPropertySerialiser.h
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UESaveFile/Serialisers/MapPropertySerialiser.cpp
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UESaveFile/Serialisers/ResourcePropertySerialiser.h
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UESaveFile/Serialisers/ResourcePropertySerialiser.cpp
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UESaveFile/Serialisers/RotatorPropertySerialiser.h
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UESaveFile/Serialisers/RotatorPropertySerialiser.cpp
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UESaveFile/Serialisers/StringPropertySerialiser.h
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UESaveFile/Serialisers/StringPropertySerialiser.cpp
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UESaveFile/Serialisers/SetPropertySerialiser.h
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UESaveFile/Serialisers/SetPropertySerialiser.cpp
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UESaveFile/Serialisers/StructSerialiser.h
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UESaveFile/Serialisers/StructSerialiser.cpp
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UESaveFile/Serialisers/TextPropertySerialiser.h
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UESaveFile/Serialisers/TextPropertySerialiser.cpp
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UESaveFile/Serialisers/UnrealPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.cpp
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UESaveFile/Serialisers/Vector2DPropertySerialiser.h
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UESaveFile/Serialisers/Vector2DPropertySerialiser.cpp
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UESaveFile/Types/ArrayProperty.h
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UESaveFile/Types/BoolProperty.h
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UESaveFile/Types/ByteProperty.h
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UESaveFile/Types/ColourStructProperty.h
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UESaveFile/Types/DateTimeStructProperty.h
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UESaveFile/Types/EnumProperty.h
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UESaveFile/Types/FloatProperty.h
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UESaveFile/Types/GenericStructProperty.h
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UESaveFile/Types/GuidStructProperty.h
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UESaveFile/Types/IntProperty.h
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UESaveFile/Types/MapProperty.h
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UESaveFile/Types/NoneProperty.h
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UESaveFile/Types/RotatorStructProperty.h
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UESaveFile/Types/SetProperty.h
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UESaveFile/Types/StringProperty.h
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UESaveFile/Types/StructProperty.h
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UESaveFile/Types/ResourceItemValue.h
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UESaveFile/Types/TextProperty.h
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UESaveFile/Types/UnrealProperty.h
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UESaveFile/Types/UnrealPropertyBase.h
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UESaveFile/Types/VectorStructProperty.h
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UESaveFile/Types/ArrayProperty.h
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UESaveFile/Types/BoolProperty.h
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UESaveFile/Types/ByteProperty.h
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UESaveFile/Types/ColourStructProperty.h
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UESaveFile/Types/DateTimeStructProperty.h
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UESaveFile/Types/EnumProperty.h
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UESaveFile/Types/FloatProperty.h
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UESaveFile/Types/GenericStructProperty.h
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UESaveFile/Types/GuidStructProperty.h
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UESaveFile/Types/IntProperty.h
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UESaveFile/Types/MapProperty.h
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UESaveFile/Types/NoneProperty.h
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UESaveFile/Types/RotatorStructProperty.h
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UESaveFile/Types/SetProperty.h
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UESaveFile/Types/StringProperty.h
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UESaveFile/Types/StructProperty.h
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UESaveFile/Types/ResourceItemValue.h
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UESaveFile/Types/TextProperty.h
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UESaveFile/Types/UnrealProperty.h
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UESaveFile/Types/UnrealPropertyBase.h
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UESaveFile/Types/VectorStructProperty.h
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UESaveFile/Debug.h
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UESaveFile/Debug.cpp
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UESaveFile/UESaveFile.h
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UESaveFile/UESaveFile.cpp
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UESaveFile/BinaryReader.h
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UESaveFile/BinaryReader.cpp
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UESaveFile/BinaryWriter.h
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UESaveFile/BinaryWriter.cpp
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UESaveFile/PropertySerialiser.h
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UESaveFile/PropertySerialiser.cpp)
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UESaveFile/Debug.h
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UESaveFile/Debug.cpp
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UESaveFile/UESaveFile.h
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UESaveFile/UESaveFile.cpp
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UESaveFile/BinaryReader.h
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UESaveFile/BinaryReader.cpp
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UESaveFile/BinaryWriter.h
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UESaveFile/BinaryWriter.cpp
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UESaveFile/PropertySerialiser.h
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UESaveFile/PropertySerialiser.cpp
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)
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target_link_libraries(UESaveFile PRIVATE
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Corrade::Containers
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Corrade::Utility
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Magnum::Magnum)
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Corrade::Containers
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Corrade::Utility
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Magnum::Magnum
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)
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add_executable(MassBuilderSaveTool WIN32
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main.cpp
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@ -164,14 +166,17 @@ add_executable(MassBuilderSaveTool WIN32
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FontAwesome/IconsFontAwesome5.h
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FontAwesome/IconsFontAwesome5Brands.h
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resource.rc
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${Assets})
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${Assets}
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)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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add_compile_definitions(SAVETOOL_DEBUG_BUILD)
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endif()
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add_compile_definitions(SAVETOOL_VERSION="${SAVETOOL_PROJECT_VERSION}"
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SAVETOOL_CODENAME="Dickish Cyclops"
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SUPPORTED_GAME_VERSION="0.8.6")
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add_compile_definitions(
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SAVETOOL_VERSION="${SAVETOOL_PROJECT_VERSION}"
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SAVETOOL_CODENAME="Enigmatic Ellenier"
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SUPPORTED_GAME_VERSION="0.9.x"
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)
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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set_target_properties(MassBuilderSaveTool PROPERTIES OUTPUT_NAME MassBuilderSaveTool-${SAVETOOL_PROJECT_VERSION})
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@ -186,7 +191,6 @@ endif()
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target_link_libraries(MassBuilderSaveTool PRIVATE
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Corrade::Containers
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Corrade::Utility
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Corrade::Interconnect
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Corrade::Main
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Magnum::Magnum
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Magnum::GL
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@ -197,4 +201,5 @@ target_link_libraries(MassBuilderSaveTool PRIVATE
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zip
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libcurl
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imm32
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wtsapi32)
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wtsapi32
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)
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@ -172,7 +172,6 @@ SaveTool::~SaveTool() {
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Utility::Debug{} << "Saving the configuration...";
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_conf.setValue("cheat_mode"_s, _cheatMode);
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_conf.setValue("unsafe_mode"_s, _unsafeMode);
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_conf.setValue("startup_update_check"_s, _checkUpdatesOnStartup);
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_conf.setValue("skip_disclaimer"_s, _skipDisclaimer);
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@ -166,23 +166,16 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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template<typename Functor, typename... Args>
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auto drawUnsafeWidget(Functor func, Args... args) -> bool {
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GameState game_state = _gameState; // Copying the value to reduce the risk of a data race.
