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No commits in common. "8b8fbee6ba3580d99fc9bf56d72fed40d7e07ef4" and "a290542f6ed7e6eb02b2840782830457a17573dc" have entirely different histories.
8b8fbee6ba
...
a290542f6e
112 changed files with 447 additions and 804 deletions
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@ -27,8 +27,6 @@
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#include <SDL.h>
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#include <imgui_internal.h>
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#include <wtypesbase.h>
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#include <shellapi.h>
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#include <wtsapi32.h>
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@ -421,104 +419,6 @@ Application::drawCheckbox(Containers::StringView label, bool value) {
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return ImGui::Checkbox(label.data(), &value);
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}
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void
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Application::drawVector3Drag(Containers::StringView id, Vector3& vec, float speed, Vector3 min, Vector3 max,
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const char* x_format, const char* y_format, const char* z_format, ImGuiSliderFlags_ flags)
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{
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ImGui::PushID(id.cbegin());
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::DragFloat("##X", &vec.x(), speed, min.x(), max.x(), x_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##Y", &vec.y(), speed, min.y(), max.y(), y_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##Z", &vec.z(), speed, min.z(), max.z(), z_format, flags);
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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void
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Application::drawVector3dDrag(Containers::StringView id, Vector3d& vec, float speed, Vector3d min, Vector3d max,
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const char* x_format, const char* y_format, const char* z_format,
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ImGuiSliderFlags_ flags)
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{
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ImGui::PushID(id.cbegin());
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::DragScalar("##X", ImGuiDataType_Double, &vec.x(), speed, &min.x(), &max.x(), x_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragScalar("##Y", ImGuiDataType_Double, &vec.y(), speed, &min.y(), &max.y(), y_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragScalar("##X", ImGuiDataType_Double, &vec.x(), speed, &min.z(), &max.z(), z_format, flags);
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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void
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Application::drawVector3Slider(Containers::StringView id, Vector3& vec, Vector3 min, Vector3 max, const char* x_format,
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const char* y_format, const char* z_format, ImGuiSliderFlags_ flags)
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{
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ImGui::PushID(id.cbegin());
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::SliderFloat("##X", &vec.x(), min.x(), max.x(), x_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderFloat("##Y", &vec.y(), min.y(), max.y(), y_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderFloat("##Z", &vec.z(), min.z(), max.z(), z_format, flags);
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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void
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Application::drawVector3dSlider(Containers::StringView id, Vector3d& vec, Vector3d min, Vector3d max,
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const char* x_format, const char* y_format, const char* z_format,
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ImGuiSliderFlags_ flags)
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{
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ImGui::PushID(id.cbegin());
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::SliderScalar("##X", ImGuiDataType_Double, &vec.x(), &min.x(), &max.x(), x_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderScalar("##Y", ImGuiDataType_Double, &vec.y(), &min.y(), &max.y(), y_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderScalar("##X", ImGuiDataType_Double, &vec.x(), &min.z(), &max.z(), z_format, flags);
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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void
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Application::drawVector2Slider(Containers::StringView id, Vector2& vec, Vector2 min, Vector2 max, const char* x_format,
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const char* y_format, ImGuiSliderFlags_ flags)
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{
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ImGui::PushID(id.cbegin());
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ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
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ImGui::SliderFloat("##X", &vec.x(), min.x(), max.x(), x_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderFloat("##Y", &vec.y(), min.y(), max.y(), y_format, flags);
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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void
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Application::drawVector2dSlider(Containers::StringView id, Vector2d& vec, Vector2d min, Vector2d max,
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const char* x_format, const char* y_format, ImGuiSliderFlags_ flags)
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{
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ImGui::PushID(id.cbegin());
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ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
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ImGui::SliderScalar("##X", ImGuiDataType_Double, &vec.x(), &min.x(), &max.x(), x_format, flags);
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderScalar("##Y", ImGuiDataType_Double, &vec.y(), &min.y(), &max.y(), y_format, flags);
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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void
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Application::openUri(Containers::StringView uri) {
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if(!conf().isRunningInWine()) {
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@ -34,6 +34,7 @@
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#include <SDL_timer.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <efsw/efsw.hpp>
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@ -166,23 +167,6 @@ class Application: public Platform::Sdl2Application, public efsw::FileWatchListe
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void drawHelpMarker(Containers::StringView text, float wrap_pos = 0.0f);
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void drawTooltip(Containers::StringView text, float wrap_pos = 0.0f);
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bool drawCheckbox(Containers::StringView label, bool value);
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void drawVector3Drag(Containers::StringView id, Vector3& vec, float speed, Vector3 min, Vector3 max,
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const char* x_format, const char* y_format, const char* z_format,
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ImGuiSliderFlags_ flags = ImGuiSliderFlags_None);
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void drawVector3dDrag(Containers::StringView id, Vector3d& vec, float speed, Vector3d min, Vector3d max,
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const char* x_format, const char* y_format, const char* z_format,
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ImGuiSliderFlags_ flags = ImGuiSliderFlags_None);
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void drawVector3Slider(Containers::StringView id, Vector3& vec, Vector3 min, Vector3 max, const char* x_format,
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const char* y_format, const char* z_format,
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ImGuiSliderFlags_ flags = ImGuiSliderFlags_None);
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void drawVector3dSlider(Containers::StringView id, Vector3d& vec, Vector3d min, Vector3d max,
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const char* x_format, const char* y_format, const char* z_format,
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ImGuiSliderFlags_ flags = ImGuiSliderFlags_None);
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void drawVector2Slider(Containers::StringView id, Vector2& vec, Vector2 min, Vector2 max, const char* x_format,
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const char* y_format, ImGuiSliderFlags_ flags = ImGuiSliderFlags_None);
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void drawVector2dSlider(Containers::StringView id, Vector2d& vec, Vector2d min, Vector2d max,
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const char* x_format, const char* y_format,
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ImGuiSliderFlags_ flags = ImGuiSliderFlags_None);
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template<typename Functor, typename... Args>
