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2 commits
d79debe69f
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4ca6f62d9b
Author | SHA1 | Date | |
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4ca6f62d9b | |||
e461d5a505 |
2 changed files with 54 additions and 96 deletions
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@ -386,7 +386,7 @@ auto Mass::writeJointSliders() -> bool {
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return true;
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}
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auto Mass::frameStyles() -> Containers::StaticArrayView<4, Int> {
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auto Mass::frameStyles() -> Containers::ArrayView<Int> {
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return _frame.styles;
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}
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@ -409,12 +409,12 @@ void Mass::getFrameStyles() {
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return;
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}
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if(frame_styles->items.size() != 4) {
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if(frame_styles->items.size() != _frame.styles.size()) {
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_state = State::Invalid;
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return;
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}
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for(UnsignedInt i = 0; i < 4; i++) {
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for(UnsignedInt i = 0; i < frame_styles->items.size(); i++) {
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_frame.styles[i] = frame_styles->at<IntProperty>(i)->value;
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}
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}
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@ -506,7 +506,7 @@ auto Mass::writeEyeFlareColour() -> bool {
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return _mass->saveToFile();
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}
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auto Mass::frameCustomStyles() -> Containers::StaticArrayView<16, CustomStyle> {
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auto Mass::frameCustomStyles() -> Containers::ArrayView<CustomStyle> {
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return _frame.customStyles;
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}
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@ -523,34 +523,12 @@ void Mass::getFrameCustomStyles() {
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return;
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}
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if(frame_styles->items.size() != 16) {
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if(frame_styles->items.size() != _frame.customStyles.size()) {
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_state = State::Invalid;
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return;
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}
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for(UnsignedInt i = 0; i < frame_styles->items.size(); i++) {
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auto style_prop = frame_styles->at<GenericStructProperty>(i);
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CustomStyle style;
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style.name = style_prop->at<StringProperty>("Name_27_1532115A46EF2B2FA283908DF561A86B")->value;
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auto colour_prop = style_prop->at<ColourStructProperty>("Color_5_F0D383DF40474C9464AE48A0984A212E");
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style.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
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style.metallic = style_prop->at<FloatProperty>("Metallic_10_0A4CD1E4482CBF41CA61D0A856DE90B9")->value;
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style.gloss = style_prop->at<FloatProperty>("Gloss_11_9769599842CC275A401C4282A236E240")->value;
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style.glow = colour_prop->a == 0.0f ? false : true;
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style.patternId = style_prop->at<IntProperty>("PatternID_14_516DB85641DAF8ECFD2920BE2BDF1311")->value;
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style.opacity = style_prop->at<FloatProperty>("Opacity_30_53BD060B4DFCA1C92302D6A0F7831131")->value;
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style.offset = Vector2{
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style_prop->at<FloatProperty>("OffsetX_23_70FC2E814C64BBB82452748D2AF9CD48")->value,
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style_prop->at<FloatProperty>("OffsetY_24_5E1F866C4C054D9B2EE337ADC180C17F")->value
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};
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style.rotation = style_prop->at<FloatProperty>("Rotation_25_EC2DFAD84AD0A6BD3FA841ACD52EDD6D")->value;
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style.scale = style_prop->at<FloatProperty>("Scale_26_19DF0708409262183E1247B317137671")->value;
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_frame.customStyles[i] = std::move(style);
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}
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getCustomStyles(_frame.customStyles, frame_styles);
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}
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auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
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@ -573,7 +551,7 @@ auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
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return setCustomStyle(_frame.customStyles[index], index, frame_styles);
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}
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auto Mass::armourParts() -> Containers::StaticArrayView<38, ArmourPart> {
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auto Mass::armourParts() -> Containers::ArrayView<ArmourPart> {
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return _armour.parts;
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}
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@ -783,7 +761,7 @@ auto Mass::writeArmourPart(UnsignedLong index) -> bool {