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if(!_unsafeMode && game_state != GameState::NotRunning) {
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ImGui::BeginDisabled();
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}
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ImGui::BeginDisabled(game_state != GameState::NotRunning);
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bool result = func(std::forward<Args>(args)...);
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if(!_unsafeMode && game_state != GameState::NotRunning) {
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ImGui::EndDisabled();
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}
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ImGui::EndDisabled();
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return result;
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} // Obviously, should only be used with ImGui widgets that return a bool.
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// Also, func should be a lambda if there are any default arguments, like ImGui::Button(), etc...
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template<typename... Args>
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void drawUnsafeText(Containers::StringView text, Args... args) { // Alternative to the above, for ImGui::Text*() variants.
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if(!_unsafeMode && _gameState != GameState::NotRunning) {
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if(_gameState != GameState::NotRunning) {
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ImGui::TextDisabled(text, std::forward<Args>(args)...);
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}
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else {
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@ -276,7 +269,6 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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bool _skipDisclaimer{false};
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bool _checkUpdatesOnStartup{true};
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bool _unsafeMode{false};
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bool _updateAvailable{false};
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Containers::String _latestVersion;
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@ -54,13 +54,6 @@ void SaveTool::initialiseConfiguration() {
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_conf.setValue("cheat_mode"_s, _cheatMode);
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}
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if(_conf.hasValue("unsafe_mode"_s)) {
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_unsafeMode = _conf.value<bool>("unsafe_mode"_s);
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}
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else {
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_conf.setValue("unsafe_mode"_s, _unsafeMode);
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}
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if(_conf.hasValue("startup_update_check"_s)) {
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_checkUpdatesOnStartup = _conf.value<bool>("startup_update_check"_s);
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}
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@ -146,8 +146,8 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
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callback, nullptr);
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ImGui::SameLine();
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GameState game_state = _gameState;
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if((!_unsafeMode && game_state != GameState::NotRunning) ||
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!(len >= 6 && len <= 32) ||
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if(game_state != GameState::NotRunning ||
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!(len >= 6 && len <= 32) ||
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!(name_view[0] != ' ' && name_view[len - 1] != ' '))
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{
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ImGui::BeginDisabled();
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@ -158,8 +158,8 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
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ImGui::CloseCurrentPopup();
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}
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if((!_unsafeMode && game_state != GameState::NotRunning) ||
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!(len >= 6 && len <= 32) ||
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if(game_state != GameState::NotRunning ||
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!(len >= 6 && len <= 32) ||
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!(name_view[0] != ' ' && name_view[len - 1] != ' '))
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{
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ImGui::EndDisabled();
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@ -249,7 +249,7 @@ void SaveTool::drawGeneralInfo() {
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}
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drawTooltip("Story progress directly affects unlocked levels.");
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if(ImGui::BeginPopup("StoryProgressMenu")) {
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if(!_unsafeMode && _gameState != GameState::NotRunning) {
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if(_gameState != GameState::NotRunning) {
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ImGui::CloseCurrentPopup();
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}
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for(const auto& sp : story_progress) {
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@ -473,7 +473,7 @@ void SaveTool::drawMassManager() {
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ImGui::EndDragDropSource();
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}
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if((_unsafeMode || _gameState == GameState::NotRunning) && ImGui::BeginDragDropTarget()) {
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if(_gameState == GameState::NotRunning && ImGui::BeginDragDropTarget()) {
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if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("StagedMass")) {
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if(payload->DataSize != sizeof(Containers::String)) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
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|
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@ -103,12 +103,6 @@ void SaveTool::drawMainMenu() {
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drawHelpMarker("This gives access to save edition features that can be considered cheats.",
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Float(windowSize().x()) * 0.4f);
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ImGui::Checkbox("Unsafe mode", &_unsafeMode);
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ImGui::SameLine();
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ImGui::AlignTextToFramePadding();
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drawHelpMarker("This allows changing the state of save files in the game's save folder even when the game is running.",
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Float(windowSize().x()) * 0.4f);
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ImGui::Checkbox("Check for updates on startup", &_checkUpdatesOnStartup);
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_SYNC_ALT " Check now")) {
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|
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Loading…
Reference in a new issue