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bool drawUnsafeWidget(Functor func, Args... args) {
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@ -19,8 +19,6 @@
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#include <Magnum/ImGuiIntegration/Integration.h>
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#include <imgui_internal.h>
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#include "../Configuration/Configuration.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../GameData/Accessories.h"
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@ -452,17 +450,12 @@ Application::drawDecalEditor(GameObjects::Decal& decal) {
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ImGui::SameLine();
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drawHelpMarker("Right-click for more option, click the coloured square for the full picker.");
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std::visit(
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[this](auto& arg){
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, Vector2>) {
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drawVector2Slider("##Offset", arg, Vector2{0.0f}, Vector2{1.0f}, "X: %.3f", "Y: %.3f");
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}
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else if constexpr (std::is_same_v<T, Vector2d>) {
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drawVector2dSlider("##Offset", arg, Vector2d{0.0}, Vector2d{1.0}, "X: %.3f", "Y: %.3f");
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}
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}, decal.offset
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);
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ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
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ImGui::SliderFloat("##OffsetX", &decal.offset.x(), 0.0f, 1.0f, "X: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderFloat("##OffsetY", &decal.offset.y(), 0.0f, 1.0f, "Y: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine();
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drawHelpMarker("0.0 = -100 in-game\n1.0 = 100 in-game");
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@ -496,48 +489,35 @@ Application::drawDecalEditor(GameObjects::Decal& decal) {
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ImGui::BeginGroup();
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ImGui::PushItemWidth(-1.0f);
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std::visit(
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[this](auto& arg){
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, Vector3>) {
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drawVector3Drag("##Position", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX}, "X: %.3f",
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"Y: %.3f", "Z: %.3f");
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}
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else if constexpr (std::is_same_v<T, Vector3d>) {
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drawVector3dDrag("##Position", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX}, "X: %.3f",
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"Y: %.3f", "Z: %.3f");
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}
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}, decal.position
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);
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::DragFloat("##PosX", &decal.position.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##PosY", &decal.position.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##PosZ", &decal.position.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
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ImGui::PopItemWidth();
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std::visit(
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[this](auto& arg){
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, Vector3>) {
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drawVector3Drag("##U", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX}, "X: %.3f", "Y: %.3f",
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"Z: %.3f");
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}
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else if constexpr (std::is_same_v<T, Vector3d>) {
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drawVector3dDrag("##U", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX}, "X: %.3f", "Y: %.3f",
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"Z: %.3f");
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}
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}, decal.uAxis
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);
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std::visit(
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[this](auto& arg){
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, Vector3>) {
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drawVector3Drag("##V", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX}, "X: %.3f", "Y: %.3f",
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"Z: %.3f");
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}
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else if constexpr (std::is_same_v<T, Vector3d>) {
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drawVector3dDrag("##V", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX}, "X: %.3f", "Y: %.3f",
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"Z: %.3f");
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}
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}, decal.vAxis
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);
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::DragFloat("##UX", &decal.uAxis.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##UY", &decal.uAxis.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##UZ", &decal.uAxis.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
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ImGui::PopItemWidth();
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::DragFloat("##VX", &decal.vAxis.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##VY", &decal.vAxis.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##VZ", &decal.vAxis.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::EndGroup();
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}
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@ -658,15 +638,15 @@ Application::drawAccessoryEditor(GameObjects::Accessory& accessory, Containers::
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ImGui::Separator();
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if(ImGui::BeginListBox("##AccessoryListbox", {-1.0f, 0.0f})) {
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for(const auto& [id, acc] : GameData::accessories) {
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if(id >= tab * 1000 && id < ((tab + 1) * 1000) && (!size || *size == acc.size)) {
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if(ImGui::Selectable(Utility::format("#{:.4d} - {} ({})", id, acc.name, size_labels[acc.size]).data(),
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id == accessory.id))
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for(const auto& acc : GameData::accessories) {
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if(acc.first >= tab * 1000 && acc.first < ((tab + 1) * 1000) && (!size || *size == acc.second.size)) {
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if(ImGui::Selectable(Utility::format("#{:.4d} - {} ({})", acc.first, acc.second.name, size_labels[acc.second.size]).data(),
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acc.first == accessory.id))
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{
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accessory.id = id;
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accessory.id = acc.first;
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accessory.attachIndex = 0;
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}
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if(id == accessory.id) {
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if(acc.first == accessory.id) {
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ImGui::SetItemDefaultFocus();
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}
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}
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@ -726,78 +706,60 @@ Application::drawAccessoryEditor(GameObjects::Accessory& accessory, Containers::
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ImGui::PopItemWidth();
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if(conf().advancedMode()) {
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std::visit(
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[this](auto& arg){
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, Vector3>) {
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drawVector3Drag("##RelativePosition", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX}, "X: %.3f",
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"Y: %.3f", "Z: %.3f");
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}
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else if constexpr (std::is_same_v<T, Vector3d>) {
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drawVector3dDrag("##RelativePosition", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX}, "X: %.3f",
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"Y: %.3f", "Z: %.3f");