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return _mass->saveToFile();
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}
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auto Mass::armourCustomStyles() -> Containers::StaticArrayView<16, CustomStyle> {
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auto Mass::armourCustomStyles() -> Containers::ArrayView<CustomStyle> {
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return _armour.customStyles;
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}
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@ -800,34 +778,12 @@ void Mass::getArmourCustomStyles() {
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return;
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}
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if(armour_styles->items.size() != 16) {
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if(armour_styles->items.size() != _armour.customStyles.size()) {
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_state = State::Invalid;
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return;
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}
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for(UnsignedInt i = 0; i < armour_styles->items.size(); i++) {
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auto style_prop = armour_styles->at<GenericStructProperty>(i);
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CustomStyle style;
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style.name = style_prop->at<StringProperty>("Name_27_1532115A46EF2B2FA283908DF561A86B")->value;
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auto colour_prop = style_prop->at<ColourStructProperty>("Color_5_F0D383DF40474C9464AE48A0984A212E");
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style.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
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style.metallic = style_prop->at<FloatProperty>("Metallic_10_0A4CD1E4482CBF41CA61D0A856DE90B9")->value;
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style.gloss = style_prop->at<FloatProperty>("Gloss_11_9769599842CC275A401C4282A236E240")->value;
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style.glow = colour_prop->a == 0.0f ? false : true;
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style.patternId = style_prop->at<IntProperty>("PatternID_14_516DB85641DAF8ECFD2920BE2BDF1311")->value;
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style.opacity = style_prop->at<FloatProperty>("Opacity_30_53BD060B4DFCA1C92302D6A0F7831131")->value;
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style.offset = Vector2{
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style_prop->at<FloatProperty>("OffsetX_23_70FC2E814C64BBB82452748D2AF9CD48")->value,
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style_prop->at<FloatProperty>("OffsetY_24_5E1F866C4C054D9B2EE337ADC180C17F")->value
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};
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style.rotation = style_prop->at<FloatProperty>("Rotation_25_EC2DFAD84AD0A6BD3FA841ACD52EDD6D")->value;
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style.scale = style_prop->at<FloatProperty>("Scale_26_19DF0708409262183E1247B317137671")->value;
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_armour.customStyles[i] = std::move(style);
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}
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getCustomStyles(_armour.customStyles, armour_styles);
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}
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auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
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@ -850,7 +806,7 @@ auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
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return setCustomStyle(_armour.customStyles[index], index, armour_styles);
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}
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auto Mass::meleeWeapons() -> Containers::StaticArrayView<8, Weapon> {
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auto Mass::meleeWeapons() -> Containers::ArrayView<Weapon> {
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return _weapons.melee;
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}
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@ -858,7 +814,7 @@ void Mass::getMeleeWeapons() {
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getWeaponType("WeaponCC_22_0BBEC58C4A0EA1DB9E037B9339EE26A7", _weapons.melee);
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}
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auto Mass::shields() -> Containers::StaticArrayView<1, Weapon> {
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auto Mass::shields() -> Containers::ArrayView<Weapon> {
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return _weapons.shields;
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}
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@ -866,7 +822,7 @@ void Mass::getShields() {
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getWeaponType("Shield_53_839BFD7945481BAEA3E43A9C5CA8E92E", _weapons.shields);
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}
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auto Mass::bulletShooters() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::bulletShooters() -> Containers::ArrayView<Weapon> {
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return _weapons.bulletShooters;
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}
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@ -874,7 +830,7 @@ void Mass::getBulletShooters() {
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getWeaponType("WeaponBS_35_6EF6E0104FD7A138DF47F88CB57A83ED", _weapons.bulletShooters);
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}
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auto Mass::energyShooters() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::energyShooters() -> Containers::ArrayView<Weapon> {
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return _weapons.energyShooters;
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}
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@ -882,7 +838,7 @@ void Mass::getEnergyShooters() {
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getWeaponType("WeaponES_37_1A295D544528623880A0B1AC2C7DEE99", _weapons.energyShooters);
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}