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}
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}, accessory.relativePosition
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);
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::DragFloat("##PosX", &accessory.relativePosition.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##PosY", &accessory.relativePosition.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::DragFloat("##PosZ", &accessory.relativePosition.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
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ImGui::PopItemWidth();
|
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}
|
||||
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||||
std::visit(
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[this](auto& arg){
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using T = std::decay_t<decltype(arg)>;
|
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if constexpr (std::is_same_v<T, Vector3>) {
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drawVector3Slider("##OffsetPosition", arg, Vector3{-500.0f}, Vector3{500.0f}, "X: %.3f", "Y: %.3f",
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"Z: %.3f");
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}
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else if constexpr (std::is_same_v<T, Vector3d>) {
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drawVector3dSlider("##OffsetPosition", arg, Vector3d{-500.0}, Vector3d{500.0}, "X: %.3f", "Y: %.3f",
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"Z: %.3f");
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}
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}, accessory.relativePositionOffset
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);
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::SliderFloat("##PosOffsetX", &accessory.relativePositionOffset.x(), -500.0f, +500.0f, "X: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderFloat("##PosOffsetY", &accessory.relativePositionOffset.y(), -500.0f, +500.0f, "Y: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::SliderFloat("##PosOffsetZ", &accessory.relativePositionOffset.z(), -500.0f, +500.0f, "Z: %.3f");
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ImGui::PopItemWidth();
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ImGui::SameLine();
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drawHelpMarker("+/-500.0 = +/-250 in-game");
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if(conf().advancedMode()) {
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std::visit(
|
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[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
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drawVector3Drag("##RelativeRotation", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX}, "Roll: %.3f",
|
||||
"Yaw: %.3f", "Pitch: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dDrag("##RelativeRotation", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX},
|
||||
"Roll: %.3f", "Yaw: %.3f", "Pitch: %.3f");
|
||||
}
|
||||
}, accessory.relativePosition
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::DragFloat("##RotX", &accessory.relativeRotation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "Roll: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::DragFloat("##RotY", &accessory.relativeRotation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Yaw: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::DragFloat("##RotZ", &accessory.relativeRotation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Pitch: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Slider("##OffsetRotation", arg, Vector3{-180.0f}, Vector3{180.0f}, "Roll: %.3f",
|
||||
"Yaw: %.3f", "Pitch: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dSlider("##OffsetRotation", arg, Vector3d{-180.0}, Vector3d{180.0}, "Roll: %.3f",
|
||||
"Yaw: %.3f", "Pitch: %.3f");
|
||||
}
|
||||
}, accessory.relativeRotationOffset
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::SliderFloat("##RotOffsetX", &accessory.relativeRotationOffset.x(), -180.0f, +180.0f, "Roll: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##RotOffsetY", &accessory.relativeRotationOffset.y(), -180.0f, +180.0f, "Yaw: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##RotOffsetZ", &accessory.relativeRotationOffset.z(), -180.0f, +180.0f, "Pitch: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Slider("##Scale", arg, Vector3{-3.0f}, Vector3{3.0f}, "X: %.3f", "Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dSlider("##Scale", arg, Vector3d{-3.0}, Vector3d{3.0}, "X: %.3f", "Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
}, accessory.localScale
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::SliderFloat("##ScaleX", &accessory.localScale.x(), -3.0f, +3.0f, "X: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##ScaleY", &accessory.localScale.y(), -3.0f, +3.0f, "Y: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##ScaleZ", &accessory.localScale.z(), -3.0f, +3.0f, "Z: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine();
|
||||
drawHelpMarker("+/-3.0 = +/-150 in-game");
|
||||
ImGui::EndGroup();
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
#include "../GameData/ArmourSets.h"
|
||||
#include "../GameData/StyleNames.h"
|
||||
|
@ -269,75 +267,57 @@ Application::drawBLAttachment() {
|
|||
ImGui::SameLine();
|
||||
|
||||
ImGui::BeginGroup();
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Drag("##RelativePosition", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX}, "X: %.3f",
|
||||
"Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dDrag("##RelativePosition", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX},
|
||||
"X: %.3f", "Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
}, placement.relativeLocation
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::DragFloat("##RelPosX", &placement.relativeLocation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::DragFloat("##RelPosY", &placement.relativeLocation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::DragFloat("##RelPosZ", &placement.relativeLocation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Slider("##OffsetPosition", arg, Vector3{-500.0f}, Vector3{500.0f}, "X: %.3f", "Y: %.3f",
|
||||
"Z: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dSlider("##OffsetPosition", arg, Vector3d{-500.0}, Vector3d{500.0}, "X: %.3f",
|
||||
"Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
}, placement.offsetLocation
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::SliderFloat("##OffPosX", &placement.offsetLocation.x(), -500.0f, +500.0f, "X: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##OffPosY", &placement.offsetLocation.y(), -500.0f, +500.0f, "Y: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##OffPosZ", &placement.offsetLocation.z(), -500.0f, +500.0f, "Z: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine();
|
||||
drawHelpMarker("+/-500.0 = +/-250 in-game");
|
||||
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Drag("##RelativeRotation", arg, 1.0f, Vector3{-FLT_MAX}, Vector3{FLT_MAX},
|
||||
"Pitch: %.3f", "Yaw: %.3f", "Roll: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dDrag("##RelativeRotation", arg, 1.0f, Vector3d{-DBL_MAX}, Vector3d{DBL_MAX},
|
||||
"Pitch: %.3f", "Yaw: %.3f", "Roll: %.3f");
|
||||
}
|
||||
}, placement.relativeRotation
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::DragFloat("##RotX", &placement.relativeRotation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "Roll: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::DragFloat("##RotY", &placement.relativeRotation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Yaw: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::DragFloat("##RotZ", &placement.relativeRotation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Pitch: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Slider("##OffsetRotation", arg, Vector3{-30.0f, -30.0f, -180.0f},
|
||||
Vector3{30.0f, 30.0f, 180.0f}, "Pitch: %.3f", "Yaw: %.3f", "Roll: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dSlider("##OffsetRotation", arg, Vector3d{-30.0, -30.0, -180.0},
|
||||
Vector3d{30.0, 30.0, 180.0}, "Pitch: %.3f", "Yaw: %.3f", "Roll: %.3f");
|
||||
}
|
||||
}, placement.offsetRotation
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::SliderFloat("##RotOffsetZ", &placement.offsetRotation.z(), -180.0f, +180.0f, "Roll: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##RotOffsetX", &placement.offsetRotation.x(), -30.0f, +30.0f, "Pitch: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##RotOffsetY", &placement.offsetRotation.y(), -30.0f, +30.0f, "Yaw: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
std::visit(
|
||||
[this](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
drawVector3Slider("##Scale", arg, Vector3{0.5f}, Vector3{1.5f}, "X: %.3f", "Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
drawVector3dSlider("##Scale", arg, Vector3d{0.5}, Vector3d{1.5}, "X: %.3f", "Y: %.3f", "Z: %.3f");
|
||||
}
|
||||
}, placement.relativeScale
|
||||
);
|
||||
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
|
||||
ImGui::SliderFloat("##ScaleX", &placement.relativeScale.x(), 0.5f, 1.5f, "X: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##ScaleY", &placement.relativeScale.y(), 0.5f, 1.5f, "Y: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SliderFloat("##ScaleZ", &placement.relativeScale.z(), 0.5f, 1.5f, "Z: %.3f");
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine();
|
||||
drawHelpMarker("0.5 = 50 in-game\n1.5 = 150 in-game");
|
||||
ImGui::EndGroup();
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
#include "../GameData/StyleNames.h"
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
struct Accessory {
|
||||
Containers::StringView name;
|
||||
|
@ -258,11 +258,6 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{1213, {"Pointed Armour 13"_s, Accessory::Size::L}},
|
||||
{1214, {"Pointed Armour 14"_s, Accessory::Size::L}},
|
||||
{1215, {"Pointed Armour 15"_s, Accessory::Size::L}},
|
||||
{1216, {"Pointed Armour 16"_s, Accessory::Size::L}},
|
||||
{1217, {"Pointed Armour 17"_s, Accessory::Size::L}},
|
||||
{1218, {"Pointed Armour 18"_s, Accessory::Size::L}},
|
||||
{1219, {"Pointed Armour 19"_s, Accessory::Size::L}},
|
||||
{1220, {"Pointed Armour 20"_s, Accessory::Size::L}},
|
||||
|
||||
{1251, {"E Limb Cover 01"_s, Accessory::Size::L}},
|
||||
{1252, {"E Limb Cover 02"_s, Accessory::Size::L}},
|
||||
|
@ -364,12 +359,6 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{2104, {"Plating 04"_s, Accessory::Size::L}},
|
||||
{2105, {"Plating 05"_s, Accessory::Size::L}},
|
||||
|
||||
{2126, {"Curved Plating 01"_s, Accessory::Size::L}},
|
||||
{2127, {"Curved Plating 02"_s, Accessory::Size::L}},
|
||||
{2128, {"Curved Plating 03"_s, Accessory::Size::L}},
|
||||
{2129, {"Curved Plating 04"_s, Accessory::Size::L}},
|
||||
{2130, {"Curved Plating 05"_s, Accessory::Size::L}},
|
||||
|
||||
{2151, {"Complex Base 01"_s, Accessory::Size::L}},
|
||||
{2152, {"Complex Base 02"_s, Accessory::Size::L}},
|
||||
{2153, {"Complex Base 03"_s, Accessory::Size::L}},
|
||||
|
@ -509,17 +498,6 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{2554, {"Energy Barrel 04"_s, Accessory::Size::XL}},
|
||||
{2555, {"Energy Barrel 05"_s, Accessory::Size::XL}},
|
||||
|
||||
{2560, {"Wire Head 01"_s, Accessory::Size::M}},
|
||||
{2561, {"Wire Head 02"_s, Accessory::Size::M}},
|
||||
{2562, {"Wire Head 03"_s, Accessory::Size::M}},
|
||||
{2563, {"Wire Head 04"_s, Accessory::Size::M}},
|
||||
{2564, {"Wire Head 05"_s, Accessory::Size::M}},
|
||||
{2565, {"Wire Head 06"_s, Accessory::Size::M}},
|
||||
{2566, {"Wire Head 07"_s, Accessory::Size::M}},
|
||||
{2567, {"Wire Head 08"_s, Accessory::Size::M}},
|
||||
{2568, {"Wire Head 09"_s, Accessory::Size::M}},
|
||||
{2569, {"Wire Head 10"_s, Accessory::Size::M}},
|
||||
|
||||
{2601, {"L Bullet Barrel 01"_s, Accessory::Size::XL}},
|
||||
{2602, {"L Bullet Barrel 02"_s, Accessory::Size::XL}},
|
||||
{2603, {"L Bullet Barrel 03"_s, Accessory::Size::XL}},
|
||||
|
@ -573,18 +551,6 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{2714, {"Atk Packed Weaponry 03"_s, Accessory::Size::XL}},
|
||||
{2715, {"Atk Packed Weaponry 04"_s, Accessory::Size::XL}},
|
||||
|
||||
{2721, {"Double Pod"_s, Accessory::Size::L}},
|
||||
{2722, {"Triple Pod"_s, Accessory::Size::L}},
|
||||
{2723, {"Vertical T Pod"_s, Accessory::Size::L}},
|
||||
{2724, {"Quadruple Pod"_s, Accessory::Size::L}},
|
||||
{2725, {"Vertical Q Pod"_s, Accessory::Size::L}},
|
||||
|
||||
{2741, {"Grenade 01"_s, Accessory::Size::M}},
|
||||
{2742, {"Grenade 02"_s, Accessory::Size::M}},
|
||||
{2743, {"Grenade 03"_s, Accessory::Size::M}},
|
||||
{2744, {"Grenade 04"_s, Accessory::Size::M}},
|
||||
{2745, {"Grenade 05"_s, Accessory::Size::M}},
|
||||
|
||||
{2751, {"Vent 01"_s, Accessory::Size::M}},
|
||||
{2752, {"Vent 02"_s, Accessory::Size::M}},
|
||||
{2753, {"Vent 03"_s, Accessory::Size::M}},
|
||||
|
@ -595,33 +561,12 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{2758, {"Vent 08"_s, Accessory::Size::M}},
|
||||
{2759, {"Vent 09"_s, Accessory::Size::M}},
|
||||
{2760, {"Vent 10"_s, Accessory::Size::M}},
|
||||
{2761, {"Cooling Tile 01"_s, Accessory::Size::L}},
|
||||
{2762, {"Cooling Tile 02"_s, Accessory::Size::L}},
|
||||
{2763, {"Cooling Tile 03"_s, Accessory::Size::L}},
|
||||
{2764, {"Cooling Tile 04"_s, Accessory::Size::L}},
|
||||
{2765, {"Cooling Tile 05"_s, Accessory::Size::L}},
|
||||
|
||||
{2901, {"Complex Construct 01"_s, Accessory::Size::L}},
|
||||
{2902, {"Complex Construct 02"_s, Accessory::Size::L}},
|
||||
{2903, {"Complex Construct 03"_s, Accessory::Size::L}},
|
||||
{2904, {"Complex Construct 04"_s, Accessory::Size::L}},
|
||||
{2905, {"Complex Construct 05"_s, Accessory::Size::L}},
|
||||
{2906, {"Grating 01"_s, Accessory::Size::M}},
|
||||
{2907, {"Grating 02"_s, Accessory::Size::M}},
|
||||
{2908, {"Grating 03"_s, Accessory::Size::M}},
|
||||
{2909, {"Grating 04"_s, Accessory::Size::M}},
|
||||
{2910, {"Grating 05"_s, Accessory::Size::M}},
|
||||
{2911, {"Wireframe 01"_s, Accessory::Size::L}},
|
||||
{2912, {"Wireframe 02"_s, Accessory::Size::L}},
|
||||
{2913, {"Wireframe 03"_s, Accessory::Size::L}},
|
||||
{2914, {"Wireframe 04"_s, Accessory::Size::L}},
|
||||
{2915, {"Wireframe 05"_s, Accessory::Size::L}},
|
||||
|
||||
{2926, {"Complex Armour 01"_s, Accessory::Size::L}},
|
||||
{2927, {"Complex Armour 02"_s, Accessory::Size::L}},
|
||||
{2928, {"Complex Armour 03"_s, Accessory::Size::L}},
|
||||
{2929, {"Complex Armour 04"_s, Accessory::Size::L}},
|
||||
{2930, {"Complex Armour 05"_s, Accessory::Size::L}},
|
||||
|
||||
{2950, {"Q Mask 01"_s, Accessory::Size::M}},
|
||||
{2951, {"Q Mask 02"_s, Accessory::Size::M}},
|
||||
|
@ -724,11 +669,6 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{3358, {"Radar Pod 03"_s, Accessory::Size::M}},
|
||||
{3359, {"Radar Pod 04"_s, Accessory::Size::M}},
|
||||
{3360, {"Radar Pod 05"_s, Accessory::Size::M}},
|
||||
{3361, {"Radar Ring 01"_s, Accessory::Size::XL}},
|
||||
{3362, {"Radar Ring 02"_s, Accessory::Size::XL}},
|
||||
{3363, {"Radar Ring 03"_s, Accessory::Size::XL}},
|
||||
{3364, {"Radar Ring 04"_s, Accessory::Size::XL}},
|
||||
{3365, {"Radar Ring 05"_s, Accessory::Size::XL}},
|
||||
|
||||
{3401, {"Tri Pod 01"_s, Accessory::Size::M}},
|
||||
{3402, {"Tri Pod 02"_s, Accessory::Size::M}},
|
||||
|
@ -740,44 +680,7 @@ static const std::map<std::int32_t, Accessory> accessories{
|
|||
{3408, {"Signal Pod 03"_s, Accessory::Size::M}},
|
||||
{3409, {"Signal Pod 04"_s, Accessory::Size::M}},
|
||||
{3410, {"Signal Pod 05"_s, Accessory::Size::M}},
|
||||
|
||||
{3451, {"Track Wheel 01"_s, Accessory::Size::XL}},
|
||||
{3452, {"Track Wheel 02"_s, Accessory::Size::XL}},
|
||||
{3453, {"Track Wheel 03"_s, Accessory::Size::XL}},
|
||||
{3454, {"Track Wheel 04"_s, Accessory::Size::XL}},
|
||||
{3455, {"Track Wheel 05"_s, Accessory::Size::XL}},
|
||||
{3456, {"Track Chain 01"_s, Accessory::Size::XL}},
|
||||
{3457, {"Track Chain 02"_s, Accessory::Size::XL}},
|
||||
{3458, {"Track Chain 03"_s, Accessory::Size::XL}},
|
||||
{3459, {"Track Chain 04"_s, Accessory::Size::XL}},
|
||||
{3460, {"Track Chain 05"_s, Accessory::Size::XL}},
|
||||
{3461, {"Track Chain 06"_s, Accessory::Size::XL}},
|
||||
{3462, {"Track Chain 07"_s, Accessory::Size::XL}},
|
||||
{3463, {"Track Chain 08"_s, Accessory::Size::XL}},
|
||||
{3464, {"Track Chain 09"_s, Accessory::Size::XL}},
|
||||
{3465, {"Track Chain 10"_s, Accessory::Size::XL}},
|
||||
{3466, {"Track Chain 11"_s, Accessory::Size::XL}},
|
||||
{3467, {"Track Chain 12"_s, Accessory::Size::XL}},
|
||||
{3468, {"Track Chain 13"_s, Accessory::Size::XL}},
|
||||
{3469, {"Track Chain 14"_s, Accessory::Size::XL}},
|
||||
{3470, {"Track Chain 15"_s, Accessory::Size::XL}},
|
||||
|
||||
{3500, {"Wire Module 05"_s, Accessory::Size::XL}},
|
||||
{3501, {"Wire Module 06"_s, Accessory::Size::XL}},
|
||||
{3502, {"Wire Module 07"_s, Accessory::Size::XL}},
|
||||
{3503, {"Wire Module 08"_s, Accessory::Size::XL}},
|
||||
{3504, {"Wire Module 09"_s, Accessory::Size::XL}},
|
||||
{3505, {"Wire Module 10"_s, Accessory::Size::XL}},
|
||||
{3506, {"Wire Module 11"_s, Accessory::Size::XL}},
|
||||
{3507, {"Wire Module 12"_s, Accessory::Size::XL}},
|
||||
{3508, {"Wire Module 13"_s, Accessory::Size::XL}},
|
||||
{3509, {"Wire Module 14"_s, Accessory::Size::XL}},
|
||||
{3510, {"Wire Module 15"_s, Accessory::Size::XL}},
|
||||
{3511, {"Wire Module 06"_s, Accessory::Size::XL}},
|
||||
{3512, {"Wire Module 07"_s, Accessory::Size::XL}},
|
||||
{3513, {"Wire Module 08"_s, Accessory::Size::XL}},
|
||||
{3514, {"Wire Module 09"_s, Accessory::Size::XL}},
|
||||
// endregion
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
struct ArmourSet {
|
||||
Containers::StringView name;
|
||||
|
@ -58,4 +58,4 @@ static const std::map<std::int32_t, ArmourSet> armour_sets {
|
|||
{27, {"Axial Core X-Type"_s, false}},
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
|
||||
// Story missions
|
||||
|
@ -59,4 +59,4 @@ static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
|
|||
{400, "Challenge 3 - Gates of Ascension"_s}
|
||||
}};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
enum MaterialID : std::int32_t {
|
||||
VerseSteel = 0xC3500,
|
||||
|
@ -48,4 +48,4 @@ enum MaterialID : std::int32_t {
|
|||
IsolatedVoidParticle = 0xDBBA5,
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
struct StoryProgressPoint {
|
||||
std::int32_t id{};
|
||||
|
@ -112,4 +112,4 @@ static const Corrade::Containers::Array<StoryProgressPoint> story_progress
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
|
||||
#ifdef STYLENAMES_DEFINITION
|
||||
|
@ -162,4 +162,4 @@ extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
|
|||
#endif
|
||||
;
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@ using namespace Corrade;
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameData {
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
// region Melee
|
||||
static const std::map<std::int32_t, Containers::StringView> melee_grips {
|
||||
|
@ -433,4 +433,4 @@ static const std::map<std::int32_t, Containers::StringView> elauncher_pods {
|
|||
};
|
||||
// endregion
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <variant>