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auto Mass::bulletLaunchers() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::bulletLaunchers() -> Containers::ArrayView<Weapon> {
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return _weapons.bulletLaunchers;
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}
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@ -890,7 +846,7 @@ void Mass::getBulletLaunchers() {
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getWeaponType("WeaponBL_36_5FD7C41E4613A75B44AB0E90B362846E", _weapons.bulletLaunchers);
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}
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auto Mass::energyLaunchers() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::energyLaunchers() -> Containers::ArrayView<Weapon> {
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return _weapons.energyLaunchers;
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}
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@ -898,7 +854,7 @@ void Mass::getEnergyLaunchers() {
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getWeaponType("WeaponEL_38_9D23F3884ACA15902C9E6CA6E4995995", _weapons.energyLaunchers);
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}
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auto Mass::globalStyles() -> Containers::StaticArrayView<16, CustomStyle> {
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auto Mass::globalStyles() -> Containers::ArrayView<CustomStyle> {
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return _globalStyles;
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}
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@ -915,34 +871,12 @@ void Mass::getGlobalStyles() {
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return;
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}
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if(global_styles->items.size() != 16) {
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if(global_styles->items.size() != _globalStyles.size()) {
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_state = State::Invalid;
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return;
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}
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for(UnsignedInt i = 0; i < global_styles->items.size(); i++) {
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auto style_prop = global_styles->at<GenericStructProperty>(i);
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CustomStyle style;
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style.name = style_prop->at<StringProperty>("Name_27_1532115A46EF2B2FA283908DF561A86B")->value;
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auto colour_prop = style_prop->at<ColourStructProperty>("Color_5_F0D383DF40474C9464AE48A0984A212E");
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style.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
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style.metallic = style_prop->at<FloatProperty>("Metallic_10_0A4CD1E4482CBF41CA61D0A856DE90B9")->value;
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style.gloss = style_prop->at<FloatProperty>("Gloss_11_9769599842CC275A401C4282A236E240")->value;
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style.glow = colour_prop->a == 0.0f ? false : true;
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style.patternId = style_prop->at<IntProperty>("PatternID_14_516DB85641DAF8ECFD2920BE2BDF1311")->value;
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style.opacity = style_prop->at<FloatProperty>("Opacity_30_53BD060B4DFCA1C92302D6A0F7831131")->value;
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style.offset = Vector2{
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style_prop->at<FloatProperty>("OffsetX_23_70FC2E814C64BBB82452748D2AF9CD48")->value,
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style_prop->at<FloatProperty>("OffsetY_24_5E1F866C4C054D9B2EE337ADC180C17F")->value
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};
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style.rotation = style_prop->at<FloatProperty>("Rotation_25_EC2DFAD84AD0A6BD3FA841ACD52EDD6D")->value;
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style.scale = style_prop->at<FloatProperty>("Scale_26_19DF0708409262183E1247B317137671")->value;
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_globalStyles[i] = std::move(style);
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}
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getCustomStyles(_globalStyles, global_styles);
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}
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auto Mass::writeGlobalStyle(UnsignedLong index) -> bool {
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@ -979,6 +913,29 @@ auto Mass::updateSteamId(const std::string& steam_id) -> bool {
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return _mass->saveToFile();
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}
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void Mass::getCustomStyles(Containers::ArrayView<CustomStyle> styles, ArrayProperty* style_array) {
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for(UnsignedInt i = 0; i < style_array->items.size(); i++) {
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auto style_prop = style_array->at<GenericStructProperty>(i);
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auto& style = styles[i];
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style.name = style_prop->at<StringProperty>("Name_27_1532115A46EF2B2FA283908DF561A86B")->value;
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auto colour_prop = style_prop->at<ColourStructProperty>("Color_5_F0D383DF40474C9464AE48A0984A212E");
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style.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
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style.metallic = style_prop->at<FloatProperty>("Metallic_10_0A4CD1E4482CBF41CA61D0A856DE90B9")->value;
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style.gloss = style_prop->at<FloatProperty>("Gloss_11_9769599842CC275A401C4282A236E240")->value;
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style.glow = colour_prop->a == 0.0f ? false : true;
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style.patternId = style_prop->at<IntProperty>("PatternID_14_516DB85641DAF8ECFD2920BE2BDF1311")->value;
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style.opacity = style_prop->at<FloatProperty>("Opacity_30_53BD060B4DFCA1C92302D6A0F7831131")->value;
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style.offset = Vector2{
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style_prop->at<FloatProperty>("OffsetX_23_70FC2E814C64BBB82452748D2AF9CD48")->value,
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style_prop->at<FloatProperty>("OffsetY_24_5E1F866C4C054D9B2EE337ADC180C17F")->value
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};
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style.rotation = style_prop->at<FloatProperty>("Rotation_25_EC2DFAD84AD0A6BD3FA841ACD52EDD6D")->value;
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style.scale = style_prop->at<FloatProperty>("Scale_26_19DF0708409262183E1247B317137671")->value;
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}
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}
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auto Mass::setCustomStyle(const CustomStyle& style, UnsignedLong index, ArrayProperty* style_array) -> bool {
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if(!style_array) {
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return false;
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@ -148,7 +148,7 @@ class Mass {
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void getJointSliders();
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auto writeJointSliders() -> bool;
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auto frameStyles() -> Containers::StaticArrayView<4, Int>;
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auto frameStyles() -> Containers::ArrayView<Int>;
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void getFrameStyles();
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auto writeFrameStyles() -> bool;
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@ -156,49 +156,50 @@ class Mass {
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void getEyeFlareColour();
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auto writeEyeFlareColour() -> bool;
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auto frameCustomStyles() -> Containers::StaticArrayView<16, CustomStyle>;
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auto frameCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getFrameCustomStyles();
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auto writeFrameCustomStyle(UnsignedLong index) -> bool;
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auto armourParts() -> Containers::StaticArrayView<38, ArmourPart>;
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auto armourParts() -> Containers::ArrayView<ArmourPart>;
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void getArmourParts();
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auto writeArmourPart(UnsignedLong index) -> bool;
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auto armourCustomStyles() -> Containers::StaticArrayView<16, CustomStyle>;
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auto armourCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getArmourCustomStyles();
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auto writeArmourCustomStyle(UnsignedLong index) -> bool;
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auto meleeWeapons() -> Containers::StaticArrayView<8, Weapon>;
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auto meleeWeapons() -> Containers::ArrayView<Weapon>;
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void getMeleeWeapons();
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auto writeMeleeWeapons() -> bool;
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auto shields() -> Containers::StaticArrayView<1, Weapon>;
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auto shields() -> Containers::ArrayView<Weapon>;
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void getShields();
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auto writeShields() -> bool;
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auto bulletShooters() -> Containers::StaticArrayView<4, Weapon>;
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auto bulletShooters() -> Containers::ArrayView<Weapon>;
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void getBulletShooters();
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auto writeBulletShooters() -> bool;
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auto energyShooters() -> Containers::StaticArrayView<4, Weapon>;
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auto energyShooters() -> Containers::ArrayView<Weapon>;
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void getEnergyShooters();
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auto writeEnergyShooters() -> bool;
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auto bulletLaunchers() -> Containers::StaticArrayView<4, Weapon>;
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auto bulletLaunchers() -> Containers::ArrayView<Weapon>;
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void getBulletLaunchers();
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auto writeBulletLaunchers() -> bool;
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auto energyLaunchers() -> Containers::StaticArrayView<4, Weapon>;
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auto energyLaunchers() -> Containers::ArrayView<Weapon>;
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void getEnergyLaunchers();
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auto writeEnergyLaunchers() -> bool;
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auto globalStyles() -> Containers::StaticArrayView<16, CustomStyle>;
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auto globalStyles() -> Containers::ArrayView<CustomStyle>;
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void getGlobalStyles();
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auto writeGlobalStyle(UnsignedLong index) -> bool;
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auto updateSteamId(const std::string& steam_id) -> bool;
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private:
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void getCustomStyles(Containers::ArrayView<CustomStyle> styles, ArrayProperty* style_array);
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auto setCustomStyle(const CustomStyle& style, UnsignedLong index, ArrayProperty* style_array) -> bool;
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void getWeaponType(const char* prop_name, Containers::ArrayView<Weapon> weapon_array);
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Reference in a new issue