|
||||
|
||||
#include <Corrade/Containers/StaticArray.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
|
@ -26,19 +24,17 @@
|
|||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
typedef std::variant<Vector3, Vector3d> Vector3Variant;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct Accessory {
|
||||
std::int32_t attachIndex = -1;
|
||||
std::int32_t id = -1;
|
||||
Containers::StaticArray<2, std::int32_t> styles{ValueInit};
|
||||
Vector3Variant relativePosition{Vector3{}};
|
||||
Vector3Variant relativePositionOffset{Vector3{}};
|
||||
Vector3Variant relativeRotation{Vector3{}};
|
||||
Vector3Variant relativeRotationOffset{Vector3{}};
|
||||
Vector3Variant localScale{Vector3{1.0f}};
|
||||
Vector3 relativePosition{0.0f};
|
||||
Vector3 relativePositionOffset{0.0f};
|
||||
Vector3 relativeRotation{0.0f};
|
||||
Vector3 relativeRotationOffset{0.0f};
|
||||
Vector3 localScale{1.0f};
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct ArmourPart {
|
||||
enum class Slot {
|
||||
|
@ -39,4 +39,4 @@ struct ArmourPart {
|
|||
Containers::Array<Accessory> accessories;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <variant>
|
||||
#include <Corrade/Containers/String.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
#include <Magnum/Math/Vector3.h>
|
||||
|
@ -24,9 +24,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
typedef std::variant<Vector3, Vector3d> Vector3Variant;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
enum class BulletLauncherAttachmentStyle {
|
||||
#define c(enumerator, enumstr) enumerator,
|
||||
|
@ -41,11 +39,11 @@ struct BulletLauncherAttachment {
|
|||
#undef c
|
||||
};
|
||||
Socket socket = Socket::Auto;
|
||||
Vector3Variant relativeLocation;
|
||||
Vector3Variant offsetLocation;
|
||||
Vector3Variant relativeRotation;
|
||||
Vector3Variant offsetRotation;
|
||||
Vector3Variant relativeScale;
|
||||
Vector3 relativeLocation;
|
||||
Vector3 offsetLocation;
|
||||
Vector3 relativeRotation;
|
||||
Vector3 offsetRotation;
|
||||
Vector3 relativeScale;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct CustomStyle {
|
||||
Containers::String name;
|
||||
|
@ -50,4 +50,4 @@ struct CustomStyle {
|
|||
} type = Type::Unknown;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <variant>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
#include <Magnum/Math/Color.h>
|
||||
#include <Magnum/Math/Vector2.h>
|
||||
|
@ -25,22 +23,19 @@
|
|||
|
||||
using namespace Magnum;
|
||||
|
||||
typedef std::variant<Vector2, Vector2d> Vector2Variant;
|
||||
typedef std::variant<Vector3, Vector3d> Vector3Variant;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct Decal {
|
||||
std::int32_t id = -1;
|
||||
Color4 colour{0.0f};
|
||||
Vector3Variant position{Vector3{}};
|
||||
Vector3Variant uAxis{Vector3{}};
|
||||
Vector3Variant vAxis{Vector3{}};
|
||||
Vector2Variant offset{Vector2{0.5f}};
|
||||
Vector3 position{0.0f};
|
||||
Vector3 uAxis{0.0f};
|
||||
Vector3 vAxis{0.0f};
|
||||
Vector2 offset{0.5f};
|
||||
float scale = 0.5f;
|
||||
float rotation = 0.0f;
|
||||
bool flip = false;
|
||||
bool wrap = false;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct Joints {
|
||||
float neck = 0.0f;
|
||||
|
@ -29,4 +29,4 @@ struct Joints {
|
|||
float lowerLegs = 0.0f;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Mass::Mass(Containers::StringView path) {
|
||||
auto split = Utility::Path::split(path);
|
||||
|
@ -402,4 +402,4 @@ Mass::getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t&
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
class Mass {
|
||||
public:
|
||||
|
@ -213,4 +213,4 @@ class Mass {
|
|||
Containers::String _account;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Containers::ArrayView<ArmourPart>
|
||||
Mass::armourParts() {
|
||||
|
@ -255,15 +255,15 @@ Mass::getBulletLauncherAttachments() {
|
|||
}
|
||||
|
||||
auto rel_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELLOC);
|
||||
attachment.relativeLocation = rel_loc_prop->vector;
|
||||
attachment.relativeLocation = Vector3{rel_loc_prop->x, rel_loc_prop->y, rel_loc_prop->z};
|
||||
auto off_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFLOC);
|
||||
attachment.offsetLocation = off_loc_prop->vector;
|
||||
attachment.offsetLocation = Vector3{off_loc_prop->x, off_loc_prop->y, off_loc_prop->z};
|
||||
auto rel_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELROT);
|
||||
attachment.relativeRotation = rel_rot_prop->vector;
|
||||
attachment.relativeRotation = Vector3{rel_rot_prop->x, rel_rot_prop->y, rel_rot_prop->z};
|
||||
auto off_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFROT);
|
||||
attachment.offsetRotation = off_rot_prop->vector;
|
||||
attachment.offsetRotation = Vector3{off_rot_prop->x, off_rot_prop->y, off_rot_prop->z};
|
||||
auto rel_scale_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELSCALE);
|
||||
attachment.relativeScale = rel_scale_prop->vector;
|
||||
attachment.relativeScale = Vector3{rel_scale_prop->x, rel_scale_prop->y, rel_scale_prop->z};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -331,15 +331,25 @@ Mass::writeBulletLauncherAttachments() {
|
|||
}
|
||||
|
||||
auto rel_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELLOC);
|
||||
rel_loc_prop->vector = attachment.relativeLocation;
|
||||
rel_loc_prop->x = attachment.relativeLocation.x();
|
||||
rel_loc_prop->y = attachment.relativeLocation.y();
|
||||
rel_loc_prop->z = attachment.relativeLocation.z();
|
||||
auto off_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFLOC);
|
||||
off_loc_prop->vector = attachment.offsetLocation;
|
||||
off_loc_prop->x = attachment.offsetLocation.x();
|
||||
off_loc_prop->y = attachment.offsetLocation.y();
|
||||
off_loc_prop->z = attachment.offsetLocation.z();
|
||||
auto rel_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELROT);
|
||||
rel_rot_prop->vector = attachment.relativeRotation;
|
||||
rel_rot_prop->x = attachment.relativeRotation.x();
|
||||
rel_rot_prop->y = attachment.relativeRotation.y();
|
||||
rel_rot_prop->z = attachment.relativeRotation.z();
|
||||
auto off_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFROT);
|
||||
off_rot_prop->vector = attachment.offsetRotation;
|
||||
off_rot_prop->x = attachment.offsetRotation.x();
|
||||
off_rot_prop->y = attachment.offsetRotation.y();
|
||||
off_rot_prop->z = attachment.offsetRotation.z();
|
||||
auto rel_scale_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELSCALE);
|
||||
rel_scale_prop->vector = attachment.relativeScale;
|
||||
rel_scale_prop->x = attachment.relativeScale.x();
|
||||
rel_scale_prop->y = attachment.relativeScale.y();
|
||||
rel_scale_prop->z = attachment.relativeScale.z();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -438,4 +448,4 @@ Mass::writeArmourCustomStyle(std::size_t index) {
|
|||
return writeCustomStyle(_armour.customStyles[index], index, armour_styles);
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
void
|
||||
Mass::getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array) {
|
||||
|
@ -42,13 +42,13 @@ Mass::getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty*
|
|||
auto colour_prop = decal_prop->at<Gvas::Types::ColourStructProperty>(MASS_DECAL_COLOUR);
|
||||
decal.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
|
||||
auto pos_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_POSITION);
|
||||
decal.position = pos_prop->vector;
|
||||
decal.position = Vector3{pos_prop->x, pos_prop->y, pos_prop->z};
|
||||
auto u_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_UAXIS);
|
||||
decal.uAxis = u_prop->vector;
|
||||
decal.uAxis = Vector3{u_prop->x, u_prop->y, u_prop->z};
|
||||
auto v_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_VAXIS);
|
||||
decal.vAxis = v_prop->vector;
|
||||
decal.vAxis = Vector3{v_prop->x, v_prop->y, v_prop->z};
|
||||
auto offset_prop = decal_prop->at<Gvas::Types::Vector2DStructProperty>(MASS_DECAL_OFFSET);
|
||||
decal.offset = offset_prop->vector;
|
||||
decal.offset = Vector2{offset_prop->x, offset_prop->y};
|
||||
decal.scale = decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_SCALE)->value;
|
||||
decal.rotation = decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_ROTATION)->value;
|
||||
decal.flip = decal_prop->at<Gvas::Types::BoolProperty>(MASS_DECAL_FLIP)->value;
|
||||
|
@ -70,13 +70,20 @@ Mass::writeDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayPropert
|
|||
colour_prop->b = decal.colour.b();
|
||||
colour_prop->a = decal.colour.a();
|
||||
auto pos_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_POSITION);
|
||||
pos_prop->vector = decal.position;
|
||||
pos_prop->x = decal.position.x();
|
||||
pos_prop->y = decal.position.y();
|
||||
pos_prop->z = decal.position.z();
|
||||
auto u_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_UAXIS);
|
||||
u_prop->vector = decal.uAxis;
|
||||
u_prop->x = decal.uAxis.x();
|
||||
u_prop->y = decal.uAxis.y();
|
||||
u_prop->z = decal.uAxis.z();
|
||||
auto v_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_VAXIS);
|
||||
v_prop->vector = decal.vAxis;
|
||||
v_prop->x = decal.vAxis.x();
|
||||
v_prop->y = decal.vAxis.y();
|
||||
v_prop->z = decal.vAxis.z();
|
||||
auto offset_prop = decal_prop->at<Gvas::Types::Vector2DStructProperty>(MASS_DECAL_OFFSET);
|
||||
offset_prop->vector = decal.offset;
|
||||
offset_prop->x = decal.offset.x();
|
||||
offset_prop->y = decal.offset.y();
|
||||
decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_SCALE)->value = decal.scale;
|
||||
decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_ROTATION)->value = decal.rotation;
|
||||
decal_prop->at<Gvas::Types::BoolProperty>(MASS_DECAL_FLIP)->value = decal.flip;
|
||||
|
@ -98,15 +105,15 @@ Mass::getAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::
|
|||
accessory.styles[j] = acc_styles->at<Gvas::Types::IntProperty>(j)->value;
|
||||
}
|
||||
auto rel_pos_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_RELPOS);
|
||||
accessory.relativePosition = rel_pos_prop->vector;
|
||||
accessory.relativePosition = Vector3{rel_pos_prop->x, rel_pos_prop->y, rel_pos_prop->z};
|
||||
auto rel_pos_offset_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_OFFPOS);
|
||||
accessory.relativePositionOffset = rel_pos_offset_prop->vector;
|
||||
accessory.relativePositionOffset = Vector3{rel_pos_offset_prop->x, rel_pos_offset_prop->y, rel_pos_offset_prop->z};
|
||||
auto rel_rot_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_RELROT);
|
||||
accessory.relativeRotation = rel_rot_prop->vector;
|
||||
accessory.relativeRotation = Vector3{rel_rot_prop->x, rel_rot_prop->y, rel_rot_prop->z};
|
||||
auto rel_rot_offset_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_OFFROT);
|
||||
accessory.relativeRotationOffset = rel_rot_offset_prop->vector;
|
||||
accessory.relativeRotationOffset = Vector3{rel_rot_offset_prop->x, rel_rot_offset_prop->y, rel_rot_offset_prop->z};
|
||||
auto local_scale_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_SCALE);
|
||||
accessory.localScale = local_scale_prop->vector;
|
||||
accessory.localScale = Vector3{local_scale_prop->x, local_scale_prop->y, local_scale_prop->z};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -124,16 +131,26 @@ Mass::writeAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types
|
|||
acc_styles->at<Gvas::Types::IntProperty>(j)->value = accessory.styles[j];
|
||||
}
|
||||
auto rel_pos_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_RELPOS);
|
||||
rel_pos_prop->vector = accessory.relativePosition;
|
||||
rel_pos_prop->x = accessory.relativePosition.x();
|
||||
rel_pos_prop->y = accessory.relativePosition.y();
|
||||
rel_pos_prop->z = accessory.relativePosition.z();
|
||||
auto rel_pos_offset_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_OFFPOS);
|
||||
rel_pos_offset_prop->vector = accessory.relativePositionOffset;
|
||||
rel_pos_offset_prop->x = accessory.relativePositionOffset.x();
|
||||
rel_pos_offset_prop->y = accessory.relativePositionOffset.y();
|
||||
rel_pos_offset_prop->z = accessory.relativePositionOffset.z();
|
||||
auto rel_rot_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_RELROT);
|
||||
rel_rot_prop->vector = accessory.relativeRotation;
|
||||
rel_rot_prop->x = accessory.relativeRotation.x();
|
||||
rel_rot_prop->y = accessory.relativeRotation.y();
|
||||
rel_rot_prop->z = accessory.relativeRotation.z();
|
||||
auto rel_rot_offset_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_OFFROT);
|
||||
rel_rot_offset_prop->vector = accessory.relativeRotationOffset;
|
||||
rel_rot_offset_prop->x = accessory.relativeRotationOffset.x();
|
||||
rel_rot_offset_prop->y = accessory.relativeRotationOffset.y();
|
||||
rel_rot_offset_prop->z = accessory.relativeRotationOffset.z();
|
||||
auto local_scale_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_SCALE);
|
||||
local_scale_prop->vector = accessory.localScale;
|
||||
local_scale_prop->x = accessory.localScale.x();
|
||||
local_scale_prop->y = accessory.localScale.y();
|
||||
local_scale_prop->z = accessory.localScale.z();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Joints&
|
||||
Mass::jointSliders() {
|
||||
|
@ -408,4 +408,4 @@ Mass::writeFrameCustomStyle(std::size_t index) {
|
|||
return writeCustomStyle(_frame.customStyles[index], index, frame_styles);
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Containers::ArrayView<CustomStyle>
|
||||
Mass::globalStyles() {
|
||||
|
@ -155,4 +155,4 @@ Mass::writeCustomStyle(const CustomStyle& style, std::size_t index, Gvas::Types:
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Containers::ArrayView<Weapon>
|
||||
Mass::meleeWeapons() {
|
||||
|
@ -385,4 +385,4 @@ Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<We
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Profile::Profile(Containers::StringView path):
|
||||
_profile(path)
|
||||
|
@ -318,4 +318,4 @@ Profile::getResource(Containers::StringView container, GameData::MaterialID id)
|
|||
return it != mats_prop->items.end() ? dynamic_cast<Gvas::Types::ResourceItemValue*>(it->get())->quantity : 0;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
class Profile {
|
||||
public:
|
||||
|
@ -89,4 +89,4 @@ class Profile {
|
|||
Containers::String _lastError;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include "Weapon.h"
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
Weapon::Weapon(const Weapon& other) {
|
||||
name = other.name;
|
||||
|
@ -51,4 +51,4 @@ Weapon::operator=(const Weapon& other) {
|
|||
return *this;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct Weapon {
|
||||
Weapon() = default;
|
||||
|
@ -63,4 +63,4 @@ struct Weapon {
|
|||
Color4 effectColour{0.0f};
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace mbst::GameObjects {
|
||||
namespace mbst { namespace GameObjects {
|
||||
|
||||
struct WeaponPart {
|
||||
WeaponPart() = default;
|
||||
|
@ -64,4 +64,4 @@ struct WeaponPart {
|
|||
Containers::Array<Accessory> accessories{};
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
using PropertyArray = Containers::Array<Types::UnrealPropertyBase::ptr>;
|
||||
using PropertyArrayView = Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
|
||||
|
@ -50,4 +50,4 @@ class AbstractUnrealCollectionProperty {
|
|||
PropertySerialiser& serialiser) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
using StringArrayView = Containers::ArrayView<const Containers::String>;
|
||||
|
||||
|
@ -46,4 +46,4 @@ class AbstractUnrealProperty {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class AbstractUnrealStruct {
|
||||
public:
|
||||
|
@ -43,4 +43,4 @@ class AbstractUnrealStruct {
|
|||
std::size_t& bytes_written) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "ArrayProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ArrayProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -76,4 +76,4 @@ ArrayProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size
|
|||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
|
||||
public:
|
||||
|
@ -38,4 +38,4 @@ class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "BoolProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
BoolProperty::types() {
|
||||
|
@ -70,4 +70,4 @@ BoolProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class BoolProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
|
@ -41,4 +41,4 @@ class BoolProperty : public AbstractUnrealProperty {
|
|||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "ByteProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
ByteProperty::types() {
|
||||
|
@ -31,7 +31,7 @@ ByteProperty::types() {
|
|||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ByteProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
|
||||
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<Types::ByteProperty>();
|
||||
|
||||
|
@ -91,4 +91,4 @@ ByteProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "../Types/ByteProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ByteProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
|
@ -39,4 +39,4 @@ class ByteProperty : public AbstractUnrealProperty {
|
|||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "ColourProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ColourProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -56,4 +56,4 @@ ColourProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::siz
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
|
||||
public:
|
||||
|
@ -38,4 +38,4 @@ class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "DateTimeProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
DateTimeProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
|
@ -51,4 +51,4 @@ DateTimeProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::s
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/DateTimeStructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "EnumProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
EnumProperty::types() {
|
||||
|
@ -71,4 +71,4 @@ EnumProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "../Types/EnumProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class EnumProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
|
@ -39,4 +39,4 @@ class EnumProperty : public AbstractUnrealProperty {
|
|||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "FloatProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
FloatProperty::types() {
|
||||
|
@ -65,4 +65,4 @@ FloatProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& byte
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "../Types/FloatProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class FloatProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
|
@ -39,4 +39,4 @@ class FloatProperty : public AbstractUnrealProperty {
|
|||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
GuidProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -53,4 +53,4 @@ GuidProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/GuidStructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "IntProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
IntProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -73,4 +73,4 @@ IntProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/IntProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class IntProperty : public UnrealProperty<Types::IntProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class IntProperty : public UnrealProperty<Types::IntProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
MapProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -156,4 +156,4 @@ MapProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/MapProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class MapProperty : public UnrealProperty<Types::MapProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class MapProperty : public UnrealProperty<Types::MapProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ResourceProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
|
@ -107,4 +107,4 @@ ResourceProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::s
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/ResourceItemValue.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "RotatorProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -28,25 +28,9 @@ RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::St
|
|||
{
|
||||
auto prop = Containers::pointer<Types::RotatorStructProperty>();
|
||||
|
||||
if(value_length == 12) { // UE4
|
||||
float x, y, z;
|
||||
|
||||
if(!reader.readFloat(x) || !reader.readFloat(y) || !reader.readFloat(z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read rotator property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->vector = Vector3{x, y, z};
|
||||
}
|
||||
else if(value_length == 24) { // UE5
|
||||
double x, y, z;
|
||||
|
||||
if(!reader.readDouble(x) || !reader.readDouble(y) || !reader.readDouble(z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read rotator property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->vector = Vector3d{x, y, z};
|
||||
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read rotator property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return prop;
|
||||
|
@ -62,23 +46,11 @@ RotatorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::si
|
|||
return false;
|
||||
}
|
||||
|
||||
std::visit(
|
||||
[&bytes_written, &writer](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
bytes_written += writer.writeValueToArray<float>(arg.x()) +
|
||||
writer.writeValueToArray<float>(arg.y()) +
|
||||
writer.writeValueToArray<float>(arg.z());
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
bytes_written += writer.writeValueToArray<double>(arg.x()) +
|
||||
writer.writeValueToArray<double>(arg.y()) +
|
||||
writer.writeValueToArray<double>(arg.z());
|
||||
}
|
||||
}, rotator->vector
|
||||
);
|
||||
bytes_written += writer.writeValueToArray<float>(rotator->x) +
|
||||
writer.writeValueToArray<float>(rotator->y) +
|
||||
writer.writeValueToArray<float>(rotator->z);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/RotatorStructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class AbstractUnrealCollectionProperty;
|
||||
class AbstractUnrealProperty;
|
||||
|
@ -41,4 +41,4 @@ class UnrealProperty;
|
|||
class Vector2DProperty;
|
||||
class VectorProperty;
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "SetProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
SetProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -82,4 +82,4 @@ SetProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/SetProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class SetProperty : public UnrealProperty<Types::SetProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class SetProperty : public UnrealProperty<Types::SetProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "StringProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
StringProperty::types() {
|
||||
|
@ -74,4 +74,4 @@ StringProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& byt
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "../Types/StringProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class StringProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
|
@ -39,4 +39,4 @@ class StringProperty : public AbstractUnrealProperty {
|
|||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "Struct.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
Struct::types() {
|
||||
|
@ -242,4 +242,4 @@ Struct::writeStructValue(Types::StructProperty* prop, std::size_t& bytes_written
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "../Types/StructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionProperty {
|
||||
public:
|
||||
|
@ -52,4 +52,4 @@ class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionPro
|
|||
PropertySerialiser& serialiser);
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "TextProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
TextProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -91,4 +91,4 @@ TextProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/TextProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class TextProperty : public UnrealProperty<Types::TextProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class TextProperty : public UnrealProperty<Types::TextProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "AbstractUnrealProperty.h"
|
||||
#include "../Types/StructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
template<typename T>
|
||||
class UnrealProperty : public AbstractUnrealProperty {
|
||||
|
@ -73,4 +73,4 @@ class UnrealProperty : public AbstractUnrealProperty {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "Vector2DProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
Vector2DProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
|
@ -29,25 +29,9 @@ Vector2DProperty::deserialiseProperty(Containers::StringView name, Containers::S
|
|||
{
|
||||
auto prop = Containers::pointer<Types::Vector2DStructProperty>();
|
||||
|
||||
if(value_length == 8) { // UE4
|
||||
float x, y;
|
||||
|
||||
if(!reader.readFloat(x) || !reader.readFloat(y)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read 2D vector property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->vector = Vector2{x, y};
|
||||
}
|
||||
else if(value_length == 16) { // UE5
|
||||
double x, y;
|
||||
|
||||
if(!reader.readDouble(x) || !reader.readDouble(y)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read 2D vector property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->vector = Vector2d{x, y};
|
||||
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read 2D vector property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return prop;
|
||||
|
@ -63,21 +47,10 @@ Vector2DProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::s
|
|||
return false;
|
||||
}
|
||||
|
||||
std::visit(
|
||||
[&bytes_written, &writer](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector2>) {
|
||||
bytes_written += writer.writeValueToArray<float>(arg.x()) +
|
||||
writer.writeValueToArray<float>(arg.y());
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector2d>) {
|
||||
bytes_written += writer.writeValueToArray<double>(arg.x()) +
|
||||
writer.writeValueToArray<double>(arg.y());
|
||||
}
|
||||
}, vector->vector
|
||||
);
|
||||
bytes_written += writer.writeValueToArray<float>(vector->x) +
|
||||
writer.writeValueToArray<float>(vector->y);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/Vector2DStructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class Vector2DProperty : public UnrealProperty<Types::Vector2DStructProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class Vector2DProperty : public UnrealProperty<Types::Vector2DStructProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "VectorProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
VectorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
|
@ -29,25 +29,9 @@ VectorProperty::deserialiseProperty(Containers::StringView name, Containers::Str
|
|||
{
|
||||
auto prop = Containers::pointer<Types::VectorStructProperty>();
|
||||
|
||||
if(value_length == 12) { // UE4
|
||||
float x, y, z;
|
||||
|
||||
if(!reader.readFloat(x) || !reader.readFloat(y) || !reader.readFloat(z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read vector property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->vector = Vector3{x, y, z};
|
||||
}
|
||||
else if(value_length == 24) { // UE5
|
||||
double x, y, z;
|
||||
|
||||
if(!reader.readDouble(x) || !reader.readDouble(y) || !reader.readDouble(z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read vector property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->vector = Vector3d{x, y, z};
|
||||
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read vector property {}'s value.", name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return prop;
|
||||
|
@ -63,23 +47,11 @@ VectorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::siz
|
|||
return false;
|
||||
}
|
||||
|
||||
std::visit(
|
||||
[&bytes_written, &writer](auto& arg){
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, Vector3>) {
|
||||
bytes_written += writer.writeValueToArray<float>(arg.x()) +
|
||||
writer.writeValueToArray<float>(arg.y()) +
|
||||
writer.writeValueToArray<float>(arg.z());
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Vector3d>) {
|
||||
bytes_written += writer.writeValueToArray<double>(arg.x()) +
|
||||
writer.writeValueToArray<double>(arg.y()) +
|
||||
writer.writeValueToArray<double>(arg.z());
|
||||
}
|
||||
}, vector->vector
|
||||
);
|
||||
bytes_written += writer.writeValueToArray<float>(vector->x) +
|
||||
writer.writeValueToArray<float>(vector->y) +
|
||||
writer.writeValueToArray<float>(vector->z);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "../Types/VectorStructProperty.h"
|
||||
|
||||
namespace Gvas::Serialisers {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class VectorProperty : public UnrealProperty<Types::VectorStructProperty> {
|
||||
public:
|
||||
|
@ -36,4 +36,4 @@ class VectorProperty : public UnrealProperty<Types::VectorStructProperty> {
|
|||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "UnrealPropertyBase.h"
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ArrayProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<ArrayProperty>;
|
||||
|
@ -47,4 +47,4 @@ struct ArrayProperty : public UnrealPropertyBase {
|
|||
Containers::Array<UnrealPropertyBase::ptr> items;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct BoolProperty : public UnrealProperty<bool> {
|
||||
using ptr = Containers::Pointer<BoolProperty>;
|
||||
|
@ -34,4 +34,4 @@ struct BoolProperty : public UnrealProperty<bool> {
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
||||
using ptr = Containers::Pointer<ByteProperty>;
|
||||
|
@ -41,4 +41,4 @@ struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
|||
Containers::String enumValue;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ColourStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<ColourStructProperty>;
|
||||
|
@ -34,4 +34,4 @@ struct ColourStructProperty : public StructProperty {
|
|||
float r = 0.0f, g = 0.0f, b = 0.0f, a = 0.0f;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct DateTimeStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<DateTimeStructProperty>;
|
||||
|
@ -36,4 +36,4 @@ struct DateTimeStructProperty : public StructProperty {
|
|||
std::int64_t timestamp = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct EnumProperty : public UnrealProperty<Containers::String> {
|
||||
using ptr = Containers::Pointer<EnumProperty>;
|
||||
|
@ -37,4 +37,4 @@ struct EnumProperty : public UnrealProperty<Containers::String> {
|
|||
Containers::String enumType;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct FloatProperty : public UnrealProperty<float> {
|
||||
using ptr = Containers::Pointer<FloatProperty>;
|
||||
|
@ -34,4 +34,4 @@ struct FloatProperty : public UnrealProperty<float> {
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct GenericStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<GenericStructProperty>;
|
||||
|
@ -56,4 +56,4 @@ struct GenericStructProperty : public StructProperty {
|
|||
Containers::Array<UnrealPropertyBase::ptr> properties;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct GuidStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<GuidStructProperty>;
|
||||
|
@ -37,4 +37,4 @@ struct GuidStructProperty : public StructProperty {
|
|||
Containers::StaticArray<16, char> guid{ValueInit};
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct IntProperty : public UnrealProperty<std::int32_t> {
|
||||
using ptr = Containers::Pointer<IntProperty>;
|
||||
|
@ -34,4 +34,4 @@ struct IntProperty : public UnrealProperty<std::int32_t> {
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct MapProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<MapProperty>;
|
||||
|
@ -46,4 +46,4 @@ struct MapProperty : public UnrealPropertyBase {
|
|||
Containers::Array<KeyValuePair> map;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct NoneProperty : UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<NoneProperty>;
|
||||
|
@ -35,4 +35,4 @@ struct NoneProperty : UnrealPropertyBase {
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ResourceItemValue : public StructProperty {
|
||||
using ptr = Containers::Pointer<ResourceItemValue>;
|
||||
|
@ -41,4 +41,4 @@ struct ResourceItemValue : public StructProperty {
|
|||
std::int32_t quantity = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,21 +16,14 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <variant>
|
||||
|
||||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include <Magnum/Math/Vector3.h>
|
||||
|
||||
#include "StructProperty.h"
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
typedef std::variant<Vector3, Vector3d> Vector3Variant;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct RotatorStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<RotatorStructProperty>;
|
||||
|
@ -40,7 +33,7 @@ struct RotatorStructProperty : public StructProperty {
|
|||
structType = "Rotator"_s;
|
||||
}
|
||||
|
||||
Vector3Variant vector;
|
||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct SetProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<SetProperty>;
|
||||
|
@ -47,4 +47,4 @@ struct SetProperty : public UnrealPropertyBase {
|
|||
Containers::Array<UnrealPropertyBase::ptr> items;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct StringProperty : public UnrealProperty<Containers::String> {
|
||||
using ptr = Containers::Pointer<StringProperty>;
|
||||
|
@ -35,4 +35,4 @@ struct StringProperty : public UnrealProperty<Containers::String> {
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct StructProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<StructProperty>;
|
||||
|
@ -39,4 +39,4 @@ struct StructProperty : public UnrealPropertyBase {
|
|||
Containers::String structType;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct TextProperty : public UnrealProperty<Containers::String> {
|
||||
using ptr = Containers::Pointer<TextProperty>;
|
||||
|
@ -40,4 +40,4 @@ struct TextProperty : public UnrealProperty<Containers::String> {
|
|||
Containers::Array<Containers::String> data;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct UnrealPropertyBase;
|
||||
template<typename T>
|
||||
|
@ -42,4 +42,4 @@ struct TextProperty;
|
|||
struct Vector2DStructProperty;
|
||||
struct VectorStructProperty;
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
template<typename T>
|
||||
struct UnrealProperty : public UnrealPropertyBase {
|
||||
|
@ -31,4 +31,4 @@ struct UnrealProperty : public UnrealPropertyBase {
|
|||
T value;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<UnrealPropertyBase>;
|
||||
|
@ -36,4 +36,4 @@ struct UnrealPropertyBase {
|
|||
std::size_t valueLength = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,21 +16,14 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <variant>
|
||||
|
||||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include <Magnum/Math/Vector2.h>
|
||||
|
||||
#include "StructProperty.h"
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
typedef std::variant<Vector2, Vector2d> Vector2Variant;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct Vector2DStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<Vector2DStructProperty>;
|
||||
|
@ -40,7 +33,7 @@ struct Vector2DStructProperty : public StructProperty {
|
|||
structType = "Vector2D"_s;
|
||||
}
|
||||
|
||||
Vector2Variant vector;
|
||||
float x = 0.0f, y = 0.0f;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -16,21 +16,14 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <variant>
|
||||
|
||||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include <Magnum/Math/Vector3.h>
|
||||
|
||||
#include "StructProperty.h"
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
typedef std::variant<Vector3, Vector3d> Vector3Variant;
|
||||
|
||||
namespace Gvas::Types {
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct VectorStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<VectorStructProperty>;
|
||||
|
@ -40,7 +33,7 @@ struct VectorStructProperty : public StructProperty {
|
|||
structType = "Vector"_s;
|
||||
}
|
||||
|
||||
Vector3Variant vector{Vector3{}};
|
||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||
};
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
#include "Export.h"
|
||||
|
||||
namespace mbst::ImportExport {
|
||||
namespace mbst { namespace ImportExport {
|
||||
|
||||
static Containers::String last_export_error;
|
||||
|
||||
|
@ -124,4 +124,4 @@ exportStyle(Containers::StringView mass_name, mbst::GameObjects::CustomStyle& st
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,10 +22,10 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace mbst::ImportExport {
|
||||
namespace mbst { namespace ImportExport {
|
||||
|
||||
auto lastExportError() -> Containers::StringView;
|
||||
|
||||
bool exportStyle(Containers::StringView mass_name, GameObjects::CustomStyle& style);
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "Import.h"
|
||||
|
||||
namespace mbst::ImportExport {
|
||||
namespace mbst { namespace ImportExport {
|
||||
|
||||
static Containers::String last_import_error;
|
||||
|
||||
|
@ -183,4 +183,4 @@ importStyle(Containers::StringView filename) {
|
|||
return Utility::move(style);
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -22,10 +22,10 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace mbst::ImportExport {
|
||||
namespace mbst { namespace ImportExport {
|
||||
|
||||
auto lastImportError() -> Containers::StringView;
|
||||
|
||||
auto importStyle(Containers::StringView filename) -> Containers::Optional<GameObjects::CustomStyle>;
|
||||
|
||||
}
|
||||
}}
|
||||
|
|
|
@ -18,19 +18,19 @@
|
|||
|
||||
#include <cstdint>
|
||||
|
||||
namespace mbst::ImportExport::Keys {
|
||||
namespace mbst { namespace ImportExport { namespace Keys {
|
||||
|
||||
enum CustomStyle: std::uint8_t {
|
||||
Name = 0, // type: string
|
||||
Colour = 1, // type: Magnum::Color4
|
||||
Metallic = 2, // type: float
|
||||
Gloss = 3, // type: float
|
||||
Glow = 4, // type: bool
|
||||
PatternId = 5, // type: std::int32_t
|
||||
PatternOpacity = 6, // type: float
|
||||
PatternOffset = 7, // type: Magnum::Vector2
|
||||
Name = 0, // type: string
|
||||
Colour = 1, // type: Magnum::Color4
|
||||
Metallic = 2, // type: float
|
||||
Gloss = 3, // type: float
|
||||
Glow = 4, // type: bool
|
||||
PatternId = 5, // type: std::int32_t
|
||||
PatternOpacity = 6, // type: float
|
||||
PatternOffset = 7, // type: Magnum::Vector2
|
||||
PatternRotation = 8, // type: float
|
||||
PatternScale = 9, // type: float
|
||||
PatternScale = 9, // type: float
|
||||
};
|
||||
|
||||
}
|
||||
}}}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue