Compare commits

...

95 Commits

Author SHA1 Message Date
Guillaume Jacquemin b9fe38782d
Configuration: avoid a deadlock. 2024-04-14 18:30:39 +02:00
Guillaume Jacquemin 028d991b74
CMakeLists: change a condition to be more reliable. 2024-04-14 10:44:46 +02:00
Guillaume Jacquemin fd367619e2
Application: add a TODO for later. 2024-04-14 10:29:49 +02:00
Guillaume Jacquemin 555cfcaadd
Application: add initial UI for style import/export. 2024-04-14 10:29:05 +02:00
Guillaume Jacquemin 2f70aa7672
Application: minor style changes. 2024-04-14 10:25:23 +02:00
Guillaume Jacquemin e10e457ad8
Managers: simplify MassManager. 2024-04-09 00:39:35 +02:00
Guillaume Jacquemin 661f6acd12
Managers: cleanup includes and add an assert. 2024-04-08 11:17:48 +02:00
Guillaume Jacquemin fbfcce1d86
Managers: split ProfileManager functionality.
There's now a BackupManager class, which handles all backup
management functionalities ProfileManager used to have.
ProfileManager also got adapted to paths being available from
Configuration, which was long overdue.

Application was adapted to the various changes.
2024-04-07 20:45:31 +02:00
Guillaume Jacquemin e06a65ec71
Update all dependencies. 2024-04-07 15:50:49 +02:00
Guillaume Jacquemin bd360b9268
CMakeLists: reorganise how system deps are handled.
Allowing each dependency to be system-wide or not is gonna be an
improvement, especially when it comes to IDE memory usage.
2024-04-07 15:40:45 +02:00
Guillaume Jacquemin 35c96af509
CMakeLists: reorder lines for consistency. 2024-04-07 15:20:47 +02:00
Guillaume Jacquemin 3ffac15c26
CMakeLists: add new common variable for dependencies. 2024-04-07 15:20:03 +02:00
Guillaume Jacquemin c48165614a
CMakeLists: remove an unnecessary option.
Logger doesn't output coloured text to the console anymore. As a
result, we don't need to tell Corrade to use ANSI colour codes on
Windows anymore.
2024-04-07 15:11:33 +02:00
Guillaume Jacquemin 1db00ba892
Logger: add a missing string view operator. 2024-04-07 15:10:52 +02:00
Guillaume Jacquemin 8ecd1922f1
Utilities: add temp file management functions. 2024-03-30 23:47:04 +01:00
Guillaume Jacquemin 12995367eb
Logger: remove an unnecessary include. 2024-03-30 17:06:04 +01:00
Guillaume Jacquemin bf5a9872e1
Application: remove a default value.
This'll stop Clang-Tidy's complaining that "default values in
virtual/override methods are prohibited". Dunno how prohibited they
are, but better safe than sorry, even though there was no compile
error/warning.
2024-03-30 16:07:24 +01:00
Guillaume Jacquemin 9f0386d5b3
{Mass,Profile}Manager: rename classes.
Partial revert of 04d2ab9dc7.

I forgot about the Backup struct when I was working on the backup
manager, and was about to run into a conflict sooner or later.
2024-03-30 16:03:11 +01:00
Guillaume Jacquemin 8a809b7752
CMakeLists: reorder some files. 2024-03-28 17:42:56 +01:00
Guillaume Jacquemin 04d2ab9dc7
{Mass,Profile}Manager: move into new namespace. 2024-03-28 13:32:34 +01:00
Guillaume Jacquemin 9d1d0af70a
GameObjects: merge the two property name headers. 2024-03-28 13:18:56 +01:00
Guillaume Jacquemin 29b6e57956
GameObjects: move files into a dedicated folder. 2024-03-28 13:15:47 +01:00
Guillaume Jacquemin 0b2796e94b
GameData: move headers into a dedicated folder.
From now on, Maps will only be for preprocessor-powered
multi-directional mapping fuckery.
2024-03-28 12:50:15 +01:00
Guillaume Jacquemin 72e71b575a
README: mention zlib needs to be installed.
It might already be a dependency of other packages installed through
the command-line, but better safe than sorry.
2024-03-28 12:23:25 +01:00
Guillaume Jacquemin fd9f9e5e36
Use Utility::move() instead of std::move(). 2024-03-25 14:34:27 +01:00
Guillaume Jacquemin 90a2a9edd9
Add ImportExport, with custom style support. 2024-03-25 12:08:35 +01:00
Guillaume Jacquemin 04e99d4953
BinaryIo: fix Reader::readValue().
std::fread() returns how many things it read, not the amount of
bytes read. Worst thing is, I got this right everywhere else.
2024-03-25 12:02:12 +01:00
Guillaume Jacquemin c9ac1ad4c8
Utility/Crc32: fix naming. 2024-03-17 15:57:31 +01:00
Guillaume Jacquemin d242431d78
Mass: how did that space get here ? 2024-03-14 15:09:08 +01:00
Guillaume Jacquemin 20f116d832
Mass: improve formatting slightly. 2024-03-11 22:16:51 +01:00
Guillaume Jacquemin 5cb04e7c20
Application: slightly improve code style. 2024-03-11 20:52:24 +01:00
Guillaume Jacquemin e9fad7600b
Application: reorganise profile manager UI code. 2024-03-10 14:03:51 +01:00
Guillaume Jacquemin 387647669f
Application: use ImGui::BeginTooltip() correctly. 2024-03-10 12:49:02 +01:00
Guillaume Jacquemin cd5213a3f9
Application: change a menu entry icon. 2024-03-09 20:24:30 +01:00
Guillaume Jacquemin 0b46403ede
Application: add menu entries for the new folders. 2024-03-09 18:36:53 +01:00
Guillaume Jacquemin efc3fe0dc7
Application: move folder management to Configuration.
Also, add new folders for the upcoming weapon/armour/style
export/import mechanism.
2024-03-09 18:09:27 +01:00
Guillaume Jacquemin 43420d2277
main: improve an error message. 2024-03-09 17:38:52 +01:00
Guillaume Jacquemin ba3769404d
Configuration: update formatting. 2024-03-08 21:53:12 +01:00
Guillaume Jacquemin f68dee939e
Gvas: improve a loop to avoid a useless move. 2024-03-08 21:20:11 +01:00
Guillaume Jacquemin 3c79f39046
Gvas: separate Binary{Reader,Writer}.
The functionality has been moved to BinaryIo::{Reader,Writer} to
prepare for exporting build parts.
2024-03-08 21:18:17 +01:00
Guillaume Jacquemin 3bc750436f
Logger,Gvas: reintegrate into main project.
Separate libraries made things a bit messy, to be honest.
2024-03-08 20:55:05 +01:00
Guillaume Jacquemin e156196b98
Update copyright year.
Now's a good time as any, I guess.
2024-03-08 20:25:32 +01:00
Guillaume Jacquemin 3a3b5bfdff
GameData: change the style name map's, well, name. 2024-03-08 19:27:44 +01:00
Guillaume Jacquemin ca050b0e48
Update Corrade, Magnum, ImGui. 2024-03-08 19:27:22 +01:00
Guillaume Jacquemin 22f5fc947c
Application: use iterators for TextUnformatted calls.
Corrade's string views aren't guaranteed to be null-terminated,
though most of them come from strings, which _are_
null-terminated. Still, safety first.
2024-02-08 11:08:14 +01:00
Guillaume Jacquemin 7ce726f933
Application: redo the whole armour tab. 2023-12-04 15:25:02 +01:00
Guillaume Jacquemin 570134ced0
Application: fix link to MBST's Git repo. 2023-12-04 15:24:05 +01:00
Guillaume Jacquemin ca7b71fb36
Application: tweak decal editor layout. 2023-12-04 13:44:57 +01:00
Guillaume Jacquemin 132c46da89
Application: remove a separator in the weapons tab. 2023-12-04 12:03:33 +01:00
Guillaume Jacquemin d9755a31fe
Application: update layout in the frame editor.
That table for the joint sliders was ugly as fuck. I'm glad to be
rid of it.
2023-11-29 13:51:36 +01:00
Guillaume Jacquemin bf7f6d24f3
Application: adapt to ImGui changes. 2023-11-29 13:12:18 +01:00
Guillaume Jacquemin df9e6bcd17
CMakeLists: change how libcurl is found. 2023-11-29 13:00:31 +01:00
Guillaume Jacquemin 90fd22225f
ProfileManager: adapt to Corrade changes. 2023-11-29 13:00:05 +01:00
Guillaume Jacquemin 5af4ad0e66
Update submodules.
libzip also changed its branch name from master to main, so adapt to
that too.
2023-11-29 12:58:52 +01:00
Guillaume Jacquemin 819e144410
Reorganise code.
This is a big one. Namespacing, general formatting updates, and
renaming, among others.
2023-11-29 12:33:26 +01:00
Guillaume Jacquemin 9e7547a1cd SaveTool: fix an issue with the file watcher.
Closes #32.
2023-10-29 16:46:08 +01:00
Guillaume Jacquemin 066ce6ac70 CMakeLists: only set the WIN32 property in release mode.
I can't find the setting that allows CLion to capture stdout when
running normally anymore, so this is the next best thing.
2023-10-29 15:45:22 +01:00
Guillaume Jacquemin 57b4af4637 SaveTool: fix the checker mutex not unlocking properly. 2023-10-29 15:42:15 +01:00
Guillaume Jacquemin e4ef5d4423 SaveTool: remove a debug message. 2023-10-29 15:41:46 +01:00
Guillaume Jacquemin a7b0c894d0 UpdateChecker: fix segfault when checking for updates.
Couldn't have known the lambda would have caused issues.
2023-10-29 15:26:26 +01:00
Guillaume Jacquemin 088f357a6b CMakeLists: fix issues finding libzip and efsw. 2023-10-29 15:25:34 +01:00
Guillaume Jacquemin 938bf7b8b5 Logger: go back to outputting to the console.
Considering I went back to Windows, this is gonna be better than
outputting to a file.
2023-10-29 15:24:27 +01:00
Guillaume Jacquemin 389dabfc77
SaveTool: separate update checking mechanism.
THIS IS BROKEN, ONLY BUILD THIS COMMIT FOR DEBUGGING PURPOSES!
2023-10-29 11:32:17 +01:00
Guillaume Jacquemin 07cbaefeac
General code maintenance. 2023-10-29 11:31:21 +01:00
Guillaume Jacquemin f9aa4bc817
SaveTool: Update the M.A.S.S. viewer weapon screen. 2023-10-29 10:48:31 +01:00
Guillaume Jacquemin e634ef037d
Change how the project version is defined. 2023-10-29 10:40:02 +01:00
Guillaume Jacquemin bb85c3d6b0
src/CMakeLists: make project less Windows-only. 2023-10-29 10:36:46 +01:00
Guillaume Jacquemin b19c3e0025
Logger: indent some preprocessor stuff.
Should have been indented from the get-go, but I forgot about it.
2023-09-30 11:06:19 +02:00
Guillaume Jacquemin 1851867b7e
Update copyright year.
This was long overdue...
2023-09-02 18:30:29 +02:00
Guillaume Jacquemin d612b0afe6
SaveTool: various fixes for HiDPI screens. 2023-09-02 14:28:28 +02:00
Guillaume Jacquemin f7a8962194
main,SaveTool,Configuration: further Wine support. 2023-08-31 12:34:34 +02:00
Guillaume Jacquemin a1a155d0ac
Update CMake Find* modules. 2023-08-31 11:52:52 +02:00
Guillaume Jacquemin ecdf7d736f
SaveTool: add a TODO for later. 2023-08-28 15:47:39 +02:00
Guillaume Jacquemin 3fc9243c81
Logger: also output to a file in debug mode.
CLion can't grab stdout on Wine/Proton, so this is the only way to get any
kind of output there.
2023-08-28 15:46:13 +02:00
Guillaume Jacquemin 81430de345
main: support running the app in Wine/Proton.
Turns out the flag I used for SHGetKnownFolderPath() is not only deprecated
starting with Win10 1703, but it also isn't implemented in Wine. It also was
completely useless because the Save Tool isn't a "packaged process", as the
docs call it. Ah, the joys of using WinAPI...
2023-08-28 15:03:11 +02:00
Guillaume Jacquemin 39d71a7a09
SaveTool: remove licences for third-party deps.
This should thin the exe up a bit.
2023-08-28 13:32:06 +02:00
Guillaume Jacquemin 4b3912f6ef
src/CMakeLists: change how deps are linked to.
This might break submodule builds on MSYS2. Not like I care anyway, as they
were already broken on my Arch rig.
2023-08-28 13:17:54 +02:00
Guillaume Jacquemin 4e98a89b9d
CMakeLists: add a better way to force static zlib.
This requires a minimum CMake version bump, but most systems should have
access to 3.24 by now, as it was released last year.
2023-08-28 13:14:00 +02:00
Guillaume Jacquemin 9f8c8191ca
CMakeLists: fix a condition.
Submodules should _not_ be used when using system libs, after all. Derp.
2023-08-28 13:10:41 +02:00
Guillaume Jacquemin e9ce919fd0
CMakeLists: allow using system libs.
This should be useful for some setups, like my current one (see #31's opening
message).
2023-08-27 22:31:54 +02:00
Guillaume Jacquemin 1af948fe03
CMakeLists: add potential support for MSVC.
I won't provide actual support for it because MSVC sucks, but if someone wants
to use it or Clang-cl, now they can.
2023-08-27 21:58:14 +02:00
Guillaume Jacquemin abac0570a4
CMakeLists: WHY IS THIS COMMAND SCREAMING ? 2023-08-27 21:56:06 +02:00
Guillaume Jacquemin 245b741590
CMakeLists: remove a duplicated variable.
Additionally, I started signing my commits with my SSH key, starting with the
previous one (eef4c72d3d). That was long overdue.
2023-08-27 21:51:16 +02:00
Guillaume Jacquemin eef4c72d3d
Update SDL2 to latest version.
The .gitmodules file was also updated so that future submodule updates will
track the SDL2 branch from the repo. This will prevent updates from
accidentally checking out SDL3.
2023-08-27 21:40:45 +02:00
Guillaume Jacquemin c3453ebfc7 Update most dependencies.
I'll update SDL2 separately.
2023-08-27 15:54:06 +02:00
Guillaume Jacquemin c4f061aa65 CMakeLists: reorganise the sub-libs. 2023-01-13 10:03:28 +01:00
Guillaume Jacquemin dc8fd24cb7 CMakeLists: we're working on 1.5 now. 2023-01-13 10:03:24 +01:00
Guillaume Jacquemin 5f43e143dc CMakeLists: change how defines are handled. 2023-01-13 10:02:29 +01:00
Guillaume Jacquemin 03472e56dc Profile,SaveTool: change how materials are handled. 2023-01-13 10:02:29 +01:00
Guillaume Jacquemin 8e0f0e5beb SaveTool: update a TextUnformatted() call. 2023-01-13 10:02:29 +01:00
Guillaume Jacquemin 9c074c24bd Update coding style.
Magnum's type names are fine, but I'd rather limit what depends on
Magnum as much as possible. Vector types are still allowed, though. No
way I'll write my own.
2023-01-13 10:02:29 +01:00
Guillaume Jacquemin 3c2cb001ff Match the new coding style I use. 2023-01-13 10:02:29 +01:00
Guillaume Jacquemin c1701c19f4 Configuration: add missing licence text. 2023-01-13 10:02:29 +01:00
Guillaume Jacquemin e336b37d81 SaveTool: move the configuration to its own class. 2023-01-13 10:02:29 +01:00
Guillaume Jacquemin 5ce73712cc SaveTool: add a wrapper over ImGui::Checkbox().
This way, I can make it work like radio buttons or selectables.
2023-01-13 10:02:29 +01:00
190 changed files with 8352 additions and 6604 deletions

4
.gitmodules vendored
View File

@ -17,11 +17,11 @@
[submodule "SDL2"]
path = third-party/SDL
url = https://github.com/libsdl-org/SDL
branch = main
branch = SDL2
[submodule "libzip"]
path = third-party/libzip
url = https://github.com/nih-at/libzip
branch = master
branch = main
[submodule "efsw"]
path = third-party/efsw
url = https://github.com/SpartanJ/efsw

View File

@ -1,5 +1,5 @@
# MassBuilderSaveTool
# Copyright (C) 2021-2022 Guillaume Jacquemin
# Copyright (C) 2021-2024 Guillaume Jacquemin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -14,105 +14,127 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.24)
project(MassBuilderSaveTool)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH})
SET(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(ZLIB_USE_STATIC_LIBS ON CACHE BOOL "" FORCE) # Required on setups where zlib is available as both dynamic and static libs. Which is pretty much everywhere, actually.
set(CORRADE_BUILD_DEPRECATED OFF CACHE BOOL "" FORCE)
set(CORRADE_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(CORRADE_BUILD_STATIC_PIC ON CACHE BOOL "" FORCE)
set(CORRADE_BUILD_STATIC_UNIQUE_GLOBALS OFF CACHE BOOL "" FORCE)
set(CORRADE_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_INTERCONNECT OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_PLUGINMANAGER OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_TESTSUITE OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_MAIN ON CACHE BOOL "" FORCE)
set(CORRADE_UTILITY_USE_ANSI_COLORS ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/corrade EXCLUDE_FROM_ALL)
option(SAVETOOL_USE_SYSTEM_LIBS "Use system-wide versions of the dependencies instead of the versions provided by submodules." OFF)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(DIRECTX OFF CACHE BOOL "" FORCE) # We use OpenGL.
set(SDL_ATOMIC OFF CACHE BOOL "" FORCE)
set(SDL_CPUINFO OFF CACHE BOOL "" FORCE)
set(SDL_EVENTS ON CACHE BOOL "" FORCE)
set(SDL_FILE OFF CACHE BOOL "" FORCE)
set(SDL_FILESYSTEM OFF CACHE BOOL "" FORCE)
set(SDL_HAPTIC OFF CACHE BOOL "" FORCE)
set(SDL_LOCALE OFF CACHE BOOL "" FORCE)
set(SDL_POWER OFF CACHE BOOL "" FORCE)
set(SDL_RENDER OFF CACHE BOOL "" FORCE)
set(SDL_SENSOR OFF CACHE BOOL "" FORCE)
set(SDL_THREADS ON CACHE BOOL "" FORCE)
set(SDL_TIMERS ON CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
add_subdirectory(third-party/SDL EXCLUDE_FROM_ALL)
include(CMakeDependentOption)
cmake_dependent_option(SAVETOOL_USE_SYSTEM_CORRADE_MAGNUM "Use system-wide versions of Corrade and Magnum." ON "SAVETOOL_USE_SYSTEM_LIBS" OFF)
cmake_dependent_option(SAVETOOL_USE_SYSTEM_SDL2 "Use a system-wide version of SDL2." ON "SAVETOOL_USE_SYSTEM_LIBS" OFF)
cmake_dependent_option(SAVETOOL_USE_SYSTEM_LIBZIP "Use a system-wide version of libzip." ON "SAVETOOL_USE_SYSTEM_LIBS" OFF)
cmake_dependent_option(SAVETOOL_USE_SYSTEM_EFSW "Use a system-wide version of EFSW." ON "SAVETOOL_USE_SYSTEM_LIBS" OFF)
cmake_dependent_option(SAVETOOL_USE_SYSTEM_LIBCURL "Use a system-wide version of libcurl." ON "SAVETOOL_USE_SYSTEM_LIBS" OFF)
set(MAGNUM_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_STATIC_PIC ON CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS OFF CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_DEPRECATED OFF CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_TESTS OFF CACHE BOOL "" FORCE)
if(NOT SAVETOOL_USE_SYSTEM_LIBS OR NOT (SAVETOOL_USE_SYSTEM_CORRADE_MAGNUM AND SAVETOOL_USE_SYSTEM_SDL2 AND SAVETOOL_USE_SYSTEM_LIBZIP AND SAVETOOL_USE_SYSTEM_EFSW AND SAVETOOL_USE_SYSTEM_LIBCURL))
# Generic variables shared by multiple libs that don't provide their own.
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(BUILD_STATIC_LIBS ON CACHE BOOL "" FORCE)
set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
endif()
set(MAGNUM_TARGET_GL ON CACHE BOOL "" FORCE)
set(MAGNUM_TARGET_GLES OFF CACHE BOOL "" FORCE)
set(MAGNUM_TARGET_VK OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_AUDIO OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_DEBUGTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_GL ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_MATERIALTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_MESHTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_PRIMITIVES OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SCENEGRAPH OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SCENETOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SHADERS ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SHADERTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TEXT OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TEXTURETOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TRADE OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_VK OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/magnum EXCLUDE_FROM_ALL)
if(NOT SAVETOOL_USE_SYSTEM_SDL2)
set(DIRECTX OFF CACHE BOOL "" FORCE) # We use OpenGL.
set(SDL_ATOMIC OFF CACHE BOOL "" FORCE)
set(SDL_CPUINFO OFF CACHE BOOL "" FORCE)
set(SDL_EVENTS ON CACHE BOOL "" FORCE)
set(SDL_FILE OFF CACHE BOOL "" FORCE)
set(SDL_FILESYSTEM OFF CACHE BOOL "" FORCE)
set(SDL_HAPTIC OFF CACHE BOOL "" FORCE)
set(SDL_LOCALE OFF CACHE BOOL "" FORCE)
set(SDL_POWER OFF CACHE BOOL "" FORCE)
set(SDL_RENDER OFF CACHE BOOL "" FORCE)
set(SDL_SENSOR OFF CACHE BOOL "" FORCE)
set(SDL_THREADS ON CACHE BOOL "" FORCE)
set(SDL_TIMERS ON CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
add_subdirectory(third-party/SDL EXCLUDE_FROM_ALL)
endif(NOT SAVETOOL_USE_SYSTEM_SDL2)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/third-party/imgui)
set(MAGNUM_WITH_IMGUI ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/magnum-integration EXCLUDE_FROM_ALL)
if(NOT SAVETOOL_USE_SYSTEM_CORRADE_MAGNUM)
set(CORRADE_BUILD_DEPRECATED OFF CACHE BOOL "" FORCE)
set(CORRADE_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(CORRADE_BUILD_STATIC_PIC ON CACHE BOOL "" FORCE)
set(CORRADE_BUILD_STATIC_UNIQUE_GLOBALS OFF CACHE BOOL "" FORCE)
set(CORRADE_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_INTERCONNECT OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_PLUGINMANAGER OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_TESTSUITE OFF CACHE BOOL "" FORCE)
set(CORRADE_WITH_MAIN ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/corrade EXCLUDE_FROM_ALL)
set(ENABLE_COMMONCRYPTO OFF CACHE BOOL "" FORCE)
set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
set(ENABLE_MBEDTLS OFF CACHE BOOL "" FORCE)
set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
set(ENABLE_BZIP2 OFF CACHE BOOL "" FORCE)
set(ENABLE_LZMA OFF CACHE BOOL "" FORCE)
set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_DOC OFF CACHE BOOL "" FORCE)
add_subdirectory(third-party/libzip EXCLUDE_FROM_ALL)
set(MAGNUM_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_STATIC_PIC ON CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS OFF CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_DEPRECATED OFF CACHE BOOL "" FORCE)
set(MAGNUM_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(VERBOSE OFF CACHE BOOL "" FORCE)
set(BUILD_TEST_APP OFF CACHE BOOL "" FORCE)
set(EFSW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(third-party/efsw EXCLUDE_FROM_ALL)
set(MAGNUM_TARGET_GL ON CACHE BOOL "" FORCE)
set(MAGNUM_TARGET_GLES OFF CACHE BOOL "" FORCE)
set(MAGNUM_TARGET_VK OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_AUDIO OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_DEBUGTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_GL ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_MATERIALTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_MESHTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_PRIMITIVES OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SCENEGRAPH OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SCENETOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SHADERS ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SHADERTOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TEXT OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TEXTURETOOLS OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TRADE OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_VK OFF CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/magnum EXCLUDE_FROM_ALL)
set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
set(BUILD_CURL_EXE OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(ENABLE_UNICODE ON CACHE BOOL "" FORCE)
set(ENABLE_INET_PTON OFF CACHE BOOL "" FORCE)
set(ENABLE_DEBUG OFF CACHE BOOL "" FORCE)
set(ENABLE_THREADED_RESOLVER OFF CACHE BOOL "" FORCE)
set(HTTP_ONLY ON CACHE BOOL "" FORCE)
set(USE_LIBIDN2 OFF CACHE BOOL "" FORCE)
set(USE_WIN32_IDN ON CACHE BOOL "" FORCE)
set(CURL_USE_LIBPSL OFF CACHE BOOL "" FORCE)
set(CURL_STATIC_CRT OFF CACHE BOOL "" FORCE)
set(CURL_USE_SCHANNEL ON CACHE BOOL "" FORCE)
set(CURL_USE_LIBSSH2 OFF CACHE BOOL "" FORCE) # For some reason, even when HTTP_ONLY is set to ON, libcurl will try to link to libssh2.
add_subdirectory(third-party/curl EXCLUDE_FROM_ALL)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/third-party/imgui)
set(MAGNUM_WITH_IMGUI ON CACHE BOOL "" FORCE)
add_subdirectory(third-party/magnum-integration EXCLUDE_FROM_ALL)
endif(NOT SAVETOOL_USE_SYSTEM_CORRADE_MAGNUM)
if(NOT SAVETOOL_USE_SYSTEM_LIBZIP)
set(ENABLE_COMMONCRYPTO OFF CACHE BOOL "" FORCE)
set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
set(ENABLE_MBEDTLS OFF CACHE BOOL "" FORCE)
set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
set(ENABLE_BZIP2 OFF CACHE BOOL "" FORCE)
set(ENABLE_LZMA OFF CACHE BOOL "" FORCE)
set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_DOC OFF CACHE BOOL "" FORCE)
add_subdirectory(third-party/libzip EXCLUDE_FROM_ALL)
endif(NOT SAVETOOL_USE_SYSTEM_LIBZIP)
if(NOT SAVETOOL_USE_SYSTEM_EFSW)
set(VERBOSE OFF CACHE BOOL "" FORCE)
set(BUILD_TEST_APP OFF CACHE BOOL "" FORCE)
set(EFSW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(third-party/efsw EXCLUDE_FROM_ALL)
endif(NOT SAVETOOL_USE_SYSTEM_EFSW)
if(NOT SAVETOOL_USE_SYSTEM_LIBCURL)
set(BUILD_CURL_EXE OFF CACHE BOOL "" FORCE)
set(ENABLE_UNICODE ON CACHE BOOL "" FORCE)
set(ENABLE_INET_PTON OFF CACHE BOOL "" FORCE)
set(ENABLE_DEBUG OFF CACHE BOOL "" FORCE)
set(ENABLE_THREADED_RESOLVER OFF CACHE BOOL "" FORCE)
set(HTTP_ONLY ON CACHE BOOL "" FORCE)
set(USE_LIBIDN2 OFF CACHE BOOL "" FORCE)
set(USE_WIN32_IDN ON CACHE BOOL "" FORCE)
set(CURL_USE_LIBPSL OFF CACHE BOOL "" FORCE)
set(CURL_STATIC_CRT OFF CACHE BOOL "" FORCE)
set(CURL_USE_SCHANNEL ON CACHE BOOL "" FORCE)
set(CURL_USE_LIBSSH2 OFF CACHE BOOL "" FORCE) # For some reason, even when HTTP_ONLY is set to ON, libcurl will try to link to libssh2.
add_subdirectory(third-party/curl EXCLUDE_FROM_ALL)
endif(NOT SAVETOOL_USE_SYSTEM_LIBCURL)
add_subdirectory(src)

View File

@ -13,7 +13,7 @@ launch `MassBuilderSaveTool-<version>.exe`.
1. Install the 64-bit (`x86_64`) version of [MSYS2](https://www.msys2.org/) in its default path (`C:\msys64`), and
update it fully.
2. Run `pacman -S git mingw-w64-ucrt-x86_64-toolchain mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-ninja`.
2. Run `pacman -S git mingw-w64-ucrt-x86_64-toolchain mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-ninja mingw-w64-ucrt-x86_64-zlib`.
3. In a `URCT64` shell, type `git clone https://github.com/williamjcm/MassBuilderSaveTool`.
4. Type `cd MassBuilderSaveTool && git submodule init && git submodule update && mkdir build && cd build`.
5. Type `cmake -GNinja -DCMAKE_BUILD_TYPE=Release ..`

View File

@ -16,6 +16,8 @@
# components, which are:
#
# Containers - Containers library
# Interconnect - Interconnect library
# Main - Main library
# PluginManager - PluginManager library
# TestSuite - TestSuite library
# Utility - Utility library
@ -68,7 +70,7 @@
# mode for MSVC 2017
# CORRADE_MSVC2015_COMPATIBILITY - Defined if compiled with compatibility
# mode for MSVC 2015
# CORRADE_BUILD_DEPRECATED - Defined if compiled with deprecated APIs
# CORRADE_BUILD_DEPRECATED - Defined if compiled with deprecated features
# included
# CORRADE_BUILD_STATIC - Defined if compiled as static libraries.
# Default are shared libraries.
@ -78,6 +80,9 @@
# CORRADE_BUILD_MULTITHREADED - Defined if compiled in a way that makes it
# possible to safely use certain Corrade features simultaneously in multiple
# threads
# CORRADE_BUILD_CPU_RUNTIME_DISPATCH - Defined if built with code paths
# optimized for multiple architectres with the best matching variant selected
# at runtime based on detected CPU features
# CORRADE_TARGET_UNIX - Defined if compiled for some Unix flavor
# (Linux, BSD, macOS)
# CORRADE_TARGET_APPLE - Defined if compiled for Apple platforms
@ -98,6 +103,8 @@
# CORRADE_TARGET_MSVC - Defined if compiling with MSVC or Clang with
# a MSVC frontend
# CORRADE_TARGET_MINGW - Defined if compiling under MinGW
# CORRADE_CPU_USE_IFUNC - Defined if GNU IFUNC is allowed to be used
# for runtime dispatch in the Cpu library
# CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT - Defined if PluginManager
# doesn't support dynamic plugin loading due to platform limitations
# CORRADE_TESTSUITE_TARGET_XCTEST - Defined if TestSuite is targeting Xcode
@ -115,6 +122,7 @@
# automatically)
# CORRADE_TESTSUITE_XCTEST_RUNNER - Path to XCTestRunner.mm.in file
# CORRADE_TESTSUITE_ADB_RUNNER - Path to AdbRunner.sh file
# CORRADE_UTILITY_JS - Path to CorradeUtility.js file
# CORRADE_PEDANTIC_COMPILER_OPTIONS - List of pedantic compiler options used
# for targets with :prop_tgt:`CORRADE_USE_PEDANTIC_FLAGS` enabled
# CORRADE_PEDANTIC_COMPILER_DEFINITIONS - List of pedantic compiler
@ -208,7 +216,7 @@
# <metadata file>
# <sources>...)
#
# Unline the above version this puts everything into ``<debug install dir>`` on
# Unlike the above version this puts everything into ``<debug install dir>`` on
# both DLL and non-DLL platforms. If ``<debug install dir>`` is set to
# :variable:`CMAKE_CURRENT_BINARY_DIR` (e.g. for testing purposes), the files
# are copied directly, without the need to perform install step. Note that the
@ -264,7 +272,7 @@
# This file is part of Corrade.
#
# Copyright © 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016,
# 2017, 2018, 2019, 2020, 2021, 2022
# 2017, 2018, 2019, 2020, 2021, 2022, 2023
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
@ -317,6 +325,7 @@ set(_corradeFlags
BUILD_STATIC
BUILD_STATIC_UNIQUE_GLOBALS
BUILD_MULTITHREADED
BUILD_CPU_RUNTIME_DISPATCH
TARGET_UNIX
TARGET_APPLE
TARGET_IOS
@ -325,10 +334,12 @@ set(_corradeFlags
TARGET_WINDOWS_RT
TARGET_EMSCRIPTEN
TARGET_ANDROID
# TARGET_X86 etc and TARGET_LIBCXX are not exposed to CMake as the meaning
# is unclear on platforms with multi-arch binaries or when mixing different
# STL implementations. TARGET_GCC etc are figured out via UseCorrade.cmake,
# as the compiler can be different when compiling the lib & when using it.
# TARGET_X86 etc, TARGET_32BIT, TARGET_BIG_ENDIAN and TARGET_LIBCXX etc.
# are not exposed to CMake as the meaning is unclear on platforms with
# multi-arch binaries or when mixing different STL implementations.
# TARGET_GCC etc are figured out via UseCorrade.cmake, as the compiler can
# be different when compiling the lib & when using it.
CPU_USE_IFUNC
PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT
TESTSUITE_TARGET_XCTEST
UTILITY_USE_ANSI_COLORS)
@ -406,6 +417,8 @@ foreach(_component ${Corrade_FIND_COMPONENTS})
if(TARGET Corrade::${_component})
set(Corrade_${_component}_FOUND TRUE)
else()
unset(Corrade_${_component}_FOUND)
# Library (and not header-only) components
if(_component IN_LIST _CORRADE_LIBRARY_COMPONENTS AND NOT _component IN_LIST _CORRADE_HEADER_ONLY_COMPONENTS)
add_library(Corrade::${_component} UNKNOWN IMPORTED)
@ -461,8 +474,9 @@ foreach(_component ${Corrade_FIND_COMPONENTS})
# Interconnect library
if(_component STREQUAL Interconnect)
# Disable /OPT:ICF on MSVC, which merges functions with identical
# contents and thus breaks signal comparison
if(CORRADE_TARGET_WINDOWS AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
# contents and thus breaks signal comparison. Same case is for
# clang-cl which uses the MSVC linker by default.
if(CORRADE_TARGET_WINDOWS AND (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" OR CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC"))
if(CMAKE_VERSION VERSION_LESS 3.13)
set_property(TARGET Corrade::${_component} PROPERTY
INTERFACE_LINK_LIBRARIES "-OPT:NOICF,REF")
@ -496,25 +510,33 @@ foreach(_component ${Corrade_FIND_COMPONENTS})
elseif(_component STREQUAL PluginManager)
# -ldl is handled by Utility now
# TestSuite library has some additional files
# TestSuite library has some additional files. If those are not found,
# set the component _FOUND variable to false so it works properly both
# when the component is required and when it's optional.
elseif(_component STREQUAL TestSuite)
# XCTest runner file
if(CORRADE_TESTSUITE_TARGET_XCTEST)
find_file(CORRADE_TESTSUITE_XCTEST_RUNNER XCTestRunner.mm.in
PATH_SUFFIXES share/corrade/TestSuite)
set(CORRADE_TESTSUITE_XCTEST_RUNNER_NEEDED CORRADE_TESTSUITE_XCTEST_RUNNER)
if(NOT CORRADE_TESTSUITE_XCTEST_RUNNER)
set(Corrade_${_component}_FOUND FALSE)
endif()
# ADB runner file
elseif(CORRADE_TARGET_ANDROID)
find_file(CORRADE_TESTSUITE_ADB_RUNNER AdbRunner.sh
PATH_SUFFIXES share/corrade/TestSuite)
set(CORRADE_TESTSUITE_ADB_RUNNER_NEEDED CORRADE_TESTSUITE_ADB_RUNNER)
if(NOT CORRADE_TESTSUITE_ADB_RUNNER)
set(Corrade_${_component}_FOUND FALSE)
endif()
# Emscripten runner file
elseif(CORRADE_TARGET_EMSCRIPTEN)
find_file(CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER EmscriptenRunner.html.in
PATH_SUFFIXES share/corrade/TestSuite)
set(CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER_NEEDED CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER)
if(NOT CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER)
set(Corrade_${_component}_FOUND FALSE)
endif()
endif()
# Utility library (contains all setup that is used by others)
@ -539,6 +561,15 @@ foreach(_component ${Corrade_FIND_COMPONENTS})
set_property(TARGET Corrade::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES "log")
endif()
# Emscripten has various stuff implemented in JS
if(CORRADE_TARGET_EMSCRIPTEN)
find_file(CORRADE_UTILITY_JS CorradeUtility.js
PATH_SUFFIXES lib)
set_property(TARGET Corrade::${_component} APPEND PROPERTY
# TODO switch to INTERFACE_LINK_OPTIONS and SHELL: once we
# require CMake 3.13 unconditionally
INTERFACE_LINK_LIBRARIES "--js-library ${CORRADE_UTILITY_JS}")
endif()
endif()
# Find library includes
@ -559,11 +590,14 @@ foreach(_component ${Corrade_FIND_COMPONENTS})
endforeach()
endif()
# Decide if the component was found
if((_component IN_LIST _CORRADE_LIBRARY_COMPONENTS AND _CORRADE_${_COMPONENT}_INCLUDE_DIR AND (_component IN_LIST _CORRADE_HEADER_ONLY_COMPONENTS OR CORRADE_${_COMPONENT}_LIBRARY_RELEASE OR CORRADE_${_COMPONENT}_LIBRARY_DEBUG)) OR (_component IN_LIST _CORRADE_EXECUTABLE_COMPONENTS AND CORRADE_${_COMPONENT}_EXECUTABLE))
set(Corrade_${_component}_FOUND TRUE)
else()
set(Corrade_${_component}_FOUND FALSE)
# Decide if the component was found, unless the _FOUND is already set
# by something above.
if(NOT DEFINED Corrade_${_component}_FOUND)
if((_component IN_LIST _CORRADE_LIBRARY_COMPONENTS AND _CORRADE_${_COMPONENT}_INCLUDE_DIR AND (_component IN_LIST _CORRADE_HEADER_ONLY_COMPONENTS OR CORRADE_${_COMPONENT}_LIBRARY_RELEASE OR CORRADE_${_COMPONENT}_LIBRARY_DEBUG)) OR (_component IN_LIST _CORRADE_EXECUTABLE_COMPONENTS AND CORRADE_${_COMPONENT}_EXECUTABLE))
set(Corrade_${_component}_FOUND TRUE)
else()
set(Corrade_${_component}_FOUND FALSE)
endif()
endif()
endif()
endforeach()
@ -590,7 +624,7 @@ if(NOT CMAKE_VERSION VERSION_LESS 3.16)
# misleading messages.
elseif(NOT _component IN_LIST _CORRADE_IMPLICITLY_ENABLED_COMPONENTS)
string(TOUPPER ${_component} _COMPONENT)
list(APPEND _CORRADE_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled WITH_${_COMPONENT} when building Corrade.")
list(APPEND _CORRADE_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled CORRADE_WITH_${_COMPONENT} when building Corrade.")
# Otherwise we have no idea. Better be silent than to print something
# misleading.
else()
@ -606,9 +640,6 @@ find_package_handle_standard_args(Corrade REQUIRED_VARS
CORRADE_INCLUDE_DIR
_CORRADE_MODULE_DIR
_CORRADE_CONFIGURE_FILE
${CORRADE_TESTSUITE_XCTEST_RUNNER_NEEDED}
${CORRADE_TESTSUITE_ADB_RUNNER_NEEDED}
${CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER_NEEDED}
HANDLE_COMPONENTS
${_CORRADE_REASON_FAILURE_MESSAGE})

View File

@ -36,7 +36,7 @@
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
# 2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
# Copyright © 2018 Jonathan Hale <squareys@googlemail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a

View File

@ -57,6 +57,7 @@
# Audio - Audio library
# DebugTools - DebugTools library
# GL - GL library
# MaterialTools - MaterialTools library
# MeshTools - MeshTools library
# Primitives - Primitives library
# SceneGraph - SceneGraph library
@ -78,7 +79,6 @@
# WindowlessGlxApplication - Windowless GLX application
# WindowlessIosApplication - Windowless iOS application
# WindowlessWglApplication - Windowless WGL application
# WindowlessWindowsEglApplication - Windowless Windows/EGL application
# CglContext - CGL context
# EglContext - EGL context
# GlxContext - GLX context
@ -128,19 +128,18 @@
#
# Features of found Magnum library are exposed in these variables:
#
# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated APIs
# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated features
# included
# MAGNUM_BUILD_STATIC - Defined if compiled as static libraries
# MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep the
# globals unique even across different shared libraries
# MAGNUM_TARGET_GL - Defined if compiled with OpenGL interop
# MAGNUM_TARGET_GLES - Defined if compiled for OpenGL ES
# MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0
# MAGNUM_TARGET_GLES3 - Defined if compiled for OpenGL ES 3.0
# MAGNUM_TARGET_DESKTOP_GLES - Defined if compiled with OpenGL ES
# emulation on desktop OpenGL
# MAGNUM_TARGET_WEBGL - Defined if compiled for WebGL
# MAGNUM_TARGET_HEADLESS - Defined if compiled for headless machines
# MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0 / WebGL
# 1 instead of OpenGL ES 3.0+ / WebGL 2
# MAGNUM_TARGET_EGL - Defined if compiled for EGL instead of a
# platform-specific OpenGL support library like CGL, EAGL, GLX or WGL
# MAGNUM_TARGET_VK - Defined if compiled with Vulkan interop
#
# The following variables are provided for backwards compatibility purposes
@ -149,6 +148,12 @@
#
# MAGNUM_BUILD_MULTITHREADED - Alias to CORRADE_BUILD_MULTITHREADED. Use
# CORRADE_BUILD_MULTITHREADED instead.
# MAGNUM_TARGET_HEADLESS - Alias to MAGNUM_TARGET_EGL, unless on iOS,
# Android, Emscripten or Windows RT. Use MAGNUM_TARGET_EGL instead.
# MAGNUM_TARGET_DESKTOP_GLES` - Defined if compiled for OpenGL ES but
# GLX / WGL is used instead of EGL. Use MAGNUM_TARGET_EGL instead.
# MAGNUM_TARGET_GLES3 - Defined if compiled for OpenGL ES 3.0+ /
# WebGL 2. Use an inverse of the MAGNUM_TARGET_GLES2 variable instead.
#
# Additionally these variables are defined for internal usage:
#
@ -159,6 +164,7 @@
# MAGNUM_*_LIBRARY - Component libraries (w/o dependencies)
# MAGNUM_*_LIBRARY_DEBUG - Debug version of given library, if found
# MAGNUM_*_LIBRARY_RELEASE - Release version of given library, if found
# MAGNUM_PLATFORM_JS - Path to MagnumPlatform.js file
# MAGNUM_BINARY_INSTALL_DIR - Binary installation directory
# MAGNUM_LIBRARY_INSTALL_DIR - Library installation directory
# MAGNUM_DATA_INSTALL_DIR - Data installation directory
@ -202,7 +208,7 @@
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
# 2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
@ -223,18 +229,37 @@
# DEALINGS IN THE SOFTWARE.
#
# CMake policies used by FindMagnum are popped again at the end.
cmake_policy(PUSH)
# Prefer GLVND when finding OpenGL. If this causes problems (known to fail with
# NVidia drivers in Debian Buster, reported on 2019-04-09), users can override
# this by setting OpenGL_GL_PREFERENCE to LEGACY.
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
# Corrade library dependencies
set(_MAGNUM_CORRADE_DEPENDENCIES )
foreach(_component ${Magnum_FIND_COMPONENTS})
string(TOUPPER ${_component} _COMPONENT)
foreach(_magnum_component ${Magnum_FIND_COMPONENTS})
set(_MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES )
# Unrolling the transitive dependencies here so this doesn't need to be
# after resolving inter-component dependencies. Listing also all plugins.
if(_component MATCHES "^(Audio|DebugTools|MeshTools|Primitives|SceneTools|ShaderTools|Text|TextureTools|Trade|.+Importer|.+ImageConverter|.+Font|.+ShaderConverter)$")
set(_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES PluginManager)
if(_magnum_component MATCHES "^(Audio|DebugTools|MeshTools|Primitives|SceneTools|ShaderTools|Text|TextureTools|Trade|.+Importer|.+ImageConverter|.+Font|.+ShaderConverter)$")
list(APPEND _MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES PluginManager)
endif()
if(_magnum_component STREQUAL DebugTools)
# DebugTools depends on TestSuite optionally, so if it's not there
# assume it wasn't compiled against it. Also, all variables from the
# FindCorrade module overwrite the local variables here (in particular
# _component, _COMPONENT and such), so we need to prefix extensively.
find_package(Corrade QUIET COMPONENTS TestSuite)
if(Corrade_TestSuite_FOUND)
list(APPEND _MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES TestSuite)
endif()
endif()
list(APPEND _MAGNUM_CORRADE_DEPENDENCIES ${_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES})
list(APPEND _MAGNUM_CORRADE_DEPENDENCIES ${_MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES})
endforeach()
find_package(Corrade REQUIRED Utility ${_MAGNUM_CORRADE_DEPENDENCIES})
@ -268,10 +293,8 @@ set(_magnumFlags
TARGET_GL
TARGET_GLES
TARGET_GLES2
TARGET_GLES3
TARGET_DESKTOP_GLES
TARGET_WEBGL
TARGET_HEADLESS
TARGET_EGL
TARGET_VK)
foreach(_magnumFlag ${_magnumFlags})
list(FIND _magnumConfigure "#define MAGNUM_${_magnumFlag}" _magnum_${_magnumFlag})
@ -280,17 +303,23 @@ foreach(_magnumFlag ${_magnumFlags})
endif()
endforeach()
# For compatibility only, to be removed at some point
if(MAGNUM_BUILD_DEPRECATED AND CORRADE_BUILD_MULTITHREADED)
set(MAGNUM_BUILD_MULTITHREADED 1)
endif()
# OpenGL library preference. Prefer to use GLVND, since that's the better
# approach nowadays, but allow the users to override it from outside in case
# it is broken for some reason (Nvidia drivers in Debian's testing (Buster) --
# reported on 2019-04-09).
if(NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE GLVND)
# For compatibility only, to be removed at some point. Refer to
# src/Magnum/configure.h.cmake for the decision logic here.
if(MAGNUM_BUILD_DEPRECATED)
if(CORRADE_BUILD_MULTITHREADED)
set(MAGNUM_BUILD_MULTITHREADED 1)
endif()
if(NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_WINDOWS_RT)
if(NOT MAGNUM_TARGET_GLES AND MAGNUM_TARGET_EGL)
set(MAGNUM_TARGET_HEADLESS 1)
endif()
if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL)
set(MAGNUM_TARGET_DESKTOP_GLES 1)
endif()
endif()
if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_GLES2)
set(MAGNUM_TARGET_GLES3 1)
endif()
endif()
# Base Magnum library
@ -355,8 +384,8 @@ endif()
# Component distinction (listing them explicitly to avoid mistakes with finding
# components from other repositories)
set(_MAGNUM_LIBRARY_COMPONENTS
Audio DebugTools GL MeshTools Primitives SceneGraph SceneTools Shaders
ShaderTools Text TextureTools Trade
Audio DebugTools GL MaterialTools MeshTools Primitives SceneGraph
SceneTools Shaders ShaderTools Text TextureTools Trade
WindowlessEglApplication EglContext OpenGLTester)
set(_MAGNUM_PLUGIN_COMPONENTS
AnyAudioImporter AnyImageConverter AnyImageImporter AnySceneConverter
@ -395,7 +424,7 @@ if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlxApplication XEglApplication WindowlessGlxApplication GlxContext)
endif()
if(CORRADE_TARGET_WINDOWS)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessWglApplication WglContext WindowlessWindowsEglApplication)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessWglApplication WglContext)
endif()
if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS)
list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS fontconverter distancefieldconverter)
@ -420,30 +449,24 @@ if(MAGNUM_TARGET_GL)
set(_MAGNUM_DebugTools_GL_DEPENDENCY_IS_OPTIONAL ON)
endif()
set(_MAGNUM_MaterialTools_DEPENDENCIES Trade)
set(_MAGNUM_MeshTools_DEPENDENCIES Trade)
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_MeshTools_DEPENDENCIES GL)
endif()
set(_MAGNUM_OpenGLTester_DEPENDENCIES GL)
if(MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID)
if(MAGNUM_TARGET_EGL)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication)
elseif(CORRADE_TARGET_IOS)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessIosApplication)
elseif(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES)
elseif(CORRADE_TARGET_APPLE)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessCglApplication)
elseif(CORRADE_TARGET_UNIX)
if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication)
else()
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessGlxApplication)
endif()
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessGlxApplication)
elseif(CORRADE_TARGET_WINDOWS)
if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWglApplication)
else()
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWindowsEglApplication)
endif()
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWglApplication)
endif()
set(_MAGNUM_Primitives_DEPENDENCIES MeshTools Trade)
@ -492,7 +515,6 @@ set(_MAGNUM_WindowlessEglApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessGlxApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessIosApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessWglApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessWindowsEglApplication_DEPENDENCIES GL)
set(_MAGNUM_XEglApplication_DEPENDENCIES GL)
set(_MAGNUM_CglContext_DEPENDENCIES GL)
set(_MAGNUM_EglContext_DEPENDENCIES GL)
@ -680,7 +702,17 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES android EGL::EGL)
# EmscriptenApplication has no additional dependencies
# Emscripten application dependencies
elseif(_component STREQUAL EmscriptenApplication)
# Emscripten has various stuff implemented in JS
if(CORRADE_TARGET_EMSCRIPTEN)
find_file(MAGNUM_PLATFORM_JS MagnumPlatform.js
PATH_SUFFIXES lib)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
# TODO switch to INTERFACE_LINK_OPTIONS and SHELL: once
# we require CMake 3.13 unconditionally
INTERFACE_LINK_LIBRARIES "--js-library ${MAGNUM_PLATFORM_JS}")
endif()
# GLFW application dependencies
elseif(_component STREQUAL GlfwApplication)
@ -699,7 +731,7 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS})
endif()
# With GLVND (since CMake 3.11) we need to explicitly link to
# With GLVND (since CMake 3.10) we need to explicitly link to
# GLX/EGL because libOpenGL doesn't provide it. For EGL we have
# our own EGL find module, which makes things simpler. The
# upstream FindOpenGL is anything but simple. Also can't use
@ -708,16 +740,16 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
if(MAGNUM_TARGET_GL)
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES))
if(MAGNUM_TARGET_EGL)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
elseif(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX)
endif()
elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
endif()
@ -736,9 +768,17 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
elseif(CORRADE_TARGET_UNIX)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS})
# Emscripten has various stuff implemented in JS
elseif(CORRADE_TARGET_EMSCRIPTEN)
find_file(MAGNUM_PLATFORM_JS MagnumPlatform.js
PATH_SUFFIXES lib)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
# TODO switch to INTERFACE_LINK_OPTIONS and SHELL: once
# we require CMake 3.13 unconditionally
INTERFACE_LINK_LIBRARIES "--js-library ${MAGNUM_PLATFORM_JS}")
endif()
# With GLVND (since CMake 3.11) we need to explicitly link to
# With GLVND (since CMake 3.10) we need to explicitly link to
# GLX/EGL because libOpenGL doesn't provide it. For EGL we have
# our own EGL find module, which makes things simpler. The
# upstream FindOpenGL is anything but simple. Also can't use
@ -747,16 +787,16 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
if(MAGNUM_TARGET_GL)
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES))
if(MAGNUM_TARGET_EGL)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
elseif(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX)
endif()
elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
endif()
@ -768,12 +808,19 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES})
# With GLVND (since CMake 3.11) we need to explicitly link to
# With GLVND (since CMake 3.10) we need to explicitly link to
# GLX because libOpenGL doesn't provide it. Also can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
#
# If MAGNUM_TARGET_GLES and MAGNUM_TARGET_EGL is set, these
# applications can be built only if GLVND is available as
# otherwise there would be a conflict between libGL and
# libGLES. Thus, if GLVND is not available, it won't link
# libGLX here, but that shouldn't be a problem since the
# application library won't exist either.
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
@ -799,12 +846,6 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# Windowless WGL application has no additional dependencies
# Windowless Windows/EGL application dependencies
elseif(_component STREQUAL WindowlessWindowsEglApplication)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL)
# X/EGL application dependencies
elseif(_component STREQUAL XEglApplication)
find_package(EGL)
@ -822,7 +863,7 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# GLX context dependencies
if(_component STREQUAL GlxContext)
# With GLVND (since CMake 3.11) we need to explicitly link to
# With GLVND (since CMake 3.10) we need to explicitly link to
# GLX because libOpenGL doesn't provide it. Also can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. If GLVND is not used, link to X11 instead. Also
@ -854,14 +895,14 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
elseif(_component STREQUAL Audio)
find_package(OpenAL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager OpenAL::OpenAL)
INTERFACE_LINK_LIBRARIES OpenAL::OpenAL)
# No special setup for DebugTools library
# GL library
elseif(_component STREQUAL GL)
if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)
# If the GLVND library (CMake 3.11+) was found, link to the
if(NOT MAGNUM_TARGET_GLES OR (MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL AND NOT CORRADE_TARGET_IOS))
# If the GLVND library (CMake 3.10+) was found, link to the
# imported target. Otherwise (and also on all systems except
# Linux) link to the classic libGL. Can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
@ -880,12 +921,16 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
find_package(OpenGLES2 REQUIRED)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGLES2::OpenGLES2)
elseif(MAGNUM_TARGET_GLES3)
else()
find_package(OpenGLES3 REQUIRED)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGLES3::OpenGLES3)
endif()
# MaterialTools library
elseif(_component STREQUAL MaterialTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES PhongToPbrMetallicRoughness.h)
# MeshTools library
elseif(_component STREQUAL MeshTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES CompressIndices.h)
@ -904,26 +949,19 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# No special setup for SceneGraph library
# ShaderTools library
elseif(_component STREQUAL ShaderTools)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager)
# SceneTools library
elseif(_component STREQUAL SceneTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Hierarchy.h)
# No special setup for ShaderTools library
# No special setup for Shaders library
# Text library
elseif(_component STREQUAL Text)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager)
# No special setup for Text library
# TextureTools library
elseif(_component STREQUAL TextureTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Atlas.h)
# Trade library
elseif(_component STREQUAL Trade)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager)
# No special setup for Trade library
# Vk library
elseif(_component STREQUAL Vk)
@ -952,8 +990,13 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
endif()
# Automatic import of static plugins. Skip in case the include dir was
# not found -- that'll fail later with a proper message.
if(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR)
# not found -- that'll fail later with a proper message. Skip it also
# if the include dir doesn't contain the generated configure.h, which
# is the case with Magnum as a subproject and given plugin not enabled
# -- there it finds just the sources, where's just configure.h.cmake,
# and that's not useful for anything. The assumption here is that it
# will fail later anyway on the binary not being found.
if(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR AND EXISTS ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h)
# Automatic import of static plugins
file(READ ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h _magnum${_component}Configure)
string(FIND "${_magnum${_component}Configure}" "#define MAGNUM_${_COMPONENT}_BUILD_STATIC" _magnum${_component}_BUILD_STATIC)
@ -967,9 +1010,13 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
# are optional dependencies, defer adding them to later once we know if
# they were found or not.
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
foreach(_dependency ${_MAGNUM_${_component}_CORRADE_DEPENDENCIES})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::${_dependency})
endforeach()
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Magnum::Magnum)
set(_MAGNUM_${component}_OPTIONAL_DEPENDENCIES_TO_ADD )
set(_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD )
foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES})
if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
@ -1031,20 +1078,6 @@ if(CORRADE_TARGET_EMSCRIPTEN)
MAGNUM_EMSCRIPTENAPPLICATION_JS
MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS
MAGNUM_WEBAPPLICATION_CSS)
# If we are on CMake 3.13 and up, `-s USE_WEBGL2=1` linker option is
# propagated from FindOpenGLES3.cmake already. If not (and the GL library
# is used), we need to modify the global CMAKE_EXE_LINKER_FLAGS. Do it here
# instead of in FindOpenGLES3.cmake so it works also for CMake subprojects
# (in which case find_package(OpenGLES3) is called in (and so
# CMAKE_EXE_LINKER_FLAGS would be modified in) Magnum's root CMakeLists.txt
# and thus can't affect the variable in the outer project). CMake supports
# IN_LIST as an operator since 3.1 (Emscripten needs at least 3.7), but
# it's behind a policy, so enable that one as well.
cmake_policy(SET CMP0057 NEW)
if(CMAKE_VERSION VERSION_LESS 3.13 AND GL IN_LIST Magnum_FIND_COMPONENTS AND NOT MAGNUM_TARGET_GLES2 AND NOT CMAKE_EXE_LINKER_FLAGS MATCHES "-s USE_WEBGL2=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1")
endif()
endif()
# For CMake 3.16+ with REASON_FAILURE_MESSAGE, provide additional potentially
@ -1069,7 +1102,7 @@ if(NOT CMAKE_VERSION VERSION_LESS 3.16)
# misleading messages.
elseif(NOT _component IN_LIST _MAGNUM_IMPLICITLY_ENABLED_COMPONENTS)
string(TOUPPER ${_component} _COMPONENT)
list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled WITH_${_COMPONENT} when building Magnum.")
list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled MAGNUM_WITH_${_COMPONENT} when building Magnum.")
# Otherwise we have no idea. Better be silent than to print something
# misleading.
else()
@ -1271,3 +1304,6 @@ if(MAGNUM_PLUGINS_RELEASE_DIR)
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters)
endif()
# Resets CMake policies set at the top of the file to not affect other code.
cmake_policy(POP)

View File

@ -48,7 +48,7 @@
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
# 2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
# Copyright © 2018 Konstantinos Chatzilygeroudis <costashatz@gmail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a
@ -89,8 +89,14 @@ if(_MAGNUMINTEGRATION_OPTIONAL_DEPENDENCIES)
find_package(Magnum OPTIONAL_COMPONENTS ${_MAGNUMINTEGRATION_OPTIONAL_DEPENDENCIES})
endif()
# Global integration include dir
find_path(MAGNUMINTEGRATION_INCLUDE_DIR Magnum
# Global include dir that's unique to Magnum Integration. Often it will be
# installed alongside Magnum, which is why the hint, but if not, it shouldn't
# just pick MAGNUM_INCLUDE_DIR because then _MAGNUMINTEGRATION_*_INCLUDE_DIR
# will fail to be found. In case of CMake subprojects the versionIntegration.h
# is generated inside the build dir so this won't find it, instead
# src/CMakeLists.txt forcibly sets MAGNUMINTEGRATION_INCLUDE_DIR as an internal
# cache value to make that work.
find_path(MAGNUMINTEGRATION_INCLUDE_DIR Magnum/versionIntegration.h
HINTS ${MAGNUM_INCLUDE_DIR})
mark_as_advanced(MAGNUMINTEGRATION_INCLUDE_DIR)
@ -314,7 +320,7 @@ if(NOT CMAKE_VERSION VERSION_LESS 3.16)
# misleading messages.
elseif(NOT _component IN_LIST _MAGNUMINTEGRATION_IMPLICITLY_ENABLED_COMPONENTS)
string(TOUPPER ${_component} _COMPONENT)
list(APPEND _MAGNUMINTEGRATION_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled WITH_${_COMPONENT} when building Magnum Integration.")
list(APPEND _MAGNUMINTEGRATION_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled MAGNUM_WITH_${_COMPONENT} when building Magnum Integration.")
# Otherwise we have no idea. Better be silent than to print something
# misleading.
else()

View File

@ -20,7 +20,7 @@
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
# 2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
# Copyright © 2018 Jonathan Hale <squareys@googlemail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a
@ -138,10 +138,10 @@ else()
# which CMake somehow prefers before the SDL2-2.0.dylib file. Making
# the dylib first so it is preferred. Not sure how this maps to debug
# config though :/
NAMES SDL2-2.0 SDL2
NAMES SDL2-2.0 SDL2 SDL2-static
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
find_library(SDL2_LIBRARY_DEBUG
NAMES SDL2d
NAMES SDL2d SDL2-staticd
PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX})
# FPHSA needs one of the _DEBUG/_RELEASE variables to check that the
# library was found -- using SDL_LIBRARY, which will get populated by

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,8 +14,6 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "SaveTool.h"
#include <Corrade/Containers/ScopeGuard.h>
#include <Corrade/Utility/Unicode.h>
@ -29,14 +27,16 @@
#include <SDL.h>
#include <curl/curl.h>
#include <wtypesbase.h>
#include <shellapi.h>
#include <wtsapi32.h>
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../Configuration/Configuration.h"
#include "../Logger/Logger.h"
#include "Application.h"
using namespace Containers::Literals;
extern const ImVec2 center_pivot = {0.5f, 0.5f};
@ -45,20 +45,24 @@ extern const ImVec2 center_pivot = {0.5f, 0.5f};
Utility::Tweakable tweak;
#endif
SaveTool::SaveTool(const Arguments& arguments):
namespace mbst {
Application::Application(const Arguments& arguments):
Platform::Sdl2Application{arguments,
Configuration{}.setTitle("M.A.S.S. Builder Save Tool " SAVETOOL_VERSION " (\"" SAVETOOL_CODENAME "\")")
Configuration{}.setTitle("M.A.S.S. Builder Save Tool " SAVETOOL_VERSION_STRING " (\"" SAVETOOL_CODENAME "\")")
.setSize({960, 720})}
{
#ifdef SAVETOOL_DEBUG_BUILD
tweak.enable("", "../../");
#endif
LOG_INFO_FORMAT("Framebuffer size: {}x{}", framebufferSize().x(), framebufferSize().y());
LOG_INFO_FORMAT("Window size: {}x{}", windowSize().x(), windowSize().y());
LOG_INFO_FORMAT("DPI scaling: {}x{}", dpiScaling().x(), dpiScaling().y());
LOG_INFO("Configuring OpenGL renderer.");
GL::Renderer::enable(GL::Renderer::Feature::Blending);
GL::Renderer::enable(GL::Renderer::Feature::ScissorTest);
GL::Renderer::disable(GL::Renderer::Feature::FaceCulling);
GL::Renderer::disable(GL::Renderer::Feature::DepthTest);
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha,
GL::Renderer::BlendFunction::OneMinusSourceAlpha);
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add,
@ -78,9 +82,9 @@ SaveTool::SaveTool(const Arguments& arguments):
#endif
LOG_INFO("Registering custom events.");
if((_initEventId = SDL_RegisterEvents(3)) == UnsignedInt(-1)) {
if((_initEventId = SDL_RegisterEvents(3)) == std::uint32_t(-1)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
"SDL_RegisterEvents() failed in SaveTool::SaveTool(). Exiting...", window());
"SDL_RegisterEvents() failed in Application::SaveTool(). Exiting...", window());
exit(EXIT_FAILURE);
return;
}
@ -99,24 +103,10 @@ SaveTool::SaveTool(const Arguments& arguments):
initialiseGui();
if(!initialiseToolDirectories()) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app",
_lastError.data(), window());
exit(EXIT_FAILURE);
return;
}
if(!findGameDataDirectory()) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app",
_lastError.data(), window());
exit(EXIT_FAILURE);
return;
}
checkGameState();
_gameCheckTimerId = SDL_AddTimer(2000,
[](UnsignedInt interval, void* param)->UnsignedInt{
static_cast<SaveTool*>(param)->checkGameState();
[](std::uint32_t interval, void* param)->std::uint32_t{
static_cast<Application*>(param)->checkGameState();
return interval;
}, this);
if(_gameCheckTimerId == 0) {
@ -128,9 +118,7 @@ SaveTool::SaveTool(const Arguments& arguments):
initialiseConfiguration();
LOG_INFO("Initialising update checker.");
curl_global_init(CURL_GLOBAL_DEFAULT);
if(_checkUpdatesOnStartup) {
if(conf().checkUpdatesOnStartup()) {
_queue.addToast(Toast::Type::Default, "Checking for updates..."_s);
_updateThread = std::thread{[this]{ checkForUpdates(); }};
}
@ -141,37 +129,28 @@ SaveTool::SaveTool(const Arguments& arguments):
GL::DebugOutput::setEnabled(GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false);
}
if(_skipDisclaimer) {
_uiState = UiState::Initialising;
if(conf().skipDisclaimer()) {
_uiState = UiState::Initialising;
_initThread = std::thread{[this]{ initialiseManager(); }};
}
_timeline.start();
}
SaveTool::~SaveTool() {
Application::~Application() {
LOG_INFO("Cleaning up.");
LOG_INFO("Shutting libcurl down.");
curl_global_cleanup();
SDL_RemoveTimer(_gameCheckTimerId);
LOG_INFO("Saving the configuration.");
_conf.setValue("cheat_mode"_s, _cheatMode);
_conf.setValue("advanced_mode"_s, _advancedMode);
_conf.setValue("startup_update_check"_s, _checkUpdatesOnStartup);
_conf.setValue("skip_disclaimer"_s, _skipDisclaimer);
_conf.setValue("swap_interval"_s, _swapInterval);
_conf.setValue("fps_cap"_s, _fpsCap);
_conf.save();
conf().save();
LOG_INFO("Exiting.");
}
void SaveTool::drawEvent() {
void
Application::drawEvent() {
#ifdef SAVETOOL_DEBUG_BUILD
tweak.update();
#endif
@ -182,8 +161,8 @@ void SaveTool::drawEvent() {
swapBuffers();
if(_swapInterval == 0 && _fpsCap < 301.0f) {
while(_timeline.currentFrameDuration() < (1.0f / _fpsCap));
if(conf().swapInterval() == 0 && conf().fpsCap() < 301.0f) {
while(_timeline.currentFrameDuration() < (1.0f / conf().fpsCap()));
}
redraw();
@ -191,45 +170,54 @@ void SaveTool::drawEvent() {
_timeline.nextFrame();
}
void SaveTool::viewportEvent(ViewportEvent& event) {
void
Application::viewportEvent(ViewportEvent& event) {
GL::defaultFramebuffer.setViewport({{}, event.framebufferSize()});
const Vector2 size = Vector2{windowSize()}/dpiScaling();
const auto size = Vector2{windowSize()}/dpiScaling();
_imgui.relayout(size, windowSize(), framebufferSize());
}
void SaveTool::keyPressEvent(KeyEvent& event) {
void
Application::keyPressEvent(KeyEvent& event) {
if(_imgui.handleKeyPressEvent(event)) return;
}
void SaveTool::keyReleaseEvent(KeyEvent& event) {
void
Application::keyReleaseEvent(KeyEvent& event) {
if(_imgui.handleKeyReleaseEvent(event)) return;
}
void SaveTool::mousePressEvent(MouseEvent& event) {
void
Application::mousePressEvent(MouseEvent& event) {
if(_imgui.handleMousePressEvent(event)) return;
}
void SaveTool::mouseReleaseEvent(MouseEvent& event) {
void
Application::mouseReleaseEvent(MouseEvent& event) {
if(_imgui.handleMouseReleaseEvent(event)) return;
}
void SaveTool::mouseMoveEvent(MouseMoveEvent& event) {
void
Application::mouseMoveEvent(MouseMoveEvent& event) {
if(_imgui.handleMouseMoveEvent(event)) return;
}
void SaveTool::mouseScrollEvent(MouseScrollEvent& event) {
void
Application::mouseScrollEvent(MouseScrollEvent& event) {
if(_imgui.handleMouseScrollEvent(event)) {
event.setAccepted();
return;
}
}
void SaveTool::textInputEvent(TextInputEvent& event) {
void
Application::textInputEvent(TextInputEvent& event) {
if(_imgui.handleTextInputEvent(event)) return;
}
void SaveTool::anyEvent(SDL_Event& event) {
void
Application::anyEvent(SDL_Event& event) {
if(event.type == _initEventId) {
initEvent(event);
}
@ -241,7 +229,8 @@ void SaveTool::anyEvent(SDL_Event& event) {
}
}
void SaveTool::drawImGui() {
void
Application::drawImGui() {
_imgui.newFrame();
if(ImGui::GetIO().WantTextInput && !isTextInputActive()) {
@ -258,7 +247,8 @@ void SaveTool::drawImGui() {
_imgui.drawFrame();
}
void SaveTool::drawGui() {
void
Application::drawGui() {
drawMainMenu();
switch(_uiState) {
@ -300,8 +290,9 @@ void SaveTool::drawGui() {
_queue.draw(windowSize());
}
void SaveTool::drawDisclaimer() {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f}}, ImGuiCond_Always, center_pivot);
void
Application::drawDisclaimer() {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
if(ImGui::Begin("Disclaimer##DisclaimerWindow", nullptr,
ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoBringToFrontOnFocus|
@ -330,7 +321,13 @@ void SaveTool::drawDisclaimer() {
ImGui::Bullet();
ImGui::SameLine();
ImGui::TextUnformatted("This version of the application was tested on M.A.S.S. Builder early access version " SUPPORTED_GAME_VERSION ". It may or may not work with other versions of the game.");
ImGui::TextUnformatted("This version of the application was tested on M.A.S.S. Builder early access version " SAVETOOL_SUPPORTED_GAME_VERSION ". It may or may not work with other versions of the game.");
if(conf().isRunningInWine()) {
ImGui::Bullet();
ImGui::SameLine();
ImGui::TextUnformatted("You are currently running this application in Wine/Proton. It hasn't been fully tested, so some issues may arise. Furthermore, features may be unavailable.");
}
ImGui::PopTextWrapPos();
@ -344,11 +341,13 @@ void SaveTool::drawDisclaimer() {
ImGui::Dummy({0.0f, 5.0f});
ImGui::Dummy({4.0f, 0.0f});
ImGui::SameLine();
ImGui::Checkbox("Don't show next time", &_skipDisclaimer);
if(drawCheckbox("Don't show next time", conf().skipDisclaimer())) {
conf().setSkipDisclaimer(!conf().skipDisclaimer());
}
ImGui::TableSetColumnIndex(1);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {24.0f, 12.0f});
if(ImGui::Button("I understand the risks")) {
_uiState = UiState::Initialising;
_uiState = UiState::Initialising;
_initThread = std::thread{[this]{ initialiseManager(); }};
}
ImGui::PopStyleVar();
@ -359,8 +358,9 @@ void SaveTool::drawDisclaimer() {
ImGui::End();
}
void SaveTool::drawInitialisation() {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f}}, ImGuiCond_Always, center_pivot);
void
Application::drawInitialisation() {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
if(ImGui::BeginPopupModal("##InitPopup", nullptr,
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar))
@ -372,7 +372,8 @@ void SaveTool::drawInitialisation() {
ImGui::OpenPopup("##InitPopup");
}
void SaveTool::drawGameState() {
void
Application::drawGameState() {
ImGui::TextUnformatted("Game state:");
ImGui::SameLine();
{
@ -393,18 +394,19 @@ void SaveTool::drawGameState() {
}
}
void SaveTool::drawHelpMarker(Containers::StringView text, Float wrap_pos) {
void
Application::drawHelpMarker(Containers::StringView text, float wrap_pos) {
ImGui::TextUnformatted(ICON_FA_QUESTION_CIRCLE);
drawTooltip(text, wrap_pos);
}
void SaveTool::drawTooltip(Containers::StringView text, Float wrap_pos) {
if(ImGui::IsItemHovered()){
ImGui::BeginTooltip();
void
Application::drawTooltip(Containers::StringView text, float wrap_pos) {
if(ImGui::IsItemHovered() && ImGui::BeginTooltip()) {
if(wrap_pos > 0.0f) {
ImGui::PushTextWrapPos(wrap_pos);
}
ImGui::TextUnformatted(text.data());
ImGui::TextUnformatted(text.cbegin(), text.cend());
if(wrap_pos > 0.0f) {
ImGui::PopTextWrapPos();
}
@ -412,11 +414,23 @@ void SaveTool::drawTooltip(Containers::StringView text, Float wrap_pos) {
}
}
void SaveTool::openUri(Containers::StringView uri) {
ShellExecuteW(nullptr, nullptr, Utility::Unicode::widen(uri.data()), nullptr, nullptr, SW_SHOWDEFAULT);
bool
Application::drawCheckbox(Containers::StringView label, bool value) {
return ImGui::Checkbox(label.data(), &value);
}
void SaveTool::checkGameState() {
void
Application::openUri(Containers::StringView uri) {
if(!conf().isRunningInWine()) {
ShellExecuteA(nullptr, nullptr, uri.data(), nullptr, nullptr, SW_SHOWDEFAULT);
}
else {
std::system(Utility::format("winebrowser.exe {}", uri).cbegin());
}
}
void
Application::checkGameState() {
WTS_PROCESS_INFOW* process_infos = nullptr;
unsigned long process_count = 0;
@ -437,3 +451,5 @@ void SaveTool::checkGameState() {
_gameState = GameState::Unknown;
}
}
}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,12 +16,12 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <mutex>
#include <string>
#include <thread>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/String.h>
#include <Corrade/Utility/Configuration.h>
#include <Corrade/Utility/Resource.h>
#ifdef SAVETOOL_DEBUG_BUILD
#include <Corrade/Utility/Tweakable.h>
@ -38,9 +38,11 @@
#include <efsw/efsw.hpp>
#include "../ProfileManager/ProfileManager.h"
#include "../MassManager/MassManager.h"
#include "../Managers/BackupManager.h"
#include "../Managers/MassManager.h"
#include "../Managers/ProfileManager.h"
#include "../ToastQueue/ToastQueue.h"
#include "../UpdateChecker/UpdateChecker.h"
#ifdef SAVETOOL_DEBUG_BUILD
#define tw CORRADE_TWEAKABLE
@ -50,17 +52,19 @@ using namespace Corrade;
using namespace Containers::Literals;
using namespace Magnum;
class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener {
public:
explicit SaveTool(const Arguments& arguments);
namespace mbst {
~SaveTool() override;
class Application: public Platform::Sdl2Application, public efsw::FileWatchListener {
public:
explicit Application(const Arguments& arguments);
~Application() override;
void handleFileAction(efsw::WatchID watch_id,
const std::string& dir,
const std::string& filename,
efsw::Action action,
std::string old_filename = "") override;
std::string old_filename) override;
private:
// Events
@ -78,20 +82,15 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
void anyEvent(SDL_Event& event) override;
enum InitStatus: Int {
enum InitStatus: std::int32_t {
InitSuccess,
ProfileManagerFailure
};
void initEvent(SDL_Event& event);
enum UpdateCheckStatus : Int {
CurlInitFailed = 0,
CurlError = 1,
CurlTimeout = 2,
};
void updateCheckEvent(SDL_Event& event);
enum FileEventType: Int {
enum FileEventType: std::int32_t {
FileAdded = efsw::Action::Add,
FileDeleted = efsw::Action::Delete,
FileModified = efsw::Action::Modified,
@ -104,8 +103,6 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
void initialiseConfiguration();
void initialiseGui();
void initialiseManager();
auto initialiseToolDirectories() -> bool;
auto findGameDataDirectory() -> bool;
void initialiseMassManager();
void initialiseFileWatcher();
@ -117,18 +114,18 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
void drawInitialisation();
void drawProfileManager();
auto drawBackupListPopup() -> ImGuiID;
auto drawBackupProfilePopup(std::size_t profile_index) -> ImGuiID;
auto drawDeleteProfilePopup(std::size_t profile_index) -> ImGuiID;
void drawBackupListPopup();
void drawBackupRestorePopup(std::size_t backup_index);
void drawBackupDeletePopup(std::size_t backup_index);
void drawDeleteProfilePopup(std::size_t profile_index);
void drawManager();
auto drawIntEditPopup(int* value_to_edit, int max) -> bool;
auto drawRenamePopup(Containers::ArrayView<char> name_view) -> bool;
bool drawIntEditPopup(int* value_to_edit, int max);
bool drawRenamePopup(Containers::ArrayView<char> name_view);
void drawGeneralInfo();
void drawResearchInventory();
template<typename Getter, typename Setter>
void drawMaterialRow(Containers::StringView name, Int tier, Getter getter, Setter setter);
void drawUnavailableMaterialRow(Containers::StringView name, Int tier);
void drawMaterialRow(Containers::StringView name, std::int32_t tier, GameData::MaterialID id);
void drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier);
void drawMassManager();
auto drawDeleteMassPopup(int mass_index) -> ImGuiID;
auto drawDeleteStagedMassPopup(Containers::StringView filename) -> ImGuiID;
@ -140,33 +137,38 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
void drawEyeColourPicker();
void drawCustomFrameStyles();
void drawArmour();
void drawBLAttachment();
void drawCustomArmourStyles();
void drawWeapons();
void drawWeaponCategory(Containers::StringView name, Containers::ArrayView<Weapon> weapons_view, bool& dirty,
Containers::StringView payload_type, Containers::StringView payload_tooltip);
void drawWeaponEditor(Weapon& weapon);
void drawWeaponCategory(Containers::StringView name, Containers::ArrayView<GameObjects::Weapon> weapons_view,
bool& dirty, Containers::StringView payload_type,
Containers::StringView payload_tooltip);
void drawWeaponEditor(GameObjects::Weapon& weapon);
void drawGlobalStyles();
void drawTuning();
void drawDecalEditor(Decal& decal);
void drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<CustomStyle> style_view);
auto getStyleName(Int id, Containers::ArrayView<CustomStyle> view) -> Containers::StringView;
void drawDecalEditor(GameObjects::Decal& decal);
void drawAccessoryEditor(GameObjects::Accessory& accessory,
Containers::ArrayView<GameObjects::CustomStyle> style_view);
auto getStyleName(std::int32_t id, Containers::ArrayView<GameObjects::CustomStyle> view)
-> Containers::StringView;
enum DCSResult {
DCS_Fail,
DCS_ResetStyle,
DCS_Save
};
auto drawCustomStyle(CustomStyle& style) -> DCSResult;
auto drawCustomStyle(GameObjects::CustomStyle& style) -> DCSResult;
void drawAbout();
void drawGameState();
// Convenience wrappers over ImGui stuff
void drawHelpMarker(Containers::StringView text, Float wrap_pos = 0.0f);
void drawTooltip(Containers::StringView text, Float wrap_pos = 0.0f);
void drawHelpMarker(Containers::StringView text, float wrap_pos = 0.0f);
void drawTooltip(Containers::StringView text, float wrap_pos = 0.0f);
bool drawCheckbox(Containers::StringView label, bool value);
template<typename Functor, typename... Args>
auto drawUnsafeWidget(Functor func, Args... args) -> bool {
bool drawUnsafeWidget(Functor func, Args... args) {
GameState game_state = _gameState; // Copying the value to reduce the risk of a data race.
ImGui::BeginDisabled(game_state != GameState::NotRunning);
bool result = func(std::forward<Args>(args)...);
@ -197,7 +199,6 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
void checkForUpdates();
Utility::Configuration _conf{"MassBuilderSaveTool.ini"_s};
Utility::Resource _rs{"assets"_s};
// GUI-related members
@ -211,11 +212,11 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
MassViewer
} _uiState{UiState::Disclaimer};
bool _aboutPopup{false};
bool _aboutPopup = false;
#ifdef SAVETOOL_DEBUG_BUILD
bool _demoWindow{false};
bool _styleEditor{false};
bool _metricsWindow{false};
bool _demoWindow = false;
bool _styleEditor = false;
bool _metricsWindow = false;
#endif
ToastQueue _queue;
@ -223,37 +224,27 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
std::thread _initThread;
std::thread _updateThread;
UnsignedInt _initEventId;
UnsignedInt _updateEventId;
UnsignedInt _fileEventId;
std::uint32_t _initEventId;
std::uint32_t _updateEventId;
std::uint32_t _fileEventId;
Containers::String _lastError;
Containers::String _gameDataDir;
Containers::String _configDir;
Containers::String _saveDir;
Containers::String _screenshotsDir;
Containers::String _backupsDir;
Containers::String _stagingDir;
//Containers::String _armouryDir;
//Containers::String _armoursDir;
//Containers::String _weaponsDir;
//Containers::String _stylesDir;
enum class GameState : UnsignedByte {
enum class GameState : std::uint8_t {
Unknown, NotRunning, Running
} _gameState{GameState::Unknown};
SDL_TimerID _gameCheckTimerId = 0;
Containers::Pointer<ProfileManager> _profileManager;
Profile* _currentProfile{nullptr};
Containers::Pointer<Managers::ProfileManager> _profileManager;
GameObjects::Profile* _currentProfile = nullptr;
Containers::Pointer<MassManager> _massManager;
Mass* _currentMass{nullptr};
Containers::Pointer<Managers::BackupManager> _backupManager;
Weapon* _currentWeapon = nullptr;
Containers::Pointer<Managers::MassManager> _massManager;
GameObjects::Mass* _currentMass = nullptr;
GameObjects::Weapon* _currentWeapon = nullptr;
Containers::Pointer<efsw::FileWatcher> _fileWatcher;
enum watchID {
@ -262,36 +253,29 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
};
Containers::StaticArray<2, efsw::WatchID> _watchIDs;
int _swapInterval = 1;
float _fpsCap = 60.0f;
Containers::Optional<UpdateChecker> _checker{Containers::NullOpt};
std::mutex _checkerMutex;
bool _skipDisclaimer{false};
bool _checkUpdatesOnStartup{true};
bool _modifiedBySaveTool = false;
bool _jointsDirty = false;
bool _stylesDirty = false;
bool _eyeFlareDirty = false;
bool _meleeDirty = false;
bool _shieldsDirty = false;
bool _bShootersDirty = false;
bool _eShootersDirty = false;
bool _bLaunchersDirty = false;
bool _eLaunchersDirty = false;
bool _updateAvailable{false};
Containers::String _latestVersion;
Containers::String _releaseLink;
Containers::String _downloadLink;
bool _modifiedBySaveTool{false};
bool _jointsDirty{false};
bool _stylesDirty{false};
bool _eyeFlareDirty{false};
Containers::StaticArray<38, Int> _selectedArmourDecals{ValueInit};
Containers::StaticArray<38, Int> _selectedArmourAccessories{ValueInit};
Int _selectedBLPlacement{0};
Int _selectedWeaponPart{0};
Int _selectedWeaponDecal{0};
Int _selectedWeaponAccessory{0};
bool _meleeDirty{false};
bool _shieldsDirty{false};
bool _bShootersDirty{false};
bool _eShootersDirty{false};
bool _bLaunchersDirty{false};
bool _eLaunchersDirty{false};
bool _cheatMode{false};
bool _advancedMode{false};
Containers::Optional<std::size_t> _selectedArmourSlot{Containers::NullOpt};
Containers::StaticArray<38, std::int32_t> _selectedArmourDecals{ValueInit};
Containers::StaticArray<38, std::int32_t> _selectedArmourAccessories{ValueInit};
std::uint32_t _selectedBLPlacement = 0;
std::int32_t _selectedWeaponPart = 0;
std::int32_t _selectedWeaponDecal = 0;
std::int32_t _selectedWeaponAccessory = 0;
Timeline _timeline;
};
}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -24,13 +24,13 @@
#include <fileapi.h>
#include <handleapi.h>
#include "SaveTool.h"
#include "Application.h"
void SaveTool::handleFileAction(efsw::WatchID watch_id,
const std::string&,
const std::string& filename,
efsw::Action action,
std::string old_filename)
namespace mbst {
void
Application::handleFileAction(efsw::WatchID watch_id, const std::string&, const std::string& filename,
efsw::Action action, std::string old_filename)
{
SDL_Event event;
SDL_zero(event);
@ -48,7 +48,9 @@ void SaveTool::handleFileAction(efsw::WatchID watch_id,
return;
} // TODO: actually do something when config files will finally be handled
if(!Utility::String::endsWith(filename, Utility::format("Profile{}.sav", _currentProfile->account()).data())) {
if(!Utility::String::endsWith(filename, Utility::format("Profile{}.sav", _currentProfile->account()).data()) &&
filename.find("Unit") == std::string::npos)
{
return;
}
@ -60,7 +62,8 @@ void SaveTool::handleFileAction(efsw::WatchID watch_id,
SDL_PushEvent(&event);
}
void SaveTool::fileUpdateEvent(SDL_Event& event) {
void
Application::fileUpdateEvent(SDL_Event& event) {
Containers::String filename{static_cast<char*>(event.user.data1),
std::strlen(static_cast<char*>(event.user.data1)), nullptr};
@ -71,8 +74,8 @@ void SaveTool::fileUpdateEvent(SDL_Event& event) {
Containers::String old_filename;
Int index = 0;
Int old_index = 0;
std::int32_t index = 0;
std::int32_t old_index = 0;
bool is_current_profile = filename == _currentProfile->filename();
bool is_unit = filename.hasPrefix(_currentProfile->isDemo() ? "DemoUnit"_s : "Unit"_s);
if(is_unit) {
@ -81,9 +84,10 @@ void SaveTool::fileUpdateEvent(SDL_Event& event) {
}
if(event.user.code == FileMoved) {
old_filename = Containers::String{static_cast<char*>(event.user.data2), std::strlen(static_cast<char*>(event.user.data2)), nullptr};
old_filename = Containers::String{static_cast<char*>(event.user.data2),
std::strlen(static_cast<char*>(event.user.data2)), nullptr};
old_index = ((old_filename[_currentProfile->isDemo() ? 8 : 4] - 0x30) * 10) +
(old_filename[_currentProfile->isDemo() ? 9 : 5] - 0x30);
(old_filename[_currentProfile->isDemo() ? 9 : 5] - 0x30);
}
switch(event.user.code) {
@ -123,8 +127,8 @@ void SaveTool::fileUpdateEvent(SDL_Event& event) {
}
else {
if(_modifiedBySaveTool && _currentMass->filename() == filename) {
auto handle = CreateFileW(Utility::Unicode::widen(Containers::StringView{filename}), GENERIC_READ, 0,
nullptr, OPEN_EXISTING, 0, nullptr);
auto handle = CreateFileW(Utility::Unicode::widen(Containers::StringView{filename}),
GENERIC_READ, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if(handle && handle != INVALID_HANDLE_VALUE) {
CloseHandle(handle);
_modifiedBySaveTool = false;
@ -148,3 +152,5 @@ void SaveTool::fileUpdateEvent(SDL_Event& event) {
_queue.addToast(Toast::Type::Warning, "Unknown file action type"_s);
}
}
}

View File

@ -0,0 +1,139 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <SDL_events.h>
#include <SDL_messagebox.h>
#include "../Configuration/Configuration.h"
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../FontAwesome/IconsFontAwesome5Brands.h"
#include "../Logger/Logger.h"
#include "Application.h"
namespace mbst {
void
Application::initEvent(SDL_Event& event) {
_initThread.join();
switch(event.user.code) {
case InitSuccess:
_uiState = UiState::ProfileManager;
ImGui::CloseCurrentPopup();
break;
case ProfileManagerFailure:
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error ",
_profileManager->lastError().data(), window());
exit(EXIT_FAILURE);
break;
default:
break;
}
}
void
Application::initialiseConfiguration() {
LOG_INFO("Reading configuration file.");
setSwapInterval(conf().swapInterval());
setMinimalLoopPeriod(0);
}
void
Application::initialiseGui() {
LOG_INFO("Initialising Dear ImGui.");
auto ctx = ImGui::CreateContext();
auto& io = ImGui::GetIO();
const auto size = Vector2{windowSize()}/dpiScaling();
auto reg_font = _rs.getRaw("SourceSansPro-Regular.ttf"_s);
ImFontConfig font_config;
font_config.FontDataOwnedByAtlas = false;
std::strcpy(font_config.Name, "Source Sans Pro");
io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(reg_font.data()), int(reg_font.size()),
20.0f * float(framebufferSize().x()) / size.x(), &font_config);
auto icon_font = _rs.getRaw(FONT_ICON_FILE_NAME_FAS);
static const ImWchar icon_range[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icon_config;
icon_config.FontDataOwnedByAtlas = false;
icon_config.MergeMode = true;
icon_config.PixelSnapH = true;
icon_config.OversampleH = icon_config.OversampleV = 1;
icon_config.GlyphMinAdvanceX = 18.0f;
io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(icon_font.data()), int(icon_font.size()),
16.0f * float(framebufferSize().x()) / size.x(), &icon_config, icon_range);
auto brand_font = _rs.getRaw(FONT_ICON_FILE_NAME_FAB);
static const ImWchar brand_range[] = { ICON_MIN_FAB, ICON_MAX_FAB, 0 };
io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(brand_font.data()), int(brand_font.size()),
16.0f * float(framebufferSize().x()) / size.x(), &icon_config, brand_range);
auto mono_font = _rs.getRaw("SourceCodePro-Regular.ttf"_s);
io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(mono_font.data()), int(mono_font.size()),
18.0f * float(framebufferSize().x()) / size.x(), &font_config);
_imgui = ImGuiIntegration::Context(*ctx, Vector2{windowSize()}/dpiScaling(), windowSize(), framebufferSize());
io.IniFilename = nullptr;
auto& style = ImGui::GetStyle();
style.WindowTitleAlign = {0.5f, 0.5f};
style.FrameRounding = 3.2f;
style.Colors[ImGuiCol_WindowBg] = ImColor(0xff1f1f1f);
}
void
Application::initialiseManager() {
LOG_INFO("Initialising the profile manager.");
SDL_Event event;
SDL_zero(event);
event.type = _initEventId;
_profileManager.emplace();
if(!_profileManager->ready()) {
event.user.code = ProfileManagerFailure;
SDL_PushEvent(&event);
return;
}
_backupManager.emplace();
event.user.code = InitSuccess;
SDL_PushEvent(&event);
}
void
Application::initialiseMassManager() {
LOG_INFO("Initialising the M.A.S.S. manager.");
_massManager.emplace(_currentProfile->account(), _currentProfile->isDemo());
}
void
Application::initialiseFileWatcher() {
LOG_INFO("Initialising the file watcher.");
_fileWatcher.emplace();
_watchIDs[SaveDir] = _fileWatcher->addWatch(conf().directories().gameSaves, this, false);
_watchIDs[StagingDir] = _fileWatcher->addWatch(conf().directories().staging, this, false);
_fileWatcher->watch();
}
}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,17 +19,23 @@
#include <Corrade/Utility/Format.h>
#include <Corrade/Utility/Path.h>
#include <Magnum/ImGuiIntegration/Integration.h>
#include <SDL_messagebox.h>
#include "../Configuration/Configuration.h"
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../Maps/LastMissionId.h"
#include "../Maps/StoryProgress.h"
#include "../GameData/LastMissionId.h"
#include "../GameData/StoryProgress.h"
#include "SaveTool.h"
#include "Application.h"
void SaveTool::drawManager() {
namespace mbst {
void
Application::drawManager() {
ImGui::SetNextWindowPos({0.0f, ImGui::GetItemRectSize().y}, ImGuiCond_Always);
ImGui::SetNextWindowSize({Float(windowSize().x()), Float(windowSize().y()) - ImGui::GetItemRectSize().y},
ImGui::SetNextWindowSize(ImVec2{Vector2{float(windowSize().x()), float(windowSize().y()) - ImGui::GetItemRectSize().y} / dpiScaling()},
ImGuiCond_Always);
if(!ImGui::Begin("##MainWindow", nullptr,
ImGuiWindowFlags_NoDecoration|ImGuiWindowFlags_NoMove|
@ -52,7 +58,7 @@ void SaveTool::drawManager() {
if(ImGui::BeginChild("##ProfileInfo",
{ImGui::GetContentRegionAvail().x * 0.60f, 0.0f},
true, ImGuiWindowFlags_MenuBar))
ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("Profile information");
@ -79,7 +85,7 @@ void SaveTool::drawManager() {
ImGui::SameLine();
if(ImGui::BeginChild("##MASSManager", {0.0f, 0.0f},
true, ImGuiWindowFlags_MenuBar))
ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("M.A.S.S. management");
@ -94,7 +100,8 @@ void SaveTool::drawManager() {
ImGui::End();
}
auto SaveTool::drawIntEditPopup(int* value_to_edit, int max) -> bool {
bool
Application::drawIntEditPopup(int* value_to_edit, int max) {
bool apply = false;
if(ImGui::BeginPopup("int_edit")) {
ImGui::Text("Please enter a value between 0 and %i:", max);
@ -103,7 +110,7 @@ auto SaveTool::drawIntEditPopup(int* value_to_edit, int max) -> bool {
drawHelpMarker("You can either drag the widget left or right to change the value,\n"
"or click on it while holding Ctrl to edit the value directly.");
ImGui::SameLine();
drawUnsafeWidget([](auto... args){ return ImGui::SliderInt("", args...); },
drawUnsafeWidget([](auto... args){ return ImGui::SliderInt("##IntSlider", args...); },
value_to_edit, 0, max, "%d", ImGuiSliderFlags_AlwaysClamp);
ImGui::SameLine();
if(drawUnsafeWidget([]{ return ImGui::Button("Apply"); })) {
@ -117,7 +124,8 @@ auto SaveTool::drawIntEditPopup(int* value_to_edit, int max) -> bool {
return apply;
}
auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
bool
Application::drawRenamePopup(Containers::ArrayView<char> name_view) {
bool apply = false;
if(ImGui::BeginPopup("name_edit")) {
ImGui::TextUnformatted("Please enter a new name. Conditions:");
@ -133,13 +141,15 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
(name_view[0] != ' ' && name_view[len - 1] != ' ') ? ICON_FA_CHECK : ICON_FA_TIMES);
static auto callback = [](ImGuiInputTextCallbackData* data)->int {
if(data->EventChar < 256 && std::strchr("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789- ", char(data->EventChar))) {
if(data->EventChar < 256 &&
std::strchr("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789- ", char(data->EventChar)))
{
return 0;
}
return 1;
};
drawUnsafeWidget([](auto... args){ return ImGui::InputText("", args...); },
drawUnsafeWidget([](auto... args){ return ImGui::InputText("##NameField", args...); },
name_view.data(), name_view.size(),
ImGuiInputTextFlags_CallbackCharFilter,
callback, nullptr);
@ -169,16 +179,17 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
return apply;
}
void SaveTool::drawGeneralInfo() {
void
Application::drawGeneralInfo() {
if(!_currentProfile) {
return;
}
ImGui::Text("Credits: %i", _currentProfile->credits());
auto it = std::find_if(story_progress.begin(), story_progress.end(),
[this](const StoryProgressPoint& p){ return p.id == _currentProfile->storyProgress(); });
if(it != story_progress.end())
auto it = std::find_if(GameData::story_progress.begin(), GameData::story_progress.end(),
[this](const GameData::StoryProgressPoint& p){ return p.id == _currentProfile->storyProgress(); });
if(it != GameData::story_progress.end())
{
ImGui::TextUnformatted("Story progress:");
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.x / 4.0f);
@ -193,8 +204,8 @@ void SaveTool::drawGeneralInfo() {
ImGui::Text("Story progress: 0x%x", _currentProfile->storyProgress());
}
if(mission_id_map.find(_currentProfile->lastMissionId()) != mission_id_map.cend()) {
ImGui::Text("Last mission: %s", mission_id_map.at(_currentProfile->lastMissionId()).data());
if(GameData::mission_id_map.find(_currentProfile->lastMissionId()) != GameData::mission_id_map.cend()) {
ImGui::Text("Last mission: %s", GameData::mission_id_map.at(_currentProfile->lastMissionId()).data());
}
else if(_currentProfile->lastMissionId() == -1) {
ImGui::TextUnformatted("Last mission: none");
@ -205,7 +216,7 @@ void SaveTool::drawGeneralInfo() {
drawTooltip("This is the last mission selected in the mission selection screen, not the last mission played.",
float(windowSize().x()) * 0.35f);
const Float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
ImGui::Dummy({ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y - footer_height_to_reserve});
ImGui::Separator();
@ -224,13 +235,13 @@ void SaveTool::drawGeneralInfo() {
}
}
if(!_cheatMode) {
if(!conf().cheatMode()) {
return;
}
ImGui::SameLine();
static Int credits;
static std::int32_t credits;
if(drawUnsafeWidget([]{ return ImGui::Button("Edit credits"); })) {
credits = _currentProfile->credits();
ImGui::OpenPopup("int_edit");
@ -251,7 +262,7 @@ void SaveTool::drawGeneralInfo() {
if(_gameState != GameState::NotRunning) {
ImGui::CloseCurrentPopup();
}
for(const auto& sp : story_progress) {
for(const auto& sp : GameData::story_progress) {
if(ImGui::BeginMenu(sp.chapter.data())) {
if(!sp.after) {
if(ImGui::MenuItem(sp.point.data())) {
@ -277,7 +288,8 @@ void SaveTool::drawGeneralInfo() {
}
}
void SaveTool::drawResearchInventory() {
void
Application::drawResearchInventory() {
if(!_currentProfile) {
return;
}
@ -292,150 +304,96 @@ void SaveTool::drawResearchInventory() {
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
ImGui::TableSetColumnIndex(1);
ImGui::Text("Engine materials");
ImGui::TextUnformatted("Engine materials");
drawMaterialRow("Verse steel", 1,
[this]{ return _currentProfile->verseSteel(); },
[this](Int amount){ return _currentProfile->setVerseSteel(amount); });
drawMaterialRow("Undinium", 2,
[this]{ return _currentProfile->undinium(); },
[this](Int amount){ return _currentProfile->setUndinium(amount); });
drawMaterialRow("Necrium alloy", 3,
[this]{ return _currentProfile->necriumAlloy(); },
[this](Int amount){ return _currentProfile->setNecriumAlloy(amount); });
drawMaterialRow("Lunarite", 4,
[this]{ return _currentProfile->lunarite(); },
[this](Int amount){ return _currentProfile->setLunarite(amount); });
drawMaterialRow("Asterite", 5,
[this]{ return _currentProfile->asterite(); },
[this](Int amount){ return _currentProfile->setAsterite(amount); });
drawMaterialRow("Hallite fragma", 6,
[this]{ return _currentProfile->halliteFragma(); },
[this](Int amount){ return _currentProfile->setHalliteFragma(amount); });
drawMaterialRow("Verse steel", 1, GameData::MaterialID::VerseSteel);
drawMaterialRow("Undinium", 2, GameData::MaterialID::Undinium);
drawMaterialRow("Necrium alloy", 3, GameData::MaterialID::NecriumAlloy);
drawMaterialRow("Lunarite", 4, GameData::MaterialID::Lunarite);
drawMaterialRow("Asterite", 5, GameData::MaterialID::Asterite);
drawMaterialRow("Hallite fragma", 6, GameData::MaterialID::HalliteFragma);
drawUnavailableMaterialRow("Unnoctinium", 7);
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
ImGui::TableSetColumnIndex(1);
ImGui::Text("OS materials");
ImGui::TextUnformatted("OS materials");
drawMaterialRow("Ednil", 1,
[this]{ return _currentProfile->ednil(); },
[this](Int amount){ return _currentProfile->setEdnil(amount); });
drawMaterialRow("Nuflalt", 2,
[this]{ return _currentProfile->nuflalt(); },
[this](Int amount){ return _currentProfile->setNuflalt(amount); });
drawMaterialRow("Aurelene", 3,
[this]{ return _currentProfile->aurelene(); },
[this](Int amount){ return _currentProfile->setAurelene(amount); });
drawMaterialRow("Soldus", 4,
[this]{ return _currentProfile->soldus(); },
[this](Int amount){ return _currentProfile->setSoldus(amount); });
drawMaterialRow("Synthesized N", 5,
[this]{ return _currentProfile->synthesisedN(); },
[this](Int amount){ return _currentProfile->setSynthesisedN(amount); });
drawMaterialRow("Nanoc", 6,
[this]{ return _currentProfile->nanoc(); },
[this](Int amount){ return _currentProfile->setNanoc(amount); });
drawMaterialRow("Ednil", 1, GameData::MaterialID::Ednil);
drawMaterialRow("Nuflalt", 2, GameData::MaterialID::Nuflalt);
drawMaterialRow("Aurelene", 3, GameData::MaterialID::Aurelene);
drawMaterialRow("Soldus", 4, GameData::MaterialID::Soldus);
drawMaterialRow("Synthesized N", 5, GameData::MaterialID::SynthesisedN);
drawMaterialRow("Nanoc", 6, GameData::MaterialID::Nanoc);
drawUnavailableMaterialRow("Abyssillite", 7);
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
ImGui::TableSetColumnIndex(1);
ImGui::Text("Architect materials");
ImGui::TextUnformatted("Architect materials");
drawMaterialRow("Alcarbonite", 1,
[this]{ return _currentProfile->alcarbonite(); },
[this](Int amount){ return _currentProfile->setAlcarbonite(amount); });
drawMaterialRow("Keripehene", 2,
[this]{ return _currentProfile->keriphene(); },
[this](Int amount){ return _currentProfile->setKeriphene(amount); });
drawMaterialRow("Nitinol-CM", 3,
[this]{ return _currentProfile->nitinolCM(); },
[this](Int amount){ return _currentProfile->setNitinolCM(amount); });
drawMaterialRow("Quarkium", 4,
[this]{ return _currentProfile->quarkium(); },
[this](Int amount){ return _currentProfile->setQuarkium(amount); });
drawMaterialRow("Alterene", 5,
[this]{ return _currentProfile->alterene(); },
[this](Int amount){ return _currentProfile->setAlterene(amount); });
drawMaterialRow("Cosmium", 6,
[this]{ return _currentProfile->cosmium(); },
[this](Int amount){ return _currentProfile->setCosmium(amount); });
drawMaterialRow("Alcarbonite", 1, GameData::MaterialID::Alcarbonite);
drawMaterialRow("Keriphene", 2, GameData::MaterialID::Keriphene);
drawMaterialRow("Nitinol-CM", 3, GameData::MaterialID::NitinolCM);
drawMaterialRow("Quarkium", 4, GameData::MaterialID::Quarkium);
drawMaterialRow("Alterene", 5, GameData::MaterialID::Alterene);
drawMaterialRow("Cosmium", 6, GameData::MaterialID::Cosmium);
drawUnavailableMaterialRow("Purified quarkium", 7);
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
ImGui::TableSetColumnIndex(1);
ImGui::Text("Quark data");
ImGui::TextUnformatted("Quark data");
drawMaterialRow("Mixed composition", 1,
[this]{ return _currentProfile->mixedComposition(); },
[this](Int amount){ return _currentProfile->setMixedComposition(amount); });
drawMaterialRow("Void residue", 2,
[this]{ return _currentProfile->voidResidue(); },
[this](Int amount){ return _currentProfile->setVoidResidue(amount); });
drawMaterialRow("Muscular construction", 3,
[this]{ return _currentProfile->muscularConstruction(); },
[this](Int amount){ return _currentProfile->setMuscularConstruction(amount); });
drawMaterialRow("Mineral exoskeletology", 4,
[this]{ return _currentProfile->mineralExoskeletology(); },
[this](Int amount){ return _currentProfile->setMineralExoskeletology(amount); });
drawMaterialRow("Carbonized skin", 5,
[this]{ return _currentProfile->carbonisedSkin(); },
[this](Int amount){ return _currentProfile->setCarbonisedSkin(amount); });
drawMaterialRow("Isolated void particle", 6,
[this]{ return _currentProfile->isolatedVoidParticle(); },
[this](Int amount){ return _currentProfile->setIsolatedVoidParticle(amount); });
drawMaterialRow("Mixed composition", 1, GameData::MaterialID::MixedComposition);
drawMaterialRow("Void residue", 2, GameData::MaterialID::VoidResidue);
drawMaterialRow("Muscular construction", 3, GameData::MaterialID::MuscularConstruction);
drawMaterialRow("Mineral exoskeletology", 4, GameData::MaterialID::MineralExoskeletology);
drawMaterialRow("Carbonized skin", 5, GameData::MaterialID::CarbonisedSkin);
drawMaterialRow("Isolated void particle", 6, GameData::MaterialID::IsolatedVoidParticle);
drawUnavailableMaterialRow("Weaponised physiology", 7);
ImGui::EndTable();
}
}
template<typename Getter, typename Setter>
void SaveTool::drawMaterialRow(Containers::StringView name, Int tier, Getter getter, Setter setter) {
static_assert(std::is_same<decltype(getter()), Int>::value, "getter doesn't return an Int, and/or doesn't take zero arguments.");
static_assert(std::is_same<decltype(setter(0)), bool>::value, "setter doesn't return a bool, and/or doesn't take a single Int as an argument.");
void
Application::drawMaterialRow(Containers::StringView name, std::int32_t tier, GameData::MaterialID id) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("T%i", tier);
ImGui::TableSetColumnIndex(1);
ImGui::TextUnformatted(name.data());
ImGui::TextUnformatted(name.cbegin(), name.cend());
ImGui::TableSetColumnIndex(2);
if(getter() != -1) {
ImGui::Text("%i", getter());
if(_cheatMode) {
ImGui::TableSetColumnIndex(3);
ImGui::PushID(name.data());
static Int var = 0;
if(drawUnsafeWidget(ImGui::SmallButton, ICON_FA_EDIT)) {
(var) = getter();
ImGui::OpenPopup("int_edit");
}
drawTooltip("Edit");
if(drawIntEditPopup(&(var), 9999)) {
if(!setter(var)) {
_queue.addToast(Toast::Type::Error, _currentProfile->lastError());
}
}
ImGui::PopID();
ImGui::Text("%i", _currentProfile->material(id));
if(conf().cheatMode()) {
ImGui::TableSetColumnIndex(3);
ImGui::PushID(name.data());
static std::int32_t var = 0;
if(drawUnsafeWidget(ImGui::SmallButton, ICON_FA_EDIT)) {
var = _currentProfile->material(id);
ImGui::OpenPopup("int_edit");
}
}
else {
ImGui::TextDisabled("Not found in the save file");
drawTooltip("Edit");
if(drawIntEditPopup(&var, 9999)) {
if(!_currentProfile->setMaterial(id, var)) {
_queue.addToast(Toast::Type::Error, _currentProfile->lastError());
}
}
ImGui::PopID();
}
}
void SaveTool::drawUnavailableMaterialRow(Containers::StringView name, Int tier) {
void
Application::drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("T%i", tier);
ImGui::TableSetColumnIndex(1);
ImGui::TextUnformatted(name.data());
ImGui::TextUnformatted(name.cbegin(), name.cend());
ImGui::TableSetColumnIndex(2);
ImGui::TextDisabled("Unavailable as of game version " SUPPORTED_GAME_VERSION);
ImGui::TextDisabled("Unavailable as of game version " SAVETOOL_SUPPORTED_GAME_VERSION);
}
void SaveTool::drawMassManager() {
void
Application::drawMassManager() {
if(!_massManager) {
return;
}
@ -470,7 +428,7 @@ void SaveTool::drawMassManager() {
ImGui::TableSetColumnIndex(0);
ImGui::Selectable(Utility::format("{:.2d}", i + 1).data(),
false, ImGuiSelectableFlags_SpanAllColumns|ImGuiSelectableFlags_AllowItemOverlap);
if(_massManager->hangar(i).state() == Mass::State::Valid &&
if(_massManager->hangar(i).state() == GameObjects::Mass::State::Valid &&
ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
{
drag_drop_index = i;
@ -484,7 +442,7 @@ void SaveTool::drawMassManager() {
if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("StagedMass")) {
if(payload->DataSize != sizeof(Containers::String)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
"payload->DataSize != sizeof(Containers::String) in SaveTool::drawMassManager()",
"payload->DataSize != sizeof(Containers::String) in Application::drawMassManager()",
window());
exit(EXIT_FAILURE);
}
@ -498,7 +456,7 @@ void SaveTool::drawMassManager() {
else if((payload = ImGui::AcceptDragDropPayload("Mass"))) {
if(payload->DataSize != sizeof(int)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
"payload->DataSize != sizeof(int) in SaveTool::drawMassManager()",
"payload->DataSize != sizeof(int) in Application::drawMassManager()",
window());
exit(EXIT_FAILURE);
}
@ -515,14 +473,15 @@ void SaveTool::drawMassManager() {
ImGui::TableSetColumnIndex(1);
switch(_massManager->hangar(i).state()) {
case Mass::State::Empty:
case GameObjects::Mass::State::Empty:
ImGui::TextDisabled("<empty>");
break;
case Mass::State::Invalid:
case GameObjects::Mass::State::Invalid:
ImGui::TextDisabled("<invalid>");
break;
case Mass::State::Valid:
ImGui::TextUnformatted(_massManager->hangar(i).name().data());
case GameObjects::Mass::State::Valid:
ImGui::TextUnformatted(_massManager->hangar(i).name().cbegin(),
_massManager->hangar(i).name().cend());
break;
}
@ -532,10 +491,10 @@ void SaveTool::drawMassManager() {
drawTooltip("This is the currently active frame slot.");
}
if(_massManager->hangar(i).state() != Mass::State::Empty) {
if(_massManager->hangar(i).state() != GameObjects::Mass::State::Empty) {
ImGui::TableSetColumnIndex(3);
ImGui::PushID(i);
if(_massManager->hangar(i).state() == Mass::State::Valid) {
if(_massManager->hangar(i).state() == GameObjects::Mass::State::Valid) {
if(ImGui::SmallButton(ICON_FA_SEARCH)) {
_currentMass = &_massManager->hangar(i);
_uiState = UiState::MassViewer;
@ -562,6 +521,7 @@ void SaveTool::drawMassManager() {
drawDeleteMassPopup(mass_to_delete);
// TODO: fix this shit, like with the profile manager.
static ImGuiID staged_mass_deletion_popup_ID = drawDeleteStagedMassPopup("");
static Containers::StringView staged_mass_to_delete;
@ -579,7 +539,7 @@ void SaveTool::drawMassManager() {
ImGui::TextUnformatted("Staging area");
ImGui::SameLine();
if(ImGui::SmallButton(ICON_FA_FOLDER_OPEN " Open staging folder")) {
openUri(Utility::Path::toNativeSeparators(_stagingDir));
openUri(Utility::Path::toNativeSeparators(conf().directories().staging));
}
for(const auto& pair : _massManager->stagedMasses()) {
@ -614,7 +574,7 @@ void SaveTool::drawMassManager() {
if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("Mass")) {
if(payload->DataSize != sizeof(int)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
"payload->DataSize != sizeof(int) in SaveTool::drawMassManager()",
"payload->DataSize != sizeof(int) in Application::drawMassManager()",
window());
exit(EXIT_FAILURE);
}
@ -632,14 +592,15 @@ void SaveTool::drawMassManager() {
drawDeleteStagedMassPopup(staged_mass_to_delete);
}
auto SaveTool::drawDeleteMassPopup(int mass_index) -> ImGuiID {
ImGuiID
Application::drawDeleteMassPopup(int mass_index) {
if(!ImGui::BeginPopupModal("Confirmation##DeleteMassConfirmation", nullptr,
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
{
return ImGui::GetID("Confirmation##DeleteMassConfirmation");
}
if(_massManager->hangar(mass_index).state() == Mass::State::Empty) {
if(_massManager->hangar(mass_index).state() == GameObjects::Mass::State::Empty) {
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
return 0;
@ -652,7 +613,7 @@ auto SaveTool::drawDeleteMassPopup(int mass_index) -> ImGuiID {
}
ImGui::PushTextWrapPos(float(windowSize().x()) * 0.40f);
if(_massManager->hangar(mass_index).state() == Mass::State::Invalid) {
if(_massManager->hangar(mass_index).state() == GameObjects::Mass::State::Invalid) {
ImGui::Text("Are you sure you want to delete the invalid M.A.S.S. data in hangar %.2i ? This operation is irreversible.",
mass_index + 1);
}
@ -688,7 +649,8 @@ auto SaveTool::drawDeleteMassPopup(int mass_index) -> ImGuiID {
return 0;
}
auto SaveTool::drawDeleteStagedMassPopup(Containers::StringView filename) -> ImGuiID {
ImGuiID
Application::drawDeleteStagedMassPopup(Containers::StringView filename) {
if(!ImGui::BeginPopupModal("Confirmation##DeleteStagedMassConfirmation", nullptr,
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
{
@ -725,3 +687,5 @@ auto SaveTool::drawDeleteStagedMassPopup(Containers::StringView filename) -> ImG
return 0;
}
}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,15 +19,20 @@
#include <Magnum/ImGuiIntegration/Integration.h>
#include "../Configuration/Configuration.h"
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../Maps/Accessories.h"
#include "../GameData/Accessories.h"
#define STYLENAMES_DEFINITION
#include "../Maps/StyleNames.h"
#include "../GameData/StyleNames.h"
#include "../ImportExport/Export.h"
#include "SaveTool.h"
#include "Application.h"
void SaveTool::drawMassViewer() {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
namespace mbst {
void
Application::drawMassViewer() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
_currentMass = nullptr;
_currentWeapon = nullptr;
_uiState = UiState::MainManager;
@ -36,7 +41,7 @@ void SaveTool::drawMassViewer() {
}
ImGui::SetNextWindowPos({0.0f, ImGui::GetItemRectSize().y}, ImGuiCond_Always);
ImGui::SetNextWindowSize({Float(windowSize().x()), Float(windowSize().y()) - ImGui::GetItemRectSize().y},
ImGui::SetNextWindowSize(ImVec2{Vector2{float(windowSize().x()), float(windowSize().y()) - ImGui::GetItemRectSize().y} / dpiScaling()},
ImGuiCond_Always);
if(!ImGui::Begin("##MassViewer", nullptr,
ImGuiWindowFlags_NoDecoration|ImGuiWindowFlags_NoMove|
@ -48,7 +53,7 @@ void SaveTool::drawMassViewer() {
if(ImGui::BeginChild("##MassInfo",
{0.0f, 0.0f},
true, ImGuiWindowFlags_MenuBar))
ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
if(ImGui::BeginTable("##MassViewerMenuTable", 4)) {
@ -84,8 +89,9 @@ void SaveTool::drawMassViewer() {
_jointsDirty = false;
_stylesDirty = false;
_eyeFlareDirty = false;
_selectedArmourDecals = Containers::StaticArray<38, Int>{ValueInit};
_selectedArmourAccessories = Containers::StaticArray<38, Int>{ValueInit};
_selectedArmourSlot = Containers::NullOpt;
_selectedArmourDecals = Containers::StaticArray<38, std::int32_t>{ValueInit};
_selectedArmourAccessories = Containers::StaticArray<38, std::int32_t>{ValueInit};
_selectedBLPlacement = 0;
_selectedWeaponPart = 0;
_selectedWeaponDecal = 0;
@ -122,6 +128,13 @@ void SaveTool::drawMassViewer() {
ImGui::EndTabItem();
}
if(_currentMass->bulletLauncherAttachmentStyle() != GameObjects::BulletLauncherAttachmentStyle::NotFound &&
ImGui::BeginTabItem("Bullet launcher attachment"))
{
drawBLAttachment();
ImGui::EndTabItem();
}
if(ImGui::BeginTabItem("Custom armour styles")) {
drawCustomArmourStyles();
ImGui::EndTabItem();
@ -132,7 +145,7 @@ void SaveTool::drawMassViewer() {
ImGui::EndTabItem();
}
if(_currentMass->globalStyles().size() != 0 && ImGui::BeginTabItem("Global styles")) {
if(!_currentMass->globalStyles().isEmpty() && ImGui::BeginTabItem("Global styles")) {
drawGlobalStyles();
ImGui::EndTabItem();
}
@ -153,8 +166,9 @@ void SaveTool::drawMassViewer() {
ImGui::End();
}
void SaveTool::drawGlobalStyles() {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
void
Application::drawGlobalStyles() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
@ -165,10 +179,9 @@ void SaveTool::drawGlobalStyles() {
ImGui::TextWrapped("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game.");
for(UnsignedInt i = 0; i < _currentMass->globalStyles().size(); i++) {
for(std::uint32_t i = 0; i < _currentMass->globalStyles().size(); i++) {
ImGui::PushID(int(i));
DCSResult result;
result = drawCustomStyle(_currentMass->globalStyles()[i]);
auto result = drawCustomStyle(_currentMass->globalStyles()[i]);
switch(result) {
case DCS_ResetStyle:
_currentMass->getGlobalStyles();
@ -189,8 +202,9 @@ void SaveTool::drawGlobalStyles() {
ImGui::EndChild();
}
void SaveTool::drawTuning() {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
void
Application::drawTuning() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
@ -221,7 +235,7 @@ void SaveTool::drawTuning() {
ImGui::TableNextColumn();
ImGui::TextUnformatted("Gears");
for(UnsignedInt i = 0; i < _currentMass->gears().size(); i++) {
for(std::uint32_t i = 0; i < _currentMass->gears().size(); i++) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%i", _currentMass->gears()[i]);
@ -247,7 +261,7 @@ void SaveTool::drawTuning() {
ImGui::TableNextColumn();
ImGui::TextUnformatted("Modules");
for(UnsignedInt i = 0; i < _currentMass->modules().size(); i++) {
for(std::uint32_t i = 0; i < _currentMass->modules().size(); i++) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%i", _currentMass->modules()[i]);
@ -273,7 +287,7 @@ void SaveTool::drawTuning() {
ImGui::TableNextColumn();
ImGui::TextUnformatted("Techs");
for(UnsignedInt i = 0; i < _currentMass->techs().size(); i++) {
for(std::uint32_t i = 0; i < _currentMass->techs().size(); i++) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%i", _currentMass->techs()[i]);
@ -285,8 +299,9 @@ void SaveTool::drawTuning() {
ImGui::EndTable();
}
auto SaveTool::drawCustomStyle(CustomStyle& style) -> DCSResult {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
Application::DCSResult
Application::drawCustomStyle(GameObjects::CustomStyle& style) {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return DCS_Fail;
}
@ -296,13 +311,15 @@ auto SaveTool::drawCustomStyle(CustomStyle& style) -> DCSResult {
DCSResult return_value = DCS_Fail;
if(!ImGui::BeginChild("##CustomStyle", {0.0f, 244.0f}, true, ImGuiWindowFlags_MenuBar)) {
if(!ImGui::BeginChild("##CustomStyle", {}, ImGuiChildFlags_Border|ImGuiChildFlags_AutoResizeY,
ImGuiWindowFlags_MenuBar))
{
ImGui::EndChild();
return DCS_Fail;
}
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted(style.name.data());
ImGui::TextUnformatted(style.name.cbegin(), style.name.cend());
static Containers::StaticArray<33, char> name_buf{ValueInit};
if(ImGui::SmallButton(ICON_FA_EDIT " Rename")) {
@ -316,6 +333,18 @@ auto SaveTool::drawCustomStyle(CustomStyle& style) -> DCSResult {
style.name = name_buf.data();
}
if(ImGui::SmallButton(ICON_FA_FILE_EXPORT " Export")) {
if(!ImportExport::exportStyle(_currentMass->name(), style)) {
_queue.addToast(Toast::Type::Error, ImportExport::lastExportError());
}
else {
_queue.addToast(Toast::Type::Success, "Style exported successfully.");
}
}
if(drawUnsafeWidget(ImGui::SmallButton, ICON_FA_FILE_IMPORT " Import")) {
// TODO: implement once the style manager is ready.
}
ImGui::EndMenuBar();
}
@ -390,13 +419,14 @@ auto SaveTool::drawCustomStyle(CustomStyle& style) -> DCSResult {
return return_value;
}
void SaveTool::drawDecalEditor(Decal& decal) {
void
Application::drawDecalEditor(GameObjects::Decal& decal) {
ImGui::Text("ID: %i", decal.id);
if(ImGui::BeginTable("##DecalTable", _advancedMode ? 2 : 1, ImGuiTableFlags_BordersInnerV)) {
if(ImGui::BeginTable("##DecalTable", conf().advancedMode() ? 2 : 1, ImGuiTableFlags_BordersInnerV)) {
ImGui::TableSetupColumn("##Normal", ImGuiTableColumnFlags_WidthStretch);
if(_advancedMode) {
if(conf().advancedMode()) {
ImGui::TableSetupColumn("##Advanced", ImGuiTableColumnFlags_WidthStretch);
}
@ -442,7 +472,7 @@ void SaveTool::drawDecalEditor(Decal& decal) {
ImGui::Checkbox("##Wrap", &decal.wrap);
ImGui::EndGroup();
if(_advancedMode) {
if(conf().advancedMode()) {
ImGui::TableNextColumn();
ImGui::TextColored(ImColor(255, 255, 0), ICON_FA_EXCLAMATION_TRIANGLE);
@ -458,6 +488,7 @@ void SaveTool::drawDecalEditor(Decal& decal) {
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::PushItemWidth(-1.0f);
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##PosX", &decal.position.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
ImGui::PopItemWidth();
@ -487,6 +518,7 @@ void SaveTool::drawDecalEditor(Decal& decal) {
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##VZ", &decal.vAxis.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::PopItemWidth();
ImGui::EndGroup();
}
@ -494,12 +526,13 @@ void SaveTool::drawDecalEditor(Decal& decal) {
}
}
void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<CustomStyle> style_view) {
void
Application::drawAccessoryEditor(GameObjects::Accessory& accessory, Containers::ArrayView<GameObjects::CustomStyle> style_view) {
if(accessory.id < 1) {
ImGui::TextUnformatted("Accessory: <none>");
}
else if(accessories.find(accessory.id) != accessories.cend()) {
ImGui::Text("Accessory #%.4i - %s", accessory.id, accessories.at(accessory.id).name.data());
else if(GameData::accessories.find(accessory.id) != GameData::accessories.cend()) {
ImGui::Text("Accessory #%.4i - %s", accessory.id, GameData::accessories.at(accessory.id).name.data());
}
else {
ImGui::Text("Accessory #%i", accessory.id);
@ -508,8 +541,8 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::SameLine();
static Int tab = 0;
static Containers::Optional<AccessorySize> size = Containers::NullOpt;
static std::int32_t tab = 0;
static Containers::Optional<GameData::Accessory::Size> size = Containers::NullOpt;
if(ImGui::SmallButton("Change")) {
ImGui::OpenPopup("##AccessoryPopup");
if(accessory.id >= 3000) {
@ -532,7 +565,7 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
"L",
"XL"
};
static const Float selectable_width = 90.0f;
static const float selectable_width = 90.0f;
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f});
if(ImGui::Selectable("Primitives", tab == 0, ImGuiSelectableFlags_DontClosePopups, {selectable_width, 0.0f})) {
@ -567,45 +600,45 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
ImGui::SameLine();
if(ImGui::Selectable("S", size && *size == AccessorySize::S, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(ImGui::Selectable("S", size && *size == GameData::Accessory::Size::S, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(!size) {
size.emplace();
}
*size = AccessorySize::S;
*size = GameData::Accessory::Size::S;
}
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
ImGui::SameLine();
if(ImGui::Selectable("M", size && *size == AccessorySize::M, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(ImGui::Selectable("M", size && *size == GameData::Accessory::Size::M, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(!size) {
size.emplace();
}
*size = AccessorySize::M;
*size = GameData::Accessory::Size::M;
}
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
ImGui::SameLine();
if(ImGui::Selectable("L", size && *size == AccessorySize::L, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(ImGui::Selectable("L", size && *size == GameData::Accessory::Size::L, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(!size) {
size.emplace();
}
*size = AccessorySize::L;
*size = GameData::Accessory::Size::L;
}
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
ImGui::SameLine();
if(ImGui::Selectable("XL", size && *size == AccessorySize::XL, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(ImGui::Selectable("XL", size && *size == GameData::Accessory::Size::XL, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
if(!size) {
size.emplace();
}
*size = AccessorySize::XL;
*size = GameData::Accessory::Size::XL;
}
ImGui::PopStyleVar();
ImGui::Separator();
if(ImGui::BeginListBox("##AccessoryListbox", {-1.0f, 0.0f})) {
for(const auto& acc : accessories) {
for(const auto& acc : GameData::accessories) {
if(acc.first >= tab * 1000 && acc.first < ((tab + 1) * 1000) && (!size || *size == acc.second.size)) {
if(ImGui::Selectable(Utility::format("#{:.4d} - {} ({})", acc.first, acc.second.name, size_labels[acc.second.size]).data(),
acc.first == accessory.id))
@ -635,11 +668,11 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::BeginGroup();
drawAlignedText("Styles:");
if(_advancedMode) {
if(conf().advancedMode()) {
drawAlignedText("Base position:");
}
drawAlignedText("Position offset:");
if(_advancedMode) {
if(conf().advancedMode()) {
drawAlignedText("Base rotation:");
}
drawAlignedText("Rotation offset:");
@ -651,7 +684,7 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::BeginGroup();
ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
if(ImGui::BeginCombo("##Style1", getStyleName(accessory.styles[0], style_view).data())) {
for(const auto& style : style_names) {
for(const auto& style : GameData::builtin_style_names) {
if(ImGui::Selectable(getStyleName(style.first, style_view).data(), accessory.styles[0] == style.first)) {
accessory.styles[0] = style.first;
}
@ -662,7 +695,7 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
if(ImGui::BeginCombo("##Style2", getStyleName(accessory.styles[1], style_view).data())) {
for(const auto& style : style_names) {
for(const auto& style : GameData::builtin_style_names) {
if(ImGui::Selectable(getStyleName(style.first, style_view).data(), accessory.styles[1] == style.first)) {
accessory.styles[1] = style.first;
}
@ -672,7 +705,7 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
}
ImGui::PopItemWidth();
if(_advancedMode) {
if(conf().advancedMode()) {
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##PosX", &accessory.relativePosition.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
ImGui::PopItemWidth();
@ -696,7 +729,7 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::SameLine();
drawHelpMarker("+/-500.0 = +/-250 in-game");
if(_advancedMode) {
if(conf().advancedMode()) {
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##RotX", &accessory.relativeRotation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "Roll: %.3f");
ImGui::PopItemWidth();
@ -732,7 +765,8 @@ void SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<C
ImGui::EndGroup();
}
auto SaveTool::getStyleName(Int id, Containers::ArrayView<CustomStyle> view) -> Containers::StringView {
Containers::StringView
Application::getStyleName(std::int32_t id, Containers::ArrayView<GameObjects::CustomStyle> view) {
if(id >= 0 && id <= 15) {
return view[id].name;
}
@ -740,6 +774,8 @@ auto SaveTool::getStyleName(Int id, Containers::ArrayView<CustomStyle> view) ->
return _currentMass->globalStyles()[id - 50].name;
}
else {
return style_names.at(id);
return GameData::builtin_style_names.at(id);
}
}
}

View File

@ -0,0 +1,372 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../GameData/ArmourSets.h"
#include "../GameData/StyleNames.h"
#include "Application.h"
namespace mbst {
void
Application::drawArmour() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
constexpr static Containers::StringView slot_labels[] = {
#define c(enumerator, strenum, name) name,
#include "../Maps/ArmourSlots.hpp"
#undef c
};
auto labels_view = arrayView(slot_labels);
const static float footer_height_to_reserve = ImGui::GetFrameHeightWithSpacing();
ImGui::BeginGroup();
if(ImGui::BeginTable("##SlotsTable", 1,
ImGuiTableFlags_ScrollY|ImGuiTableFlags_BordersOuter|ImGuiTableFlags_BordersInnerH,
{ImGui::GetContentRegionAvail().x * 0.15f, -footer_height_to_reserve}))
{
ImGui::TableSetupColumn("##Slots", ImGuiTableColumnFlags_WidthStretch);
for(std::size_t i = 0; i < labels_view.size(); i++) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
if(ImGui::Selectable(labels_view[i].data(), _selectedArmourSlot && (*_selectedArmourSlot) == i,
ImGuiSelectableFlags_SpanAvailWidth))
{
_selectedArmourSlot = i;
}
}
ImGui::EndTable();
}
if(ImGui::Button(ICON_FA_UNDO_ALT " Reset all")) {
_currentMass->getArmourParts();
}
ImGui::EndGroup();
ImGui::SameLine();
if(!_selectedArmourSlot) {
ImGui::TextUnformatted("No selected armour slot.");
return;
}
auto& part = _currentMass->armourParts()[*_selectedArmourSlot];
ImGui::BeginGroup();
if(ImGui::BeginChild("##ArmourEditor", {0.0f, -footer_height_to_reserve})) {
ImGui::SeparatorText("Part");
if(GameData::armour_sets.find(part.id) != GameData::armour_sets.cend()) {
ImGui::Text("Set name: %s", GameData::armour_sets.at(part.id).name.data());
}
else {
ImGui::Text("Set ID: %u", part.id);
}
ImGui::SameLine();
if(ImGui::SmallButton("Change")) {
ImGui::OpenPopup("##ArmourPartPopup");
}
if(ImGui::BeginPopup("##ArmourPartPopup")) {
if(ImGui::BeginListBox("##ChangePart")) {
for(auto& set : GameData::armour_sets) {
if(part.slot != GameObjects::ArmourPart::Slot::Neck || set.second.neck_compatible) {
if(ImGui::Selectable(set.second.name.data(), set.first == part.id,
ImGuiSelectableFlags_SpanAvailWidth))
{
part.id = set.first;
}
}
}
ImGui::EndListBox();
}
ImGui::EndPopup();
}
ImGui::SeparatorText("Styles");
for(std::int32_t i = 0; i < 4; i++) {
drawAlignedText("Slot %d:", i + 1);
ImGui::SameLine();
ImGui::PushID(i);
if(ImGui::BeginCombo("##Style",
getStyleName(part.styles[i], _currentMass->armourCustomStyles()).data()))
{
for(const auto& style : GameData::builtin_style_names) {
if(ImGui::Selectable(getStyleName(style.first, _currentMass->armourCustomStyles()).data(),
part.styles[i] == style.first))
{
part.styles[i] = style.first;
}
}
ImGui::EndCombo();
}
ImGui::PopID();
}
ImGui::SeparatorText("Decals");
constexpr static float selectable_width = 25.0f;
drawAlignedText("Showing/editing decal:");
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f});
for(std::uint32_t i = 0; i < part.decals.size(); i++) {
ImGui::SameLine();
if(ImGui::Selectable(std::to_string(i + 1).c_str(), _selectedArmourDecals[*_selectedArmourSlot] == int(i),
ImGuiSelectableFlags_None, {selectable_width, 0.0f}))
{
_selectedArmourDecals[*_selectedArmourSlot] = int(i);
}
if(i != part.decals.size() - 1) {
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
}
}
ImGui::PopStyleVar();
drawDecalEditor(part.decals[_selectedArmourDecals[*_selectedArmourSlot]]);
if(!part.accessories.isEmpty()) {
ImGui::SeparatorText("Accessories");
drawAlignedText("Showing/editing accessory:");
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f});
for(std::uint32_t i = 0; i < part.accessories.size(); i++) {
ImGui::SameLine();
if(ImGui::Selectable((std::string{} + char(i + 65)).c_str(),
_selectedArmourAccessories[*_selectedArmourSlot] == int(i),
ImGuiSelectableFlags_None, {selectable_width, 0.0f}))
{
_selectedArmourAccessories[*_selectedArmourSlot] = int(i);
}
if(i != part.accessories.size() - 1) {
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
}
}
ImGui::PopStyleVar();
drawAccessoryEditor(part.accessories[_selectedArmourAccessories[*_selectedArmourSlot]],
_currentMass->armourCustomStyles());
}
}
ImGui::EndChild();
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
_modifiedBySaveTool = true;
if(!_currentMass->writeArmourPart(part.slot)) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
}
ImGui::EndGroup();
}
void
Application::drawBLAttachment() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
drawAlignedText("Attachment style:"_s);
ImGui::SameLine();
if(ImGui::RadioButton("Active one",
_currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::ActiveOne))
{
_currentMass->bulletLauncherAttachmentStyle() = GameObjects::BulletLauncherAttachmentStyle::ActiveOne;
}
ImGui::SameLine();
if(ImGui::RadioButton("Active one per slot",
_currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot))
{
_currentMass->bulletLauncherAttachmentStyle() = GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot;
}
ImGui::SameLine();
if(ImGui::RadioButton("All equipped",
_currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::AllEquipped))
{
_currentMass->bulletLauncherAttachmentStyle() = GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot;
}
ImGui::Separator();
constexpr static float selectable_width = 25.0f;
drawAlignedText("Launcher slot:");
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f});
for(auto i = 0u; i < _currentMass->bulletLauncherAttachments().size(); i++) {
ImGui::SameLine();
if(ImGui::Selectable(std::to_string(i).c_str(), _selectedBLPlacement == i, ImGuiSelectableFlags_None,
{selectable_width, 0.0f}))
{
_selectedBLPlacement = i;
}
if(i != _currentMass->bulletLauncherAttachments().size() - 1) {
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
}
}
ImGui::PopStyleVar();
auto& placement = _currentMass->bulletLauncherAttachments()[_selectedBLPlacement];
static const Containers::StringView socket_labels[] = {
#define c(enumerator, enumstr, name) name,
#include "../Maps/BulletLauncherSockets.hpp"
#undef c
};
drawAlignedText("Socket:");
ImGui::SameLine();
if(ImGui::BeginCombo("##Socket", socket_labels[std::uint32_t(placement.socket)].data())) {
for(std::uint32_t i = 0; i < (sizeof(socket_labels) / sizeof(socket_labels[0])); i++) {
if(ImGui::Selectable(socket_labels[i].data(), i == std::uint32_t(placement.socket), ImGuiSelectableFlags_SpanAvailWidth)) {
placement.socket = static_cast<GameObjects::BulletLauncherAttachment::Socket>(i);
}
}
ImGui::EndCombo();
}
if(placement.socket != GameObjects::BulletLauncherAttachment::Socket::Auto) {
ImGui::BeginGroup();
drawAlignedText("Relative position:");
drawAlignedText("Offset position:");
drawAlignedText("Relative rotation:");
drawAlignedText("Offset rotation:");
drawAlignedText("Scale:");
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##RelPosX", &placement.relativeLocation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RelPosY", &placement.relativeLocation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RelPosZ", &placement.relativeLocation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::SliderFloat("##OffPosX", &placement.offsetLocation.x(), -500.0f, +500.0f, "X: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##OffPosY", &placement.offsetLocation.y(), -500.0f, +500.0f, "Y: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##OffPosZ", &placement.offsetLocation.z(), -500.0f, +500.0f, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine();
drawHelpMarker("+/-500.0 = +/-250 in-game");
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##RotX", &placement.relativeRotation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "Roll: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RotY", &placement.relativeRotation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Yaw: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RotZ", &placement.relativeRotation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Pitch: %.3f");
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::SliderFloat("##RotOffsetZ", &placement.offsetRotation.z(), -180.0f, +180.0f, "Roll: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##RotOffsetX", &placement.offsetRotation.x(), -30.0f, +30.0f, "Pitch: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##RotOffsetY", &placement.offsetRotation.y(), -30.0f, +30.0f, "Yaw: %.3f");
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::SliderFloat("##ScaleX", &placement.relativeScale.x(), 0.5f, 1.5f, "X: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##ScaleY", &placement.relativeScale.y(), 0.5f, 1.5f, "Y: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##ScaleZ", &placement.relativeScale.z(), 0.5f, 1.5f, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine();
drawHelpMarker("0.5 = 50 in-game\n1.5 = 150 in-game");
ImGui::EndGroup();
}
_modifiedBySaveTool = true;
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
_modifiedBySaveTool = true;
if(!_currentMass->writeBulletLauncherAttachments()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
}
}
void
Application::drawCustomArmourStyles() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
if(!ImGui::BeginChild("##ArmourStyles")) {
ImGui::EndChild();
return;
}
ImGui::TextWrapped("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game.");
for(std::uint32_t i = 0; i < _currentMass->armourCustomStyles().size(); i++) {
ImGui::PushID(int(i));
auto result = drawCustomStyle(_currentMass->armourCustomStyles()[i]);
switch(result) {
case DCS_ResetStyle:
_currentMass->getArmourCustomStyles();
break;
case DCS_Save:
_modifiedBySaveTool = true;
if(!_currentMass->writeArmourCustomStyle(i)) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
default:
break;
}
ImGui::PopID();
}
ImGui::EndChild();
}
}

View File

@ -0,0 +1,292 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../GameData/StyleNames.h"
#include "Application.h"
namespace mbst {
void
Application::drawFrameInfo() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
if(!ImGui::BeginChild("##FrameInfo")) {
ImGui::EndChild();
return;
}
ImGui::BeginGroup();
if(ImGui::BeginChild("##JointSliders",
{(ImGui::GetContentRegionAvail().x / 2.0f) - (ImGui::GetStyle().WindowPadding.x / 2.0f),
0.0f},
ImGuiChildFlags_Border|ImGuiChildFlags_AutoResizeY, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("Joint sliders");
drawHelpMarker("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game.",
static_cast<float>(windowSize().x()) / 4.0f);
ImGui::EndMenuBar();
}
drawJointSliders();
}
ImGui::EndChild();
if(ImGui::BeginChild("##FrameStyles",
{(ImGui::GetContentRegionAvail().x / 2.0f) - (ImGui::GetStyle().WindowPadding.x / 2.0f), 0.0f},
ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("Frame styles");
ImGui::EndMenuBar();
}
drawFrameStyles();
}
ImGui::EndChild();
ImGui::EndGroup();
ImGui::SameLine();
if(ImGui::BeginChild("##EyeFlare", {}, ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar)) {
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("Eye flare colour");
drawHelpMarker("Right-click the picker for more options.", 250.0f);
ImGui::EndMenuBar();
}
drawEyeColourPicker();
}
ImGui::EndChild();
ImGui::EndChild();
}
void
Application::drawJointSliders() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
ImGui::BeginGroup();
drawAlignedText("Neck:");
drawAlignedText("Body:");
drawAlignedText("Shoulders:");
drawAlignedText("Hips:");
drawAlignedText("Arms:");
drawAlignedText("Legs:");
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::PushItemWidth(-1.0f);
if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
_jointsDirty = true;
}
if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
_jointsDirty = true;
}
if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
_jointsDirty = true;
}
if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
_jointsDirty = true;
}
ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
_jointsDirty = true;
}
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
_jointsDirty = true;
}
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
_jointsDirty = true;
}
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
_jointsDirty = true;
}
ImGui::PopItemWidth();
ImGui::PopItemWidth();
ImGui::EndGroup();
if(!_jointsDirty) {
ImGui::BeginDisabled();
ImGui::Button(ICON_FA_SAVE " Save");
ImGui::SameLine();
ImGui::Button(ICON_FA_UNDO " Reset");
ImGui::EndDisabled();
}
else {
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
_modifiedBySaveTool = true;
if(!_currentMass->writeJointSliders()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
_jointsDirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset")) {
_currentMass->getJointSliders();
_jointsDirty = false;
}
}
}
void
Application::drawFrameStyles() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
for(std::int32_t i = 0; i < 4; i++) {
drawAlignedText("Slot %d:", i + 1);
ImGui::SameLine();
ImGui::PushID(i);
ImGui::PushItemWidth(-1.0f);
if(ImGui::BeginCombo("##Style",
getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data()))
{
for(const auto& style : GameData::builtin_style_names) {
if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(),
_currentMass->frameStyles()[i] == style.first))
{
_currentMass->frameStyles()[i] = style.first;
_stylesDirty = true;
}
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
ImGui::PopID();
}
if(!_stylesDirty) {
ImGui::BeginDisabled();
ImGui::Button(ICON_FA_SAVE " Save");
ImGui::SameLine();
ImGui::Button(ICON_FA_UNDO " Reset");
ImGui::EndDisabled();
}
else {
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
_modifiedBySaveTool = true;
if(!_currentMass->writeFrameStyles()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
_stylesDirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset")) {
_currentMass->getFrameStyles();
_stylesDirty = false;
}
}
}
void
Application::drawEyeColourPicker() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
if(ImGui::ColorPicker3("##EyeFlarePicker", &_currentMass->eyeFlareColour().x())) {
_eyeFlareDirty = true;
}
if(!_eyeFlareDirty) {
ImGui::BeginDisabled();
ImGui::Button(ICON_FA_SAVE " Save");
ImGui::SameLine();
ImGui::Button(ICON_FA_UNDO " Reset");
ImGui::EndDisabled();
}
else {
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
_modifiedBySaveTool = true;
if(!_currentMass->writeEyeFlareColour()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
_eyeFlareDirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset")) {
_currentMass->getEyeFlareColour();
_eyeFlareDirty = false;
}
}
}
void
Application::drawCustomFrameStyles() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
return;
}
if(!ImGui::BeginChild("##FrameStyles")) {
ImGui::EndChild();
return;
}
ImGui::TextWrapped("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game.");
for(std::uint32_t i = 0; i < _currentMass->frameCustomStyles().size(); i++) {
ImGui::PushID(int(i));
auto result = drawCustomStyle(_currentMass->frameCustomStyles()[i]);
switch(result) {
case DCS_ResetStyle:
_currentMass->getFrameCustomStyles();
break;
case DCS_Save:
_modifiedBySaveTool = true;
if(!_currentMass->writeFrameCustomStyle(i)) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
default:
break;
}
ImGui::PopID();
}
ImGui::EndChild();
}
}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,18 +16,21 @@
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../Maps/StyleNames.h"
#include "../Maps/WeaponParts.h"
#include "../GameData/StyleNames.h"
#include "../GameData/WeaponParts.h"
#include "SaveTool.h"
#include "Application.h"
void SaveTool::drawWeapons() {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
namespace mbst {
void
Application::drawWeapons() {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
_currentWeapon = nullptr;
return;
}
const Float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
const float footer_height_to_reserve = ImGui::GetFrameHeightWithSpacing();
ImGui::BeginGroup();
@ -52,11 +55,9 @@ void SaveTool::drawWeapons() {
bool dirty = _meleeDirty || _shieldsDirty || _bShootersDirty || _eShootersDirty || _bLaunchersDirty || _eLaunchersDirty;
if(!dirty) {
ImGui::BeginDisabled();
}
ImGui::BeginDisabled(!dirty);
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) {
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save order"); })) {
if(_meleeDirty) {
_modifiedBySaveTool = true;
if(!_currentMass->writeMeleeWeapons()) {
@ -153,9 +154,7 @@ void SaveTool::drawWeapons() {
}
}
if(!dirty) {
ImGui::EndDisabled();
}
ImGui::EndDisabled();
ImGui::EndGroup();
@ -177,42 +176,40 @@ void SaveTool::drawWeapons() {
ImGui::EndChild();
ImGui::Separator();
if(drawUnsafeWidget([](){ return ImGui::Button(ICON_FA_SAVE " Save changes to weapon category"); })) {
_modifiedBySaveTool = true;
switch(_currentWeapon->type) {
case WeaponType::Melee:
case GameObjects::Weapon::Type::Melee:
if(!_currentMass->writeMeleeWeapons()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
case WeaponType::Shield:
case GameObjects::Weapon::Type::Shield:
if(!_currentMass->writeShields()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
case WeaponType::BulletShooter:
case GameObjects::Weapon::Type::BulletShooter:
if(!_currentMass->writeBulletShooters()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
case WeaponType::EnergyShooter:
case GameObjects::Weapon::Type::EnergyShooter:
if(!_currentMass->writeEnergyShooters()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
case WeaponType::BulletLauncher:
case GameObjects::Weapon::Type::BulletLauncher:
if(!_currentMass->writeBulletLaunchers()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
break;
case WeaponType::EnergyLauncher:
case GameObjects::Weapon::Type::EnergyLauncher:
if(!_currentMass->writeEnergyLaunchers()) {
_modifiedBySaveTool = false;
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
@ -228,22 +225,22 @@ void SaveTool::drawWeapons() {
if(ImGui::Button(ICON_FA_UNDO_ALT " Reset weapon category")) {
switch(_currentWeapon->type) {
case WeaponType::Melee:
case GameObjects::Weapon::Type::Melee:
_currentMass->getMeleeWeapons();
break;
case WeaponType::Shield:
case GameObjects::Weapon::Type::Shield:
_currentMass->getShields();
break;
case WeaponType::BulletShooter:
case GameObjects::Weapon::Type::BulletShooter:
_currentMass->getBulletShooters();
break;
case WeaponType::EnergyShooter:
case GameObjects::Weapon::Type::EnergyShooter:
_currentMass->getEnergyShooters();
break;
case WeaponType::BulletLauncher:
case GameObjects::Weapon::Type::BulletLauncher:
_currentMass->getBulletLaunchers();
break;
case WeaponType::EnergyLauncher:
case GameObjects::Weapon::Type::EnergyLauncher:
_currentMass->getEnergyLaunchers();
break;
default:
@ -254,16 +251,17 @@ void SaveTool::drawWeapons() {
ImGui::EndGroup();
}
void SaveTool::drawWeaponCategory(Containers::StringView name, Containers::ArrayView<Weapon> weapons_view, bool& dirty,
Containers::StringView payload_type, Containers::StringView payload_tooltip)
void
Application::drawWeaponCategory(Containers::StringView name, Containers::ArrayView<GameObjects::Weapon> weapons_view, bool& dirty,
Containers::StringView payload_type, Containers::StringView payload_tooltip)
{
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
ImGui::TableNextColumn();
ImGui::TextUnformatted(name.data());
ImGui::TextUnformatted(name.cbegin(), name.cend());
ImGui::PushID(payload_type.data());
for(UnsignedInt i = 0; i < weapons_view.size(); i++) {
for(std::uint32_t i = 0; i < weapons_view.size(); i++) {
auto& weapon = weapons_view[i];
ImGui::TableNextRow();
@ -275,7 +273,7 @@ void SaveTool::drawWeaponCategory(Containers::StringView name, Containers::Array
_currentWeapon = &weapon;
}
if(ImGui::BeginDragDropSource()) {
ImGui::SetDragDropPayload(payload_type.data(), &i, sizeof(UnsignedInt));
ImGui::SetDragDropPayload(payload_type.data(), &i, sizeof(std::uint32_t));
if(ImGui::GetIO().KeyCtrl) {
ImGui::Text("%s %i - %s (copy)", payload_tooltip.data(), i + 1, weapon.name.data());
}
@ -317,8 +315,9 @@ void SaveTool::drawWeaponCategory(Containers::StringView name, Containers::Array
ImGui::PopID();
}
void SaveTool::drawWeaponEditor(Weapon& weapon) {
if(!_currentMass || _currentMass->state() != Mass::State::Valid || !_currentWeapon) {
void
Application::drawWeaponEditor(GameObjects::Weapon& weapon) {
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid || !_currentWeapon) {
return;
}
@ -328,7 +327,7 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
#undef c
};
drawAlignedText("%s: %s", labels[UnsignedInt(weapon.type)].data(), weapon.name.data());
drawAlignedText("%s: %s", labels[std::uint32_t(weapon.type)].data(), weapon.name.data());
ImGui::SameLine();
@ -347,11 +346,11 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::BeginGroup();
drawAlignedText("Equipped:");
if(weapon.type != WeaponType::Shield) {
if(weapon.type != GameObjects::Weapon::Type::Shield) {
drawAlignedText("Damage type:");
}
if(weapon.type == WeaponType::Melee) {
if(weapon.type == GameObjects::Weapon::Type::Melee) {
drawAlignedText("Dual-wield:");
drawAlignedText("Custom effect mode:");
@ -365,48 +364,48 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::BeginGroup();
ImGui::Checkbox("##EquippedCheckbox", &weapon.attached);
if(weapon.type != WeaponType::Shield) {
if(weapon.type == WeaponType::Melee &&
ImGui::RadioButton("Physical##NoElement", weapon.damageType == DamageType::Physical))
if(weapon.type != GameObjects::Weapon::Type::Shield) {
if(weapon.type == GameObjects::Weapon::Type::Melee &&
ImGui::RadioButton("Physical##NoElement", weapon.damageType == GameObjects::Weapon::DamageType::Physical))
{
weapon.damageType = DamageType::Physical;
weapon.damageType = GameObjects::Weapon::DamageType::Physical;
}
else if((weapon.type == WeaponType::BulletShooter || weapon.type == WeaponType::BulletLauncher) &&
ImGui::RadioButton("Piercing##NoElement", weapon.damageType == DamageType::Piercing))
else if((weapon.type == GameObjects::Weapon::Type::BulletShooter || weapon.type == GameObjects::Weapon::Type::BulletLauncher) &&
ImGui::RadioButton("Piercing##NoElement", weapon.damageType == GameObjects::Weapon::DamageType::Piercing))
{
weapon.damageType = DamageType::Piercing;
weapon.damageType = GameObjects::Weapon::DamageType::Piercing;
}
else if((weapon.type == WeaponType::EnergyShooter || weapon.type == WeaponType::EnergyLauncher) &&
ImGui::RadioButton("Plasma##NoElement", weapon.damageType == DamageType::Plasma))
else if((weapon.type == GameObjects::Weapon::Type::EnergyShooter || weapon.type == GameObjects::Weapon::Type::EnergyLauncher) &&
ImGui::RadioButton("Plasma##NoElement", weapon.damageType == GameObjects::Weapon::DamageType::Plasma))
{
weapon.damageType = DamageType::Plasma;
weapon.damageType = GameObjects::Weapon::DamageType::Plasma;
}
ImGui::SameLine();
if(ImGui::RadioButton("Heat##Heat", weapon.damageType == DamageType::Heat)) {
weapon.damageType = DamageType::Heat;
if(ImGui::RadioButton("Heat##Heat", weapon.damageType == GameObjects::Weapon::DamageType::Heat)) {
weapon.damageType = GameObjects::Weapon::DamageType::Heat;
}
ImGui::SameLine();
if(ImGui::RadioButton("Freeze##Freeze", weapon.damageType == DamageType::Freeze)) {
weapon.damageType = DamageType::Freeze;
if(ImGui::RadioButton("Freeze##Freeze", weapon.damageType == GameObjects::Weapon::DamageType::Freeze)) {
weapon.damageType = GameObjects::Weapon::DamageType::Freeze;
}
ImGui::SameLine();
if(ImGui::RadioButton("Shock##Shock", weapon.damageType == DamageType::Shock)) {
weapon.damageType = DamageType::Shock;
if(ImGui::RadioButton("Shock##Shock", weapon.damageType == GameObjects::Weapon::DamageType::Shock)) {
weapon.damageType = GameObjects::Weapon::DamageType::Shock;
}
}
if(weapon.type == WeaponType::Melee) {
if(weapon.type == GameObjects::Weapon::Type::Melee) {
ImGui::Checkbox("##DualWield", &weapon.dualWield);
if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == EffectColourMode::Default)) {
weapon.effectColourMode = EffectColourMode::Default;
if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == GameObjects::Weapon::EffectColourMode::Default)) {
weapon.effectColourMode = GameObjects::Weapon::EffectColourMode::Default;
}
ImGui::SameLine();
if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == EffectColourMode::Custom)) {
weapon.effectColourMode = EffectColourMode::Custom;
if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == GameObjects::Weapon::EffectColourMode::Custom)) {
weapon.effectColourMode = GameObjects::Weapon::EffectColourMode::Custom;
}
bool custom_effect = (weapon.effectColourMode == EffectColourMode::Custom);
bool custom_effect = (weapon.effectColourMode == GameObjects::Weapon::EffectColourMode::Custom);
if(!custom_effect) {
ImGui::BeginDisabled();
}
@ -425,8 +424,8 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
if(ImGui::CollapsingHeader("Weapon parts")) {
drawAlignedText("Viewing/editing part:");
for(Int i = 0; UnsignedLong(i) < weapon.parts.size(); i++) {
if(UnsignedLong(_selectedWeaponPart) >= weapon.parts.size()) {
for(std::int32_t i = 0; std::size_t(i) < weapon.parts.size(); i++) {
if(std::size_t(_selectedWeaponPart) >= weapon.parts.size()) {
_selectedWeaponPart = 0;
}
ImGui::SameLine();
@ -435,20 +434,20 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
auto& part = weapon.parts[_selectedWeaponPart];
const auto* map = [this, &weapon]()-> const std::map<Int, Containers::StringView>* {
const auto* map = [this, &weapon]()-> const std::map<std::int32_t, Containers::StringView>* {
switch(weapon.type) {
case WeaponType::Melee:
return _selectedWeaponPart == 0 ? &melee_grips : &melee_assaulters;
case WeaponType::Shield:
return _selectedWeaponPart == 0 ? &shield_handles : &shield_shells;
case WeaponType::BulletShooter:
return _selectedWeaponPart == 0 ? &bshooter_triggers : &bshooter_barrels;
case WeaponType::EnergyShooter:
return _selectedWeaponPart == 0 ? &eshooter_triggers : &eshooter_busters;
case WeaponType::BulletLauncher:
return _selectedWeaponPart == 0 ? &blauncher_pods : &blauncher_projectiles;
case WeaponType::EnergyLauncher:
return _selectedWeaponPart == 0 ? &elauncher_generators : &elauncher_pods;
case GameObjects::Weapon::Type::Melee:
return _selectedWeaponPart == 0 ? &GameData::melee_grips : &GameData::melee_assaulters;
case GameObjects::Weapon::Type::Shield:
return _selectedWeaponPart == 0 ? &GameData::shield_handles : &GameData::shield_shells;
case GameObjects::Weapon::Type::BulletShooter:
return _selectedWeaponPart == 0 ? &GameData::bshooter_triggers : &GameData::bshooter_barrels;
case GameObjects::Weapon::Type::EnergyShooter:
return _selectedWeaponPart == 0 ? &GameData::eshooter_triggers : &GameData::eshooter_busters;
case GameObjects::Weapon::Type::BulletLauncher:
return _selectedWeaponPart == 0 ? &GameData::blauncher_pods : &GameData::blauncher_projectiles;
case GameObjects::Weapon::Type::EnergyLauncher:
return _selectedWeaponPart == 0 ? &GameData::elauncher_generators : &GameData::elauncher_pods;
}
return nullptr;
@ -459,7 +458,7 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
}
if(map->find(part.id) != map->cend()) {
ImGui::TextUnformatted(map->at(part.id).data());
ImGui::TextUnformatted(map->at(part.id).cbegin(), map->at(part.id).cend());
}
else if(part.id == -1) {
ImGui::TextUnformatted("<none>");
@ -490,14 +489,14 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
}
}
if(weapon.type == WeaponType::Shield ||
(weapon.type == WeaponType::BulletLauncher && _selectedWeaponPart != 0))
if(weapon.type == GameObjects::Weapon::Type::Shield ||
(weapon.type == GameObjects::Weapon::Type::BulletLauncher && _selectedWeaponPart != 0))
{
ImGui::SameLine();
if(ImGui::SmallButton("Unequip")) {
part.id = -1;
}
if(weapon.type == WeaponType::Shield && _selectedWeaponPart == 0) {
if(weapon.type == GameObjects::Weapon::Type::Shield && _selectedWeaponPart == 0) {
drawTooltip("This will make the whole shield and its accessories invisible.");
}
else {
@ -505,10 +504,10 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
}
}
if(ImGui::BeginChild("##PartDetails", {0.0f, 0.0f}, true)) {
if(ImGui::BeginChild("##PartDetails", {}, ImGuiChildFlags_Border)) {
ImGui::TextUnformatted("Styles:");
for(Int i = 0; i < 4; i++) {
for(std::int32_t i = 0; i < 4; i++) {
drawAlignedText("Slot %d:", i + 1);
ImGui::SameLine();
@ -516,7 +515,7 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::PushID(i);
if(ImGui::BeginCombo("##Style", getStyleName(part.styles[i], weapon.customStyles).data())) {
for(const auto& style: style_names) {
for(const auto& style: GameData::builtin_style_names) {
if(ImGui::Selectable(getStyleName(style.first, weapon.customStyles).data(),
part.styles[i] == style.first)) {
part.styles[i] = style.first;
@ -534,7 +533,7 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::PushID("Decal");
drawAlignedText("Showing/editing decal");
for(UnsignedLong i = 0; i < part.decals.size(); i++) {
for(std::size_t i = 0; i < part.decals.size(); i++) {
ImGui::SameLine();
ImGui::RadioButton(std::to_string(i + 1).c_str(), &_selectedWeaponDecal, int(i));
}
@ -543,13 +542,13 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::PopID();
if(part.accessories.size() != 0) {
if(!part.accessories.isEmpty()) {
ImGui::Separator();
ImGui::PushID("Accessory");
drawAlignedText("Showing/editing accessory");
for(UnsignedLong i = 0; i < part.accessories.size(); i++) {
for(std::size_t i = 0; i < part.accessories.size(); i++) {
ImGui::SameLine();
ImGui::RadioButton(std::string{char(65 + i)}.c_str(), &_selectedWeaponAccessory, int(i));
}
@ -563,3 +562,5 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::EndChild();
}
}
}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -20,14 +20,17 @@
#include "../FontAwesome/IconsFontAwesome5.h"
#include "SaveTool.h"
#include "Application.h"
extern const ImVec2 center_pivot;
void SaveTool::drawProfileManager() {
namespace mbst {
void
Application::drawProfileManager() {
static std::size_t profile_index = 0;
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f}}, ImGuiCond_Always, center_pivot);
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
if(ImGui::Begin("Profile management##ProfileManager", nullptr,
ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoBringToFrontOnFocus|
ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_MenuBar))
@ -37,10 +40,6 @@ void SaveTool::drawProfileManager() {
ImGui::EndMenuBar();
}
static ImGuiID backup_list_popup_id = drawBackupListPopup();
static ImGuiID backup_popup_id = drawBackupProfilePopup(profile_index);
static ImGuiID delete_popup_id = drawDeleteProfilePopup(profile_index);
if(ImGui::BeginTable("##ManagerLayout", 2)) {
ImGui::TableSetupColumn("##Label", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##Refresh", ImGuiTableColumnFlags_WidthFixed);
@ -59,9 +58,10 @@ void SaveTool::drawProfileManager() {
}
ImGui::SameLine();
if(ImGui::SmallButton("Backups")) {
_profileManager->refreshBackups();
ImGui::OpenPopup(backup_list_popup_id);
_backupManager->refresh();
ImGui::OpenPopup("Backups##BackupsModal");
}
drawBackupListPopup();
ImGui::EndTable();
}
@ -80,7 +80,7 @@ void SaveTool::drawProfileManager() {
ImGui::TextUnformatted("Actions");
for(std::size_t i = 0; i < _profileManager->profiles().size(); ++i) {
Profile& profile = _profileManager->profiles()[i];
GameObjects::Profile& profile = _profileManager->profiles()[i];
ImGui::TableNextRow();
@ -100,16 +100,21 @@ void SaveTool::drawProfileManager() {
ImGui::TableSetColumnIndex(2);
if(ImGui::SmallButton(ICON_FA_FILE_ARCHIVE)) {
profile_index = i;
ImGui::OpenPopup(backup_popup_id);
if(!_backupManager->create(_profileManager->profiles()[i])) {
_queue.addToast(Toast::Type::Error, _backupManager->lastError(), std::chrono::seconds{5});
}
else {
_queue.addToast(Toast::Type::Success, "Backup created successfully!"_s);
}
}
drawTooltip("Backup");
ImGui::SameLine(0.0f, 2.0f);
if(drawUnsafeWidget(ImGui::SmallButton, ICON_FA_TRASH_ALT)) {
profile_index = i;
ImGui::OpenPopup(delete_popup_id);
ImGui::OpenPopup("Confirmation##DeleteProfileConfirmation");
}
drawTooltip("Delete");
drawDeleteProfilePopup(profile_index);
ImGui::PopID();
}
ImGui::EndTable();
@ -118,107 +123,20 @@ void SaveTool::drawProfileManager() {
ImGui::TextUnformatted("Click a profile to manage it.");
}
drawBackupListPopup();
drawBackupProfilePopup(profile_index);
drawDeleteProfilePopup(profile_index);
ImGui::End();
}
auto SaveTool::drawBackupListPopup() -> ImGuiID {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f}}, ImGuiCond_Always, center_pivot);
void
Application::drawBackupListPopup() {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
if(!ImGui::BeginPopupModal("Backups##BackupsModal", nullptr,
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
{
return ImGui::GetID("Backups##BackupsModal");
return;
}
static std::size_t backup_index;
if(ImGui::BeginPopupModal("Restore backup", nullptr,
ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::PushTextWrapPos(float(windowSize().x()) * 0.40f);
ImGui::Text("Are you sure you want to restore the %s backup from %.4i-%.2i-%.2i %.2i:%.2i:%.2i ? Any existing data will be overwritten.",
_profileManager->backups()[backup_index].company.data(),
_profileManager->backups()[backup_index].timestamp.year,
_profileManager->backups()[backup_index].timestamp.month,
_profileManager->backups()[backup_index].timestamp.day,
_profileManager->backups()[backup_index].timestamp.hour,
_profileManager->backups()[backup_index].timestamp.minute,
_profileManager->backups()[backup_index].timestamp.second);
ImGui::PopTextWrapPos();
if(ImGui::BeginTable("##RestoreBackupLayout", 2)) {
ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##YesNo", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(1);
if(ImGui::Button("Yes")) {
if(!_profileManager->restoreBackup(backup_index)) {
_queue.addToast(Toast::Type::Error, _profileManager->lastError());
}
if(!_profileManager->refreshProfiles()) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
_profileManager->lastError().data(), window());
exit(EXIT_FAILURE);
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if(ImGui::Button("No", ImGui::GetItemRectSize())) {
ImGui::CloseCurrentPopup();
}
ImGui::EndTable();
}
ImGui::EndPopup();
}
if(ImGui::BeginPopupModal("Delete backup", nullptr,
ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::PushTextWrapPos(float(windowSize().x()) * 0.40f);
ImGui::Text("Are you sure you want to delete the %s backup from %.4i-%.2i-%.2i %.2i:%.2i:%.2i ? This operation is irreversible.",
_profileManager->backups()[backup_index].company.data(),
_profileManager->backups()[backup_index].timestamp.year,
_profileManager->backups()[backup_index].timestamp.month,
_profileManager->backups()[backup_index].timestamp.day,
_profileManager->backups()[backup_index].timestamp.hour,
_profileManager->backups()[backup_index].timestamp.minute,
_profileManager->backups()[backup_index].timestamp.second);
ImGui::PopTextWrapPos();
if(ImGui::BeginTable("##DeleteBackupLayout", 2)) {
ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##YesNo", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(1);
if(ImGui::Button("Yes")) {
if(!_profileManager->deleteBackup(backup_index)) {
_queue.addToast(Toast::Type::Error, _profileManager->lastError());
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if(ImGui::Button("No", ImGui::GetItemRectSize())) {
ImGui::CloseCurrentPopup();
}
ImGui::EndTable();
}
ImGui::EndPopup();
}
static ImGuiID restore_backup_popup_id = ImGui::GetID("Restore backup");
static ImGuiID delete_backup_popup_id = ImGui::GetID("Delete backup");
if(ImGui::BeginTable("##BackupsLabelLayout", 2)) {
ImGui::TableSetupColumn("##Label", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##Refresh", ImGuiTableColumnFlags_WidthFixed);
@ -229,13 +147,13 @@ auto SaveTool::drawBackupListPopup() -> ImGuiID {
ImGui::TableSetColumnIndex(1);
if(ImGui::SmallButton("Refresh")) {
_profileManager->refreshBackups();
_backupManager->refresh();
}
ImGui::EndTable();
}
if(_profileManager->backups().isEmpty()) {
if(_backupManager->backups().isEmpty()) {
ImGui::TextDisabled("No backups were found.");
}
else if(ImGui::BeginTable("##Backups", 4,
@ -257,16 +175,15 @@ auto SaveTool::drawBackupListPopup() -> ImGuiID {
ImGui::TableSetColumnIndex(3);
ImGui::TextUnformatted("Actions");
for(std::size_t i = 0; i < _profileManager->backups().size(); ++i) {
auto& backup = _profileManager->backups()[i];
for(std::size_t i = 0; i < _backupManager->backups().size(); ++i) {
auto& backup = _backupManager->backups()[i];
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::TextUnformatted(backup.company.data());
if(ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(backup.company.cbegin(), backup.company.cend());
if(ImGui::IsItemHovered() && ImGui::BeginTooltip()) {
for(const auto& file : backup.includedFiles) {
ImGui::TextUnformatted(file.data());
ImGui::TextUnformatted(file.cbegin());
}
ImGui::EndTooltip();
}
@ -281,27 +198,29 @@ auto SaveTool::drawBackupListPopup() -> ImGuiID {
backup.timestamp.second);
ImGui::TableSetColumnIndex(2);
ImGui::TextUnformatted(backup.type == ProfileType::Demo ? "Demo" : "Full");
ImGui::TextUnformatted(backup.demo ? "Demo" : "Full");
ImGui::TableSetColumnIndex(3);
ImGui::PushID(int(i));
if(ImGui::SmallButton(ICON_FA_UNDO)) {
backup_index = i;
ImGui::OpenPopup(restore_backup_popup_id);
ImGui::OpenPopup("Restore backup##RestoreBackupModal");
}
drawTooltip("Restore");
drawBackupRestorePopup(backup_index);
ImGui::SameLine(0.0f, 2.0f);
if(ImGui::SmallButton(ICON_FA_TRASH_ALT)) {
backup_index = i;
ImGui::OpenPopup(delete_backup_popup_id);
ImGui::OpenPopup("Delete backup##DeleteBackupModal");
}
drawTooltip("Delete");
drawBackupDeletePopup(backup_index);
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::PushTextWrapPos(ImGui::GetWindowContentRegionWidth());
ImGui::PushTextWrapPos(ImGui::GetContentRegionAvail().x);
ImGui::TextUnformatted("Hover over a company name to see which files are included in the backup.");
ImGui::PopTextWrapPos();
@ -320,20 +239,29 @@ auto SaveTool::drawBackupListPopup() -> ImGuiID {
}
ImGui::EndPopup();
return 0;
}
auto SaveTool::drawBackupProfilePopup(std::size_t profile_index) -> ImGuiID {
if(!ImGui::BeginPopupModal("Include builds ?##IncludeBuildsDialog", nullptr,
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
void
Application::drawBackupRestorePopup(std::size_t backup_index) {
if(!ImGui::BeginPopupModal("Restore backup##RestoreBackupModal", nullptr,
ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_AlwaysAutoResize))
{
return ImGui::GetID("Include builds ?##IncludeBuildsDialog");
return;
}
ImGui::TextUnformatted("Should builds be added to the backup ?");
ImGui::PushTextWrapPos(float(windowSize().x()) * 0.50f);
ImGui::Text("Are you sure you want to restore the %s backup from %.4i-%.2i-%.2i %.2i:%.2i:%.2i ?\n\n"
"Any existing data will be overwritten.",
_backupManager->backups()[backup_index].company.data(),
_backupManager->backups()[backup_index].timestamp.year,
_backupManager->backups()[backup_index].timestamp.month,
_backupManager->backups()[backup_index].timestamp.day,
_backupManager->backups()[backup_index].timestamp.hour,
_backupManager->backups()[backup_index].timestamp.minute,
_backupManager->backups()[backup_index].timestamp.second);
ImGui::PopTextWrapPos();
if(ImGui::BeginTable("##NameBackupLayout", 2)) {
if(ImGui::BeginTable("##RestoreBackupLayout", 2)) {
ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##YesNo", ImGuiTableColumnFlags_WidthFixed);
@ -341,22 +269,18 @@ auto SaveTool::drawBackupProfilePopup(std::size_t profile_index) -> ImGuiID {
ImGui::TableSetColumnIndex(1);
if(ImGui::Button("Yes")) {
if(!_profileManager->backupProfile(profile_index, true)) {
if(!_backupManager->restore(backup_index)) {
_queue.addToast(Toast::Type::Error, _profileManager->lastError());
}
if(!_profileManager->refreshProfiles()) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
_profileManager->lastError().data(), window());
exit(EXIT_FAILURE);
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if(ImGui::Button("No", ImGui::GetItemRectSize())) {
if(!_profileManager->backupProfile(profile_index, false)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
_profileManager->lastError().data(), window());
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if(ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
@ -364,15 +288,58 @@ auto SaveTool::drawBackupProfilePopup(std::size_t profile_index) -> ImGuiID {
}
ImGui::EndPopup();
return 0;
}
auto SaveTool::drawDeleteProfilePopup(std::size_t profile_index) -> ImGuiID {
void
Application::drawBackupDeletePopup(std::size_t backup_index) {
if(!ImGui::BeginPopupModal("Delete backup##DeleteBackupModal", nullptr,
ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_AlwaysAutoResize))
{
return;
}
ImGui::PushTextWrapPos(float(windowSize().x()) * 0.50f);
ImGui::Text("Are you sure you want to delete the %s backup from %.4i-%.2i-%.2i %.2i:%.2i:%.2i ?\n\n"
"This operation is irreversible.",
_backupManager->backups()[backup_index].company.data(),
_backupManager->backups()[backup_index].timestamp.year,
_backupManager->backups()[backup_index].timestamp.month,
_backupManager->backups()[backup_index].timestamp.day,
_backupManager->backups()[backup_index].timestamp.hour,
_backupManager->backups()[backup_index].timestamp.minute,
_backupManager->backups()[backup_index].timestamp.second);
ImGui::PopTextWrapPos();
if(ImGui::BeginTable("##DeleteBackupLayout", 2)) {
ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##YesNo", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(1);
if(ImGui::Button("Yes")) {
if(!_backupManager->remove(backup_index)) {
_queue.addToast(Toast::Type::Error, _profileManager->lastError());
}
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if(ImGui::Button("No", ImGui::GetItemRectSize())) {
ImGui::CloseCurrentPopup();
}
ImGui::EndTable();
}
ImGui::EndPopup();
}
void
Application::drawDeleteProfilePopup(std::size_t profile_index) {
if(!ImGui::BeginPopupModal("Confirmation##DeleteProfileConfirmation", nullptr,
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
{
return ImGui::GetID("Confirmation##DeleteProfileConfirmation");
return;
}
static bool delete_builds = false;
@ -410,6 +377,6 @@ auto SaveTool::drawDeleteProfilePopup(std::size_t profile_index) -> ImGuiID {
}
ImGui::EndPopup();
return 0;
}
}

View File

@ -0,0 +1,95 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Utility/Format.h>
#include <SDL_events.h>
#include "../Logger/Logger.h"
#include "Application.h"
namespace mbst {
void
Application::updateCheckEvent(SDL_Event& event) {
_updateThread.join();
switch(static_cast<UpdateChecker::Result>(event.user.code)) {
case UpdateChecker::Success:
_checkerMutex.lock();
if(_checker->updateAvailable()) {
using namespace std::chrono_literals;
_queue.addToast(Toast::Type::Warning,
"Your version is out of date and thus unsupported.\nCheck the settings for more information."_s, 5s);
}
else {
if(_checker->version() == current_version || (current_version > _checker->version() && current_version.prerelease)) {
_queue.addToast(Toast::Type::Success, "The application is already up to date."_s);
}
else if(_checker->version() > current_version && !current_version.prerelease) {
_queue.addToast(Toast::Type::Warning,
"Your version is more recent than the latest one in the repo. How???"_s);
}
}
_checkerMutex.unlock();
break;
case UpdateChecker::HttpError:
_checkerMutex.lock();
_queue.addToast(Toast::Type::Error, _checker->error());
LOG_ERROR(_checker->error());
_checkerMutex.unlock();
break;
case UpdateChecker::CurlInitFailed:
_queue.addToast(Toast::Type::Error, "Couldn't initialise libcurl. Update check aborted."_s);
LOG_ERROR("Couldn't initialise libcurl. Update check aborted.");
break;
case UpdateChecker::CurlError:
{
using namespace std::chrono_literals;
_checkerMutex.lock();
_queue.addToast(Toast::Type::Error, _checker->error(), 10s);
LOG_ERROR(_checker->error());
_checkerMutex.unlock();
}
break;
case UpdateChecker::CurlTimeout:
_queue.addToast(Toast::Type::Error, "The request timed out."_s);
LOG_ERROR("The request timed out.");
break;
}
}
void
Application::checkForUpdates() {
SDL_Event event;
SDL_zero(event);
event.type = _updateEventId;
_checkerMutex.lock();
if(!_checker) {
_checker.emplace();
}
event.user.code = _checker->check();
_checkerMutex.unlock();
SDL_PushEvent(&event);
}
}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,8 +14,6 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "SaveTool.h"
#include <Corrade/version.h>
#include <Magnum/version.h>
@ -29,9 +27,14 @@
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../FontAwesome/IconsFontAwesome5Brands.h"
#include "Application.h"
extern const ImVec2 center_pivot;
void SaveTool::drawAbout() {
namespace mbst {
void
Application::drawAbout() {
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f}}, ImGuiCond_Always, center_pivot);
ImGui::SetNextWindowSize({float(windowSize().x()) * 0.8f, float(windowSize().y()) * 0.75f}, ImGuiCond_Always);
@ -59,7 +62,7 @@ void SaveTool::drawAbout() {
ImGui::TextWrapped("This application, made for the M.A.S.S. Builder community by Guillaume Jacquemin (aka William JCM), "
"is a rewrite of the wxWidgets-powered M.A.S.S. Builder Save Tool (formerly known as wxMASSManager).");
auto website = "https://williamjcm.ovh/coding/mbst";
auto website = "https://williamjcm.ovh/mbst";
drawAlignedText(ICON_FA_GLOBE " %s", website);
ImGui::SameLine();
if(ImGui::Button("Copy to clipboard")) {
@ -69,7 +72,7 @@ void SaveTool::drawAbout() {
if(ImGui::Button("Open in browser")) {
openUri(website);
}
auto repo = "https://williamjcm.ovh/git/williamjcm/MassBuilderSaveTool";
auto repo = "https://git.williamjcm.ovh/williamjcm/MassBuilderSaveTool";
drawAlignedText(ICON_FA_GIT_ALT " %s", repo);
ImGui::SameLine();
if(ImGui::Button("Copy to clipboard")) {
@ -83,12 +86,13 @@ void SaveTool::drawAbout() {
ImGui::Separator();
if(ImGui::CollapsingHeader("Licence")) {
ImGui::TextWrapped("This application is made available under the terms of the GNU General Public License, version 3, the full text of which is available below:");
ImGui::TextWrapped("This application is made available under the terms of the GNU General Public License,"
"version 3, the full text of which is available below:");
if(ImGui::BeginChild("##GPL", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
if(ImGui::BeginChild("##GPL", {0.0f, float(windowSize().y()) * 0.3f}, ImGuiChildFlags_Border)) {
static auto licence = _rs.getRaw("COPYING");
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(licence.data(), licence.data() + licence.size(), ImGuiTextFlags_None);
ImGui::TextUnformatted(licence.cbegin(), licence.cend());
ImGui::PopFont();
}
ImGui::EndChild();
@ -114,14 +118,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: MIT");
static auto corrade_licence = _rs.getRaw("COPYING.Corrade");
if(ImGui::BeginChild("##CorradeLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(corrade_licence.data(), corrade_licence.data() + corrade_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -142,14 +138,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: MIT");
static auto magnum_licence = _rs.getRaw("COPYING.Magnum");
if(ImGui::BeginChild("##MagnumLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(magnum_licence.data(), magnum_licence.data() + magnum_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -168,14 +156,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: MIT");
static auto imgui_licence = _rs.getRaw("LICENSE.ImGui");
if(ImGui::BeginChild("##ImGuiLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(imgui_licence.data(), imgui_licence.data() + imgui_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -194,14 +174,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: zlib");
static auto sdl_licence = _rs.getRaw("LICENSE.SDL");
if(ImGui::BeginChild("##SDLLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(sdl_licence.data(), sdl_licence.data() + sdl_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -220,14 +192,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: 3-clause BSD");
static auto libzip_licence = _rs.getRaw("LICENSE.libzip");
if(ImGui::BeginChild("##libzipLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(libzip_licence.data(), libzip_licence.data() + libzip_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -245,14 +209,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: MIT");
static auto efsw_licence = _rs.getRaw("LICENSE.efsw");
if(ImGui::BeginChild("##efswLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(efsw_licence.data(), efsw_licence.data() + efsw_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -271,14 +227,6 @@ void SaveTool::drawAbout() {
ImGui::TextUnformatted("Licence: MIT/X derivative");
static auto curl_licence = _rs.getRaw("LICENSE.curl");
if(ImGui::BeginChild("##libcurlLicence", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
ImGui::TextEx(curl_licence.data(), curl_licence.data() + curl_licence.size(), ImGuiTextFlags_None);
ImGui::PopFont();
}
ImGui::EndChild();
ImGui::TreePop();
}
@ -322,3 +270,5 @@ void SaveTool::drawAbout() {
ImGui::EndPopup();
}
}

View File

@ -0,0 +1,277 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Utility/Path.h>
#include "../Configuration/Configuration.h"
#include "../FontAwesome/IconsFontAwesome5.h"
#include "../FontAwesome/IconsFontAwesome5Brands.h"
#include "Application.h"
namespace mbst {
void
Application::drawMainMenu() {
if(!ImGui::BeginMainMenuBar()) {
return;
}
if(ImGui::BeginMenu("Save Tool##SaveToolMenu")) {
if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open game data directory")) {
if(ImGui::MenuItem(ICON_FA_COG " Configuration", nullptr, false,
Utility::Path::exists(conf().directories().gameConfig)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().gameConfig));
}
if(ImGui::MenuItem(ICON_FA_SAVE " Saves", nullptr, false,
Utility::Path::exists(conf().directories().gameSaves)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().gameSaves));
}
if(ImGui::MenuItem(ICON_FA_IMAGE " Screenshots", nullptr, false,
Utility::Path::exists(conf().directories().gameScreenshots)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().gameScreenshots));
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open manager directory")) {
if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false,
Utility::Path::exists(conf().directories().backups)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().backups));
}
if(ImGui::MenuItem(ICON_FA_EXCHANGE_ALT " Staging area", nullptr, false,
Utility::Path::exists(conf().directories().staging)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().staging));
}
if(ImGui::BeginMenu(ICON_FA_BOXES " Armoury")) {
if(ImGui::MenuItem(ICON_FA_SHIELD_ALT " Armour parts", nullptr, false,
Utility::Path::exists(conf().directories().armours)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().armours));
}
if(ImGui::MenuItem(ICON_FA_HAMMER " Weapons", nullptr, false,
Utility::Path::exists(conf().directories().weapons)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().weapons));
}
if(ImGui::MenuItem(ICON_FA_PALETTE " Custom styles", nullptr, false,
Utility::Path::exists(conf().directories().styles)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().styles));
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
ImGui::Separator();
if(ImGui::BeginMenu(ICON_FA_COG " Settings")) {
ImGui::BeginGroup();
drawAlignedText("Vertical sync:");
if(conf().swapInterval() == 0) {
drawAlignedText("FPS cap:");
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
static const char* framelimit_labels[] = {
"Off",
"Every VBLANK",
"Every second VBLANK",
"Every third VBLANK",
};
ImGui::PushItemWidth(300.0f);
if(ImGui::BeginCombo("##FrameLimit", framelimit_labels[conf().swapInterval()])) {
for(int i = 0; i <= 3; i++) {
if(ImGui::Selectable(framelimit_labels[i], conf().swapInterval() == i)) {
conf().setSwapInterval(i);
setSwapInterval(i);
if(i == 0) {
setMinimalLoopPeriod(0);
}
}
}
ImGui::EndCombo();
}
if(conf().swapInterval() == 0) {
static float fps_cap = conf().fpsCap();
if(ImGui::SliderFloat("##FpsCapSlider", &fps_cap, 15.0f, 301.0f,
conf().fpsCap() != 301.0f ? "%.0f" : "Uncapped", ImGuiSliderFlags_AlwaysClamp))
{
conf().setFpsCap(fps_cap);
}
}
ImGui::PopItemWidth();
ImGui::EndGroup();
if(drawCheckbox("Cheat mode", conf().cheatMode())) {
conf().setCheatMode(!conf().cheatMode());
}
ImGui::SameLine();
ImGui::AlignTextToFramePadding();
drawHelpMarker("This gives access to save edition features that can be considered cheats.",
float(windowSize().x()) * 0.4f);
if(drawCheckbox("Advanced mode", conf().advancedMode())) {
conf().setAdvancedMode(!conf().advancedMode());
}
ImGui::SameLine();
ImGui::AlignTextToFramePadding();
drawHelpMarker("This gives access to editing values that have unknown purposes or are undocumented.",
float(windowSize().x()) * 0.4f);
if(drawCheckbox("Check for updates on startup", conf().checkUpdatesOnStartup())) {
conf().setCheckUpdatesOnStartup(!conf().checkUpdatesOnStartup());
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_SYNC_ALT " Check now")) {
_queue.addToast(Toast::Type::Default, "Checking for updates...");
_updateThread = std::thread{[this]{ checkForUpdates(); }};
}
if(_checker && _checkerMutex.try_lock()) {
if(_checker->updateAvailable()) {
drawAlignedText("Version %s is available.", Containers::String{_checker->version()}.data());
if(ImGui::Button(ICON_FA_FILE_SIGNATURE " Release notes")) {
openUri("https://williamjcm.ovh/mbst");
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_DOWNLOAD " Download now")) {
openUri(_checker->downloadLink());
}
}
_checkerMutex.unlock();
}
if(drawCheckbox("Skip disclaimer", conf().skipDisclaimer())) {
conf().setSkipDisclaimer(!conf().skipDisclaimer());
}
ImGui::EndMenu();
}
ImGui::Separator();
if(ImGui::MenuItem(ICON_FA_SIGN_OUT_ALT " Quit##QuitMenuItem")) {
exit(EXIT_SUCCESS);
}
ImGui::EndMenu();
}
ImGui::BeginDisabled(conf().isRunningInWine());
if(ImGui::BeginMenu("Game##GameMenu")) {
if(ImGui::MenuItem(ICON_FA_PLAY " Run demo##RunDemoMenuItem")) {
openUri("steam://run/1048390");
}
drawTooltip("Will not work if you have the full game.");
if(ImGui::MenuItem(ICON_FA_PLAY " Run full game##RunFullGameMenuItem")) {
openUri("steam://run/956680");
}
ImGui::Separator();
if(ImGui::BeginMenu(ICON_FA_DISCORD " Discord communities")) {
if(ImGui::MenuItem("Official server")) {
openUri("https://discord.gg/sekai-project");
}
if(ImGui::MenuItem("Community server")) {
openUri("https://discord.gg/massbuildercommunity");
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
ImGui::EndDisabled();
if(conf().isRunningInWine() && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
ImGui::SetTooltip("Not available when running in Wine.");
}
#ifdef SAVETOOL_DEBUG_BUILD
if(ImGui::BeginMenu("Debug tools")) {
ImGui::MenuItem("ImGui demo window", nullptr, &_demoWindow);
ImGui::MenuItem("ImGui style editor", nullptr, &_styleEditor);
ImGui::MenuItem("ImGui metrics window", nullptr, &_metricsWindow);
ImGui::EndMenu();
}
#endif
if(ImGui::BeginMenu("Help")) {
if(ImGui::BeginMenu(ICON_FA_KEYBOARD " Keyboard shortcuts")) {
ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
ImGui::BulletText("While inputing text:\n");
ImGui::Indent();
ImGui::BulletText("CTRL+Left/Right to word jump.");
ImGui::BulletText("CTRL+A or double-click to select all.");
ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo.");
ImGui::BulletText("ESCAPE to revert.");
ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract.");
ImGui::Unindent();
ImGui::EndMenu();
}
ImGui::MenuItem(ICON_FA_INFO_CIRCLE " About", nullptr, &_aboutPopup);
ImGui::EndMenu();
}
if(_gameCheckTimerId != 0) {
if(ImGui::BeginTable("##MainMenuLayout", 2)) {
ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##GameState", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(1);
drawGameState();
ImGui::EndTable();
}
}
ImGui::EndMainMenuBar();
}
}

24
src/BinaryIo/BinaryIo.h Normal file
View File

@ -0,0 +1,24 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
namespace BinaryIo {
class Reader;
class Writer;
}

150
src/BinaryIo/Reader.cpp Normal file
View File

@ -0,0 +1,150 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstring>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/String.h>
#include "../Logger/Logger.h"
#include "Reader.h"
namespace BinaryIo {
Reader::Reader(Containers::StringView filename) {
_file = std::fopen(filename.data(), "rb");
if(!_file) {
LOG_ERROR_FORMAT("Couldn't open {} for reading: {}", filename, std::strerror(errno));
}
}
Reader::~Reader() {
closeFile();
}
bool
Reader::open() {
return _file;
}
bool
Reader::eof() {
return std::feof(_file) != 0;
}
std::int64_t
Reader::position() {
return _ftelli64(_file);
}
bool
Reader::seek(std::int64_t position) {
return _fseeki64(_file, position, SEEK_SET) == 0;
}
void
Reader::closeFile() {
std::fclose(_file);
_file = nullptr;
}
bool
Reader::readChar(char& value) {
return std::fread(&value, sizeof(char), 1, _file) == 1;
}
bool
Reader::readInt8(std::int8_t& value) {
return std::fread(&value, sizeof(std::int8_t), 1, _file) == 1;
}
bool
Reader::readUint8(std::uint8_t& value) {
return std::fread(&value, sizeof(std::uint8_t), 1, _file) == 1;
}
bool
Reader::readInt16(std::int16_t& value) {
return std::fread(&value, sizeof(std::int16_t), 1, _file) == 1;
}
bool
Reader::readUint16(std::uint16_t& value) {
return std::fread(&value, sizeof(std::uint16_t), 1, _file) == 1;
}
bool
Reader::readInt32(std::int32_t& value) {
return std::fread(&value, sizeof(std::int32_t), 1, _file) == 1;
}
bool
Reader::readUint32(std::uint32_t& value) {
return std::fread(&value, sizeof(std::uint32_t), 1, _file) == 1;
}
bool
Reader::readInt64(std::int64_t& value) {
return std::fread(&value, sizeof(std::int64_t), 1, _file) == 1;
}
bool
Reader::readUint64(std::uint64_t& value) {
return std::fread(&value, sizeof(std::uint64_t), 1, _file) == 1;
}
bool
Reader::readFloat(float& value) {
return std::fread(&value, sizeof(float), 1, _file) == 1;
}
bool
Reader::readDouble(double& value) {
return std::fread(&value, sizeof(double), 1, _file) == 1;
}
bool
Reader::readArray(Containers::Array<char>& array, std::size_t count) {
if(array.size() < count) {
array = Containers::Array<char>{ValueInit, count};
}
return std::fread(array.data(), sizeof(char), count, _file) == count;
}
bool
Reader::readUEString(Containers::String& str) {
std::uint32_t length = 0;
if(!readUint32(length) || length == 0) {
return false;
}
str = Containers::String{ValueInit, length - 1};
return std::fread(str.data(), sizeof(char), length, _file) == length;
}
std::int32_t
Reader::peekChar() {
std::int32_t c;
c = std::fgetc(_file);
std::ungetc(c, _file);
return c;
}
}

80
src/BinaryIo/Reader.h Normal file
View File

@ -0,0 +1,80 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <cstdio>
#include <Corrade/Containers/Containers.h>
#include <Corrade/Containers/StaticArray.h>
#include <Corrade/Containers/StringView.h>
using namespace Corrade;
namespace BinaryIo {
class Reader {
public:
explicit Reader(Containers::StringView filename);
~Reader();
Reader(const Reader& other) = delete;
Reader& operator=(const Reader& other) = delete;
Reader(Reader&& other) = default;
Reader& operator=(Reader&& other) = default;
bool open();
bool eof();
auto position() -> std::int64_t;
bool seek(std::int64_t position);
void closeFile();
bool readChar(char& value);
bool readInt8(std::int8_t& value);
bool readUint8(std::uint8_t& value);
bool readInt16(std::int16_t& value);
bool readUint16(std::uint16_t& value);
bool readInt32(std::int32_t& value);
bool readUint32(std::uint32_t& value);
bool readInt64(std::int64_t& value);
bool readUint64(std::uint64_t& value);
bool readFloat(float& value);
bool readDouble(double& value);
bool readArray(Containers::Array<char>& array, std::size_t count);
template<typename T>
bool readValue(T& value) {
return fread(&value, sizeof(T), 1, _file) == 1;
}
template<std::size_t S>
bool readStaticArray(Containers::StaticArray<S, char>& array) {
return std::fread(array.data(), sizeof(char), S, _file) == S;
}
bool readUEString(Containers::String& str);
auto peekChar() -> std::int32_t;
private:
std::FILE* _file = nullptr;
};
}

163
src/BinaryIo/Writer.cpp Normal file
View File

@ -0,0 +1,163 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstring>
#include "../Logger/Logger.h"
#include "Writer.h"
using namespace Containers::Literals;
namespace BinaryIo {
Writer::Writer(Containers::StringView filename) {
_file = std::fopen(filename.data(), "wb");
if(!_file) {
LOG_ERROR_FORMAT("Couldn't open {} for reading: {}", filename, std::strerror(errno));
}
}
Writer::~Writer() {
closeFile();
}
bool
Writer::open() {
return _file;
}
void
Writer::closeFile() {
std::fflush(_file);
std::fclose(_file);
_file = nullptr;
}
std::int64_t
Writer::position() {
return _ftelli64(_file);
}
Containers::ArrayView<const char>
Writer::array() const {
return _data;
}
std::size_t
Writer::arrayPosition() const {
return _index;
}
bool
Writer::flushToFile() {
bool ret = writeArray(_data);
std::fflush(_file);
_data = Containers::Array<char>{};
_index = 0;
return ret;
}
bool
Writer::writeChar(char value) {
return std::fwrite(&value, sizeof(char), 1, _file) == 1;
}
bool
Writer::writeInt8(std::int8_t value) {
return std::fwrite(&value, sizeof(std::int8_t), 1, _file) == 1;
}
bool
Writer::writeUint8(std::uint8_t value) {
return std::fwrite(&value, sizeof(std::uint8_t), 1, _file) == 1;
}
bool
Writer::writeInt16(std::int16_t value) {
return std::fwrite(&value, sizeof(std::int16_t), 1, _file) == 1;
}
bool
Writer::writeUint16(std::uint16_t value) {
return std::fwrite(&value, sizeof(std::uint16_t), 1, _file) == 1;
}
bool
Writer::writeInt32(std::int32_t value) {
return std::fwrite(&value, sizeof(std::int32_t), 1, _file) == 1;
}
bool
Writer::writeUint32(std::uint32_t value) {
return std::fwrite(&value, sizeof(std::uint32_t), 1, _file) == 1;
}
bool
Writer::writeInt64(std::int64_t value) {
return std::fwrite(&value, sizeof(std::int64_t), 1, _file) == 1;
}
bool
Writer::writeUint64(std::uint64_t value) {
return std::fwrite(&value, sizeof(std::uint64_t), 1, _file) == 1;
}
bool
Writer::writeFloat(float value) {
return std::fwrite(&value, sizeof(float), 1, _file) == 1;
}
bool
Writer::writeDouble(double value) {
return std::fwrite(&value, sizeof(double), 1, _file) == 1;
}
bool
Writer::writeArray(Containers::ArrayView<const char> array) {
if(array.isEmpty()) {
return false;
}
return std::fwrite(array.data(), sizeof(char), array.size(), _file) == array.size();
}
bool
Writer::writeUEString(Containers::StringView str) {
if(str.size() > UINT32_MAX) {
LOG_ERROR_FORMAT("String is too big. Expected size() < UINT32_MAX, got {} instead.", str.size());
return false;
}
writeUint32(static_cast<std::uint32_t>(str.size()) + 1);
if(str.size() > 0) {
std::size_t count = std::fwrite(str.data(), sizeof(char), str.size(), _file);
if(count != str.size()) {
return false;
}
}
return writeChar('\0');
}
std::size_t
Writer::writeUEStringToArray(Containers::StringView value) {
return writeValueToArray<std::uint32_t>(std::uint32_t(value.size()) + 1u) +
writeDataToArray(Containers::ArrayView<const char>{value}) +
writeValueToArray<char>('\0');
}
}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,6 +16,7 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <cstdio>
#include <Corrade/Containers/ArrayView.h>
@ -23,81 +24,80 @@
#include <Corrade/Containers/StaticArray.h>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
using namespace Corrade;
using namespace Magnum;
class BinaryWriter {
namespace BinaryIo {
class Writer {
public:
explicit BinaryWriter(Containers::StringView filename);
~BinaryWriter();
explicit Writer(Containers::StringView filename);
~Writer();
BinaryWriter(const BinaryWriter& other) = delete;
BinaryWriter& operator=(const BinaryWriter& other) = delete;
Writer(const Writer& other) = delete;
Writer& operator=(const Writer& other) = delete;
BinaryWriter(BinaryWriter&& other) = default;
BinaryWriter& operator=(BinaryWriter&& other) = default;
Writer(Writer&& other) = default;
Writer& operator=(Writer&& other) = default;
auto open() -> bool;
bool open();
void closeFile();
auto position() -> Long;
auto position() -> std::int64_t;
auto array() const -> Containers::ArrayView<const char>;
auto arrayPosition() const -> UnsignedLong;
auto flushToFile() -> bool;
auto arrayPosition() const -> std::size_t;
bool flushToFile();
auto writeByte(Byte value) -> bool;
auto writeChar(char value) -> bool;
auto writeUnsignedByte(UnsignedByte value) -> bool;
auto writeShort(Short value) -> bool;
auto writeUnsignedShort(UnsignedShort value) -> bool;
auto writeInt(Int value) -> bool;
auto writeUnsignedInt(UnsignedInt value) -> bool;
auto writeLong(Long value) -> bool;
auto writeUnsignedLong(UnsignedLong value) -> bool;
auto writeFloat(Float value) -> bool;
auto writeDouble(Double value) -> bool;
auto writeArray(Containers::ArrayView<const char> array) -> bool;
bool writeChar(char value);
bool writeInt8(std::int8_t value);
bool writeUint8(std::uint8_t value);
bool writeInt16(std::int16_t value);
bool writeUint16(std::uint16_t value);
bool writeInt32(std::int32_t value);
bool writeUint32(std::uint32_t value);
bool writeInt64(std::int64_t value);
bool writeUint64(std::uint64_t value);
bool writeFloat(float value);
bool writeDouble(double value);
bool writeArray(Containers::ArrayView<const char> array);
template<std::size_t size>
auto writeString(const char(&str)[size]) -> bool {
bool writeString(const char(&str)[size]) {
return writeArray({str, size - 1});
}
template<std::size_t S>
auto writeStaticArray(Containers::StaticArrayView<S, const char> array) -> bool {
bool writeStaticArray(Containers::StaticArrayView<S, const char> array) {
return std::fwrite(array.data(), sizeof(char), S, _file) == S;
}
auto writeUEString(Containers::StringView str) -> bool;
bool writeUEString(Containers::StringView str);
template<typename T, typename U = std::conditional_t<std::is_trivially_copyable<T>::value, T, T&>>
auto writeValueToArray(U value) -> UnsignedLong {
auto writeValueToArray(U value) -> std::size_t {
Containers::ArrayView<T> view{&value, 1};
return writeDataToArray(view);
}
auto writeUEStringToArray(Containers::StringView value) -> UnsignedLong;
auto writeUEStringToArray(Containers::StringView value) -> std::size_t;
template<typename T>
void writeValueToArrayAt(T& value, UnsignedLong position) {
void writeValueToArrayAt(T& value, std::size_t position) {
Containers::ArrayView<T> view{&value, 1};
writeDataToArrayAt(view, position);
}
template<typename T>
auto writeDataToArray(Containers::ArrayView<T> view) -> UnsignedLong {
auto writeDataToArray(Containers::ArrayView<T> view) -> std::size_t {
arrayAppend(_data, Containers::arrayCast<const char>(view));
_index += sizeof(T) * view.size();
return sizeof(T) * view.size();
}
template<typename T>
void writeDataToArrayAt(Containers::ArrayView<T> view, UnsignedLong position) {
void writeDataToArrayAt(Containers::ArrayView<T> view, std::size_t position) {
auto casted_view = Containers::arrayCast<const char>(view);
for(UnsignedLong i = 0; i < casted_view.size(); i++) {
for(std::size_t i = 0; i < casted_view.size(); i++) {
_data[position + i] = casted_view[i];
}
}
@ -106,5 +106,7 @@ class BinaryWriter {
FILE* _file = nullptr;
Containers::Array<char> _data;
UnsignedLong _index = 0;
std::size_t _index = 0;
};
}

View File

@ -1,5 +1,5 @@
# MassBuilderSaveTool
# Copyright (C) 2021-2022 Guillaume Jacquemin
# Copyright (C) 2021-2024 Guillaume Jacquemin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -18,17 +18,32 @@ set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(SAVETOOL_PROJECT_VERSION 1.4.3)
set(SAVETOOL_PROJECT_VERSION 1.5.0-pre)
find_package(Corrade REQUIRED Main Containers Utility)
find_package(Corrade REQUIRED Containers Utility)
if(CORRADE_TARGET_WINDOWS)
find_package(Corrade REQUIRED Main)
endif()
find_package(Magnum REQUIRED GL Sdl2Application)
find_package(MagnumIntegration REQUIRED ImGui)
if(SAVETOOL_USE_SYSTEM_LIBZIP)
find_package(libzip REQUIRED)
endif(SAVETOOL_USE_SYSTEM_LIBZIP)
if(SAVETOOL_USE_SYSTEM_EFSW)
find_package(efsw REQUIRED)
endif(SAVETOOL_USE_SYSTEM_EFSW)
if(SAVETOOL_USE_SYSTEM_LIBCURL)
find_package(CURL REQUIRED HTTPS)
endif(SAVETOOL_USE_SYSTEM_LIBCURL)
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
corrade_add_resource(Assets assets.conf)
add_library(Logger STATIC EXCLUDE_FROM_ALL
set(Logger_SOURCES
Logger/Logger.h
Logger/Logger.cpp
Logger/EntryType.h
@ -36,162 +51,190 @@ add_library(Logger STATIC EXCLUDE_FROM_ALL
Logger/MagnumLogBuffer.cpp
)
target_link_libraries(Logger PRIVATE
Corrade::Utility
Magnum::Magnum
set(BinaryIo_SOURCES
BinaryIo/BinaryIo.h
BinaryIo/Reader.h
BinaryIo/Reader.cpp
BinaryIo/Writer.h
BinaryIo/Writer.cpp
)
add_library(UESaveFile STATIC EXCLUDE_FROM_ALL
UESaveFile/Serialisers/AbstractUnrealCollectionPropertySerialiser.h
UESaveFile/Serialisers/AbstractUnrealPropertySerialiser.h
UESaveFile/Serialisers/AbstractUnrealStructSerialiser.h
UESaveFile/Serialisers/ArrayPropertySerialiser.h
UESaveFile/Serialisers/ArrayPropertySerialiser.cpp
UESaveFile/Serialisers/BoolPropertySerialiser.h
UESaveFile/Serialisers/BoolPropertySerialiser.cpp
UESaveFile/Serialisers/BytePropertySerialiser.h
UESaveFile/Serialisers/BytePropertySerialiser.cpp
UESaveFile/Serialisers/ColourPropertySerialiser.h
UESaveFile/Serialisers/ColourPropertySerialiser.cpp
UESaveFile/Serialisers/DateTimePropertySerialiser.h
UESaveFile/Serialisers/DateTimePropertySerialiser.cpp
UESaveFile/Serialisers/EnumPropertySerialiser.h
UESaveFile/Serialisers/EnumPropertySerialiser.cpp
UESaveFile/Serialisers/FloatPropertySerialiser.h
UESaveFile/Serialisers/FloatPropertySerialiser.cpp
UESaveFile/Serialisers/GuidPropertySerialiser.h
UESaveFile/Serialisers/GuidPropertySerialiser.cpp
UESaveFile/Serialisers/IntPropertySerialiser.h
UESaveFile/Serialisers/IntPropertySerialiser.cpp
UESaveFile/Serialisers/MapPropertySerialiser.h
UESaveFile/Serialisers/MapPropertySerialiser.cpp
UESaveFile/Serialisers/ResourcePropertySerialiser.h
UESaveFile/Serialisers/ResourcePropertySerialiser.cpp
UESaveFile/Serialisers/RotatorPropertySerialiser.h
UESaveFile/Serialisers/RotatorPropertySerialiser.cpp
UESaveFile/Serialisers/StringPropertySerialiser.h
UESaveFile/Serialisers/StringPropertySerialiser.cpp
UESaveFile/Serialisers/SetPropertySerialiser.h
UESaveFile/Serialisers/SetPropertySerialiser.cpp
UESaveFile/Serialisers/StructSerialiser.h
UESaveFile/Serialisers/StructSerialiser.cpp
UESaveFile/Serialisers/TextPropertySerialiser.h
UESaveFile/Serialisers/TextPropertySerialiser.cpp
UESaveFile/Serialisers/UnrealPropertySerialiser.h
UESaveFile/Serialisers/VectorPropertySerialiser.h
UESaveFile/Serialisers/VectorPropertySerialiser.cpp
UESaveFile/Serialisers/Vector2DPropertySerialiser.h
UESaveFile/Serialisers/Vector2DPropertySerialiser.cpp
set(Gvas_SOURCES
Gvas/Serialisers/Serialisers.h
Gvas/Serialisers/AbstractUnrealCollectionProperty.h
Gvas/Serialisers/AbstractUnrealProperty.h
Gvas/Serialisers/AbstractUnrealStruct.h
Gvas/Serialisers/ArrayProperty.h
Gvas/Serialisers/ArrayProperty.cpp
Gvas/Serialisers/BoolProperty.h
Gvas/Serialisers/BoolProperty.cpp
Gvas/Serialisers/ByteProperty.h
Gvas/Serialisers/ByteProperty.cpp
Gvas/Serialisers/ColourProperty.h
Gvas/Serialisers/ColourProperty.cpp
Gvas/Serialisers/DateTimeProperty.h
Gvas/Serialisers/DateTimeProperty.cpp
Gvas/Serialisers/EnumProperty.h
Gvas/Serialisers/EnumProperty.cpp
Gvas/Serialisers/FloatProperty.h
Gvas/Serialisers/FloatProperty.cpp
Gvas/Serialisers/GuidProperty.h
Gvas/Serialisers/GuidProperty.cpp
Gvas/Serialisers/IntProperty.h
Gvas/Serialisers/IntProperty.cpp
Gvas/Serialisers/MapProperty.h
Gvas/Serialisers/MapProperty.cpp
Gvas/Serialisers/ResourceProperty.h
Gvas/Serialisers/ResourceProperty.cpp
Gvas/Serialisers/RotatorProperty.h
Gvas/Serialisers/RotatorProperty.cpp
Gvas/Serialisers/StringProperty.h
Gvas/Serialisers/StringProperty.cpp
Gvas/Serialisers/SetProperty.h
Gvas/Serialisers/SetProperty.cpp
Gvas/Serialisers/Struct.h
Gvas/Serialisers/Struct.cpp
Gvas/Serialisers/TextProperty.h
Gvas/Serialisers/TextProperty.cpp
Gvas/Serialisers/UnrealProperty.h
Gvas/Serialisers/VectorProperty.h
Gvas/Serialisers/VectorProperty.cpp
Gvas/Serialisers/Vector2DProperty.h
Gvas/Serialisers/Vector2DProperty.cpp
UESaveFile/Types/ArrayProperty.h
UESaveFile/Types/BoolProperty.h
UESaveFile/Types/ByteProperty.h
UESaveFile/Types/ColourStructProperty.h
UESaveFile/Types/DateTimeStructProperty.h
UESaveFile/Types/EnumProperty.h
UESaveFile/Types/FloatProperty.h
UESaveFile/Types/GenericStructProperty.h
UESaveFile/Types/GuidStructProperty.h
UESaveFile/Types/IntProperty.h
UESaveFile/Types/MapProperty.h
UESaveFile/Types/NoneProperty.h
UESaveFile/Types/RotatorStructProperty.h
UESaveFile/Types/SetProperty.h
UESaveFile/Types/StringProperty.h
UESaveFile/Types/StructProperty.h
UESaveFile/Types/ResourceItemValue.h
UESaveFile/Types/TextProperty.h
UESaveFile/Types/UnrealProperty.h
UESaveFile/Types/UnrealPropertyBase.h
UESaveFile/Types/VectorStructProperty.h
Gvas/Types/Types.h
Gvas/Types/ArrayProperty.h
Gvas/Types/BoolProperty.h
Gvas/Types/ByteProperty.h
Gvas/Types/ColourStructProperty.h
Gvas/Types/DateTimeStructProperty.h
Gvas/Types/EnumProperty.h
Gvas/Types/FloatProperty.h
Gvas/Types/GenericStructProperty.h
Gvas/Types/GuidStructProperty.h
Gvas/Types/IntProperty.h
Gvas/Types/MapProperty.h
Gvas/Types/NoneProperty.h
Gvas/Types/RotatorStructProperty.h
Gvas/Types/SetProperty.h
Gvas/Types/StringProperty.h
Gvas/Types/StructProperty.h
Gvas/Types/ResourceItemValue.h
Gvas/Types/TextProperty.h
Gvas/Types/UnrealProperty.h
Gvas/Types/UnrealPropertyBase.h
Gvas/Types/Vector2DStructProperty.h
Gvas/Types/VectorStructProperty.h
UESaveFile/Debug.h
UESaveFile/Debug.cpp
UESaveFile/UESaveFile.h
UESaveFile/UESaveFile.cpp
UESaveFile/BinaryReader.h
UESaveFile/BinaryReader.cpp
UESaveFile/BinaryWriter.h
UESaveFile/BinaryWriter.cpp
UESaveFile/PropertySerialiser.h
UESaveFile/PropertySerialiser.cpp
Gvas/Gvas.h
Gvas/Debug.h
Gvas/Debug.cpp
Gvas/File.h
Gvas/File.cpp
Gvas/PropertySerialiser.h
Gvas/PropertySerialiser.cpp
)
target_link_libraries(UESaveFile PRIVATE
Corrade::Containers
Corrade::Utility
Magnum::Magnum
Logger
set(ImportExport_SOURCES
ImportExport/Import.h
ImportExport/Import.cpp
ImportExport/Export.h
ImportExport/Export.cpp
ImportExport/Keys.h
)
add_executable(MassBuilderSaveTool WIN32
if(CORRADE_TARGET_WINDOWS)
set(SAVETOOL_RC_FILE resource.rc)
endif()
add_executable(MassBuilderSaveTool
main.cpp
SaveTool/SaveTool.h
SaveTool/SaveTool.cpp
SaveTool/SaveTool_drawAbout.cpp
SaveTool/SaveTool_drawMainMenu.cpp
SaveTool/SaveTool_FileWatcher.cpp
SaveTool/SaveTool_Initialisation.cpp
SaveTool/SaveTool_MainManager.cpp
SaveTool/SaveTool_MassViewer.cpp
SaveTool/SaveTool_MassViewer_Frame.cpp
SaveTool/SaveTool_MassViewer_Armour.cpp
SaveTool/SaveTool_MassViewer_Weapons.cpp
SaveTool/SaveTool_ProfileManager.cpp
SaveTool/SaveTool_UpdateChecker.cpp
ProfileManager/ProfileManager.h
ProfileManager/ProfileManager.cpp
Profile/Profile.h
Profile/Profile.cpp
Profile/PropertyNames.h
Profile/ResourceIDs.h
MassManager/MassManager.h
MassManager/MassManager.cpp
Mass/Accessory.h
Mass/ArmourPart.h
Mass/BulletLauncherAttachment.h
Mass/CustomStyle.h
Mass/Decal.h
Mass/Joints.h
Mass/Mass.h
Mass/Mass.cpp
Mass/Mass_Frame.cpp
Mass/Mass_Armour.cpp
Mass/Mass_Weapons.cpp
Mass/Mass_Styles.cpp
Mass/Mass_DecalsAccessories.cpp
Mass/PropertyNames.h
Mass/Weapon.h
Mass/Weapon.cpp
Mass/WeaponPart.h
Maps/Accessories.h
Maps/ArmourSets.h
Application/Application.h
Application/Application.cpp
Application/Application_drawAbout.cpp
Application/Application_drawMainMenu.cpp
Application/Application_FileWatcher.cpp
Application/Application_Initialisation.cpp
Application/Application_MainManager.cpp
Application/Application_MassViewer.cpp
Application/Application_MassViewer_Frame.cpp
Application/Application_MassViewer_Armour.cpp
Application/Application_MassViewer_Weapons.cpp
Application/Application_ProfileManager.cpp
Application/Application_UpdateChecker.cpp
Configuration/Configuration.h
Configuration/Configuration.cpp
FontAwesome/IconsFontAwesome5.h
FontAwesome/IconsFontAwesome5Brands.h
GameData/Accessories.h
GameData/ArmourSets.h
GameData/LastMissionId.h
GameData/ResourceIDs.h
GameData/StoryProgress.h
GameData/StyleNames.h
GameData/WeaponParts.h
GameObjects/Accessory.h
GameObjects/ArmourPart.h
GameObjects/BulletLauncherAttachment.h
GameObjects/CustomStyle.h
GameObjects/Decal.h
GameObjects/Joints.h
GameObjects/Mass.h
GameObjects/Mass.cpp
GameObjects/Mass_Frame.cpp
GameObjects/Mass_Armour.cpp
GameObjects/Mass_Weapons.cpp
GameObjects/Mass_Styles.cpp
GameObjects/Mass_DecalsAccessories.cpp
GameObjects/Profile.h
GameObjects/Profile.cpp
GameObjects/PropertyNames.h
GameObjects/Weapon.h
GameObjects/Weapon.cpp
GameObjects/WeaponPart.h
Managers/Backup.h
Managers/BackupManager.h
Managers/BackupManager.cpp
Managers/MassManager.h
Managers/MassManager.cpp
Managers/ProfileManager.h
Managers/ProfileManager.cpp
Maps/ArmourSlots.hpp
Maps/BulletLauncherAttachmentStyles.hpp
Maps/BulletLauncherSockets.hpp
Maps/DamageTypes.hpp
Maps/EffectColourModes.hpp
Maps/LastMissionId.h
Maps/StoryProgress.h
Maps/StyleNames.h
Maps/WeaponParts.h
Maps/WeaponTypes.hpp
ToastQueue/ToastQueue.h
ToastQueue/ToastQueue.cpp
UpdateChecker/UpdateChecker.h
UpdateChecker/UpdateChecker.cpp
Utilities/Crc32.h
FontAwesome/IconsFontAwesome5.h
FontAwesome/IconsFontAwesome5Brands.h
resource.rc
Utilities/Crc32.cpp
Utilities/Temp.h
Utilities/Temp.cpp
Version/Version.h
Version/Version.cpp
${Logger_SOURCES}
${BinaryIo_SOURCES}
${Gvas_SOURCES}
${ImportExport_SOURCES}
${SAVETOOL_RC_FILE}
${Assets}
)
if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_compile_definitions(SAVETOOL_DEBUG_BUILD)
if(CORRADE_TARGET_WINDOWS)
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE $<CONFIG:Release>)
endif()
add_compile_definitions(
SAVETOOL_VERSION="${SAVETOOL_PROJECT_VERSION}"
SAVETOOL_CODENAME="Enigmatic Ellenier"
SUPPORTED_GAME_VERSION="0.9.x"
target_compile_definitions(MassBuilderSaveTool PRIVATE
SAVETOOL_VERSION_STRING="${SAVETOOL_PROJECT_VERSION}"
SAVETOOL_VERSION_MAJOR=1
SAVETOOL_VERSION_MINOR=5
SAVETOOL_VERSION_PATCH=0
SAVETOOL_VERSION_PRERELEASE=true
SAVETOOL_CODENAME="Friendly Valkyrie"
SAVETOOL_SUPPORTED_GAME_VERSION="0.10.x"
)
if(CMAKE_BUILD_TYPE STREQUAL Release)
@ -207,16 +250,29 @@ endif()
target_link_libraries(MassBuilderSaveTool PRIVATE
Corrade::Containers
Corrade::Utility
Corrade::Main
Magnum::Magnum
Magnum::GL
Magnum::Sdl2Application
MagnumIntegration::ImGui
Logger
UESaveFile
efsw
zip
libcurl
imm32
wtsapi32
CURL::libcurl_static
)
if(SAVETOOL_USE_SYSTEM_LIBZIP)
target_link_libraries(MassBuilderSaveTool PRIVATE libzip::zip)
else()
target_link_libraries(MassBuilderSaveTool PRIVATE zip)
endif()
if(SAVETOOL_USE_SYSTEM_EFSW)
target_link_libraries(MassBuilderSaveTool PRIVATE efsw::efsw)
else()
target_link_libraries(MassBuilderSaveTool PRIVATE efsw)
endif()
if(CORRADE_TARGET_WINDOWS)
target_link_libraries(MassBuilderSaveTool PRIVATE
Corrade::Main
imm32
wtsapi32
)
endif()

View File

@ -0,0 +1,292 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/Pair.h>
#include <Corrade/Containers/ScopeGuard.h>
#include <Corrade/Utility/Path.h>
#include <Corrade/Utility/Unicode.h>
#include <combaseapi.h>
#include <knownfolders.h>
#include <shlobj.h>
#include "../Logger/Logger.h"
#include "Configuration.h"
namespace mbst {
Configuration::Configuration() {
Containers::String exe_path = Utility::Path::split(*Utility::Path::executableLocation()).first();
_conf = Utility::Configuration{Utility::Path::join(exe_path, "MassBuilderSaveTool.ini")};
if(_conf.hasValue("swap_interval")) {
_swapInterval = _conf.value<int>("swap_interval");
}
else {
_conf.setValue("swap_interval", 1);
}
if(_conf.hasValue("frame_limit")) {
std::string frame_limit = _conf.value("frame_limit");
if(frame_limit == "half_vsync") {
_swapInterval = 2;
}
_conf.removeValue("frame_limit");
}
if(_conf.hasValue("fps_cap")) {
_fpsCap = _conf.value<float>("fps_cap");
}
else {
_conf.setValue("fps_cap", 60.0f);
}
if(_conf.hasValue("cheat_mode")) {
_cheatMode = _conf.value<bool>("cheat_mode");
}
else {
_conf.setValue("cheat_mode", _cheatMode);
}
if(_conf.hasValue("advanced_mode")) {
_advancedMode = _conf.value<bool>("advanced_mode");
}
else {
_conf.setValue("advanced_mode", _advancedMode);
}
if(_conf.hasValue("startup_update_check")) {
_checkUpdatesOnStartup = _conf.value<bool>("startup_update_check");
}
else {
_conf.setValue("startup_update_check", _checkUpdatesOnStartup);
}
if(_conf.hasValue("skip_disclaimer")) {
_skipDisclaimer = _conf.value<bool>("skip_disclaimer");
}
else {
_conf.setValue("skip_disclaimer", _skipDisclaimer);
}
LOG_INFO("Searching for the game's save directory.");
wchar_t* localappdata_path = nullptr;
Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
auto result = SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_DEFAULT, nullptr, &localappdata_path);
if(result != S_OK)
{
char* message_buffer = nullptr;
auto size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, result, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
reinterpret_cast<char*>(&message_buffer), 0, nullptr);
String message{message_buffer, size};
LocalFree(message_buffer);
_lastError = Utility::format("SHGetKnownFolderPath() failed with error code {}: {}", result, message);
LOG_ERROR(_lastError);
return;
}
auto game_data_dir = Utility::Path::join(
Utility::Path::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)),
"MASS_Builder/Saved"_s
);
if(!Utility::Path::exists(game_data_dir)) {
LOG_ERROR(_lastError = game_data_dir + " wasn't found. Make sure to play the game at least once."_s);
return;
}
_directories.gameConfig = Utility::Path::join(game_data_dir, "Config/WindowsNoEditor"_s);
_directories.gameSaves = Utility::Path::join(game_data_dir, "SaveGames"_s);
_directories.gameScreenshots = Utility::Path::join(game_data_dir, "Screenshots/WindowsNoEditor"_s);
LOG_INFO("Initialising Save Tool directories.");
Containers::String executable_location = Utility::Path::split(*Utility::Path::executableLocation()).first();
_directories.backups = Utility::Path::join(executable_location, "backups");
_directories.staging = Utility::Path::join(executable_location, "staging");
auto armoury_dir = Utility::Path::join(executable_location, "armoury");
_directories.armours = Utility::Path::join(armoury_dir, "armours");
_directories.weapons = Utility::Path::join(armoury_dir, "weapons");
_directories.styles = Utility::Path::join(armoury_dir, "styles");
_directories.temp = Utility::Path::join(executable_location, "temp");
if(!Utility::Path::exists(_directories.backups)) {
LOG_WARNING("Backups directory not found, creating...");
if(!Utility::Path::make(_directories.backups)) {
LOG_ERROR(_lastError = "Couldn't create the backups directory.");
return;
}
}
if(!Utility::Path::exists(_directories.staging)) {
LOG_WARNING("Staging directory not found, creating...");
if(!Utility::Path::make(_directories.staging)) {
LOG_ERROR(_lastError = "Couldn't create the staging directory.");
return;
}
}
if(!Utility::Path::exists(_directories.armours)) {
LOG_WARNING("Armours directory not found, creating...");
if(!Utility::Path::make(_directories.armours)) {
LOG_ERROR(_lastError = "Couldn't create the armours directory.");
return;
}
}
if(!Utility::Path::exists(_directories.weapons)) {
LOG_WARNING("Weapons directory not found, creating...");
if(!Utility::Path::make(_directories.weapons)) {
LOG_ERROR(_lastError = "Couldn't create the weapons directory.");
return;
}
}
if(!Utility::Path::exists(_directories.styles)) {
LOG_WARNING("Styles directory not found, creating...");
if(!Utility::Path::make(_directories.styles)) {
LOG_ERROR(_lastError = "Couldn't create the styles directory.");
return;
}
}
if(!Utility::Path::exists(_directories.temp)) {
LOG_WARNING("Temporary directory not found, creating...");
if(!Utility::Path::make(_directories.temp)) {
LOG_ERROR(_lastError = "Couldn't create the temporary directory.");
return;
}
}
_valid = true;
}
Configuration::~Configuration() {
save();
}
bool
Configuration::valid() const {
return _valid;
}
Containers::StringView
Configuration::lastError() const {
return _lastError;
}
void
Configuration::save() {
_conf.save();
}
int
Configuration::swapInterval() const {
return _swapInterval;
}
void
Configuration::setSwapInterval(int interval) {
_swapInterval = interval;
_conf.setValue("swap_interval", _swapInterval);
_conf.save();
}
float
Configuration::fpsCap() const {
return _fpsCap;
}
void
Configuration::setFpsCap(float cap) {
_fpsCap = cap;
_conf.setValue("fps_cap", _fpsCap);
_conf.save();
}
bool
Configuration::cheatMode() const {
return _cheatMode;
}
void
Configuration::setCheatMode(bool enabled) {
_cheatMode = enabled;
_conf.setValue("cheat_mode", _cheatMode);
_conf.save();
}
bool
Configuration::advancedMode() const {
return _advancedMode;
}
void
Configuration::setAdvancedMode(bool enabled) {
_advancedMode = enabled;
_conf.setValue("advanced_mode", _advancedMode);
_conf.save();
}
bool
Configuration::checkUpdatesOnStartup() const {
return _checkUpdatesOnStartup;
}
void
Configuration::setCheckUpdatesOnStartup(bool mode) {
_checkUpdatesOnStartup = mode;
_conf.setValue("startup_update_check", _checkUpdatesOnStartup);
_conf.save();
}
bool
Configuration::skipDisclaimer() const {
return _skipDisclaimer;
}
void
Configuration::setSkipDisclaimer(bool mode) {
_skipDisclaimer = mode;
_conf.setValue("skip_disclaimer", _skipDisclaimer);
_conf.save();
}
bool
Configuration::isRunningInWine() const {
return _isRunningInWine;
}
void
Configuration::setRunningInWine(bool wine) {
_isRunningInWine = wine;
}
Configuration::Directories const&
Configuration::directories() const {
return _directories;
}
Configuration&
Configuration::instance() {
static Configuration conf{};
return conf;
}
Configuration&
conf() {
return Configuration::instance();
}
}

View File

@ -0,0 +1,94 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Utility/Configuration.h>
using namespace Corrade;
namespace mbst {
class Configuration {
public:
static auto instance() -> Configuration&;
~Configuration();
bool valid() const;
auto lastError() const -> Containers::StringView;
void save();
auto swapInterval() const -> int;
void setSwapInterval(int interval);
auto fpsCap() const -> float;
void setFpsCap(float cap);
bool cheatMode() const;
void setCheatMode(bool enabled);
bool advancedMode() const;
void setAdvancedMode(bool enabled);
bool checkUpdatesOnStartup() const;
void setCheckUpdatesOnStartup(bool mode);
bool skipDisclaimer() const;
void setSkipDisclaimer(bool mode);
bool isRunningInWine() const;
void setRunningInWine(bool wine);
struct Directories {
Containers::String gameSaves;
Containers::String gameConfig;
Containers::String gameScreenshots;
Containers::String backups;
Containers::String staging;
Containers::String armours;
Containers::String weapons;
Containers::String styles;
Containers::String temp;
};
auto directories() const -> Directories const&;
private:
explicit Configuration();
Utility::Configuration _conf;
Containers::String _lastError;
int _swapInterval = 1;
float _fpsCap = 60.0f;
bool _cheatMode = false;
bool _advancedMode = false;
bool _checkUpdatesOnStartup = true;
bool _skipDisclaimer = false;
bool _isRunningInWine = false;
bool _valid = false;
Directories _directories;
};
Configuration& conf();
}

686
src/GameData/Accessories.h Normal file
View File

@ -0,0 +1,686 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <map>
#include <Corrade/Containers/StringView.h>
using namespace Corrade;
using namespace Containers::Literals;
namespace mbst { namespace GameData {
struct Accessory {
Containers::StringView name;
enum Size {
S,
M,
L,
XL
};
Size size{};
};
static const std::map<std::int32_t, Accessory> accessories{
// region Primitives
{1, {"Cube"_s, Accessory::Size::S}},
{2, {"Pentagon"_s, Accessory::Size::S}},
{3, {"Hexagon"_s, Accessory::Size::S}},
{4, {"Cylinder"_s, Accessory::Size::S}},
{5, {"Sphere"_s, Accessory::Size::S}},
{6, {"TriPyramid"_s, Accessory::Size::S}},
{7, {"SquPyramid"_s, Accessory::Size::S}},
{8, {"PenPyramid"_s, Accessory::Size::S}},
{9, {"HexPyramid"_s, Accessory::Size::S}},
{10, {"Cone"_s, Accessory::Size::S}},
{11, {"SquStick"_s, Accessory::Size::S}},
{12, {"PenStick"_s, Accessory::Size::S}},
{13, {"HexStick"_s, Accessory::Size::S}},
{14, {"CycStick"_s, Accessory::Size::S}},
{15, {"Capsule"_s, Accessory::Size::S}},
{16, {"Decal Pad 01"_s, Accessory::Size::S}},
{17, {"Decal Pad 02"_s, Accessory::Size::S}},
{18, {"Decal Pad 03"_s, Accessory::Size::S}},
{19, {"Decal Pad 04"_s, Accessory::Size::S}},
{20, {"Decal Pad 05"_s, Accessory::Size::S}},
{21, {"Triangle"_s, Accessory::Size::S}},
{22, {"ThinStar"_s, Accessory::Size::S}},
{23, {"Star"_s, Accessory::Size::S}},
{24, {"SixSideStar"_s, Accessory::Size::S}},
{25, {"Asterisk"_s, Accessory::Size::S}},
{26, {"Ring"_s, Accessory::Size::S}},
{27, {"SawedRing"_s, Accessory::Size::S}},
{28, {"HalfRing"_s, Accessory::Size::S}},
{29, {"Cresent"_s, Accessory::Size::S}},
{30, {"Donut"_s, Accessory::Size::S}},
{31, {"FiveCogWheel"_s, Accessory::Size::S}},
{32, {"SixCogWheel"_s, Accessory::Size::S}},
{33, {"SevenCogWheel"_s, Accessory::Size::S}},
{34, {"EightCogWheel"_s, Accessory::Size::S}},
{35, {"TwelveCogWheel"_s, Accessory::Size::S}},
{51, {"SquBevel"_s, Accessory::Size::S}},
{52, {"TriBevel"_s, Accessory::Size::S}},
{53, {"PenBevel"_s, Accessory::Size::S}},
{54, {"HexBevel"_s, Accessory::Size::S}},
{55, {"CycBevel"_s, Accessory::Size::S}},
{56, {"RecBevel"_s, Accessory::Size::S}},
{57, {"DaiBevel"_s, Accessory::Size::S}},
{58, {"MonBevel"_s, Accessory::Size::S}},
{59, {"CofBevel"_s, Accessory::Size::S}},
{60, {"JevBevel"_s, Accessory::Size::S}},
{61, {"SquEmboss"_s, Accessory::Size::S}},
{62, {"TriEmboss"_s, Accessory::Size::S}},
{63, {"PenEmboss"_s, Accessory::Size::S}},
{64, {"HexEmboss"_s, Accessory::Size::S}},
{65, {"CycEmboss"_s, Accessory::Size::S}},
{66, {"RecEmboss"_s, Accessory::Size::S}},
{67, {"DaiEmboss"_s, Accessory::Size::S}},
{68, {"MonEmboss"_s, Accessory::Size::S}},
{69, {"CofEmboss"_s, Accessory::Size::S}},
{70, {"JevEmboss"_s, Accessory::Size::S}},
{101, {"Flat Hex Pin"_s, Accessory::Size::S}},
{102, {"Cross Circle Pin"_s, Accessory::Size::S}},
{103, {"Flat Circle Pin"_s, Accessory::Size::S}},
{104, {"Hex Circle Pin"_s, Accessory::Size::S}},
{105, {"Circle Button Pin"_s, Accessory::Size::S}},
{106, {"Hexagon Pin"_s, Accessory::Size::S}},
{107, {"Cross Square Pin"_s, Accessory::Size::S}},
{108, {"Flat Square Pin"_s, Accessory::Size::S}},
{109, {"Quad Corner Pin"_s, Accessory::Size::S}},
{110, {"Bi Corner Pin"_s, Accessory::Size::S}},
{111, {"Circle Pin"_s, Accessory::Size::S}},
{112, {"Flat End Pin"_s, Accessory::Size::S}},
{113, {"Flat Cut Pin"_s, Accessory::Size::S}},
{114, {"Radial Pin"_s, Accessory::Size::S}},
{115, {"Diamiter Pin"_s, Accessory::Size::S}},
{151, {"TriPoint"_s, Accessory::Size::S}},
{152, {"SquPoint"_s, Accessory::Size::S}},
{153, {"PenPoint"_s, Accessory::Size::S}},
{154, {"HexPoint"_s, Accessory::Size::S}},
{155, {"CycPoint"_s, Accessory::Size::S}},
{156, {"Bevel SquCutPoint"_s, Accessory::Size::S}},
{157, {"Bevel HexCutPoint"_s, Accessory::Size::S}},
{158, {"Bevel HexPoint"_s, Accessory::Size::S}},
{159, {"Bevel CycCutPoint"_s, Accessory::Size::S}},
{160, {"Bevel CycPoint"_s, Accessory::Size::S}},
{201, {"Shaped Edge 01"_s, Accessory::Size::M}},
{202, {"Shaped Edge 02"_s, Accessory::Size::M}},
{203, {"Shaped Edge 03"_s, Accessory::Size::M}},
{204, {"Shaped Edge 04"_s, Accessory::Size::M}},
{205, {"Shaped Edge 05"_s, Accessory::Size::M}},
{206, {"Shaped Edge 06"_s, Accessory::Size::M}},
{207, {"Shaped Edge 07"_s, Accessory::Size::M}},
{208, {"Shaped Edge 08"_s, Accessory::Size::M}},
{209, {"Shaped Edge 09"_s, Accessory::Size::M}},
{210, {"Shaped Edge 10"_s, Accessory::Size::M}},
{211, {"Shaped Edge 11"_s, Accessory::Size::M}},
{212, {"Shaped Edge 12"_s, Accessory::Size::M}},
{213, {"Shaped Edge 13"_s, Accessory::Size::M}},
{214, {"Shaped Edge 14"_s, Accessory::Size::M}},
{215, {"Shaped Edge 15"_s, Accessory::Size::M}},
{216, {"Shaped Edge 16"_s, Accessory::Size::M}},
{217, {"Shaped Edge 17"_s, Accessory::Size::M}},
{218, {"Shaped Edge 18"_s, Accessory::Size::M}},
{219, {"Shaped Edge 19"_s, Accessory::Size::M}},
{220, {"Shaped Edge 20"_s, Accessory::Size::M}},
{251, {"Fish Tail 01"_s, Accessory::Size::M}},
{252, {"Fish Tail 02"_s, Accessory::Size::M}},
{253, {"Fish Tail 03"_s, Accessory::Size::M}},
{254, {"Fish Tail 04"_s, Accessory::Size::M}},
{255, {"Fish Tail 05"_s, Accessory::Size::M}},
{256, {"Based Separator 01"_s, Accessory::Size::M}},
{257, {"Based Separator 02"_s, Accessory::Size::M}},
{258, {"Based Separator 03"_s, Accessory::Size::M}},
{259, {"Based Separator 04"_s, Accessory::Size::M}},
{260, {"Based Separator 05"_s, Accessory::Size::M}},
{261, {"Based Separator 06"_s, Accessory::Size::M}},
{262, {"Based Separator 07"_s, Accessory::Size::M}},
{263, {"Based Separator 08"_s, Accessory::Size::M}},
{264, {"Based Separator 09"_s, Accessory::Size::M}},
{265, {"Based Separator 10"_s, Accessory::Size::M}},
{301, {"Rectangular Box 01"_s, Accessory::Size::M}},
{302, {"Rectangular Box 02"_s, Accessory::Size::M}},
{303, {"Rectangular Box 03"_s, Accessory::Size::M}},
{304, {"Rectangular Box 04"_s, Accessory::Size::M}},
{305, {"Rectangular Box 05"_s, Accessory::Size::M}},
{306, {"CofBox 01"_s, Accessory::Size::M}},
{307, {"CofBox 02"_s, Accessory::Size::M}},
{308, {"CofBox 03"_s, Accessory::Size::M}},
{309, {"CofBox 04"_s, Accessory::Size::M}},
{310, {"CofBox 05"_s, Accessory::Size::M}},
{311, {"Triangular Box 01"_s, Accessory::Size::M}},
{312, {"Triangular Box 02"_s, Accessory::Size::M}},
{313, {"Triangular Box 03"_s, Accessory::Size::M}},
{314, {"Triangular Box 04"_s, Accessory::Size::M}},
{315, {"Triangular Box 05"_s, Accessory::Size::M}},
{316, {"Diagonal Box A01"_s, Accessory::Size::M}},
{317, {"Diagonal Box A02"_s, Accessory::Size::M}},
{318, {"Diagonal Box A03"_s, Accessory::Size::M}},
{319, {"Diagonal Box A04"_s, Accessory::Size::M}},
{320, {"Diagonal Box A05"_s, Accessory::Size::M}},
{321, {"Diagonal Box B01"_s, Accessory::Size::M}},
{322, {"Diagonal Box B02"_s, Accessory::Size::M}},
{323, {"Diagonal Box B03"_s, Accessory::Size::M}},
{324, {"Diagonal Box B04"_s, Accessory::Size::M}},
{325, {"Diagonal Box B05"_s, Accessory::Size::M}},
// endregion
// region Armours
{1001, {"Short Layer 01"_s, Accessory::Size::M}},
{1002, {"Short Layer 02"_s, Accessory::Size::M}},
{1003, {"Short Layer 03"_s, Accessory::Size::M}},
{1004, {"Short Layer 04"_s, Accessory::Size::M}},
{1005, {"Short Layer 05"_s, Accessory::Size::M}},
{1006, {"Long Layer 01"_s, Accessory::Size::M}},
{1007, {"Long Layer 02"_s, Accessory::Size::M}},
{1008, {"Long Layer 03"_s, Accessory::Size::M}},
{1009, {"Long Layer 04"_s, Accessory::Size::M}},
{1010, {"Long Layer 05"_s, Accessory::Size::M}},
{1011, {"Diagonal Long Layer 01"_s, Accessory::Size::M}},
{1012, {"Diagonal Long Layer 02"_s, Accessory::Size::M}},
{1013, {"Diagonal Long Layer 03"_s, Accessory::Size::M}},
{1014, {"Diagonal Long Layer 04"_s, Accessory::Size::M}},
{1015, {"Diagonal Long Layer 05"_s, Accessory::Size::M}},
{1051, {"Sloped Layer 01"_s, Accessory::Size::M}},
{1052, {"Sloped Layer 02"_s, Accessory::Size::M}},
{1053, {"Sloped Layer 03"_s, Accessory::Size::M}},
{1054, {"Sloped Layer 04"_s, Accessory::Size::M}},
{1055, {"Sloped Layer 05"_s, Accessory::Size::M}},
{1056, {"Sloped Layer 06"_s, Accessory::Size::M}},
{1057, {"Sloped Layer 07"_s, Accessory::Size::M}},
{1058, {"Sloped Layer 08"_s, Accessory::Size::M}},
{1059, {"Sloped Layer 09"_s, Accessory::Size::M}},
{1060, {"Sloped Layer 10"_s, Accessory::Size::M}},
{1061, {"Sloped Layer 11"_s, Accessory::Size::M}},
{1062, {"Sloped Layer 12"_s, Accessory::Size::M}},
{1063, {"Sloped Layer 13"_s, Accessory::Size::M}},
{1064, {"Sloped Layer 14"_s, Accessory::Size::M}},
{1065, {"Sloped Layer 15"_s, Accessory::Size::M}},
{1101, {"Raised Center 01"_s, Accessory::Size::M}},
{1102, {"Raised Center 02"_s, Accessory::Size::M}},
{1103, {"Raised Center 03"_s, Accessory::Size::M}},
{1104, {"Raised Center 04"_s, Accessory::Size::M}},
{1105, {"Raised Center 05"_s, Accessory::Size::M}},
{1106, {"Raised Block 01"_s, Accessory::Size::M}},
{1107, {"Raised Block 02"_s, Accessory::Size::M}},
{1108, {"Raised Block 03"_s, Accessory::Size::M}},
{1109, {"Raised Pointed"_s, Accessory::Size::M}},
{1110, {"Raised Cover"_s, Accessory::Size::M}},
{1111, {"Raised Slant 01"_s, Accessory::Size::M}},
{1112, {"Raised Slant 02"_s, Accessory::Size::M}},
{1113, {"Raised Slant 03"_s, Accessory::Size::M}},
{1114, {"Raised Slant 04"_s, Accessory::Size::M}},
{1115, {"Raised Slant 05"_s, Accessory::Size::M}},
{1151, {"Wide Patch 01"_s, Accessory::Size::L}},
{1152, {"Wide Patch 02"_s, Accessory::Size::L}},
{1153, {"Wide Patch 03"_s, Accessory::Size::L}},
{1154, {"Wide Patch 04"_s, Accessory::Size::L}},
{1155, {"Wide Patch 05"_s, Accessory::Size::L}},
{1201, {"Pointed Armour 01"_s, Accessory::Size::L}},
{1202, {"Pointed Armour 02"_s, Accessory::Size::L}},
{1203, {"Pointed Armour 03"_s, Accessory::Size::L}},
{1204, {"Pointed Armour 04"_s, Accessory::Size::L}},
{1205, {"Pointed Armour 05"_s, Accessory::Size::L}},
{1206, {"Pointed Armour 06"_s, Accessory::Size::L}},
{1207, {"Pointed Armour 07"_s, Accessory::Size::L}},
{1208, {"Pointed Armour 08"_s, Accessory::Size::L}},
{1209, {"Pointed Armour 09"_s, Accessory::Size::L}},
{1210, {"Pointed Armour 10"_s, Accessory::Size::L}},
{1211, {"Pointed Armour 11"_s, Accessory::Size::L}},
{1212, {"Pointed Armour 12"_s, Accessory::Size::L}},
{1213, {"Pointed Armour 13"_s, Accessory::Size::L}},
{1214, {"Pointed Armour 14"_s, Accessory::Size::L}},
{1215, {"Pointed Armour 15"_s, Accessory::Size::L}},
{1251, {"E Limb Cover 01"_s, Accessory::Size::L}},
{1252, {"E Limb Cover 02"_s, Accessory::Size::L}},
{1253, {"E Limb Cover 03"_s, Accessory::Size::L}},
{1254, {"E Limb Cover 04"_s, Accessory::Size::L}},
{1255, {"E Limb Cover 05"_s, Accessory::Size::L}},
{1256, {"E Limb Cover 06"_s, Accessory::Size::L}},
{1257, {"E Limb Cover 07"_s, Accessory::Size::L}},
{1258, {"E Limb Cover 08"_s, Accessory::Size::L}},
{1259, {"E Limb Cover 09"_s, Accessory::Size::L}},
{1260, {"E Limb Cover 10"_s, Accessory::Size::L}},
{1301, {"C Limb Cover 01"_s, Accessory::Size::L}},
{1302, {"C Limb Cover 02"_s, Accessory::Size::L}},
{1303, {"C Limb Cover 03"_s, Accessory::Size::L}},
{1304, {"C Limb Cover 04"_s, Accessory::Size::L}},
{1305, {"C Limb Cover 05"_s, Accessory::Size::L}},
{1306, {"C Limb Cover 06"_s, Accessory::Size::L}},
{1307, {"C Limb Cover 07"_s, Accessory::Size::L}},
{1308, {"C Limb Cover 08"_s, Accessory::Size::L}},
{1309, {"C Limb Cover 09"_s, Accessory::Size::L}},
{1310, {"C Limb Cover 10"_s, Accessory::Size::L}},
{1311, {"C Limb Cover 11"_s, Accessory::Size::L}},
{1312, {"C Limb Cover 12"_s, Accessory::Size::L}},
{1313, {"C Limb Cover 13"_s, Accessory::Size::L}},
{1314, {"C Limb Cover 14"_s, Accessory::Size::L}},
{1315, {"C Limb Cover 15"_s, Accessory::Size::L}},
{1316, {"C Limb Cover 16"_s, Accessory::Size::L}},
{1317, {"C Limb Cover 17"_s, Accessory::Size::L}},
{1318, {"C Limb Cover 18"_s, Accessory::Size::L}},
{1319, {"C Limb Cover 19"_s, Accessory::Size::L}},
{1320, {"C Limb Cover 20"_s, Accessory::Size::L}},
{1351, {"P Limb Cover 01"_s, Accessory::Size::XL}},
{1352, {"P Limb Cover 02"_s, Accessory::Size::XL}},
{1353, {"P Limb Cover 03"_s, Accessory::Size::XL}},
{1354, {"P Limb Cover 04"_s, Accessory::Size::XL}},
{1355, {"P Limb Cover 05"_s, Accessory::Size::XL}},
{1401, {"Flat Cover 01"_s, Accessory::Size::XL}},
{1402, {"Flat Cover 02"_s, Accessory::Size::XL}},
{1403, {"Flat Cover 03"_s, Accessory::Size::XL}},
{1404, {"Flat Cover 04"_s, Accessory::Size::XL}},
{1405, {"Flat Cover 05"_s, Accessory::Size::XL}},
{1406, {"Flat Cover 06"_s, Accessory::Size::XL}},
{1407, {"Flat Cover 07"_s, Accessory::Size::XL}},
{1408, {"Flat Cover 08"_s, Accessory::Size::XL}},
{1409, {"Flat Cover 09"_s, Accessory::Size::XL}},
{1410, {"Flat Cover 10"_s, Accessory::Size::XL}},
{1451, {"L Side Opening 01"_s, Accessory::Size::XL}},
{1452, {"L Side Opening 02"_s, Accessory::Size::XL}},
{1453, {"L Side Opening 03"_s, Accessory::Size::XL}},
{1454, {"L Side Opening 04"_s, Accessory::Size::XL}},
{1455, {"L Side Opening 05"_s, Accessory::Size::XL}},
{1456, {"L Side Opening 06"_s, Accessory::Size::XL}},
{1457, {"L Side Opening 07"_s, Accessory::Size::XL}},
{1458, {"L Side Opening 08"_s, Accessory::Size::XL}},
{1459, {"L Side Opening 09"_s, Accessory::Size::XL}},
{1460, {"L Side Opening 10"_s, Accessory::Size::XL}},
// endregion
// region Components
{2001, {"Disc Padding 01"_s, Accessory::Size::M}},
{2002, {"Disc Padding 02"_s, Accessory::Size::M}},
{2003, {"Disc Padding 03"_s, Accessory::Size::M}},
{2004, {"Disc Padding 04"_s, Accessory::Size::M}},
{2005, {"Disc Padding 05"_s, Accessory::Size::M}},
{2006, {"Thin Padding 01"_s, Accessory::Size::M}},
{2007, {"Thin Padding 02"_s, Accessory::Size::M}},
{2008, {"Thin Padding 03"_s, Accessory::Size::M}},
{2009, {"Thin Padding 04"_s, Accessory::Size::M}},
{2010, {"Thin Padding 05"_s, Accessory::Size::M}},
{2011, {"Thick Padding 01"_s, Accessory::Size::M}},
{2012, {"Thick Padding 02"_s, Accessory::Size::M}},
{2013, {"Thick Padding 03"_s, Accessory::Size::M}},
{2014, {"Thick Padding 04"_s, Accessory::Size::M}},
{2015, {"Thick Padding 05"_s, Accessory::Size::M}},
{2016, {"Thick Padding 06"_s, Accessory::Size::M}},
{2017, {"Thick Padding 07"_s, Accessory::Size::M}},
{2018, {"Thick Padding 08"_s, Accessory::Size::M}},
{2019, {"Thick Padding 09"_s, Accessory::Size::M}},
{2020, {"Thick Padding 10"_s, Accessory::Size::M}},
{2021, {"CSide Padding 01"_s, Accessory::Size::M}},
{2022, {"CSide Padding 02"_s, Accessory::Size::M}},
{2023, {"CSide Padding 03"_s, Accessory::Size::M}},
{2024, {"CSide Padding 04"_s, Accessory::Size::M}},
{2025, {"CSide Padding 05"_s, Accessory::Size::M}},
{2051, {"Container 01"_s, Accessory::Size::L}},
{2052, {"Container 02"_s, Accessory::Size::L}},
{2053, {"Container 03"_s, Accessory::Size::L}},
{2054, {"Container 04"_s, Accessory::Size::L}},
{2055, {"Container 05"_s, Accessory::Size::L}},
{2101, {"Plating 01"_s, Accessory::Size::L}},
{2102, {"Plating 02"_s, Accessory::Size::L}},
{2103, {"Plating 03"_s, Accessory::Size::L}},
{2104, {"Plating 04"_s, Accessory::Size::L}},
{2105, {"Plating 05"_s, Accessory::Size::L}},
{2151, {"Complex Base 01"_s, Accessory::Size::L}},
{2152, {"Complex Base 02"_s, Accessory::Size::L}},
{2153, {"Complex Base 03"_s, Accessory::Size::L}},
{2154, {"Complex Base 04"_s, Accessory::Size::L}},
{2155, {"Complex Base 05"_s, Accessory::Size::L}},
{2156, {"Complex Base 06"_s, Accessory::Size::L}},
{2157, {"Complex Base 07"_s, Accessory::Size::L}},
{2158, {"Complex Base 08"_s, Accessory::Size::L}},
{2159, {"Complex Base 09"_s, Accessory::Size::L}},
{2160, {"Complex Base 10"_s, Accessory::Size::L}},
{2201, {"Long Base 01"_s, Accessory::Size::XL}},
{2202, {"Long Base 02"_s, Accessory::Size::XL}},
{2203, {"Long Base 03"_s, Accessory::Size::XL}},
{2204, {"Long Base 04"_s, Accessory::Size::XL}},
{2205, {"Long Base 05"_s, Accessory::Size::XL}},
{2251, {"Straight Wing 01"_s, Accessory::Size::XL}},
{2252, {"Straight Wing 02"_s, Accessory::Size::XL}},
{2253, {"Straight Wing 03"_s, Accessory::Size::XL}},
{2254, {"Straight Wing 04"_s, Accessory::Size::XL}},
{2255, {"Straight Wing 05"_s, Accessory::Size::XL}},
{2256, {"Straight Wing 06"_s, Accessory::Size::XL}},
{2257, {"Straight Wing 07"_s, Accessory::Size::XL}},
{2258, {"Straight Wing 08"_s, Accessory::Size::XL}},
{2259, {"Straight Wing 09"_s, Accessory::Size::XL}},
{2260, {"Straight Wing 10"_s, Accessory::Size::XL}},
{2301, {"Triangular Wing 01"_s, Accessory::Size::XL}},
{2302, {"Triangular Wing 02"_s, Accessory::Size::XL}},
{2303, {"Triangular Wing 03"_s, Accessory::Size::XL}},
{2304, {"Triangular Wing 04"_s, Accessory::Size::XL}},
{2305, {"Triangular Wing 05"_s, Accessory::Size::XL}},
{2306, {"Triangular Wing 06"_s, Accessory::Size::XL}},
{2307, {"Triangular Wing 07"_s, Accessory::Size::XL}},
{2308, {"Triangular Wing 08"_s, Accessory::Size::XL}},
{2309, {"Triangular Wing 09"_s, Accessory::Size::XL}},
{2310, {"Triangular Wing 10"_s, Accessory::Size::XL}},
{2311, {"Triangular Wing 11"_s, Accessory::Size::L}},
{2312, {"Triangular Wing 12"_s, Accessory::Size::L}},
{2313, {"Triangular Wing 13"_s, Accessory::Size::L}},
{2314, {"Triangular Wing 14"_s, Accessory::Size::L}},
{2315, {"Triangular Wing 15"_s, Accessory::Size::L}},
{2351, {"Complex Wing 01"_s, Accessory::Size::XL}},
{2352, {"Complex Wing 02"_s, Accessory::Size::XL}},
{2353, {"Complex Wing 03"_s, Accessory::Size::XL}},
{2354, {"Complex Wing 04"_s, Accessory::Size::XL}},
{2355, {"Complex Wing 05"_s, Accessory::Size::XL}},
{2356, {"Complex Wing 06"_s, Accessory::Size::L}},
{2357, {"Complex Wing 07"_s, Accessory::Size::L}},
{2358, {"Complex Wing 08"_s, Accessory::Size::L}},
{2359, {"Complex Wing 09"_s, Accessory::Size::L}},
{2360, {"Complex Wing 10"_s, Accessory::Size::L}},
{2401, {"Blade 01"_s, Accessory::Size::XL}},
{2402, {"Blade 02"_s, Accessory::Size::XL}},
{2403, {"Blade 03"_s, Accessory::Size::XL}},
{2404, {"Blade 04"_s, Accessory::Size::XL}},
{2405, {"Blade 05"_s, Accessory::Size::XL}},
{2406, {"Blade 06"_s, Accessory::Size::XL}},
{2407, {"Blade 07"_s, Accessory::Size::XL}},
{2408, {"Blade 08"_s, Accessory::Size::XL}},
{2409, {"Blade 09"_s, Accessory::Size::XL}},
{2410, {"Blade 10"_s, Accessory::Size::XL}},
{2411, {"Blade 11"_s, Accessory::Size::XL}},
{2412, {"Blade 12"_s, Accessory::Size::XL}},
{2413, {"Blade 13"_s, Accessory::Size::XL}},
{2414, {"Blade 14"_s, Accessory::Size::XL}},
{2415, {"Blade 15"_s, Accessory::Size::XL}},
{2426, {"Curved Blade 01"_s, Accessory::Size::XL}},
{2427, {"Curved Blade 02"_s, Accessory::Size::XL}},
{2428, {"Curved Blade 03"_s, Accessory::Size::XL}},
{2429, {"Curved Blade 04"_s, Accessory::Size::XL}},
{2430, {"Curved Blade 05"_s, Accessory::Size::XL}},
{2431, {"Axe Head 01"_s, Accessory::Size::XL}},
{2432, {"Axe Head 02"_s, Accessory::Size::XL}},
{2433, {"Axe Head 03"_s, Accessory::Size::XL}},
{2434, {"Axe Head 04"_s, Accessory::Size::XL}},
{2435, {"Axe Head 05"_s, Accessory::Size::XL}},
{2451, {"Horn 01"_s, Accessory::Size::M}},
{2452, {"Horn 02"_s, Accessory::Size::M}},
{2453, {"Horn 03"_s, Accessory::Size::M}},
{2454, {"Horn 04"_s, Accessory::Size::M}},
{2455, {"Horn 05"_s, Accessory::Size::M}},
{2456, {"Horn 06"_s, Accessory::Size::M}},
{2457, {"Horn 07"_s, Accessory::Size::M}},
{2458, {"Horn 08"_s, Accessory::Size::M}},
{2459, {"Horn 09"_s, Accessory::Size::M}},
{2460, {"Horn 10"_s, Accessory::Size::M}},
{2461, {"Horn 11"_s, Accessory::Size::M}},
{2462, {"Horn 12"_s, Accessory::Size::M}},
{2463, {"Horn 13"_s, Accessory::Size::M}},
{2464, {"Horn 14"_s, Accessory::Size::M}},
{2465, {"Horn 15"_s, Accessory::Size::M}},
{2471, {"Mask"_s, Accessory::Size::M}},
{2472, {"Droplet"_s, Accessory::Size::M}},
{2473, {"Thigh"_s, Accessory::Size::M}},
{2474, {"LegS"_s, Accessory::Size::M}},
{2475, {"LegTH"_s, Accessory::Size::M}},
{2476, {"Plume 01"_s, Accessory::Size::M}},
{2477, {"Plume 02"_s, Accessory::Size::M}},
{2478, {"Plume 03"_s, Accessory::Size::M}},
{2479, {"Plume 04"_s, Accessory::Size::M}},
{2480, {"Plume 05"_s, Accessory::Size::M}},
{2491, {"Tail 01"_s, Accessory::Size::XL}},
{2492, {"Tail 02"_s, Accessory::Size::XL}},
{2493, {"Tail 03"_s, Accessory::Size::XL}},
{2494, {"Tail 04"_s, Accessory::Size::XL}},
{2495, {"Tail 05"_s, Accessory::Size::XL}},
{2501, {"Finger 01"_s, Accessory::Size::M}},
{2502, {"Finger 02"_s, Accessory::Size::M}},
{2503, {"Finger 03"_s, Accessory::Size::M}},
{2504, {"Finger 04"_s, Accessory::Size::M}},
{2505, {"Finger 05"_s, Accessory::Size::M}},
{2510, {"Clamp 01"_s, Accessory::Size::M}},
{2511, {"Clamp 02"_s, Accessory::Size::M}},
{2512, {"Clamp 03"_s, Accessory::Size::M}},
{2513, {"Clamp 04"_s, Accessory::Size::M}},
{2514, {"Clamp 05"_s, Accessory::Size::M}},
{2521, {"Fabric 01"_s, Accessory::Size::XL}},
{2522, {"Fabric 02"_s, Accessory::Size::XL}},
{2523, {"Fabric 03"_s, Accessory::Size::XL}},
{2524, {"Fabric 04"_s, Accessory::Size::XL}},
{2525, {"Fabric 05"_s, Accessory::Size::XL}},
{2551, {"Energy Barrel 01"_s, Accessory::Size::XL}},
{2552, {"Energy Barrel 02"_s, Accessory::Size::XL}},
{2553, {"Energy Barrel 03"_s, Accessory::Size::XL}},
{2554, {"Energy Barrel 04"_s, Accessory::Size::XL}},
{2555, {"Energy Barrel 05"_s, Accessory::Size::XL}},
{2601, {"L Bullet Barrel 01"_s, Accessory::Size::XL}},
{2602, {"L Bullet Barrel 02"_s, Accessory::Size::XL}},
{2603, {"L Bullet Barrel 03"_s, Accessory::Size::XL}},
{2604, {"L Bullet Barrel 04"_s, Accessory::Size::XL}},
{2605, {"L Bullet Barrel 05"_s, Accessory::Size::XL}},
{2606, {"S Bullet Barrel 01"_s, Accessory::Size::XL}},
{2607, {"S Bullet Barrel 02"_s, Accessory::Size::XL}},
{2608, {"S Bullet Barrel 03"_s, Accessory::Size::XL}},
{2609, {"S Bullet Barrel 04"_s, Accessory::Size::XL}},
{2610, {"S Bullet Barrel 05"_s, Accessory::Size::XL}},
{2611, {"B Bullet Barrel 01"_s, Accessory::Size::XL}},
{2612, {"B Bullet Barrel 02"_s, Accessory::Size::XL}},
{2613, {"B Bullet Barrel 03"_s, Accessory::Size::XL}},
{2614, {"B Bullet Barrel 04"_s, Accessory::Size::XL}},
{2615, {"B Bullet Barrel 05"_s, Accessory::Size::XL}},
{2616, {"B Bullet Barrel 06"_s, Accessory::Size::XL}},
{2617, {"B Bullet Barrel 07"_s, Accessory::Size::XL}},
{2618, {"B Bullet Barrel 08"_s, Accessory::Size::XL}},
{2619, {"B Bullet Barrel 09"_s, Accessory::Size::XL}},
{2620, {"B Bullet Barrel 10"_s, Accessory::Size::XL}},
{2651, {"Cylinder Scope 01"_s, Accessory::Size::M}},
{2652, {"Cylinder Scope 02"_s, Accessory::Size::M}},
{2653, {"Cylinder Scope 03"_s, Accessory::Size::M}},
{2654, {"Cylinder Scope 04"_s, Accessory::Size::M}},
{2655, {"Cylinder Scope 05"_s, Accessory::Size::M}},
{2656, {"Elec Scope 01"_s, Accessory::Size::M}},
{2657, {"Elec Scope 02"_s, Accessory::Size::M}},
{2658, {"Elec Scope 03"_s, Accessory::Size::M}},
{2659, {"Elec Scope 04"_s, Accessory::Size::M}},
{2660, {"Elec Scope 05"_s, Accessory::Size::M}},
{2661, {"Mark Scope 01"_s, Accessory::Size::S}},
{2662, {"Mark Scope 02"_s, Accessory::Size::S}},
{2663, {"Mark Scope 03"_s, Accessory::Size::S}},
{2664, {"Mark Scope 04"_s, Accessory::Size::S}},
{2665, {"Mark Scope 05"_s, Accessory::Size::S}},
{2701, {"S Single Weaponry"_s, Accessory::Size::M}},
{2702, {"S Packed Weaponry 01"_s, Accessory::Size::M}},
{2703, {"S Packed Weaponry 02"_s, Accessory::Size::M}},
{2704, {"S Packed Weaponry 03"_s, Accessory::Size::M}},
{2705, {"S Packed Weaponry 04"_s, Accessory::Size::M}},
{2706, {"L Single Weaponry"_s, Accessory::Size::XL}},
{2707, {"L Packed Weaponry 01"_s, Accessory::Size::XL}},
{2708, {"L Packed Weaponry 02"_s, Accessory::Size::XL}},
{2709, {"L Packed Weaponry 03"_s, Accessory::Size::XL}},
{2710, {"L Packed Weaponry 04"_s, Accessory::Size::XL}},
{2711, {"Atk Single Weaponry"_s, Accessory::Size::XL}},
{2712, {"Atk Packed Weaponry 01"_s, Accessory::Size::XL}},
{2713, {"Atk Packed Weaponry 02"_s, Accessory::Size::XL}},
{2714, {"Atk Packed Weaponry 03"_s, Accessory::Size::XL}},
{2715, {"Atk Packed Weaponry 04"_s, Accessory::Size::XL}},
{2751, {"Vent 01"_s, Accessory::Size::M}},
{2752, {"Vent 02"_s, Accessory::Size::M}},
{2753, {"Vent 03"_s, Accessory::Size::M}},
{2754, {"Vent 04"_s, Accessory::Size::M}},
{2755, {"Vent 05"_s, Accessory::Size::M}},
{2756, {"Vent 06"_s, Accessory::Size::M}},
{2757, {"Vent 07"_s, Accessory::Size::M}},
{2758, {"Vent 08"_s, Accessory::Size::M}},
{2759, {"Vent 09"_s, Accessory::Size::M}},
{2760, {"Vent 10"_s, Accessory::Size::M}},
{2901, {"Complex Construct 01"_s, Accessory::Size::L}},
{2902, {"Complex Construct 02"_s, Accessory::Size::L}},
{2903, {"Complex Construct 03"_s, Accessory::Size::L}},
{2904, {"Complex Construct 04"_s, Accessory::Size::L}},
{2905, {"Complex Construct 05"_s, Accessory::Size::L}},
{2950, {"Q Mask 01"_s, Accessory::Size::M}},
{2951, {"Q Mask 02"_s, Accessory::Size::M}},
{2952, {"Q Mask 03"_s, Accessory::Size::M}},
{2953, {"Q Mask 04"_s, Accessory::Size::M}},
{2954, {"Q Mask 05"_s, Accessory::Size::M}},
// endregion
// region Connectors
{3001, {"Circular Vent 01"_s, Accessory::Size::M}},
{3002, {"Circular Vent 02"_s, Accessory::Size::M}},
{3003, {"Circular Vent 03"_s, Accessory::Size::M}},
{3004, {"Circular Vent 04"_s, Accessory::Size::M}},
{3005, {"Circular Vent 05"_s, Accessory::Size::M}},
{3006, {"Circular Vent 06"_s, Accessory::Size::M}},
{3007, {"Circular Vent 07"_s, Accessory::Size::M}},
{3008, {"Circular Vent 08"_s, Accessory::Size::M}},
{3009, {"Circular Vent 09"_s, Accessory::Size::M}},
{3010, {"Circular Vent 10"_s, Accessory::Size::M}},
{3011, {"Circular Vent 11"_s, Accessory::Size::M}},
{3012, {"Circular Vent 12"_s, Accessory::Size::M}},
{3013, {"Circular Vent 13"_s, Accessory::Size::M}},
{3014, {"Circular Vent 14"_s, Accessory::Size::M}},
{3015, {"Circular Vent 15"_s, Accessory::Size::M}},
{3051, {"Reactor 01"_s, Accessory::Size::L}},
{3052, {"Reactor 02"_s, Accessory::Size::L}},
{3053, {"Reactor 03"_s, Accessory::Size::L}},
{3054, {"Reactor 04"_s, Accessory::Size::L}},
{3055, {"Reactor 05"_s, Accessory::Size::L}},
{3101, {"Connecting Tube 01"_s, Accessory::Size::XL}},
{3102, {"Connecting Tube 02"_s, Accessory::Size::XL}},
{3103, {"Connecting Tube 03"_s, Accessory::Size::XL}},
{3104, {"Connecting Tube 04"_s, Accessory::Size::XL}},
{3105, {"Connecting Tube 05"_s, Accessory::Size::XL}},
{3151, {"Latch 01"_s, Accessory::Size::M}},
{3152, {"Latch 02"_s, Accessory::Size::M}},
{3153, {"Latch 03"_s, Accessory::Size::M}},
{3154, {"Latch 04"_s, Accessory::Size::M}},
{3155, {"Latch 05"_s, Accessory::Size::M}},
{3156, {"Latch 06"_s, Accessory::Size::M}},
{3157, {"Latch 07"_s, Accessory::Size::M}},
{3158, {"Latch 08"_s, Accessory::Size::M}},
{3159, {"Latch 09"_s, Accessory::Size::M}},
{3160, {"Latch 10"_s, Accessory::Size::M}},
{3161, {"Latch 11"_s, Accessory::Size::M}},
{3162, {"Latch 12"_s, Accessory::Size::M}},
{3163, {"Latch 13"_s, Accessory::Size::M}},
{3164, {"Latch 14"_s, Accessory::Size::M}},
{3165, {"Latch 15"_s, Accessory::Size::M}},
{3201, {"Short Connector 01"_s, Accessory::Size::M}},
{3202, {"Short Connector 02"_s, Accessory::Size::M}},
{3203, {"Short Connector 03"_s, Accessory::Size::M}},
{3204, {"Short Connector 04"_s, Accessory::Size::M}},
{3205, {"Short Connector 05"_s, Accessory::Size::M}},
{3206, {"Antenna 01"_s, Accessory::Size::S}},
{3207, {"Antenna 02"_s, Accessory::Size::S}},
{3208, {"Antenna 03"_s, Accessory::Size::S}},
{3209, {"Antenna 04"_s, Accessory::Size::S}},
{3210, {"Antenna 05"_s, Accessory::Size::S}},
{3226, {"Long Connector 01"_s, Accessory::Size::XL}},
{3227, {"Long Connector 02"_s, Accessory::Size::XL}},
{3228, {"Long Connector 03"_s, Accessory::Size::XL}},
{3229, {"Long Connector 04"_s, Accessory::Size::XL}},
{3230, {"Long Connector 05"_s, Accessory::Size::XL}},
{3231, {"Long Connector 06"_s, Accessory::Size::XL}},
{3232, {"Long Connector 07"_s, Accessory::Size::XL}},
{3233, {"Long Connector 08"_s, Accessory::Size::XL}},
{3234, {"Long Connector 09"_s, Accessory::Size::XL}},
{3235, {"Long Connector 10"_s, Accessory::Size::XL}},
{3251, {"Complex Connector 01"_s, Accessory::Size::XL}},
{3252, {"Complex Connector 02"_s, Accessory::Size::XL}},
{3253, {"Complex Connector 03"_s, Accessory::Size::XL}},
{3254, {"Complex Connector 04"_s, Accessory::Size::XL}},
{3255, {"Complex Connector 05"_s, Accessory::Size::XL}},
{3301, {"Tube Line 01"_s, Accessory::Size::L}},
{3302, {"Tube Line 02"_s, Accessory::Size::L}},
{3303, {"Tube Line 03"_s, Accessory::Size::L}},
{3304, {"Tube Line 04"_s, Accessory::Size::XL}},
{3305, {"Tube Line 05"_s, Accessory::Size::XL}},
{3306, {"Tube Line 06"_s, Accessory::Size::M}},
{3307, {"Tube Line 07"_s, Accessory::Size::M}},
{3308, {"Tube Line 08"_s, Accessory::Size::M}},
{3309, {"Tube Line 09"_s, Accessory::Size::L}},
{3310, {"Tube Line 10"_s, Accessory::Size::L}},
{3351, {"Radar Plate 01"_s, Accessory::Size::M}},
{3352, {"Radar Plate 02"_s, Accessory::Size::M}},
{3353, {"Radar Plate 03"_s, Accessory::Size::M}},
{3354, {"Radar Plate 04"_s, Accessory::Size::M}},
{3355, {"Radar Plate 05"_s, Accessory::Size::M}},
{3356, {"Radar Pod 01"_s, Accessory::Size::M}},
{3357, {"Radar Pod 02"_s, Accessory::Size::M}},
{3358, {"Radar Pod 03"_s, Accessory::Size::M}},
{3359, {"Radar Pod 04"_s, Accessory::Size::M}},
{3360, {"Radar Pod 05"_s, Accessory::Size::M}},
{3401, {"Tri Pod 01"_s, Accessory::Size::M}},
{3402, {"Tri Pod 02"_s, Accessory::Size::M}},
{3403, {"Tri Pod 03"_s, Accessory::Size::M}},
{3404, {"Tri Pod 04"_s, Accessory::Size::M}},
{3405, {"Tri Pod 05"_s, Accessory::Size::M}},
{3406, {"Signal Pod 01"_s, Accessory::Size::M}},
{3407, {"Signal Pod 02"_s, Accessory::Size::M}},
{3408, {"Signal Pod 03"_s, Accessory::Size::M}},
{3409, {"Signal Pod 04"_s, Accessory::Size::M}},
{3410, {"Signal Pod 05"_s, Accessory::Size::M}},
// endregion
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,22 +16,23 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <map>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
using namespace Corrade;
using namespace Containers::Literals;
using namespace Magnum;
namespace mbst { namespace GameData {
struct ArmourSet {
Containers::StringView name;
bool neck_compatible;
};
static const std::map<Int, ArmourSet> armour_sets {
static const std::map<std::int32_t, ArmourSet> armour_sets {
{-1, {"<unequipped>"_s, true}},
{0, {"Vanguard"_s, true}},
{1, {"Assault Mk.I"_s, true}},
@ -56,3 +57,5 @@ static const std::map<Int, ArmourSet> armour_sets {
{26, {"Axial Core S-Type"_s, false}},
{27, {"Axial Core X-Type"_s, false}},
};
}}

View File

@ -0,0 +1,62 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <map>
#include <Corrade/Containers/StringView.h>
using namespace Corrade;
using namespace Containers::Literals;
namespace mbst { namespace GameData {
static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
// Story missions
{100, "Mission 1 - Training"_s},
{101, "Mission 2 - Patrol Operation"_s},
{102, "Mission 3 - Fusion Cells in the Snow"_s},
{103, "Mission 4 - Earning Changes"_s},
{104, "Mission 5 - Unexpected Coordination"_s},
{105, "Mission 6 - Empowering Void"_s},
{106, "Mission 7 - Logisitics Obstacles"_s},
{107, "Mission 8 - Wrath of the Wastelands"_s},
{108, "Mission 9 - Suspicious Originator"_s},
{109, "Mission 10 - Researchers Data Recovery"_s},
{110, "Mission 11 - Tempestuous Sector"_s},
{111, "Mission 12 - Clashes of Metal"_s},
{112, "Mission 13 - The Sandstorm Glutton"_s},
{113, "Mission 14 - An Icy Investigation"_s},
{114, "Mission 15 - Outposts Line of Defense"_s},
{115, "Mission 16 - Hidden in the Pass"_s},
{116, "Mission 17 - Homebase Security"_s},
// Hunting grounds
{200, "Hunt 1 - Desert Pathway Safety"_s},
{201, "Hunt 2 - Snowfield Custodian"_s},
{202, "Hunt 3 - Abandoned Valley Raid"_s},
{203, "Hunt 4 - Depths of the Machineries"_s},
{204, "Hunt 5 - Crater Crashers"_s},
{205, "Hunt 6 - Prototype Performance Tests"_s},
// Challenges
{300, "Challenge 1 - Redline Battlefront"_s},
{320, "Challenge 2 - Void Convergence"_s},
{400, "Challenge 3 - Gates of Ascension"_s}
}};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,11 +16,9 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Magnum/Types.h>
namespace mbst { namespace GameData {
using namespace Magnum;
enum MaterialID : Int {
enum MaterialID : std::int32_t {
VerseSteel = 0xC3500,
Undinium = 0xC3501,
NecriumAlloy = 0xC3502,
@ -49,3 +47,5 @@ enum MaterialID : Int {
CarbonisedSkin = 0xDBBA4,
IsolatedVoidParticle = 0xDBBA5,
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,16 +19,15 @@
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
using namespace Corrade;
using namespace Containers::Literals;
using namespace Magnum;
namespace mbst { namespace GameData {
struct StoryProgressPoint {
Int id;
Containers::StringView chapter;
Containers::StringView point;
std::int32_t id{};
Containers::StringView chapter = nullptr;
Containers::StringView point = nullptr;
Containers::StringView after = nullptr;
};
@ -112,3 +111,5 @@ static const Corrade::Containers::Array<StoryProgressPoint> story_progress
{0x070A, "Chapter 3"_s, "Got hunt 6 briefing"_s, "After mission 17"_s},
}
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,53 +16,20 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <map>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Magnum.h>
using namespace Corrade;
using namespace Containers::Literals;
using namespace Magnum;
extern const std::map<Int, Containers::StringView> style_names
namespace mbst { namespace GameData {
extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
#ifdef STYLENAMES_DEFINITION
{
{0, "Custom Style 1"_s},
{1, "Custom Style 2"_s},
{2, "Custom Style 3"_s},
{3, "Custom Style 4"_s},
{4, "Custom Style 5"_s},
{5, "Custom Style 6"_s},
{6, "Custom Style 7"_s},
{7, "Custom Style 8"_s},
{8, "Custom Style 9"_s},
{9, "Custom Style 10"_s},
{10, "Custom Style 11"_s},
{11, "Custom Style 12"_s},
{12, "Custom Style 13"_s},
{13, "Custom Style 14"_s},
{14, "Custom Style 15"_s},
{15, "Custom Style 16"_s},
{50, "Global Style 1"_s},
{51, "Global Style 2"_s},
{52, "Global Style 3"_s},
{53, "Global Style 4"_s},
{54, "Global Style 5"_s},
{55, "Global Style 6"_s},
{56, "Global Style 7"_s},
{57, "Global Style 8"_s},
{58, "Global Style 9"_s},
{59, "Global Style 10"_s},
{60, "Global Style 11"_s},
{61, "Global Style 12"_s},
{62, "Global Style 13"_s},
{63, "Global Style 14"_s},
{64, "Global Style 15"_s},
{65, "Global Style 16"_s},
{100, "Iron"_s},
{101, "Silver"_s},
{102, "Gold"_s},
@ -194,3 +161,5 @@ extern const std::map<Int, Containers::StringView> style_names
}
#endif
;
}}

View File

@ -1,6 +1,6 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,19 +15,20 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <map>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
using namespace Corrade;
using namespace Magnum;
using namespace Containers::Literals;
namespace mbst { namespace GameData {
// region Melee
static const std::map<Int, Containers::StringView> melee_grips {
static const std::map<std::int32_t, Containers::StringView> melee_grips {
{0, "Combat Grip (1H)"_s},
{1, "Knuckle Guard Grip (1H)"_s},
{2, "Dual Guard Grip (1H)"_s},
@ -78,7 +79,7 @@ static const std::map<Int, Containers::StringView> melee_grips {
{2404, "Arched Twin Blade (2H)"_s},
};
static const std::map<Int, Containers::StringView> melee_assaulters {
static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
{0, "Long Metal Blade"_s},
{1, "Long Assault Blade"_s},
{2, "Long Fin Blade"_s},
@ -172,7 +173,7 @@ static const std::map<Int, Containers::StringView> melee_assaulters {
// endregion
// region Shields
static const std::map<Int, Containers::StringView> shield_handles {
static const std::map<std::int32_t, Containers::StringView> shield_handles {
{0, "Balanced Handle"_s},
{1, "Expanded Handle"_s},
{2, "Lowguard Handle"_s},
@ -191,7 +192,7 @@ static const std::map<Int, Containers::StringView> shield_handles {
{101, "Star Handle"_s},
};
static const std::map<Int, Containers::StringView> shield_shells {
static const std::map<std::int32_t, Containers::StringView> shield_shells {
{0, "Balanced Shell"_s},
{1, "Compass Shell"_s},
{2, "Uppoint Shell"_s},
@ -212,7 +213,7 @@ static const std::map<Int, Containers::StringView> shield_shells {
// endregion
// region Bullet Shooters
static const std::map<Int, Containers::StringView> bshooter_triggers {
static const std::map<std::int32_t, Containers::StringView> bshooter_triggers {
{0, "BL-Combat Trigger (1H)"_s},
{1, "Light Machine Trigger (1H)"_s},
{2, "Tactical Trigger (1H)"_s},
@ -230,7 +231,7 @@ static const std::map<Int, Containers::StringView> bshooter_triggers {
{199, "2H Base Trigger (2H)"_s},
};
static const std::map<Int, Containers::StringView> bshooter_barrels {
static const std::map<std::int32_t, Containers::StringView> bshooter_barrels {
{0, "BL-Combat Barrel (1 shot)"_s},
{1, "Shock Absorb Barrel (1 shot) (Motion)"_s},
{2, "Muzzlemod Barrel (1 shot)"_s},
@ -267,7 +268,7 @@ static const std::map<Int, Containers::StringView> bshooter_barrels {
// endregion
//region Energy Shooters
static const std::map<Int, Containers::StringView> eshooter_triggers {
static const std::map<std::int32_t, Containers::StringView> eshooter_triggers {
{0, "EN-Rifle Trigger (1H)"_s},
{1, "Underarm Trigger (1H)"_s},
{2, "EN-Inverted Trigger (1H)"_s},
@ -285,7 +286,7 @@ static const std::map<Int, Containers::StringView> eshooter_triggers {
{199, "2H Base EnTrigger (2H)"_s},
};
static const std::map<Int, Containers::StringView> eshooter_busters {
static const std::map<std::int32_t, Containers::StringView> eshooter_busters {
{0, "EN-Combat Buster (1 shot)"_s},
{1, "Delta Cycler (1 shot) (Motion)"_s},
{2, "EN-Longbarrel Buster (1 shot)"_s},
@ -321,7 +322,7 @@ static const std::map<Int, Containers::StringView> eshooter_busters {
// endregion
// region Bullet Launchers
static const std::map<Int, Containers::StringView> blauncher_pods {
static const std::map<std::int32_t, Containers::StringView> blauncher_pods {
{0, "BL-Delta Pack Launcher (Missile x12)"_s},
{1, "BL-Twin Pack Launcher (Missile x12)"_s},
{2, "Detector Launcher (Missile x12)"_s},
@ -351,7 +352,7 @@ static const std::map<Int, Containers::StringView> blauncher_pods {
{399, "C Base Pod (Cluster x40)"_s},
};
static const std::map<Int, Containers::StringView> blauncher_projectiles {
static const std::map<std::int32_t, Containers::StringView> blauncher_projectiles {
{0, "Flathead Missile"_s},
{1, "Warhead Missile"_s},
{2, "Pointhead Missile"_s},
@ -361,7 +362,7 @@ static const std::map<Int, Containers::StringView> blauncher_projectiles {
// endregion
// region Energy Launchers
static const std::map<Int, Containers::StringView> elauncher_generators {
static const std::map<std::int32_t, Containers::StringView> elauncher_generators {
{0, "Fly Unit"_s},
{1, "Assault Unit (Motion)"_s},
{2, "Falcon Unit"_s},
@ -393,7 +394,7 @@ static const std::map<Int, Containers::StringView> elauncher_generators {
{99, "Base Generator"},
};
static const std::map<Int, Containers::StringView> elauncher_pods {
static const std::map<std::int32_t, Containers::StringView> elauncher_pods {
{0, "EN-Dual Claw Launcher (Echo) (Motion)"_s},
{1, "EN-Assault Launcher (Echo)"_s},
{2, "EN-Tactical Launcher (Echo)"_s},
@ -431,3 +432,5 @@ static const std::map<Int, Containers::StringView> elauncher_pods {
{399, "P Base EPod (Photon)"_s},
};
// endregion
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -24,13 +24,17 @@
using namespace Corrade;
using namespace Magnum;
namespace mbst { namespace GameObjects {
struct Accessory {
Int attachIndex = -1;
Int id = -1;
Containers::StaticArray<2, Int> styles{ValueInit};
std::int32_t attachIndex = -1;
std::int32_t id = -1;
Containers::StaticArray<2, std::int32_t> styles{ValueInit};
Vector3 relativePosition{0.0f};
Vector3 relativePositionOffset{0.0f};
Vector3 relativeRotation{0.0f};
Vector3 relativeRotationOffset{0.0f};
Vector3 localScale{1.0f};
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,24 +19,24 @@
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/StaticArray.h>
#include <Magnum/Types.h>
#include "Decal.h"
#include "Accessory.h"
using namespace Corrade;
using namespace Magnum;
enum class ArmourSlot {
#define c(enumerator, enumstr, name) enumerator,
#include "../Maps/ArmourSlots.hpp"
#undef c
};
namespace mbst { namespace GameObjects {
struct ArmourPart {
ArmourSlot slot = ArmourSlot::Face;
Int id = 0;
Containers::StaticArray<4, Int> styles{ValueInit};
enum class Slot {
#define c(enumerator, enumstr, name) enumerator,
#include "../Maps/ArmourSlots.hpp"
#undef c
};
Slot slot = Slot::Face;
std::int32_t id = 0;
Containers::StaticArray<4, std::int32_t> styles{ValueInit};
Containers::Array<Decal> decals;
Containers::Array<Accessory> accessories;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -24,23 +24,26 @@
using namespace Corrade;
using namespace Magnum;
namespace mbst { namespace GameObjects {
enum class BulletLauncherAttachmentStyle {
#define c(enumerator, enumstr) enumerator,
#include "../Maps/BulletLauncherAttachmentStyles.hpp"
#undef c
};
enum class BulletLauncherSocket {
#define c(enumerator, enumstr, name) enumerator,
#include "../Maps/BulletLauncherSockets.hpp"
#undef c
};
struct BulletLauncherAttachment {
BulletLauncherSocket socket = BulletLauncherSocket::Auto;
enum class Socket {
#define c(enumerator, enumstr, name) enumerator,
#include "../Maps/BulletLauncherSockets.hpp"
#undef c
};
Socket socket = Socket::Auto;
Vector3 relativeLocation;
Vector3 offsetLocation;
Vector3 relativeRotation;
Vector3 offsetRotation;
Vector3 relativeScale;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -25,16 +25,29 @@
using namespace Corrade;
using namespace Magnum;
namespace mbst { namespace GameObjects {
struct CustomStyle {
Containers::String name;
Color4 colour{0.0f};
Float metallic = 0.5f;
Float gloss = 0.5f;
float metallic = 0.5f;
float gloss = 0.5f;
bool glow = false;
Int patternId = 0;
Float opacity = 0.5f;
std::int32_t patternId = 0;
float opacity = 0.5f;
Vector2 offset{0.5f};
Float rotation = 0.0f;
Float scale = 0.5f;
float rotation = 0.0f;
float scale = 0.5f;
// This is only used to know which style array the current style is located in when exporting a standalone style.
enum class Type: std::uint8_t {
Unknown,
Frame,
Armour,
Weapon,
Global
} type = Type::Unknown;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,18 +19,23 @@
#include <Magnum/Magnum.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
using namespace Magnum;
namespace mbst { namespace GameObjects {
struct Decal {
Int id = -1;
std::int32_t id = -1;
Color4 colour{0.0f};
Vector3 position{0.0f};
Vector3 uAxis{0.0f};
Vector3 vAxis{0.0f};
Vector2 offset{0.5f};
Float scale = 0.5f;
Float rotation = 0.0f;
float scale = 0.5f;
float rotation = 0.0f;
bool flip = false;
bool wrap = false;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,17 +16,17 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Magnum/Types.h>
using namespace Magnum;
namespace mbst { namespace GameObjects {
struct Joints {
Float neck = 0.0f;
Float body = 0.0f;
Float shoulders = 0.0f;
Float hips = 0.0f;
Float upperArms = 0.0f;
Float lowerArms = 0.0f;
Float upperLegs = 0.0f;
Float lowerLegs = 0.0f;
float neck = 0.0f;
float body = 0.0f;
float shoulders = 0.0f;
float hips = 0.0f;
float upperArms = 0.0f;
float lowerArms = 0.0f;
float upperLegs = 0.0f;
float lowerLegs = 0.0f;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -23,17 +23,19 @@
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../UESaveFile/Types/ArrayProperty.h"
#include "../UESaveFile/Types/BoolProperty.h"
#include "../UESaveFile/Types/ColourStructProperty.h"
#include "../UESaveFile/Types/GenericStructProperty.h"
#include "../UESaveFile/Types/IntProperty.h"
#include "../UESaveFile/Types/StringProperty.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/BoolProperty.h"
#include "../Gvas/Types/ColourStructProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "../Gvas/Types/StringProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
namespace mbst { namespace GameObjects {
Mass::Mass(Containers::StringView path) {
auto split = Utility::Path::split(path);
_folder = split.first();
@ -42,31 +44,33 @@ Mass::Mass(Containers::StringView path) {
refreshValues();
}
auto Mass::lastError() -> Containers::StringView {
Containers::StringView
Mass::lastError() {
return _lastError;
}
auto Mass::getNameFromFile(Containers::StringView path) -> Containers::Optional<Containers::String> {
Containers::Optional<Containers::String>
Mass::getNameFromFile(Containers::StringView path) {
if(!Utility::Path::exists(path)) {
LOG_ERROR_FORMAT("{} couldn't be found.", path);
return Containers::NullOpt;
}
UESaveFile mass{path};
Gvas::File mass{path};
if(!mass.valid()) {
LOG_ERROR_FORMAT("{} is invalid: {}", path, mass.lastError());
return Containers::NullOpt;
}
auto unit_data = mass.at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = mass.at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, path);
return Containers::NullOpt;
}
auto name_prop = unit_data->at<StringProperty>(MASS_NAME);
auto name_prop = unit_data->at<Gvas::Types::StringProperty>(MASS_NAME);
if(!name_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, path);
@ -76,7 +80,8 @@ auto Mass::getNameFromFile(Containers::StringView path) -> Containers::Optional<
return {name_prop->value};
}
void Mass::refreshValues() {
void
Mass::refreshValues() {
LOG_INFO_FORMAT("Refreshing values for {}.", _filename);
logger().lockMutex();
@ -122,7 +127,7 @@ void Mass::refreshValues() {
}
LOG_INFO("Getting the unit data.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
@ -130,7 +135,7 @@ void Mass::refreshValues() {
}
LOG_INFO("Reading the M.A.S.S. name.");
auto name_prop = unit_data->at<StringProperty>(MASS_NAME);
auto name_prop = unit_data->at<Gvas::Types::StringProperty>(MASS_NAME);
if(!name_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, _filename);
@ -217,7 +222,7 @@ void Mass::refreshValues() {
}
LOG_INFO("Getting the associated account.");
auto account_prop = _mass->at<StringProperty>("Account"_s);
auto account_prop = _mass->at<Gvas::Types::StringProperty>("Account"_s);
if(!account_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_ACCOUNT, _filename);
_state = State::Invalid;
@ -229,19 +234,22 @@ void Mass::refreshValues() {
_state = State::Valid;
}
auto Mass::filename() -> Containers::StringView {
Containers::StringView
Mass::filename() {
return _filename;
}
auto Mass::name() -> Containers::StringView {
Containers::StringView
Mass::name() {
CORRADE_INTERNAL_ASSERT(_name);
return *_name;
}
auto Mass::setName(Containers::StringView new_name) -> bool {
bool
Mass::setName(Containers::StringView new_name) {
_name = {new_name};
auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>("UnitData"_s);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
@ -249,7 +257,7 @@ auto Mass::setName(Containers::StringView new_name) -> bool {
return false;
}
auto name_prop = unit_data->at<StringProperty>("Name_45_A037C5D54E53456407BDF091344529BB"_s);
auto name_prop = unit_data->at<Gvas::Types::StringProperty>("Name_45_A037C5D54E53456407BDF091344529BB"_s);
if(!name_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, _filename);
@ -267,19 +275,22 @@ auto Mass::setName(Containers::StringView new_name) -> bool {
return true;
}
auto Mass::state() -> State {
Mass::State
Mass::state() {
return _state;
}
auto Mass::dirty() const -> bool {
bool Mass::dirty() const {
return _dirty;
}
void Mass::setDirty(bool dirty) {
void
Mass::setDirty(bool dirty) {
_dirty = dirty;
}
void Mass::getTuning() {
void
Mass::getTuning() {
getTuningCategory(MASS_ENGINE, _tuning.engineId,
MASS_GEARS, _tuning.gearIds);
if(_state == State::Invalid) {
@ -299,38 +310,46 @@ void Mass::getTuning() {
}
}
auto Mass::engine() -> Int& {
std::int32_t&
Mass::engine() {
return _tuning.engineId;
}
auto Mass::gears() -> Containers::ArrayView<Int> {
Containers::ArrayView<std::int32_t>
Mass::gears() {
return _tuning.gearIds;
}
auto Mass::os() -> Int& {
std::int32_t&
Mass::os() {
return _tuning.osId;
}
auto Mass::modules() -> Containers::ArrayView<Int> {
Containers::ArrayView<std::int32_t>
Mass::modules() {
return _tuning.moduleIds;
}
auto Mass::architecture() -> Int& {
std::int32_t&
Mass::architecture() {
return _tuning.archId;
}
auto Mass::techs() -> Containers::ArrayView<Int> {
Containers::ArrayView<std::int32_t>
Mass::techs() {
return _tuning.techIds;
}
auto Mass::account() -> Containers::StringView {
Containers::StringView
Mass::account() {
return _account;
}
auto Mass::updateAccount(Containers::StringView new_account) -> bool {
bool
Mass::updateAccount(Containers::StringView new_account) {
_account = new_account;
auto account = _mass->at<StringProperty>(MASS_ACCOUNT);
auto account = _mass->at<Gvas::Types::StringProperty>(MASS_ACCOUNT);
if(!account) {
_lastError = "Couldn't find the " MASS_ACCOUNT " property."_s;
_state = State::Invalid;
@ -347,12 +366,14 @@ auto Mass::updateAccount(Containers::StringView new_account) -> bool {
return true;
}
void Mass::getTuningCategory(Containers::StringView big_node_prop_name, Int& big_node_id,
Containers::StringView small_nodes_prop_name, Containers::ArrayView<Int> small_nodes_ids)
void
Mass::getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t& big_node_id,
Containers::StringView small_nodes_prop_name,
Containers::ArrayView<std::int32_t> small_nodes_ids)
{
LOG_INFO_FORMAT("Getting tuning data ({}, {}).", big_node_prop_name, small_nodes_prop_name);
auto node_id = _mass->at<IntProperty>(big_node_prop_name);
auto node_id = _mass->at<Gvas::Types::IntProperty>(big_node_prop_name);
if(!node_id) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", big_node_prop_name, _filename);
_state = State::Invalid;
@ -360,7 +381,7 @@ void Mass::getTuningCategory(Containers::StringView big_node_prop_name, Int& big
}
big_node_id = node_id->value;
auto node_ids = _mass->at<ArrayProperty>(small_nodes_prop_name);
auto node_ids = _mass->at<Gvas::Types::ArrayProperty>(small_nodes_prop_name);
if(!node_ids) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", small_nodes_prop_name, _filename);
_state = State::Invalid;
@ -374,9 +395,11 @@ void Mass::getTuningCategory(Containers::StringView big_node_prop_name, Int& big
return;
}
for(UnsignedInt i = 0; i < small_nodes_ids.size(); i++) {
auto small_node_id = node_ids->at<IntProperty>(i);
for(std::uint32_t i = 0; i < small_nodes_ids.size(); i++) {
auto small_node_id = node_ids->at<Gvas::Types::IntProperty>(i);
CORRADE_INTERNAL_ASSERT(small_node_id);
small_nodes_ids[i] = small_node_id->value;
}
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -36,19 +36,16 @@
#include "WeaponPart.h"
#include "Weapon.h"
#include "../UESaveFile/UESaveFile.h"
#include "../Gvas/File.h"
#include "../Gvas/Types/Types.h"
using namespace Corrade;
using namespace Magnum;
struct ArrayProperty;
namespace mbst { namespace GameObjects {
class Mass {
public:
enum class State : UnsignedByte {
Empty, Invalid, Valid
};
explicit Mass(Containers::StringView path);
Mass(const Mass&) = delete;
@ -66,101 +63,106 @@ class Mass {
auto filename() -> Containers::StringView;
auto name() -> Containers::StringView;
auto setName(Containers::StringView new_name) -> bool;
bool setName(Containers::StringView new_name);
enum class State: std::uint8_t {
Empty, Invalid, Valid
};
auto state() -> State;
auto dirty() const -> bool;
bool dirty() const;
void setDirty(bool dirty = true);
auto jointSliders() -> Joints&;
void getJointSliders();
auto writeJointSliders() -> bool;
bool writeJointSliders();
auto frameStyles() -> Containers::ArrayView<Int>;
auto frameStyles() -> Containers::ArrayView<std::int32_t>;
void getFrameStyles();
auto writeFrameStyles() -> bool;
bool writeFrameStyles();
auto eyeFlareColour() -> Color4&;
void getEyeFlareColour();
auto writeEyeFlareColour() -> bool;
bool writeEyeFlareColour();
auto frameCustomStyles() -> Containers::ArrayView<CustomStyle>;
void getFrameCustomStyles();
auto writeFrameCustomStyle(UnsignedLong index) -> bool;
bool writeFrameCustomStyle(std::size_t index);
auto armourParts() -> Containers::ArrayView<ArmourPart>;
void getArmourParts();
auto writeArmourPart(ArmourSlot slot) -> bool;
bool writeArmourPart(ArmourPart::Slot slot);
auto bulletLauncherAttachmentStyle() -> BulletLauncherAttachmentStyle&;
auto bulletLauncherAttachments() -> Containers::ArrayView<BulletLauncherAttachment>;
void getBulletLauncherAttachments();
auto writeBulletLauncherAttachments() -> bool;
bool writeBulletLauncherAttachments();
auto armourCustomStyles() -> Containers::ArrayView<CustomStyle>;
void getArmourCustomStyles();
auto writeArmourCustomStyle(UnsignedLong index) -> bool;
bool writeArmourCustomStyle(std::size_t index);
auto meleeWeapons() -> Containers::ArrayView<Weapon>;
void getMeleeWeapons();
auto writeMeleeWeapons() -> bool;
bool writeMeleeWeapons();
auto shields() -> Containers::ArrayView<Weapon>;
void getShields();
auto writeShields() -> bool;
bool writeShields();
auto bulletShooters() -> Containers::ArrayView<Weapon>;
void getBulletShooters();
auto writeBulletShooters() -> bool;
bool writeBulletShooters();
auto energyShooters() -> Containers::ArrayView<Weapon>;
void getEnergyShooters();
auto writeEnergyShooters() -> bool;
bool writeEnergyShooters();
auto bulletLaunchers() -> Containers::ArrayView<Weapon>;
void getBulletLaunchers();
auto writeBulletLaunchers() -> bool;
bool writeBulletLaunchers();
auto energyLaunchers() -> Containers::ArrayView<Weapon>;
void getEnergyLaunchers();
auto writeEnergyLaunchers() -> bool;
bool writeEnergyLaunchers();
auto globalStyles() -> Containers::ArrayView<CustomStyle>;
void getGlobalStyles();
auto writeGlobalStyle(UnsignedLong index) -> bool;
bool writeGlobalStyle(std::size_t index);
void getTuning();
auto engine() -> Int&;
auto gears() -> Containers::ArrayView<Int>;
auto engine() -> std::int32_t&;
auto gears() -> Containers::ArrayView<std::int32_t>;
auto os() -> Int&;
auto modules() -> Containers::ArrayView<Int>;
auto os() -> std::int32_t&;
auto modules() -> Containers::ArrayView<std::int32_t>;
auto architecture() -> Int&;
auto techs() -> Containers::ArrayView<Int>;
auto architecture() -> std::int32_t&;
auto techs() -> Containers::ArrayView<std::int32_t>;
auto account() -> Containers::StringView;
auto updateAccount(Containers::StringView new_account) -> bool;
bool updateAccount(Containers::StringView new_account);
private:
void getCustomStyles(Containers::ArrayView<CustomStyle> styles, ArrayProperty* style_array);
auto writeCustomStyle(const CustomStyle& style, UnsignedLong index, ArrayProperty* style_array) -> bool;
void getCustomStyles(Containers::ArrayView<CustomStyle> styles, Gvas::Types::ArrayProperty* style_array);
bool writeCustomStyle(const CustomStyle& style, std::size_t index, Gvas::Types::ArrayProperty* style_array);
void getDecals(Containers::ArrayView<Decal> decals, ArrayProperty* decal_array);
void writeDecals(Containers::ArrayView<Decal> decals, ArrayProperty* decal_array);
void getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array);
void writeDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array);
void getAccessories(Containers::ArrayView<Accessory> accessories, ArrayProperty* accessory_array);
void writeAccessories(Containers::ArrayView<Accessory> accessories, ArrayProperty* accs_array);
void getAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::ArrayProperty* accessory_array);
void writeAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::ArrayProperty* accs_array);
void getWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array);
auto writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array) -> bool;
bool writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array);
void getTuningCategory(Containers::StringView big_node_prop_name, Int& big_node_id,
Containers::StringView small_nodes_prop_name, Containers::ArrayView<Int> small_nodes_ids);
void getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t& big_node_id,
Containers::StringView small_nodes_prop_name,
Containers::ArrayView<std::int32_t> small_nodes_ids);
Containers::Optional<UESaveFile> _mass;
Containers::Optional<Gvas::File> _mass;
Containers::String _lastError;
@ -174,7 +176,7 @@ class Mass {
struct {
Joints joints{};
Containers::StaticArray<4, Int> styles{ValueInit};
Containers::StaticArray<4, std::int32_t> styles{ValueInit};
Color4 eyeFlare{0.0f};
Containers::StaticArray<16, CustomStyle> customStyles;
} _frame;
@ -198,15 +200,17 @@ class Mass {
Containers::Array<CustomStyle> _globalStyles;
struct {
Int engineId;
Containers::StaticArray<7, Int> gearIds;
std::int32_t engineId;
Containers::StaticArray<7, std::int32_t> gearIds;
Int osId;
Containers::StaticArray<7, Int> moduleIds;
std::int32_t osId;
Containers::StaticArray<7, std::int32_t> moduleIds;
Int archId;
Containers::StaticArray<7, Int> techIds;
std::int32_t archId;
Containers::StaticArray<7, std::int32_t> techIds;
} _tuning;
Containers::String _account;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,32 +18,36 @@
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../UESaveFile/Types/ArrayProperty.h"
#include "../UESaveFile/Types/ByteProperty.h"
#include "../UESaveFile/Types/GenericStructProperty.h"
#include "../UESaveFile/Types/IntProperty.h"
#include "../UESaveFile/Types/StringProperty.h"
#include "../UESaveFile/Types/VectorStructProperty.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/ByteProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "../Gvas/Types/StringProperty.h"
#include "../Gvas/Types/VectorStructProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
auto Mass::armourParts() -> Containers::ArrayView<ArmourPart> {
namespace mbst { namespace GameObjects {
Containers::ArrayView<ArmourPart>
Mass::armourParts() {
return _armour.parts;
}
void Mass::getArmourParts() {
void
Mass::getArmourParts() {
LOG_INFO("Getting armour parts.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto armour_array = unit_data->at<ArrayProperty>(MASS_ARMOUR_PARTS);
auto armour_array = unit_data->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_PARTS);
if(!armour_array) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_ARMOUR_PARTS, _filename);
_state = State::Invalid;
@ -57,12 +61,12 @@ void Mass::getArmourParts() {
return;
}
for(UnsignedInt i = 0; i < armour_array->items.size(); i++) {
auto part_prop = armour_array->at<GenericStructProperty>(i);
for(std::uint32_t i = 0; i < armour_array->items.size(); i++) {
auto part_prop = armour_array->at<Gvas::Types::GenericStructProperty>(i);
auto& part = _armour.parts[i];
auto& armour_slot = part_prop->at<ByteProperty>(MASS_ARMOUR_SLOT)->enumValue;
#define c(enumerator, strenum, name) if(armour_slot == (strenum)) { part.slot = ArmourSlot::enumerator; } else
auto& armour_slot = part_prop->at<Gvas::Types::ByteProperty>(MASS_ARMOUR_SLOT)->enumValue;
#define c(enumerator, strenum, name) if(armour_slot == (strenum)) { part.slot = ArmourPart::Slot::enumerator; } else
#include "../Maps/ArmourSlots.hpp"
#undef c
{
@ -71,9 +75,9 @@ void Mass::getArmourParts() {
return;
}
part.id = part_prop->at<IntProperty>(MASS_ARMOUR_ID)->value;
part.id = part_prop->at<Gvas::Types::IntProperty>(MASS_ARMOUR_ID)->value;
auto part_styles = part_prop->at<ArrayProperty>(MASS_ARMOUR_STYLES);
auto part_styles = part_prop->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_STYLES);
if(!part_styles) {
LOG_ERROR_FORMAT("Part styles not found for part number {}.", i);
_state = State::Invalid;
@ -87,11 +91,11 @@ void Mass::getArmourParts() {
return;
}
for(UnsignedInt j = 0; j < part_styles->items.size(); j++) {
part.styles[j] = part_styles->at<IntProperty>(j)->value;
for(std::uint32_t j = 0; j < part_styles->items.size(); j++) {
part.styles[j] = part_styles->at<Gvas::Types::IntProperty>(j)->value;
}
auto decals_array = part_prop->at<ArrayProperty>(MASS_ARMOUR_DECALS);
auto decals_array = part_prop->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_DECALS);
if(!decals_array) {
LOG_ERROR_FORMAT("Part decals not found for part number {}.", i);
_state = State::Invalid;
@ -102,7 +106,7 @@ void Mass::getArmourParts() {
getDecals(part.decals, decals_array);
auto accs_array = part_prop->at<ArrayProperty>(MASS_ARMOUR_ACCESSORIES);
auto accs_array = part_prop->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_ACCESSORIES);
if(!accs_array) {
LOG_WARNING_FORMAT("Part accessories not found for part number {}.", i);
part.accessories = Containers::Array<Accessory>{};
@ -117,12 +121,13 @@ void Mass::getArmourParts() {
}
}
auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
bool
Mass::writeArmourPart(ArmourPart::Slot slot) {
LOG_INFO_FORMAT("Writing armour part in slot {}.", static_cast<int>(slot));
auto& part = *std::find_if(_armour.parts.begin(), _armour.parts.end(), [&slot](const ArmourPart& part){ return slot == part.slot; });
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "Couldn't find the unit data in " + _filename + ".";
LOG_ERROR(_lastError);
@ -130,7 +135,7 @@ auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
return false;
}
auto armour_array = unit_data->at<ArrayProperty>(MASS_ARMOUR_PARTS);
auto armour_array = unit_data->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_PARTS);
if(!armour_array) {
_lastError = "Couldn't find the armour part array in " + _filename + ".";
LOG_ERROR(_lastError);
@ -140,18 +145,18 @@ auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
Containers::StringView slot_str = nullptr;
switch(slot) {
#define c(enumerator, strenum, name) case ArmourSlot::enumerator: \
#define c(enumerator, strenum, name) case ArmourPart::Slot::enumerator: \
slot_str = strenum; \
break;
#include "../Maps/ArmourSlots.hpp"
#undef c
}
GenericStructProperty* part_prop = nullptr;
Gvas::Types::GenericStructProperty* part_prop = nullptr;
for(UnsignedInt i = 0; i < armour_array->items.size(); i++) {
part_prop = armour_array->at<GenericStructProperty>(i);
if(slot_str == part_prop->at<ByteProperty>(MASS_ARMOUR_SLOT)->enumValue) {
for(std::uint32_t i = 0; i < armour_array->items.size(); i++) {
part_prop = armour_array->at<Gvas::Types::GenericStructProperty>(i);
if(slot_str == part_prop->at<Gvas::Types::ByteProperty>(MASS_ARMOUR_SLOT)->enumValue) {
break;
}
else {
@ -162,7 +167,7 @@ auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
if(!part_prop) {
auto prefix = "Couldn't find the armour part for slot "_s;
switch(slot) {
#define c(enumerator, strenum, name) case ArmourSlot::enumerator: \
#define c(enumerator, strenum, name) case ArmourPart::Slot::enumerator: \
_lastError = prefix + "ArmourSlot::" #enumerator "."_s; \
break;
#include "../Maps/ArmourSlots.hpp"
@ -172,18 +177,18 @@ auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
return false;
}
part_prop->at<IntProperty>(MASS_ARMOUR_ID)->value = part.id;
part_prop->at<Gvas::Types::IntProperty>(MASS_ARMOUR_ID)->value = part.id;
auto part_styles = part_prop->at<ArrayProperty>(MASS_ARMOUR_STYLES);
for(UnsignedInt i = 0; i < part.styles.size(); i++) {
part_styles->at<IntProperty>(i)->value = part.styles[i];
auto part_styles = part_prop->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_STYLES);
for(std::uint32_t i = 0; i < part.styles.size(); i++) {
part_styles->at<Gvas::Types::IntProperty>(i)->value = part.styles[i];
}
auto decals_array = part_prop->at<ArrayProperty>(MASS_ARMOUR_DECALS);
auto decals_array = part_prop->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_DECALS);
writeDecals(part.decals, decals_array);
if(part.accessories.size() != 0) {
auto accs_array = part_prop->at<ArrayProperty>(MASS_ARMOUR_ACCESSORIES);
if(!part.accessories.isEmpty()) {
auto accs_array = part_prop->at<Gvas::Types::ArrayProperty>(MASS_ARMOUR_ACCESSORIES);
writeAccessories(part.accessories, accs_array);
}
@ -195,26 +200,29 @@ auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
return true;
}
auto Mass::bulletLauncherAttachmentStyle() -> BulletLauncherAttachmentStyle& {
BulletLauncherAttachmentStyle&
Mass::bulletLauncherAttachmentStyle() {
return _armour.blAttachmentStyle;
}
auto Mass::bulletLauncherAttachments() -> Containers::ArrayView<BulletLauncherAttachment> {
Containers::ArrayView<BulletLauncherAttachment>
Mass::bulletLauncherAttachments() {
return _armour.blAttachment;
}
void Mass::getBulletLauncherAttachments() {
void
Mass::getBulletLauncherAttachments() {
LOG_INFO("Getting the bullet launcher attachment data.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto attach_style_prop = unit_data->at<ByteProperty>(MASS_BL_ATTACHMENT_STYLE);
auto attach_array = unit_data->at<ArrayProperty>(MASS_BL_ATTACHMENTS);
auto attach_style_prop = unit_data->at<Gvas::Types::ByteProperty>(MASS_BL_ATTACHMENT_STYLE);
auto attach_array = unit_data->at<Gvas::Types::ArrayProperty>(MASS_BL_ATTACHMENTS);
if(!attach_style_prop && !attach_array) {
LOG_WARNING_FORMAT("No bullet launcher attachment data found in {}.", _filename);
@ -232,12 +240,12 @@ void Mass::getBulletLauncherAttachments() {
if(attach_array->items.size() == _weapons.bulletLaunchers.size() &&
attach_array->items.size() == _armour.blAttachment.size())
{
for(UnsignedInt i = 0; i < attach_array->items.size(); i++) {
auto attachment_prop = attach_array->at<GenericStructProperty>(i);
for(std::uint32_t i = 0; i < attach_array->items.size(); i++) {
auto attachment_prop = attach_array->at<Gvas::Types::GenericStructProperty>(i);
auto& attachment = _armour.blAttachment[i];
Containers::StringView socket = attachment_prop->at<StringProperty>(MASS_BL_ATTACHMENT_SOCKET)->value;
#define c(enumerator, strenum, name) if(socket == (strenum)) { attachment.socket = BulletLauncherSocket::enumerator; } else
Containers::StringView socket = attachment_prop->at<Gvas::Types::StringProperty>(MASS_BL_ATTACHMENT_SOCKET)->value;
#define c(enumerator, strenum, name) if(socket == (strenum)) { attachment.socket = BulletLauncherAttachment::Socket::enumerator; } else
#include "../Maps/BulletLauncherSockets.hpp"
#undef c
{
@ -246,15 +254,15 @@ void Mass::getBulletLauncherAttachments() {
return;
}
auto rel_loc_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_RELLOC);
auto rel_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELLOC);
attachment.relativeLocation = Vector3{rel_loc_prop->x, rel_loc_prop->y, rel_loc_prop->z};
auto off_loc_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_OFFLOC);
auto off_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFLOC);
attachment.offsetLocation = Vector3{off_loc_prop->x, off_loc_prop->y, off_loc_prop->z};
auto rel_rot_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_RELROT);
auto rel_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELROT);
attachment.relativeRotation = Vector3{rel_rot_prop->x, rel_rot_prop->y, rel_rot_prop->z};
auto off_rot_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_OFFROT);
auto off_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFROT);
attachment.offsetRotation = Vector3{off_rot_prop->x, off_rot_prop->y, off_rot_prop->z};
auto rel_scale_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_RELSCALE);
auto rel_scale_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELSCALE);
attachment.relativeScale = Vector3{rel_scale_prop->x, rel_scale_prop->y, rel_scale_prop->z};
}
}
@ -274,10 +282,11 @@ void Mass::getBulletLauncherAttachments() {
}
}
auto Mass::writeBulletLauncherAttachments() -> bool {
bool
Mass::writeBulletLauncherAttachments() {
LOG_INFO("Writing bullet launcher attachments.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data in " + _filename;
LOG_ERROR(_lastError);
@ -285,8 +294,8 @@ auto Mass::writeBulletLauncherAttachments() -> bool {
return false;
}
auto attach_style_prop = unit_data->at<ByteProperty>(MASS_BL_ATTACHMENT_STYLE);
auto attach_array = unit_data->at<ArrayProperty>(MASS_BL_ATTACHMENTS);
auto attach_style_prop = unit_data->at<Gvas::Types::ByteProperty>(MASS_BL_ATTACHMENT_STYLE);
auto attach_array = unit_data->at<Gvas::Types::ArrayProperty>(MASS_BL_ATTACHMENTS);
if(!attach_style_prop && !attach_array) {
_lastError = "No attachment properties to write to in " + _filename;
@ -306,13 +315,13 @@ auto Mass::writeBulletLauncherAttachments() -> bool {
if(attach_array->items.size() == _weapons.bulletLaunchers.size() &&
attach_array->items.size() == _armour.blAttachment.size())
{
for(UnsignedInt i = 0; i < attach_array->items.size(); i++) {
auto attachment_prop = attach_array->at<GenericStructProperty>(i);
for(std::uint32_t i = 0; i < attach_array->items.size(); i++) {
auto attachment_prop = attach_array->at<Gvas::Types::GenericStructProperty>(i);
auto& attachment = _armour.blAttachment[i];
auto& socket = attachment_prop->at<StringProperty>(MASS_BL_ATTACHMENT_SOCKET)->value;
auto& socket = attachment_prop->at<Gvas::Types::StringProperty>(MASS_BL_ATTACHMENT_SOCKET)->value;
switch(attachment.socket) {
#define c(enumerator, strenum, name) case BulletLauncherSocket::enumerator: socket = strenum; break;
#define c(enumerator, strenum, name) case BulletLauncherAttachment::Socket::enumerator: socket = strenum; break;
#include "../Maps/BulletLauncherSockets.hpp"
#undef c
default:
@ -321,23 +330,23 @@ auto Mass::writeBulletLauncherAttachments() -> bool {
return false;
}
auto rel_loc_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_RELLOC);
auto rel_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELLOC);
rel_loc_prop->x = attachment.relativeLocation.x();
rel_loc_prop->y = attachment.relativeLocation.y();
rel_loc_prop->z = attachment.relativeLocation.z();
auto off_loc_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_OFFLOC);
auto off_loc_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFLOC);
off_loc_prop->x = attachment.offsetLocation.x();
off_loc_prop->y = attachment.offsetLocation.y();
off_loc_prop->z = attachment.offsetLocation.z();
auto rel_rot_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_RELROT);
auto rel_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELROT);
rel_rot_prop->x = attachment.relativeRotation.x();
rel_rot_prop->y = attachment.relativeRotation.y();
rel_rot_prop->z = attachment.relativeRotation.z();
auto off_rot_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_OFFROT);
auto off_rot_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_OFFROT);
off_rot_prop->x = attachment.offsetRotation.x();
off_rot_prop->y = attachment.offsetRotation.y();
off_rot_prop->z = attachment.offsetRotation.z();
auto rel_scale_prop = attachment_prop->at<VectorStructProperty>(MASS_BL_ATTACHMENT_RELSCALE);
auto rel_scale_prop = attachment_prop->at<Gvas::Types::VectorStructProperty>(MASS_BL_ATTACHMENT_RELSCALE);
rel_scale_prop->x = attachment.relativeScale.x();
rel_scale_prop->y = attachment.relativeScale.y();
rel_scale_prop->z = attachment.relativeScale.z();
@ -345,11 +354,11 @@ auto Mass::writeBulletLauncherAttachments() -> bool {
}
if(!attach_style_prop) {
attach_style_prop = new ByteProperty;
attach_style_prop = new Gvas::Types::ByteProperty;
attach_style_prop->name.emplace(MASS_BL_ATTACHMENT_STYLE);
attach_style_prop->enumType = "enuBLAttachmentStyle"_s;
ByteProperty::ptr prop{attach_style_prop};
arrayAppend(unit_data->properties, std::move(prop));
Gvas::Types::ByteProperty::ptr prop{attach_style_prop};
arrayAppend(unit_data->properties, Utility::move(prop));
}
auto& attach_style = attach_style_prop->enumValue;
@ -373,21 +382,23 @@ auto Mass::writeBulletLauncherAttachments() -> bool {
return true;
}
auto Mass::armourCustomStyles() -> Containers::ArrayView<CustomStyle> {
Containers::ArrayView<CustomStyle>
Mass::armourCustomStyles() {
return _armour.customStyles;
}
void Mass::getArmourCustomStyles() {
void
Mass::getArmourCustomStyles() {
LOG_INFO("Getting the custom armour styles.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto armour_styles = unit_data->at<ArrayProperty>(MASS_CUSTOM_ARMOUR_STYLES);
auto armour_styles = unit_data->at<Gvas::Types::ArrayProperty>(MASS_CUSTOM_ARMOUR_STYLES);
if(!armour_styles) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_CUSTOM_ARMOUR_STYLES, _filename);
_state = State::Invalid;
@ -402,9 +413,14 @@ void Mass::getArmourCustomStyles() {
}
getCustomStyles(_armour.customStyles, armour_styles);
for(auto& style : _armour.customStyles) {
style.type = CustomStyle::Type::Armour;
}
}
auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
bool
Mass::writeArmourCustomStyle(std::size_t index) {
LOG_INFO_FORMAT("Writing custom armour style {}.", index);
if(index > _armour.customStyles.size()) {
@ -413,7 +429,7 @@ auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
return false;
}
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "Couldn't find unit data in "_s + _filename;
LOG_ERROR(_lastError);
@ -421,7 +437,7 @@ auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
return false;
}
auto armour_styles = unit_data->at<ArrayProperty>(MASS_CUSTOM_ARMOUR_STYLES);
auto armour_styles = unit_data->at<Gvas::Types::ArrayProperty>(MASS_CUSTOM_ARMOUR_STYLES);
if(!armour_styles) {
_lastError = "Couldn't find armour custom styles in "_s + _filename;
LOG_ERROR(_lastError);
@ -431,3 +447,5 @@ auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
return writeCustomStyle(_armour.customStyles[index], index, armour_styles);
}
}}

View File

@ -0,0 +1,156 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "PropertyNames.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/BoolProperty.h"
#include "../Gvas/Types/ColourStructProperty.h"
#include "../Gvas/Types/FloatProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/RotatorStructProperty.h"
#include "../Gvas/Types/VectorStructProperty.h"
#include "../Gvas/Types/Vector2DStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
namespace mbst { namespace GameObjects {
void
Mass::getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array) {
for(std::uint32_t i = 0; i < decal_array->items.size(); i++) {
auto decal_prop = decal_array->at<Gvas::Types::GenericStructProperty>(i);
CORRADE_INTERNAL_ASSERT(decal_prop);
auto& decal = decals[i];
decal.id = decal_prop->at<Gvas::Types::IntProperty>(MASS_DECAL_ID)->value;
auto colour_prop = decal_prop->at<Gvas::Types::ColourStructProperty>(MASS_DECAL_COLOUR);
decal.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
auto pos_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_POSITION);
decal.position = Vector3{pos_prop->x, pos_prop->y, pos_prop->z};
auto u_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_UAXIS);
decal.uAxis = Vector3{u_prop->x, u_prop->y, u_prop->z};
auto v_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_VAXIS);
decal.vAxis = Vector3{v_prop->x, v_prop->y, v_prop->z};
auto offset_prop = decal_prop->at<Gvas::Types::Vector2DStructProperty>(MASS_DECAL_OFFSET);
decal.offset = Vector2{offset_prop->x, offset_prop->y};
decal.scale = decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_SCALE)->value;
decal.rotation = decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_ROTATION)->value;
decal.flip = decal_prop->at<Gvas::Types::BoolProperty>(MASS_DECAL_FLIP)->value;
decal.wrap = decal_prop->at<Gvas::Types::BoolProperty>(MASS_DECAL_WRAP)->value;
}
}
void
Mass::writeDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array) {
for(std::uint32_t i = 0; i < decal_array->items.size(); i++) {
auto decal_prop = decal_array->at<Gvas::Types::GenericStructProperty>(i);
CORRADE_INTERNAL_ASSERT(decal_prop);
auto& decal = decals[i];
decal_prop->at<Gvas::Types::IntProperty>(MASS_DECAL_ID)->value = decal.id;
auto colour_prop = decal_prop->at<Gvas::Types::ColourStructProperty>(MASS_DECAL_COLOUR);
colour_prop->r = decal.colour.r();
colour_prop->g = decal.colour.g();
colour_prop->b = decal.colour.b();
colour_prop->a = decal.colour.a();
auto pos_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_POSITION);
pos_prop->x = decal.position.x();
pos_prop->y = decal.position.y();
pos_prop->z = decal.position.z();
auto u_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_UAXIS);
u_prop->x = decal.uAxis.x();
u_prop->y = decal.uAxis.y();
u_prop->z = decal.uAxis.z();
auto v_prop = decal_prop->at<Gvas::Types::VectorStructProperty>(MASS_DECAL_VAXIS);
v_prop->x = decal.vAxis.x();
v_prop->y = decal.vAxis.y();
v_prop->z = decal.vAxis.z();
auto offset_prop = decal_prop->at<Gvas::Types::Vector2DStructProperty>(MASS_DECAL_OFFSET);
offset_prop->x = decal.offset.x();
offset_prop->y = decal.offset.y();
decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_SCALE)->value = decal.scale;
decal_prop->at<Gvas::Types::FloatProperty>(MASS_DECAL_ROTATION)->value = decal.rotation;
decal_prop->at<Gvas::Types::BoolProperty>(MASS_DECAL_FLIP)->value = decal.flip;
decal_prop->at<Gvas::Types::BoolProperty>(MASS_DECAL_WRAP)->value = decal.wrap;
}
}
void
Mass::getAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::ArrayProperty* accessory_array) {
for(std::uint32_t i = 0; i < accessory_array->items.size(); i++) {
auto acc_prop = accessory_array->at<Gvas::Types::GenericStructProperty>(i);
CORRADE_INTERNAL_ASSERT(acc_prop);
auto& accessory = accessories[i];
accessory.attachIndex = acc_prop->at<Gvas::Types::IntProperty>(MASS_ACCESSORY_ATTACH_INDEX)->value;
accessory.id = acc_prop->at<Gvas::Types::IntProperty>(MASS_ACCESSORY_ID)->value;
auto acc_styles = acc_prop->at<Gvas::Types::ArrayProperty>(MASS_ACCESSORY_STYLES);
for(std::uint32_t j = 0; j < acc_styles->items.size(); j++) {
accessory.styles[j] = acc_styles->at<Gvas::Types::IntProperty>(j)->value;
}
auto rel_pos_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_RELPOS);
accessory.relativePosition = Vector3{rel_pos_prop->x, rel_pos_prop->y, rel_pos_prop->z};
auto rel_pos_offset_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_OFFPOS);
accessory.relativePositionOffset = Vector3{rel_pos_offset_prop->x, rel_pos_offset_prop->y, rel_pos_offset_prop->z};
auto rel_rot_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_RELROT);
accessory.relativeRotation = Vector3{rel_rot_prop->x, rel_rot_prop->y, rel_rot_prop->z};
auto rel_rot_offset_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_OFFROT);
accessory.relativeRotationOffset = Vector3{rel_rot_offset_prop->x, rel_rot_offset_prop->y, rel_rot_offset_prop->z};
auto local_scale_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_SCALE);
accessory.localScale = Vector3{local_scale_prop->x, local_scale_prop->y, local_scale_prop->z};
}
}
void
Mass::writeAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::ArrayProperty* accs_array) {
for(std::uint32_t i = 0; i < accs_array->items.size(); i++) {
auto acc_prop = accs_array->at<Gvas::Types::GenericStructProperty>(i);
CORRADE_INTERNAL_ASSERT(acc_prop);
auto& accessory = accessories[i];
acc_prop->at<Gvas::Types::IntProperty>(MASS_ACCESSORY_ATTACH_INDEX)->value = accessory.attachIndex;
acc_prop->at<Gvas::Types::IntProperty>(MASS_ACCESSORY_ID)->value = accessory.id;
auto acc_styles = acc_prop->at<Gvas::Types::ArrayProperty>(MASS_ACCESSORY_STYLES);
for(std::uint32_t j = 0; j < acc_styles->items.size(); j++) {
acc_styles->at<Gvas::Types::IntProperty>(j)->value = accessory.styles[j];
}
auto rel_pos_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_RELPOS);
rel_pos_prop->x = accessory.relativePosition.x();
rel_pos_prop->y = accessory.relativePosition.y();
rel_pos_prop->z = accessory.relativePosition.z();
auto rel_pos_offset_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_OFFPOS);
rel_pos_offset_prop->x = accessory.relativePositionOffset.x();
rel_pos_offset_prop->y = accessory.relativePositionOffset.y();
rel_pos_offset_prop->z = accessory.relativePositionOffset.z();
auto rel_rot_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_RELROT);
rel_rot_prop->x = accessory.relativeRotation.x();
rel_rot_prop->y = accessory.relativeRotation.y();
rel_rot_prop->z = accessory.relativeRotation.z();
auto rel_rot_offset_prop = acc_prop->at<Gvas::Types::RotatorStructProperty>(MASS_ACCESSORY_OFFROT);
rel_rot_offset_prop->x = accessory.relativeRotationOffset.x();
rel_rot_offset_prop->y = accessory.relativeRotationOffset.y();
rel_rot_offset_prop->z = accessory.relativeRotationOffset.z();
auto local_scale_prop = acc_prop->at<Gvas::Types::VectorStructProperty>(MASS_ACCESSORY_SCALE);
local_scale_prop->x = accessory.localScale.x();
local_scale_prop->y = accessory.localScale.y();
local_scale_prop->z = accessory.localScale.z();
}
}
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,59 +16,64 @@
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../UESaveFile/Types/ArrayProperty.h"
#include "../UESaveFile/Types/ColourStructProperty.h"
#include "../UESaveFile/Types/FloatProperty.h"
#include "../UESaveFile/Types/GenericStructProperty.h"
#include "../UESaveFile/Types/IntProperty.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/ColourStructProperty.h"
#include "../Gvas/Types/FloatProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
auto Mass::jointSliders() -> Joints& {
namespace mbst { namespace GameObjects {
Joints&
Mass::jointSliders() {
return _frame.joints;
}
void Mass::getJointSliders() {
void
Mass::getJointSliders() {
LOG_INFO("Getting joint sliders.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto frame_prop = unit_data->at<GenericStructProperty>(MASS_FRAME);
auto frame_prop = unit_data->at<Gvas::Types::GenericStructProperty>(MASS_FRAME);
if(!frame_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_FRAME, _filename);
_state = State::Invalid;
return;
}
auto length = frame_prop->at<FloatProperty>(MASS_JOINT_NECK);
auto length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_NECK);
_frame.joints.neck = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_BODY);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_BODY);
_frame.joints.body = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_SHOULDER);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_SHOULDER);
_frame.joints.shoulders = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_HIP);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_HIP);
_frame.joints.hips = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_ARM_UPPER);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_ARM_UPPER);
_frame.joints.upperArms = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_ARM_LOWER);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_ARM_LOWER);
_frame.joints.lowerArms = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_LEG_UPPER);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_LEG_UPPER);
_frame.joints.upperLegs = (length ? length->value : 0.0f);
length = frame_prop->at<FloatProperty>(MASS_JOINT_LEG_LOWER);
length = frame_prop->at<Gvas::Types::FloatProperty>(MASS_JOINT_LEG_LOWER);
_frame.joints.lowerLegs = (length ? length->value : 0.0f);
}
auto Mass::writeJointSliders() -> bool {
bool
Mass::writeJointSliders() {
LOG_INFO("Writing joint sliders");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data in "_s + _filename;
LOG_ERROR(_lastError);
@ -76,7 +81,7 @@ auto Mass::writeJointSliders() -> bool {
return false;
}
auto frame_prop = unit_data->at<GenericStructProperty>(MASS_FRAME);
auto frame_prop = unit_data->at<Gvas::Types::GenericStructProperty>(MASS_FRAME);
if(!frame_prop) {
_lastError = "No frame data in "_s + _filename;
@ -85,93 +90,93 @@ auto Mass::writeJointSliders() -> bool {
return false;
}
Containers::Array<UnrealPropertyBase::ptr> temp;
Containers::Array<Gvas::Types::UnrealPropertyBase::ptr> temp;
auto length = frame_prop->atMove<FloatProperty>(MASS_JOINT_NECK);
auto length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_NECK);
if(_frame.joints.neck != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_NECK);
}
length->value = _frame.joints.neck;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_BODY);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_BODY);
if(_frame.joints.body != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_BODY);
}
length->value = _frame.joints.body;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_SHOULDER);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_SHOULDER);
if(_frame.joints.shoulders != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_SHOULDER);
}
length->value = _frame.joints.shoulders;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_ARM_UPPER);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_ARM_UPPER);
if(_frame.joints.upperArms != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_ARM_UPPER);
}
length->value = _frame.joints.upperArms;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_ARM_LOWER);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_ARM_LOWER);
if(_frame.joints.lowerArms != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_ARM_LOWER);
}
length->value = _frame.joints.lowerArms;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_HIP);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_HIP);
if(_frame.joints.hips != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_HIP);
}
length->value = _frame.joints.hips;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_LEG_UPPER);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_LEG_UPPER);
if(_frame.joints.upperLegs != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_LEG_UPPER);
}
length->value = _frame.joints.upperLegs;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
length = frame_prop->atMove<FloatProperty>(MASS_JOINT_LEG_LOWER);
length = frame_prop->atMove<Gvas::Types::FloatProperty>(MASS_JOINT_LEG_LOWER);
if(_frame.joints.lowerLegs != 0.0f) {
if(!length) {
length.emplace();
length->name.emplace(MASS_JOINT_LEG_LOWER);
}
length->value = _frame.joints.lowerLegs;
arrayAppend(temp, std::move(length));
arrayAppend(temp, Utility::move(length));
}
arrayAppend(temp, std::move(frame_prop->properties[frame_prop->properties.size() - 3]));
arrayAppend(temp, std::move(frame_prop->properties[frame_prop->properties.size() - 2]));
arrayAppend(temp, std::move(frame_prop->properties[frame_prop->properties.size() - 1]));
arrayAppend(temp, Utility::move(frame_prop->properties[frame_prop->properties.size() - 3]));
arrayAppend(temp, Utility::move(frame_prop->properties[frame_prop->properties.size() - 2]));
arrayAppend(temp, Utility::move(frame_prop->properties[frame_prop->properties.size() - 1]));
frame_prop->properties = std::move(temp);
frame_prop->properties = Utility::move(temp);
if(!_mass->saveToFile()) {
_lastError = _mass->lastError();
@ -181,28 +186,30 @@ auto Mass::writeJointSliders() -> bool {
return true;
}
auto Mass::frameStyles() -> Containers::ArrayView<Int> {
Containers::ArrayView<std::int32_t>
Mass::frameStyles() {
return _frame.styles;
}
void Mass::getFrameStyles() {
void
Mass::getFrameStyles() {
LOG_INFO("Getting frame styles.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto frame_prop = unit_data->at<GenericStructProperty>(MASS_FRAME);
auto frame_prop = unit_data->at<Gvas::Types::GenericStructProperty>(MASS_FRAME);
if(!frame_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_FRAME, _filename);
_state = State::Invalid;
return;
}
auto frame_styles = frame_prop->at<ArrayProperty>(MASS_FRAME_STYLES);
auto frame_styles = frame_prop->at<Gvas::Types::ArrayProperty>(MASS_FRAME_STYLES);
if(!frame_styles) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_FRAME_STYLES, _filename);
_state = State::Invalid;
@ -216,15 +223,16 @@ void Mass::getFrameStyles() {
return;
}
for(UnsignedInt i = 0; i < frame_styles->items.size(); i++) {
_frame.styles[i] = frame_styles->at<IntProperty>(i)->value;
for(std::uint32_t i = 0; i < frame_styles->items.size(); i++) {
_frame.styles[i] = frame_styles->at<Gvas::Types::IntProperty>(i)->value;
}
}
auto Mass::writeFrameStyles() -> bool {
bool
Mass::writeFrameStyles() {
LOG_INFO("Writing frame styles.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data in "_s + _filename;
LOG_ERROR(_lastError);
@ -232,7 +240,7 @@ auto Mass::writeFrameStyles() -> bool {
return false;
}
auto frame = unit_data->at<GenericStructProperty>(MASS_FRAME);
auto frame = unit_data->at<Gvas::Types::GenericStructProperty>(MASS_FRAME);
if(!frame) {
_lastError = "No frame data in "_s + _filename;
LOG_ERROR(_lastError);
@ -240,7 +248,7 @@ auto Mass::writeFrameStyles() -> bool {
return false;
}
auto frame_styles = frame->at<ArrayProperty>(MASS_FRAME_STYLES);
auto frame_styles = frame->at<Gvas::Types::ArrayProperty>(MASS_FRAME_STYLES);
if(!frame_styles) {
_lastError = "No frame styles in "_s + _filename;
LOG_ERROR(_lastError);
@ -248,8 +256,8 @@ auto Mass::writeFrameStyles() -> bool {
return false;
}
for(UnsignedInt i = 0; i < frame_styles->items.size(); i++) {
frame_styles->at<IntProperty>(i)->value = _frame.styles[i];
for(std::uint32_t i = 0; i < frame_styles->items.size(); i++) {
frame_styles->at<Gvas::Types::IntProperty>(i)->value = _frame.styles[i];
}
if(!_mass->saveToFile()) {
@ -260,28 +268,30 @@ auto Mass::writeFrameStyles() -> bool {
return true;
}
auto Mass::eyeFlareColour() -> Color4& {
Color4&
Mass::eyeFlareColour() {
return _frame.eyeFlare;
}
void Mass::getEyeFlareColour() {
void
Mass::getEyeFlareColour() {
LOG_INFO("Getting the eye flare colour.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto frame_prop = unit_data->at<GenericStructProperty>(MASS_FRAME);
auto frame_prop = unit_data->at<Gvas::Types::GenericStructProperty>(MASS_FRAME);
if(!frame_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_FRAME, _filename);
_state = State::Invalid;
return;
}
auto eye_flare_prop = frame_prop->at<ColourStructProperty>(MASS_EYE_FLARE);
auto eye_flare_prop = frame_prop->at<Gvas::Types::ColourStructProperty>(MASS_EYE_FLARE);
if(!eye_flare_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_EYE_FLARE, _filename);
_state = State::Invalid;
@ -291,10 +301,11 @@ void Mass::getEyeFlareColour() {
_frame.eyeFlare = Color4{eye_flare_prop->r, eye_flare_prop->g, eye_flare_prop->b, eye_flare_prop->a};
}
auto Mass::writeEyeFlareColour() -> bool {
bool
Mass::writeEyeFlareColour() {
LOG_INFO("Writing the eye flare colour.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data in "_s + _filename;
LOG_ERROR(_lastError);
@ -302,7 +313,7 @@ auto Mass::writeEyeFlareColour() -> bool {
return false;
}
auto frame = unit_data->at<GenericStructProperty>(MASS_FRAME);
auto frame = unit_data->at<Gvas::Types::GenericStructProperty>(MASS_FRAME);
if(!frame) {
_lastError = "No frame data in "_s + _filename;
LOG_ERROR(_lastError);
@ -310,7 +321,7 @@ auto Mass::writeEyeFlareColour() -> bool {
return false;
}
auto eye_flare_prop = frame->at<ColourStructProperty>(MASS_EYE_FLARE);
auto eye_flare_prop = frame->at<Gvas::Types::ColourStructProperty>(MASS_EYE_FLARE);
if(!eye_flare_prop) {
_lastError = "No eye flare property in "_s + _filename;
LOG_ERROR(_lastError);
@ -331,21 +342,23 @@ auto Mass::writeEyeFlareColour() -> bool {
return true;
}
auto Mass::frameCustomStyles() -> Containers::ArrayView<CustomStyle> {
Containers::ArrayView<CustomStyle>
Mass::frameCustomStyles() {
return _frame.customStyles;
}
void Mass::getFrameCustomStyles() {
void
Mass::getFrameCustomStyles() {
LOG_INFO("Getting the frame's custom styles.");
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto frame_styles = unit_data->at<ArrayProperty>(MASS_CUSTOM_FRAME_STYLES);
auto frame_styles = unit_data->at<Gvas::Types::ArrayProperty>(MASS_CUSTOM_FRAME_STYLES);
if(!frame_styles) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_CUSTOM_FRAME_STYLES, _filename);
_state = State::Invalid;
@ -360,9 +373,14 @@ void Mass::getFrameCustomStyles() {
}
getCustomStyles(_frame.customStyles, frame_styles);
for(auto& style : _frame.customStyles) {
style.type = CustomStyle::Type::Frame;
}
}
auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
bool
Mass::writeFrameCustomStyle(std::size_t index) {
LOG_INFO_FORMAT("Writing frame custom style number {}.", index);
if(index > _frame.customStyles.size()) {
@ -371,7 +389,7 @@ auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
return false;
}
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data in "_s + _filename;
LOG_ERROR(_lastError);
@ -379,7 +397,7 @@ auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
return false;
}
auto frame_styles = unit_data->at<ArrayProperty>(MASS_CUSTOM_FRAME_STYLES);
auto frame_styles = unit_data->at<Gvas::Types::ArrayProperty>(MASS_CUSTOM_FRAME_STYLES);
if(!frame_styles) {
_lastError = "No frame styles in "_s + _filename;
LOG_ERROR(_lastError);
@ -389,3 +407,5 @@ auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
return writeCustomStyle(_frame.customStyles[index], index, frame_styles);
}
}}

View File

@ -0,0 +1,158 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/ColourStructProperty.h"
#include "../Gvas/Types/FloatProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "../Gvas/Types/StringProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
namespace mbst { namespace GameObjects {
Containers::ArrayView<CustomStyle>
Mass::globalStyles() {
return _globalStyles;
}
void
Mass::getGlobalStyles() {
LOG_INFO("Getting global styles.");
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto global_styles = unit_data->at<Gvas::Types::ArrayProperty>(MASS_GLOBAL_STYLES);
if(!global_styles) {
LOG_WARNING_FORMAT("Couldn't find global styles in {}.", _filename);
_globalStyles = Containers::Array<CustomStyle>{0};
return;
}
if(global_styles->items.size() != _globalStyles.size()) {
_globalStyles = Containers::Array<CustomStyle>{global_styles->items.size()};
}
getCustomStyles(_globalStyles, global_styles);
for(auto& style : _globalStyles) {
style.type = CustomStyle::Type::Global;
}
}
bool
Mass::writeGlobalStyle(std::size_t index) {
LOG_INFO_FORMAT("Writing global style number {}.", index);
if(index > _globalStyles.size()) {
_lastError = "Global style index out of range"_s;
LOG_ERROR(_lastError);
return false;
}
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data found in "_s + _filename;
LOG_ERROR(_lastError);
_state = State::Invalid;
return false;
}
auto global_styles = unit_data->at<Gvas::Types::ArrayProperty>(MASS_GLOBAL_STYLES);
if(!global_styles) {
_lastError = "No global styles found in "_s + _filename;
LOG_ERROR(_lastError);
_state = State::Invalid;
return false;
}
return writeCustomStyle(_globalStyles[index], index, global_styles);
}
void
Mass::getCustomStyles(Containers::ArrayView<CustomStyle> styles, Gvas::Types::ArrayProperty* style_array) {
for(std::uint32_t i = 0; i < style_array->items.size(); i++) {
auto style_prop = style_array->at<Gvas::Types::GenericStructProperty>(i);
auto& style = styles[i];
style.name = style_prop->at<Gvas::Types::StringProperty>(MASS_STYLE_NAME)->value;
auto colour_prop = style_prop->at<Gvas::Types::ColourStructProperty>(MASS_STYLE_COLOUR);
style.colour = Color4{colour_prop->r, colour_prop->g, colour_prop->b, colour_prop->a};
style.metallic = style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_METALLIC)->value;
style.gloss = style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_GLOSS)->value;
style.glow = colour_prop->a != 0.0f;
style.patternId = style_prop->at<Gvas::Types::IntProperty>(MASS_STYLE_PATTERN_ID)->value;
style.opacity = style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_OPACITY)->value;
style.offset = Vector2{
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_OFFSETX)->value,
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_OFFSETY)->value
};
style.rotation = style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_ROTATION)->value;
style.scale = style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_SCALE)->value;
}
}
bool
Mass::writeCustomStyle(const CustomStyle& style, std::size_t index, Gvas::Types::ArrayProperty* style_array) {
if(!style_array) {
_lastError = "style_array is null."_s;
LOG_ERROR(_lastError);
return false;
}
auto style_prop = style_array->at<Gvas::Types::GenericStructProperty>(index);
if(!style_prop) {
_lastError = "Style index is out of range in "_s + _filename;
LOG_ERROR(_lastError);
return false;
}
style_prop->at<Gvas::Types::StringProperty>(MASS_STYLE_NAME)->value = style.name;
auto colour_prop = style_prop->at<Gvas::Types::ColourStructProperty>(MASS_STYLE_COLOUR);
colour_prop->r = style.colour.r();
colour_prop->g = style.colour.g();
colour_prop->b = style.colour.b();
colour_prop->a = style.glow ? 1.0f : 0.0f;
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_METALLIC)->value = style.metallic;
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_GLOSS)->value = style.gloss;
style_prop->at<Gvas::Types::IntProperty>(MASS_STYLE_PATTERN_ID)->value = style.patternId;
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_OPACITY)->value = style.opacity;
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_OFFSETX)->value = style.offset.x();
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_OFFSETY)->value = style.offset.y();
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_ROTATION)->value = style.rotation;
style_prop->at<Gvas::Types::FloatProperty>(MASS_STYLE_PATTERN_SCALE)->value = style.scale;
if(!_mass->saveToFile()) {
_lastError = _mass->lastError();
return false;
}
return true;
}
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,111 +16,132 @@
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../UESaveFile/Types/ArrayProperty.h"
#include "../UESaveFile/Types/BoolProperty.h"
#include "../UESaveFile/Types/ByteProperty.h"
#include "../UESaveFile/Types/ColourStructProperty.h"
#include "../UESaveFile/Types/GenericStructProperty.h"
#include "../UESaveFile/Types/IntProperty.h"
#include "../UESaveFile/Types/StringProperty.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/BoolProperty.h"
#include "../Gvas/Types/ByteProperty.h"
#include "../Gvas/Types/ColourStructProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "../Gvas/Types/StringProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
auto Mass::meleeWeapons() -> Containers::ArrayView<Weapon> {
namespace mbst { namespace GameObjects {
Containers::ArrayView<Weapon>
Mass::meleeWeapons() {
return _weapons.melee;
}
void Mass::getMeleeWeapons() {
void
Mass::getMeleeWeapons() {
LOG_INFO("Getting melee weapons.");
getWeaponType(MASS_WEAPONS_MELEE, _weapons.melee);
}
auto Mass::writeMeleeWeapons() -> bool {
bool
Mass::writeMeleeWeapons() {
LOG_INFO("Writing melee weapons.");
return writeWeaponType(MASS_WEAPONS_MELEE, _weapons.melee);
}
auto Mass::shields() -> Containers::ArrayView<Weapon> {
Containers::ArrayView<Weapon>
Mass::shields() {
return _weapons.shields;
}
void Mass::getShields() {
void
Mass::getShields() {
LOG_INFO("Getting shields.");
getWeaponType(MASS_WEAPONS_SHIELD, _weapons.shields);
}
auto Mass::writeShields() -> bool {
bool
Mass::writeShields() {
LOG_INFO("Writing shields.");
return writeWeaponType(MASS_WEAPONS_SHIELD, _weapons.shields);
}
auto Mass::bulletShooters() -> Containers::ArrayView<Weapon> {
Containers::ArrayView<Weapon>
Mass::bulletShooters() {
return _weapons.bulletShooters;
}
void Mass::getBulletShooters() {
void
Mass::getBulletShooters() {
LOG_INFO("Getting bullet shooters.");
getWeaponType(MASS_WEAPONS_BSHOOTER, _weapons.bulletShooters);
}
auto Mass::writeBulletShooters() -> bool {
bool
Mass::writeBulletShooters() {
LOG_INFO("Writing bullet shooters.");
return writeWeaponType(MASS_WEAPONS_BSHOOTER, _weapons.bulletShooters);
}
auto Mass::energyShooters() -> Containers::ArrayView<Weapon> {
Containers::ArrayView<Weapon>
Mass::energyShooters() {
return _weapons.energyShooters;
}
void Mass::getEnergyShooters() {
void
Mass::getEnergyShooters() {
LOG_INFO("Getting energy shooters.");
getWeaponType(MASS_WEAPONS_ESHOOTER, _weapons.energyShooters);
}
auto Mass::writeEnergyShooters() -> bool {
bool
Mass::writeEnergyShooters() {
LOG_INFO("Writing energy shooters.");
return writeWeaponType(MASS_WEAPONS_ESHOOTER, _weapons.energyShooters);
}
auto Mass::bulletLaunchers() -> Containers::ArrayView<Weapon> {
Containers::ArrayView<Weapon>
Mass::bulletLaunchers() {
return _weapons.bulletLaunchers;
}
void Mass::getBulletLaunchers() {
void
Mass::getBulletLaunchers() {
LOG_INFO("Getting bullet launchers.");
getWeaponType(MASS_WEAPONS_BLAUNCHER, _weapons.bulletLaunchers);
}
auto Mass::writeBulletLaunchers() -> bool {
bool
Mass::writeBulletLaunchers() {
LOG_INFO("Writing bullet launchers.");
return writeWeaponType(MASS_WEAPONS_BLAUNCHER, _weapons.bulletLaunchers);
}
auto Mass::energyLaunchers() -> Containers::ArrayView<Weapon> {
Containers::ArrayView<Weapon>
Mass::energyLaunchers() {
return _weapons.energyLaunchers;
}
void Mass::getEnergyLaunchers() {
void
Mass::getEnergyLaunchers() {
LOG_INFO("Getting energy launchers.");
getWeaponType(MASS_WEAPONS_ELAUNCHER, _weapons.energyLaunchers);
}
auto Mass::writeEnergyLaunchers() -> bool {
bool
Mass::writeEnergyLaunchers() {
LOG_INFO("Writing energy launchers.");
return writeWeaponType(MASS_WEAPONS_ELAUNCHER, _weapons.energyLaunchers);
}
void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array) {
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
void
Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array) {
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
auto prop = unit_data->at<ArrayProperty>(prop_name);
auto prop = unit_data->at<Gvas::Types::ArrayProperty>(prop_name);
if(!prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", prop_name, _filename);
_state = State::Invalid;
@ -134,13 +155,13 @@ void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView
return;
}
for(UnsignedInt i = 0; i < weapon_array.size(); i++) {
auto weapon_prop = prop->at<GenericStructProperty>(i);
for(std::uint32_t i = 0; i < weapon_array.size(); i++) {
auto weapon_prop = prop->at<Gvas::Types::GenericStructProperty>(i);
auto& weapon = weapon_array[i];
weapon.name = weapon_prop->at<StringProperty>(MASS_WEAPON_NAME)->value;
auto& weapon_type = weapon_prop->at<ByteProperty>(MASS_WEAPON_TYPE)->enumValue;
#define c(enumerator, strenum, name) if(weapon_type == (strenum)) { weapon.type = WeaponType::enumerator; } else
weapon.name = weapon_prop->at<Gvas::Types::StringProperty>(MASS_WEAPON_NAME)->value;
auto& weapon_type = weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_TYPE)->enumValue;
#define c(enumerator, strenum, name) if(weapon_type == (strenum)) { weapon.type = Weapon::Type::enumerator; } else
#include "../Maps/WeaponTypes.hpp"
#undef c
{
@ -149,28 +170,28 @@ void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView
return;
}
auto parts_prop = weapon_prop->at<ArrayProperty>(MASS_WEAPON_ELEMENT);
auto parts_prop = weapon_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_ELEMENT);
weapon.parts = Containers::Array<WeaponPart>{ValueInit, parts_prop->items.size()};
for(UnsignedInt j = 0; j < parts_prop->items.size(); j++) {
auto part_prop = parts_prop->at<GenericStructProperty>(j);
for(std::uint32_t j = 0; j < parts_prop->items.size(); j++) {
auto part_prop = parts_prop->at<Gvas::Types::GenericStructProperty>(j);
auto& part = weapon.parts[j];
part.id = part_prop->at<IntProperty>(MASS_WEAPON_PART_ID)->value;
part.id = part_prop->at<Gvas::Types::IntProperty>(MASS_WEAPON_PART_ID)->value;
auto part_styles = part_prop->at<ArrayProperty>(MASS_WEAPON_PART_STYLES);
for(UnsignedInt k = 0; k < part_styles->items.size(); k++) {
part.styles[k] = part_styles->at<IntProperty>(k)->value;
auto part_styles = part_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_PART_STYLES);
for(std::uint32_t k = 0; k < part_styles->items.size(); k++) {
part.styles[k] = part_styles->at<Gvas::Types::IntProperty>(k)->value;
}
auto part_decals = part_prop->at<ArrayProperty>(MASS_WEAPON_PART_DECALS);
auto part_decals = part_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_PART_DECALS);
if(part_decals->items.size() != part.decals.size()) {
part.decals = Containers::Array<Decal>{part_decals->items.size()};
}
getDecals(part.decals, part_decals);
auto part_accs = part_prop->at<ArrayProperty>(MASS_WEAPON_PART_ACCESSORIES);
auto part_accs = part_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_PART_ACCESSORIES);
if(!part_accs) {
part.accessories = Containers::Array<Accessory>{0};
continue;
@ -182,7 +203,7 @@ void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView
getAccessories(part.accessories, part_accs);
}
auto custom_styles = weapon_prop->at<ArrayProperty>(MASS_CUSTOM_WEAPON_STYLES);
auto custom_styles = weapon_prop->at<Gvas::Types::ArrayProperty>(MASS_CUSTOM_WEAPON_STYLES);
if(!custom_styles) {
LOG_ERROR_FORMAT("Can't find weapon custom styles in {}", _filename);
_state = State::Invalid;
@ -198,9 +219,13 @@ void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView
getCustomStyles(weapon.customStyles, custom_styles);
weapon.attached = weapon_prop->at<BoolProperty>(MASS_WEAPON_ATTACH)->value;
auto& damage_type = weapon_prop->at<ByteProperty>(MASS_WEAPON_DAMAGE_TYPE)->enumValue;
#define c(enumerator, strenum) if(damage_type == (strenum)) { weapon.damageType = DamageType::enumerator; } else
for(auto& style : weapon.customStyles) {
style.type = CustomStyle::Type::Weapon;
}
weapon.attached = weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_ATTACH)->value;
auto& damage_type = weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_DAMAGE_TYPE)->enumValue;
#define c(enumerator, strenum) if(damage_type == (strenum)) { weapon.damageType = Weapon::DamageType::enumerator; } else
#include "../Maps/DamageTypes.hpp"
#undef c
{
@ -208,9 +233,9 @@ void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView
_state = State::Invalid;
return;
}
weapon.dualWield = weapon_prop->at<BoolProperty>(MASS_WEAPON_DUAL_WIELD)->value;
auto& effect_colour_mode = weapon_prop->at<ByteProperty>(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue;
#define c(enumerator, strenum) if(effect_colour_mode == (strenum)) { weapon.effectColourMode = EffectColourMode::enumerator; } else
weapon.dualWield = weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_DUAL_WIELD)->value;
auto& effect_colour_mode = weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue;
#define c(enumerator, strenum) if(effect_colour_mode == (strenum)) { weapon.effectColourMode = Weapon::EffectColourMode::enumerator; } else
#include "../Maps/EffectColourModes.hpp"
#undef c
{
@ -218,13 +243,14 @@ void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView
_state = State::Invalid;
return;
}
auto effect_colour = weapon_prop->at<ColourStructProperty>(MASS_WEAPON_COLOUR_EFX);
auto effect_colour = weapon_prop->at<Gvas::Types::ColourStructProperty>(MASS_WEAPON_COLOUR_EFX);
weapon.effectColour = Color4{effect_colour->r, effect_colour->g, effect_colour->b, effect_colour->a};
}
}
auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array) -> bool {
auto unit_data = _mass->at<GenericStructProperty>(MASS_UNIT_DATA);
bool
Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array) {
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
_lastError = "No unit data in "_s + _filename;
LOG_ERROR(_lastError);
@ -232,7 +258,7 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
return false;
}
auto prop = unit_data->at<ArrayProperty>(prop_name);
auto prop = unit_data->at<Gvas::Types::ArrayProperty>(prop_name);
if(!prop) {
_lastError = prop_name + " not found in "_s + _filename;
LOG_ERROR(_lastError);
@ -248,13 +274,13 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
return false;
}
for(UnsignedInt i = 0; i < weapon_array.size(); i++) {
auto weapon_prop = prop->at<GenericStructProperty>(i);
for(std::uint32_t i = 0; i < weapon_array.size(); i++) {
auto weapon_prop = prop->at<Gvas::Types::GenericStructProperty>(i);
auto& weapon = weapon_array[i];
weapon_prop->at<StringProperty>(MASS_WEAPON_NAME)->value = weapon.name;
weapon_prop->at<Gvas::Types::StringProperty>(MASS_WEAPON_NAME)->value = weapon.name;
switch(weapon.type) {
#define c(enumerator, strenum, name) case WeaponType::enumerator: weapon_prop->at<ByteProperty>(MASS_WEAPON_TYPE)->enumValue = strenum; break;
#define c(enumerator, strenum, name) case Weapon::Type::enumerator: weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_TYPE)->enumValue = strenum; break;
#include "../Maps/WeaponTypes.hpp"
#undef c
default:
@ -263,7 +289,7 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
return false;
}
auto parts_prop = weapon_prop->at<ArrayProperty>(MASS_WEAPON_ELEMENT);
auto parts_prop = weapon_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_ELEMENT);
if(parts_prop->items.size() != weapon.parts.size()) {
_lastError = Utility::format("Weapon part arrays are not of the same size. Expected {}, got {} instead.",
weapon.parts.size(), parts_prop->items.size());
@ -272,21 +298,21 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
return false;
}
for(UnsignedInt j = 0; j < parts_prop->items.size(); j++) {
auto part_prop = parts_prop->at<GenericStructProperty>(j);
for(std::uint32_t j = 0; j < parts_prop->items.size(); j++) {
auto part_prop = parts_prop->at<Gvas::Types::GenericStructProperty>(j);
auto& part = weapon.parts[j];
part_prop->at<IntProperty>(MASS_WEAPON_PART_ID)->value = part.id;
part_prop->at<Gvas::Types::IntProperty>(MASS_WEAPON_PART_ID)->value = part.id;
auto part_styles = part_prop->at<ArrayProperty>(MASS_WEAPON_PART_STYLES);
for(UnsignedInt k = 0; k < part_styles->items.size(); k++) {
part_styles->at<IntProperty>(k)->value = part.styles[k];
auto part_styles = part_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_PART_STYLES);
for(std::uint32_t k = 0; k < part_styles->items.size(); k++) {
part_styles->at<Gvas::Types::IntProperty>(k)->value = part.styles[k];
}
auto part_decals = part_prop->at<ArrayProperty>(MASS_WEAPON_PART_DECALS);
auto part_decals = part_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_PART_DECALS);
writeDecals(part.decals, part_decals);
auto part_accs = part_prop->at<ArrayProperty>(MASS_WEAPON_PART_ACCESSORIES);
auto part_accs = part_prop->at<Gvas::Types::ArrayProperty>(MASS_WEAPON_PART_ACCESSORIES);
if(!part_accs) {
continue;
}
@ -302,7 +328,7 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
writeAccessories(part.accessories, part_accs);
}
auto custom_styles = weapon_prop->at<ArrayProperty>(MASS_CUSTOM_WEAPON_STYLES);
auto custom_styles = weapon_prop->at<Gvas::Types::ArrayProperty>(MASS_CUSTOM_WEAPON_STYLES);
if(!custom_styles) {
_lastError = "No custom styles found for weapon."_s;
LOG_ERROR(_lastError);
@ -318,13 +344,13 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
return false;
}
for(UnsignedInt j = 0; j < weapon.customStyles.size(); j++) {
for(std::uint32_t j = 0; j < weapon.customStyles.size(); j++) {
writeCustomStyle(weapon.customStyles[j], j, custom_styles);
}
weapon_prop->at<BoolProperty>(MASS_WEAPON_ATTACH)->value = weapon.attached;
weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_ATTACH)->value = weapon.attached;
switch(weapon.damageType) {
#define c(enumerator, strenum) case DamageType::enumerator: weapon_prop->at<ByteProperty>(MASS_WEAPON_DAMAGE_TYPE)->enumValue = strenum; break;
#define c(enumerator, strenum) case Weapon::DamageType::enumerator: weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_DAMAGE_TYPE)->enumValue = strenum; break;
#include "../Maps/DamageTypes.hpp"
#undef c
default:
@ -332,10 +358,10 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
LOG_ERROR(_lastError);
return false;
}
weapon_prop->at<BoolProperty>(MASS_WEAPON_DUAL_WIELD)->value = weapon.dualWield;
weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_DUAL_WIELD)->value = weapon.dualWield;
switch(weapon.effectColourMode) {
#define c(enumerator, enumstr) case EffectColourMode::enumerator: \
weapon_prop->at<ByteProperty>(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue = enumstr; \
#define c(enumerator, enumstr) case Weapon::EffectColourMode::enumerator: \
weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue = enumstr; \
break;
#include "../Maps/EffectColourModes.hpp"
#undef c
@ -344,7 +370,7 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
LOG_ERROR(_lastError);
return false;
}
auto effect_colour = weapon_prop->at<ColourStructProperty>(MASS_WEAPON_COLOUR_EFX);
auto effect_colour = weapon_prop->at<Gvas::Types::ColourStructProperty>(MASS_WEAPON_COLOUR_EFX);
effect_colour->r = weapon.effectColour.r();
effect_colour->g = weapon.effectColour.g();
effect_colour->b = weapon.effectColour.b();
@ -358,3 +384,5 @@ auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayVi
return true;
}
}}

321
src/GameObjects/Profile.cpp Normal file
View File

@ -0,0 +1,321 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <algorithm>
#include <Corrade/Containers/Pair.h>
#include <Corrade/Utility/Path.h>
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/ResourceItemValue.h"
#include "../Gvas/Types/IntProperty.h"
#include "../Gvas/Types/StringProperty.h"
#include "Profile.h"
using namespace Corrade;
using namespace Containers::Literals;
namespace mbst { namespace GameObjects {
Profile::Profile(Containers::StringView path):
_profile(path)
{
LOG_INFO_FORMAT("Reading profile at {}.", path);
if(!_profile.valid()) {
_lastError = _profile.lastError();
_valid = false;
return;
}
_filename = Utility::Path::split(path).second();
if(_filename.hasPrefix("Demo"_s)) {
_type = Type::Demo;
}
else {
_type = Type::FullGame;
}
auto account_prop = _profile.at<Gvas::Types::StringProperty>(PROFILE_ACCOUNT);
if(!account_prop) {
_lastError = "Couldn't find an account ID in "_s + _filename;
_valid = false;
return;
}
_account = account_prop->value;
refreshValues();
}
bool
Profile::valid() const {
return _valid;
}
Containers::StringView
Profile::lastError() const {
return _lastError;
}
Containers::StringView
Profile::filename() const {
return _filename;
}
Profile::Type
Profile::type() const {
return _type;
}
bool
Profile::isDemo() const {
return _type == Type::Demo;
}
Containers::StringView
Profile::account() const {
return _account;
}
void
Profile::refreshValues() {
if(!_profile.reloadData()) {
LOG_ERROR(_profile.lastError());
_valid = false;
return;
}
if(_profile.saveType() != "/Game/Core/Save/bpSaveGameProfile.bpSaveGameProfile_C"_s) {
LOG_ERROR_FORMAT("{} is not a valid profile save.", _filename);
_valid = false;
return;
}
LOG_INFO("Getting the company name.");
auto name_prop = _profile.at<Gvas::Types::StringProperty>(PROFILE_NAME);
if(!name_prop) {
_lastError = "No company name in "_s + _filename;
LOG_ERROR(_lastError);
_valid = false;
return;
}
_name = name_prop->value;
LOG_INFO("Getting the active frame slot.");
auto prop = _profile.at<Gvas::Types::IntProperty>(PROFILE_ACTIVE_FRAME_SLOT);
_activeFrameSlot = prop ? prop->value : 0;
LOG_INFO("Getting the credits.");
prop = _profile.at<Gvas::Types::IntProperty>(PROFILE_CREDITS);
_credits = prop ? prop->value : 0;
LOG_INFO("Getting the story progress.");
prop = _profile.at<Gvas::Types::IntProperty>(PROFILE_STORY_PROGRESS);
_storyProgress = prop ? prop->value : 0;
LOG_INFO("Getting the last mission ID.");
prop = _profile.at<Gvas::Types::IntProperty>(PROFILE_LAST_MISSION_ID);
_lastMissionId = prop ? prop->value : 0;
LOG_INFO("Getting the materials.");
_materials[GameData::MaterialID::VerseSteel] = getResource(PROFILE_MATERIAL, GameData::MaterialID::VerseSteel);
_materials[GameData::MaterialID::Undinium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Undinium);
_materials[GameData::MaterialID::NecriumAlloy] = getResource(PROFILE_MATERIAL, GameData::MaterialID::NecriumAlloy);
_materials[GameData::MaterialID::Lunarite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Lunarite);
_materials[GameData::MaterialID::Asterite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Asterite);
_materials[GameData::MaterialID::HalliteFragma] = getResource(PROFILE_MATERIAL, GameData::MaterialID::HalliteFragma);
_materials[GameData::MaterialID::Ednil] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Ednil);
_materials[GameData::MaterialID::Nuflalt] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Nuflalt);
_materials[GameData::MaterialID::Aurelene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Aurelene);
_materials[GameData::MaterialID::Soldus] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Soldus);
_materials[GameData::MaterialID::SynthesisedN] = getResource(PROFILE_MATERIAL, GameData::MaterialID::SynthesisedN);
_materials[GameData::MaterialID::Nanoc] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Nanoc);
_materials[GameData::MaterialID::Alcarbonite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Alcarbonite);
_materials[GameData::MaterialID::Keriphene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Keriphene);
_materials[GameData::MaterialID::NitinolCM] = getResource(PROFILE_MATERIAL, GameData::MaterialID::NitinolCM);
_materials[GameData::MaterialID::Quarkium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Quarkium);
_materials[GameData::MaterialID::Alterene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Alterene);
_materials[GameData::MaterialID::Cosmium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Cosmium);
_materials[GameData::MaterialID::MixedComposition] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MixedComposition);
_materials[GameData::MaterialID::VoidResidue] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::VoidResidue);
_materials[GameData::MaterialID::MuscularConstruction] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MuscularConstruction);
_materials[GameData::MaterialID::MineralExoskeletology] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MineralExoskeletology);
_materials[GameData::MaterialID::CarbonisedSkin] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::CarbonisedSkin);
_materials[GameData::MaterialID::IsolatedVoidParticle] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::IsolatedVoidParticle);
_valid = true;
}
Containers::StringView
Profile::companyName() const {
return _name;
}
bool
Profile::renameCompany(Containers::StringView new_name) {
auto name_prop = _profile.at<Gvas::Types::StringProperty>(PROFILE_NAME);
if(!name_prop) {
_lastError = "No company name in "_s + _filename;
LOG_ERROR(_lastError);
_valid = false;
return false;
}
name_prop->value = new_name;
if(!_profile.saveToFile()) {
_lastError = _profile.lastError();
return false;
}
return true;
}
std::int32_t
Profile::activeFrameSlot() const {
return _activeFrameSlot;
}
std::int32_t
Profile::credits() const {
return _credits;
}
bool
Profile::setCredits(std::int32_t amount) {
auto credits_prop = _profile.at<Gvas::Types::IntProperty>(PROFILE_CREDITS);
if(!credits_prop) {
credits_prop = new Gvas::Types::IntProperty;
credits_prop->name.emplace("Credit"_s);
credits_prop->valueLength = sizeof(std::int32_t);
_profile.appendProperty(Gvas::Types::IntProperty::ptr{credits_prop});
}
credits_prop->value = amount;
if(!_profile.saveToFile()) {
_lastError = _profile.lastError();
return false;
}
return true;
}
std::int32_t
Profile::storyProgress() const {
return _storyProgress;
}
bool
Profile::setStoryProgress(std::int32_t progress) {
auto story_progress_prop = _profile.at<Gvas::Types::IntProperty>("StoryProgress"_s);
if(!story_progress_prop) {
story_progress_prop = new Gvas::Types::IntProperty;
story_progress_prop->name.emplace("StoryProgress"_s);
story_progress_prop->valueLength = sizeof(std::int32_t);
_profile.appendProperty(Gvas::Types::IntProperty::ptr{story_progress_prop});
}
story_progress_prop->value = progress;
if(!_profile.saveToFile()) {
_lastError = _profile.lastError();
return false;
}
return true;
}
std::int32_t
Profile::lastMissionId() const {
return _lastMissionId;
}
std::int32_t
Profile::material(GameData::MaterialID id) const {
return _materials.at(id);
}
bool
Profile::setMaterial(GameData::MaterialID id, std::int32_t amount) {
Containers::StringView container = id > GameData::MaterialID::MixedComposition ? PROFILE_QUARK_DATA : PROFILE_MATERIAL;
auto mats_prop = _profile.at<Gvas::Types::ArrayProperty>(container);
if(!mats_prop) {
mats_prop = new Gvas::Types::ArrayProperty;
mats_prop->name.emplace(container);
mats_prop->itemType = "StructProperty";
_profile.appendProperty(Gvas::Types::ArrayProperty::ptr{mats_prop});
}
auto predicate = [&id](Gvas::Types::UnrealPropertyBase::ptr& prop){
auto res_prop = dynamic_cast<Gvas::Types::ResourceItemValue*>(prop.get());
return res_prop->id == id;
};
auto it = std::find_if(mats_prop->items.begin(), mats_prop->items.end(), predicate);
Gvas::Types::ResourceItemValue* res_prop;
if(it == mats_prop->items.end()) {
res_prop = new Gvas::Types::ResourceItemValue;
if(mats_prop->items.isEmpty()) {
res_prop->name.emplace(container);
}
res_prop->id = id;
Gvas::Types::ResourceItemValue::ptr prop{res_prop};
arrayAppend(mats_prop->items, Utility::move(prop));
}
else {
res_prop = dynamic_cast<Gvas::Types::ResourceItemValue*>(it->get());
}
res_prop->quantity = amount;
if(!_profile.saveToFile()) {
_lastError = _profile.lastError();
return false;
}
return true;
}
std::int32_t
Profile::getResource(Containers::StringView container, GameData::MaterialID id) {
auto mats_prop = _profile.at<Gvas::Types::ArrayProperty>(container);
if(!mats_prop) {
return 0;
}
auto predicate = [&id](Gvas::Types::UnrealPropertyBase::ptr& prop){
auto res_prop = dynamic_cast<Gvas::Types::ResourceItemValue*>(prop.get());
return res_prop->id == id;
};
auto it = std::find_if(mats_prop->items.begin(), mats_prop->items.end(), predicate);
return it != mats_prop->items.end() ? dynamic_cast<Gvas::Types::ResourceItemValue*>(it->get())->quantity : 0;
}
}}

92
src/GameObjects/Profile.h Normal file
View File

@ -0,0 +1,92 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <map>
#include <Corrade/Containers/String.h>
#include <Corrade/Containers/StringView.h>
#include "../GameData/ResourceIDs.h"
#include "../Gvas/File.h"
using namespace Corrade;
namespace mbst { namespace GameObjects {
class Profile {
public:
explicit Profile(Containers::StringView path);
bool valid() const;
auto lastError() const -> Containers::StringView;
auto filename() const -> Containers::StringView;
enum class Type: std::uint8_t {
Demo,
FullGame
};
auto type() const -> Type;
bool isDemo() const;
auto account() const -> Containers::StringView;
void refreshValues();
auto companyName() const -> Containers::StringView;
bool renameCompany(Containers::StringView new_name);
auto activeFrameSlot() const -> std::int32_t;
auto credits() const -> std::int32_t;
bool setCredits(std::int32_t credits);
auto storyProgress() const -> std::int32_t;
bool setStoryProgress(std::int32_t progress);
auto lastMissionId() const -> std::int32_t;
auto material(GameData::MaterialID id) const -> std::int32_t;
bool setMaterial(GameData::MaterialID id, std::int32_t amount);
private:
auto getResource(Containers::StringView container, GameData::MaterialID id) -> std::int32_t;
Containers::String _filename;
Type _type;
Gvas::File _profile;
Containers::String _name;
std::int32_t _activeFrameSlot = 0;
std::int32_t _credits = 0;
std::int32_t _storyProgress = 0;
std::int32_t _lastMissionId = 0;
std::map<GameData::MaterialID, std::int32_t> _materials;
Containers::String _account;
bool _valid = false;
Containers::String _lastError;
};
}}

View File

@ -1,5 +1,32 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Profile stuff
#define PROFILE_NAME "CompanyName"
#define PROFILE_ACTIVE_FRAME_SLOT "ActiveFrameSlot"
#define PROFILE_CREDITS "Credit"
#define PROFILE_STORY_PROGRESS "StoryProgress"
#define PROFILE_LAST_MISSION_ID "LastMissionID"
#define PROFILE_MATERIAL "ResourceMaterial"
#define PROFILE_QUARK_DATA "ResourceQuarkData"
#define PROFILE_ACCOUNT "Account"
// Basic MASS stuff
#define MASS_UNIT_DATA "UnitData"
#define MASS_NAME "Name_45_A037C5D54E53456407BDF091344529BB"
#define MASS_ACCOUNT "Account"

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,11 +16,13 @@
#include "Weapon.h"
namespace mbst { namespace GameObjects {
Weapon::Weapon(const Weapon& other) {
name = other.name;
type = other.type;
parts = Containers::Array<WeaponPart>{other.parts.size()};
for(UnsignedInt i = 0; i < parts.size(); i++) {
for(std::uint32_t i = 0; i < parts.size(); i++) {
parts[i] = other.parts[i];
}
customStyles = other.customStyles;
@ -31,11 +33,12 @@ Weapon::Weapon(const Weapon& other) {
effectColour = other.effectColour;
}
Weapon& Weapon::operator=(const Weapon& other) {
Weapon&
Weapon::operator=(const Weapon& other) {
name = other.name;
type = other.type;
parts = Containers::Array<WeaponPart>{other.parts.size()};
for(UnsignedInt i = 0; i < parts.size(); i++) {
for(std::uint32_t i = 0; i < parts.size(); i++) {
parts[i] = other.parts[i];
}
customStyles = other.customStyles;
@ -47,3 +50,5 @@ Weapon& Weapon::operator=(const Weapon& other) {
return *this;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -29,19 +29,7 @@
using namespace Corrade;
using namespace Magnum;
#define c(enumerator, ...) enumerator,
enum class WeaponType {
#include "../Maps/WeaponTypes.hpp"
};
enum class DamageType {
#include "../Maps/DamageTypes.hpp"
};
enum class EffectColourMode {
#include "../Maps/EffectColourModes.hpp"
};
#undef c
namespace mbst { namespace GameObjects {
struct Weapon {
Weapon() = default;
@ -52,8 +40,20 @@ struct Weapon {
Weapon(Weapon&& other) = default;
Weapon& operator=(Weapon&& other) = default;
#define c(enumerator, ...) enumerator,
enum class Type {
#include "../Maps/WeaponTypes.hpp"
};
enum class DamageType {
#include "../Maps/DamageTypes.hpp"
};
enum class EffectColourMode {
#include "../Maps/EffectColourModes.hpp"
};
#undef c
Containers::String name;
WeaponType type = WeaponType::Melee;
Type type = Type::Melee;
Containers::Array<WeaponPart> parts;
Containers::StaticArray<16, CustomStyle> customStyles{ValueInit};
bool attached = false;
@ -62,3 +62,5 @@ struct Weapon {
EffectColourMode effectColourMode = EffectColourMode::Default;
Color4 effectColour{0.0f};
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,13 +19,12 @@
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/StaticArray.h>
#include <Magnum/Types.h>
#include "Decal.h"
#include "Accessory.h"
using namespace Corrade;
using namespace Magnum;
namespace mbst { namespace GameObjects {
struct WeaponPart {
WeaponPart() = default;
@ -34,11 +33,11 @@ struct WeaponPart {
id = other.id;
styles = other.styles;
decals = Containers::Array<Decal>{other.decals.size()};
for(UnsignedInt i = 0; i < decals.size(); i++) {
for(auto i = 0u; i < decals.size(); i++) {
decals[i] = other.decals[i];
}
accessories = Containers::Array<Accessory>{other.accessories.size()};
for(UnsignedInt i = 0; i < accessories.size(); i++) {
for(auto i = 0u; i < accessories.size(); i++) {
accessories[i] = other.accessories[i];
}
}
@ -46,11 +45,11 @@ struct WeaponPart {
id = other.id;
styles = other.styles;
decals = Containers::Array<Decal>{other.decals.size()};
for(UnsignedInt i = 0; i < decals.size(); i++) {
for(auto i = 0u; i < decals.size(); i++) {
decals[i] = other.decals[i];
}
accessories = Containers::Array<Accessory>{other.accessories.size()};
for(UnsignedInt i = 0; i < accessories.size(); i++) {
for(auto i = 0u; i < accessories.size(); i++) {
accessories[i] = other.accessories[i];
}
return *this;
@ -59,8 +58,10 @@ struct WeaponPart {
WeaponPart(WeaponPart&& other) = default;
WeaponPart& operator=(WeaponPart&& other) = default;
Int id = 0;
Containers::StaticArray<4, Int> styles{ValueInit};
std::int32_t id = 0;
Containers::StaticArray<4, std::int32_t> styles{ValueInit};
Containers::Array<Decal> decals{};
Containers::Array<Accessory> accessories{};
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -22,17 +22,20 @@
#include "Debug.h"
Utility::Debug& operator<<(Utility::Debug& debug, const ArrayProperty* prop) {
Utility::Debug&
operator<<(Utility::Debug& debug, const Gvas::Types::ArrayProperty* prop) {
return debug << (*prop->name) << Utility::Debug::nospace << ":" <<
prop->propertyType << "of" << prop->items.size() << prop->itemType;
}
Utility::Debug& operator<<(Utility::Debug& debug, const SetProperty* prop) {
Utility::Debug&
operator<<(Utility::Debug& debug, const Gvas::Types::SetProperty* prop) {
return debug << (*prop->name) << Utility::Debug::nospace << ":" <<
prop->propertyType << "of" << prop->items.size() << prop->itemType;
}
Utility::Debug& operator<<(Utility::Debug& debug, const GenericStructProperty* prop) {
Utility::Debug&
operator<<(Utility::Debug& debug, const Gvas::Types::GenericStructProperty* prop) {
debug << (*prop->name) << Utility::Debug::nospace << ":" <<
prop->structType << "(" << Utility::Debug::nospace << prop->propertyType << Utility::Debug::nospace <<
") Contents:";
@ -42,8 +45,9 @@ Utility::Debug& operator<<(Utility::Debug& debug, const GenericStructProperty* p
return debug;
}
Utility::Debug& operator<<(Utility::Debug& debug, const StructProperty* prop) {
auto cast = dynamic_cast<const GenericStructProperty*>(prop);
Utility::Debug&
operator<<(Utility::Debug& debug, const Gvas::Types::StructProperty* prop) {
auto cast = dynamic_cast<const Gvas::Types::GenericStructProperty*>(prop);
if(cast) {
return debug << cast;
}
@ -52,21 +56,22 @@ Utility::Debug& operator<<(Utility::Debug& debug, const StructProperty* prop) {
prop->structType << "(" << Utility::Debug::nospace << prop->propertyType << Utility::Debug::nospace << ")";
}
Utility::Debug& operator<<(Utility::Debug& debug, const UnrealPropertyBase* prop) {
Utility::Debug&
operator<<(Utility::Debug& debug, const Gvas::Types::UnrealPropertyBase* prop) {
if(prop->propertyType == "ArrayProperty") {
auto array_prop = dynamic_cast<const ArrayProperty*>(prop);
auto array_prop = dynamic_cast<const Gvas::Types::ArrayProperty*>(prop);
if(array_prop) {
return debug << array_prop;
}
}
else if(prop->propertyType == "SetProperty") {
auto set_prop = dynamic_cast<const SetProperty*>(prop);
auto set_prop = dynamic_cast<const Gvas::Types::SetProperty*>(prop);
if(set_prop) {
return debug << set_prop;
}
}
else if(prop->propertyType == "StructProperty") {
auto struct_prop = dynamic_cast<const StructProperty*>(prop);
auto struct_prop = dynamic_cast<const Gvas::Types::StructProperty*>(prop);
if(struct_prop) {
return debug << struct_prop;
}

29
src/Gvas/Debug.h Normal file
View File

@ -0,0 +1,29 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Utility/Debug.h>
#include "Types/Types.h"
using namespace Corrade;
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::ArrayProperty* prop);
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::SetProperty* prop);
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::GenericStructProperty* prop);
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::StructProperty* prop);
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::UnrealPropertyBase* prop);

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -17,56 +17,66 @@
#include <Corrade/Containers/Optional.h>
#include <Corrade/Utility/Path.h>
#include "BinaryReader.h"
#include "BinaryWriter.h"
#include "../Logger/Logger.h"
#include "UESaveFile.h"
#include "../BinaryIo/Reader.h"
#include "../BinaryIo/Writer.h"
#include "File.h"
using namespace Containers::Literals;
UESaveFile::UESaveFile(Containers::String filepath):
namespace Gvas {
File::File(Containers::String filepath):
_propSerialiser{PropertySerialiser::instance()}
{
_filepath = std::move(filepath);
_filepath = Utility::move(filepath);
loadData();
}
auto UESaveFile::valid() const -> bool {
bool
File::valid() const {
return _valid;
}
auto UESaveFile::lastError() const -> Containers::StringView {
Containers::StringView
File::lastError() const {
return _lastError;
}
auto UESaveFile::reloadData() -> bool {
bool
File::reloadData() {
if(_noReloadAfterSave) {
_noReloadAfterSave = false;
return valid();
}
_properties = Containers::Array<UnrealPropertyBase::ptr>{};
_properties = Containers::Array<Types::UnrealPropertyBase::ptr>{};
loadData();
return valid();
}
auto UESaveFile::saveType() -> Containers::StringView {
Containers::StringView
File::saveType() {
return _saveType;
}
void UESaveFile::appendProperty(UnrealPropertyBase::ptr prop) {
auto none_prop = std::move(_properties.back());
_properties.back() = std::move(prop);
arrayAppend(_properties, std::move(none_prop));
void
File::appendProperty(Types::UnrealPropertyBase::ptr prop) {
auto none_prop = Utility::move(_properties.back());
_properties.back() = Utility::move(prop);
arrayAppend(_properties, Utility::move(none_prop));
}
auto UESaveFile::props() -> Containers::ArrayView<UnrealPropertyBase::ptr> {
Containers::ArrayView<Types::UnrealPropertyBase::ptr>
File::props() {
return _properties;
}
auto UESaveFile::saveToFile() -> bool {
bool
File::saveToFile() {
LOG_INFO_FORMAT("Writing to {}.", _filepath);
bool temp_file = _filepath.hasSuffix(".tmp");
@ -77,7 +87,7 @@ auto UESaveFile::saveToFile() -> bool {
return false;
}
BinaryWriter writer{_filepath + ".tmp"_s};
BinaryIo::Writer writer{_filepath + ".tmp"_s};
if(!writer.open()) {
_lastError = "Couldn't open the file for saving."_s;
@ -85,13 +95,13 @@ auto UESaveFile::saveToFile() -> bool {
return false;
}
if(!writer.writeArray(arrayView(_magicBytes)) ||
!writer.writeUnsignedInt(_saveVersion) ||
!writer.writeUnsignedInt(_packageVersion) ||
!writer.writeUnsignedShort(_engineVersion.major) ||
!writer.writeUnsignedShort(_engineVersion.minor) ||
!writer.writeUnsignedShort(_engineVersion.patch) ||
!writer.writeUnsignedInt(_engineVersion.build) ||
if(!writer.writeArray(arrayView(_magicBytes)) ||
!writer.writeUint32(_saveVersion) ||
!writer.writeUint32(_packageVersion) ||
!writer.writeUint16(_engineVersion.major) ||
!writer.writeUint16(_engineVersion.minor) ||
!writer.writeUint16(_engineVersion.patch) ||
!writer.writeUint32(_engineVersion.build) ||
!writer.writeUEString(_engineVersion.buildId))
{
_lastError = "Couldn't write the header."_s;
@ -99,18 +109,16 @@ auto UESaveFile::saveToFile() -> bool {
return false;
}
if(!writer.writeUnsignedInt(_customFormatVersion) ||
!writer.writeUnsignedInt(_customFormatData.size()))
if(!writer.writeUint32(_customFormatVersion) ||
!writer.writeUint32(_customFormatData.size()))
{
_lastError = "Couldn't write the custom format data."_s;
LOG_ERROR(_lastError);
return false;
}
for(UnsignedLong i = 0; i < _customFormatData.size(); i++) {
if(!writer.writeStaticArray(Containers::StaticArrayView<16, const char>{_customFormatData[i].id}) ||
!writer.writeUnsignedInt(_customFormatData[i].value))
{
for(auto& i : _customFormatData) {
if(!writer.writeStaticArray<16>(staticArrayView(i.id)) || !writer.writeUint32(i.value)) {
_lastError = "Couldn't write the custom format data."_s;
LOG_ERROR(_lastError);
return false;
@ -124,7 +132,7 @@ auto UESaveFile::saveToFile() -> bool {
}
for(auto& prop : _properties) {
UnsignedLong bytes_written = 0;
std::size_t bytes_written = 0;
if(!_propSerialiser->write(prop, bytes_written, writer)) {
_lastError = "Couldn't write the property "_s + *prop->name + " to the array."_s;
LOG_ERROR(_lastError);
@ -138,7 +146,7 @@ auto UESaveFile::saveToFile() -> bool {
}
}
writer.writeUnsignedInt(0);
writer.writeUint32(0u);
writer.closeFile();
@ -155,7 +163,8 @@ auto UESaveFile::saveToFile() -> bool {
return true;
}
void UESaveFile::loadData() {
void
File::loadData() {
LOG_INFO_FORMAT("Reading data from {}.", _filepath);
_valid = false;
@ -166,7 +175,7 @@ void UESaveFile::loadData() {
return;
}
BinaryReader reader{_filepath};
BinaryIo::Reader reader{_filepath};
if(!reader.open()) {
_lastError = _filepath + " couldn't be opened."_s;
@ -189,12 +198,12 @@ void UESaveFile::loadData() {
return;
}
if(!reader.readUnsignedInt(_saveVersion) ||
!reader.readUnsignedInt(_packageVersion) ||
!reader.readUnsignedShort(_engineVersion.major) ||
!reader.readUnsignedShort(_engineVersion.minor) ||
!reader.readUnsignedShort(_engineVersion.patch) ||
!reader.readUnsignedInt(_engineVersion.build) ||
if(!reader.readUint32(_saveVersion) ||
!reader.readUint32(_packageVersion) ||
!reader.readUint16(_engineVersion.major) ||
!reader.readUint16(_engineVersion.minor) ||
!reader.readUint16(_engineVersion.patch) ||
!reader.readUint32(_engineVersion.build) ||
!reader.readUEString(_engineVersion.buildId))
{
_lastError = "Couldn't read version data.";
@ -202,15 +211,15 @@ void UESaveFile::loadData() {
return;
}
if(!reader.readUnsignedInt(_customFormatVersion)) {
if(!reader.readUint32(_customFormatVersion)) {
_lastError = "Couldn't read the custom format version.";
LOG_ERROR(_lastError);
return;
}
UnsignedInt custom_format_data_size = 0;
std::uint32_t custom_format_data_size = 0;
if(!reader.readUnsignedInt(custom_format_data_size)) {
if(!reader.readUint32(custom_format_data_size)) {
_lastError = "Couldn't read the custom format data size.";
LOG_ERROR(_lastError);
return;
@ -218,18 +227,14 @@ void UESaveFile::loadData() {
_customFormatData = Containers::Array<CustomFormatDataEntry>{custom_format_data_size};
for(UnsignedInt i = 0; i < custom_format_data_size; i++) {
CustomFormatDataEntry entry;
for(auto& entry : _customFormatData) {
if(!reader.readStaticArray(entry.id) ||
!reader.readInt(entry.value))
!reader.readInt32(entry.value))
{
_lastError = "Couldn't read the custom format data";
LOG_ERROR(_lastError);
return;
}
_customFormatData[i] = std::move(entry);
}
if(!reader.readUEString(_saveType)) {
@ -238,9 +243,9 @@ void UESaveFile::loadData() {
return;
}
UnrealPropertyBase::ptr prop;
Types::UnrealPropertyBase::ptr prop;
while((prop = _propSerialiser->read(reader)) != nullptr) {
arrayAppend(_properties, std::move(prop));
arrayAppend(_properties, Utility::move(prop));
}
if(_properties.isEmpty()) {
@ -259,3 +264,5 @@ void UESaveFile::loadData() {
_valid = true;
}
}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -23,28 +23,27 @@
#include <Corrade/Containers/String.h>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Magnum.h>
#include "Types/UnrealPropertyBase.h"
#include "PropertySerialiser.h"
using namespace Corrade;
using namespace Magnum;
class UESaveFile {
namespace Gvas {
class File {
public:
explicit UESaveFile(Containers::String filepath);
explicit File(Containers::String filepath);
auto valid() const -> bool;
bool valid() const;
auto lastError() const -> Containers::StringView;
auto reloadData() -> bool;
bool reloadData();
auto saveType() -> Containers::StringView;
template<typename T>
std::enable_if_t<std::is_base_of<UnrealPropertyBase, T>::value, T*>
std::enable_if_t<std::is_base_of<Types::UnrealPropertyBase, T>::value, T*>
at(Containers::StringView name) {
for(auto& prop : _properties) {
if(prop->name == name) {
@ -54,11 +53,11 @@ class UESaveFile {
return nullptr;
}
void appendProperty(UnrealPropertyBase::ptr prop);
void appendProperty(Types::UnrealPropertyBase::ptr prop);
auto props() -> Containers::ArrayView<UnrealPropertyBase::ptr>;
auto props() -> Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
auto saveToFile() -> bool;
bool saveToFile();
private:
void loadData();
@ -72,26 +71,28 @@ class UESaveFile {
Containers::StaticArray<4, char> _magicBytes{'G', 'V', 'A', 'S'};
UnsignedInt _saveVersion = 0;
UnsignedInt _packageVersion = 0;
std::uint32_t _saveVersion = 0;
std::uint32_t _packageVersion = 0;
struct {
UnsignedShort major = 0;
UnsignedShort minor = 0;
UnsignedShort patch = 0;
UnsignedInt build = 0;
std::uint16_t major = 0;
std::uint16_t minor = 0;
std::uint16_t patch = 0;
std::uint32_t build = 0;
Containers::String buildId;
} _engineVersion;
UnsignedInt _customFormatVersion = 0;
std::uint32_t _customFormatVersion = 0;
struct CustomFormatDataEntry {
Containers::StaticArray<16, char> id;
Int value = 0;
std::int32_t value = 0;
};
Containers::Array<CustomFormatDataEntry> _customFormatData;
Containers::String _saveType;
Containers::Array<UnrealPropertyBase::ptr> _properties;
Containers::Array<Types::UnrealPropertyBase::ptr> _properties;
Containers::Reference<PropertySerialiser> _propSerialiser;
};
}

24
src/Gvas/Gvas.h Normal file
View File

@ -0,0 +1,24 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
namespace Gvas {
class File;
class PropertySerialiser;
}

View File

@ -0,0 +1,276 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <algorithm>
#include "../Logger/Logger.h"
#include "Serialisers/ArrayProperty.h"
#include "Serialisers/BoolProperty.h"
#include "Serialisers/ByteProperty.h"
#include "Serialisers/ColourProperty.h"
#include "Serialisers/DateTimeProperty.h"
#include "Serialisers/EnumProperty.h"
#include "Serialisers/FloatProperty.h"
#include "Serialisers/GuidProperty.h"
#include "Serialisers/IntProperty.h"
#include "Serialisers/MapProperty.h"
#include "Serialisers/ResourceProperty.h"
#include "Serialisers/RotatorProperty.h"
#include "Serialisers/StringProperty.h"
#include "Serialisers/SetProperty.h"
#include "Serialisers/Struct.h"
#include "Serialisers/TextProperty.h"
#include "Serialisers/VectorProperty.h"
#include "Serialisers/Vector2DProperty.h"
#include "Types/NoneProperty.h"
#include "../BinaryIo/Reader.h"
#include "../BinaryIo/Writer.h"
#include "PropertySerialiser.h"
namespace Gvas {
PropertySerialiser::PropertySerialiser() {
arrayAppend(_serialisers, Containers::pointer<Serialisers::ArrayProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::BoolProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::ByteProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::ColourProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::DateTimeProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::EnumProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::FloatProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::GuidProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::IntProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::MapProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::ResourceProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::RotatorProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::StringProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::SetProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::TextProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::VectorProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::Vector2DProperty>());
arrayAppend(_serialisers, Containers::pointer<Serialisers::Struct>());
arrayAppend(_collectionSerialisers, Containers::pointer<Serialisers::Struct>());
}
PropertySerialiser&
PropertySerialiser::instance() {
static PropertySerialiser serialiser;
return serialiser;
}
Types::UnrealPropertyBase::ptr
PropertySerialiser::read(BinaryIo::Reader& reader) {
if(reader.peekChar() < 0 || reader.eof()) {
return nullptr;
}
Containers::String name;
if(!reader.readUEString(name)) {
return nullptr;
}
if(name == "None") {
return Containers::pointer<Types::NoneProperty>();
}
Containers::String type;
if(!reader.readUEString(type)) {
return nullptr;
}
std::size_t value_length;
if(!reader.readUint64(value_length)) {
return nullptr;
}
return deserialise(Utility::move(name), Utility::move(type), value_length, reader);
}
Types::UnrealPropertyBase::ptr
PropertySerialiser::readItem(BinaryIo::Reader& reader, Containers::String type, std::size_t value_length,
Containers::String name)
{
if(reader.peekChar() < 0 || reader.eof()) {
return nullptr;
}
return deserialise(Utility::move(name), Utility::move(type), value_length, reader);
}
Containers::Array<Types::UnrealPropertyBase::ptr>
PropertySerialiser::readSet(BinaryIo::Reader& reader, Containers::StringView item_type, std::uint32_t count) {
if(reader.peekChar() < 0 || reader.eof()) {
return nullptr;
}
auto serialiser = getCollectionSerialiser(item_type);
Containers::Array<Types::UnrealPropertyBase::ptr> array;
if(serialiser) {
Containers::String name;
if(!reader.readUEString(name)) {
return nullptr;
}
Containers::String type;
if(!reader.readUEString(type)) {
return nullptr;
}
std::size_t value_length;
if(!reader.readUint64(value_length)) {
return nullptr;
}
array = serialiser->deserialise(name, type, value_length, count, reader, *this);
for(auto& item : array) {
if(item->name == Containers::NullOpt) {
item->name.emplace(name);
}
}
}
else {
for(std::uint32_t i = 0; i < count; i++) {
auto item = readItem(reader, item_type, std::size_t(-1), "");
arrayAppend(array, Utility::move(item));
}
}
return array;
}
Types::UnrealPropertyBase::ptr
PropertySerialiser::deserialise(Containers::String name, Containers::String type, std::size_t value_length,
BinaryIo::Reader& reader)
{
Types::UnrealPropertyBase::ptr prop;
auto serialiser = getSerialiser(type);
if(serialiser == nullptr) {
return nullptr;
}
prop = serialiser->deserialise(name, type, value_length, reader, *this);
if(!prop) {
LOG_ERROR("No property.");
return nullptr;
}
prop->name = Utility::move(name);
prop->propertyType = Utility::move(type);
return prop;
}
bool PropertySerialiser::serialise(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
std::size_t& bytes_written, BinaryIo::Writer& writer)
{
auto serialiser = getSerialiser(item_type);
if(!serialiser) {
return false;
}
return serialiser->serialise(prop, bytes_written, writer, *this);
}
bool
PropertySerialiser::write(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer) {
if(prop->name == "None" && prop->propertyType == "NoneProperty" && dynamic_cast<Types::NoneProperty*>(prop.get())) {
bytes_written += writer.writeUEStringToArray(*prop->name);
return true;
}
bytes_written += writer.writeUEStringToArray(*prop->name);
bytes_written += writer.writeUEStringToArray(prop->propertyType);
std::size_t value_length = 0;
std::size_t vl_position = writer.arrayPosition();
bytes_written += writer.writeValueToArray<std::size_t>(value_length);
bool ret = serialise(prop, prop->propertyType, value_length, writer);
writer.writeValueToArrayAt(value_length, vl_position);
bytes_written += value_length;
return ret;
}
bool
PropertySerialiser::writeItem(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
std::size_t& bytes_written, BinaryIo::Writer& writer)
{
if(prop->name == "None" && prop->propertyType == "NoneProperty" && dynamic_cast<Types::NoneProperty*>(prop.get())) {
bytes_written += writer.writeUEStringToArray(*prop->name);
return true;
}
return serialise(prop, item_type, bytes_written, writer);
}
bool PropertySerialiser::writeSet(Containers::ArrayView<Types::UnrealPropertyBase::ptr> props,
Containers::StringView item_type, std::size_t& bytes_written,
BinaryIo::Writer& writer)
{
auto serialiser = getCollectionSerialiser(item_type);
if(serialiser) {
return serialiser->serialise(props, item_type, bytes_written, writer, *this);
}
else {
for(auto& prop : props) {
if(!writeItem(prop, item_type, bytes_written, writer)) {
return false;
}
}
return true;
}
}
Serialisers::AbstractUnrealProperty*
PropertySerialiser::getSerialiser(Containers::StringView item_type) {
for(auto& item : _serialisers) {
for(auto serialiser_type : item->types()) {
if(item_type == serialiser_type) {
return item.get();
}
}
}
return nullptr;
}
Serialisers::AbstractUnrealCollectionProperty*
PropertySerialiser::getCollectionSerialiser(Containers::StringView item_type) {
for(auto& item : _collectionSerialisers) {
for(Containers::StringView serialiser_type : item->types()) {
if(item_type == serialiser_type) {
return item.get();
}
}
}
return nullptr;
}
}

View File

@ -0,0 +1,64 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/GrowableArray.h>
#include <Corrade/Containers/String.h>
#include <Corrade/Containers/StringView.h>
#include "Serialisers/AbstractUnrealProperty.h"
#include "Serialisers/AbstractUnrealCollectionProperty.h"
#include "Types/UnrealPropertyBase.h"
#include "../BinaryIo/BinaryIo.h"
using namespace Corrade;
namespace Gvas {
class PropertySerialiser {
public:
static auto instance() -> PropertySerialiser&;
auto read(BinaryIo::Reader& reader) -> Types::UnrealPropertyBase::ptr;
auto readItem(BinaryIo::Reader& reader, Containers::String type, std::size_t value_length, Containers::String name)
-> Types::UnrealPropertyBase::ptr;
auto readSet(BinaryIo::Reader& reader, Containers::StringView item_type, std::uint32_t count)
-> Containers::Array<Types::UnrealPropertyBase::ptr>;
auto deserialise(Containers::String name, Containers::String type, std::size_t value_length,
BinaryIo::Reader& reader) -> Types::UnrealPropertyBase::ptr;
bool serialise(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
std::size_t& bytes_written, BinaryIo::Writer& writer);
bool write(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer);
bool writeItem(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
std::size_t& bytes_written, BinaryIo::Writer& writer);
bool writeSet(Containers::ArrayView<Types::UnrealPropertyBase::ptr> props, Containers::StringView item_type,
std::size_t& bytes_written, BinaryIo::Writer& writer);
private:
PropertySerialiser();
auto getSerialiser(Containers::StringView item_type) -> Serialisers::AbstractUnrealProperty*;
auto getCollectionSerialiser(Containers::StringView item_type) -> Serialisers::AbstractUnrealCollectionProperty*;
Containers::Array<Serialisers::AbstractUnrealProperty::ptr> _serialisers;
Containers::Array<Serialisers::AbstractUnrealCollectionProperty::ptr> _collectionSerialisers;
};
}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -21,29 +21,33 @@
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
#include "../Gvas.h"
#include "../../BinaryIo/BinaryIo.h"
#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
using namespace Magnum;
class BinaryReader;
class BinaryWriter;
class PropertySerialiser;
namespace Gvas { namespace Serialisers {
class AbstractUnrealCollectionPropertySerialiser {
using PropertyArray = Containers::Array<Types::UnrealPropertyBase::ptr>;
using PropertyArrayView = Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
using StringArrayView = Containers::ArrayView<const Containers::String>;
class AbstractUnrealCollectionProperty {
public:
using ptr = Containers::Pointer<AbstractUnrealCollectionPropertySerialiser>;
using ptr = Containers::Pointer<AbstractUnrealCollectionProperty>;
virtual ~AbstractUnrealCollectionPropertySerialiser() = default;
virtual ~AbstractUnrealCollectionProperty() = default;
virtual auto types() -> Containers::ArrayView<const Containers::String> = 0;
virtual auto types() -> StringArrayView = 0;
virtual auto deserialise(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, UnsignedInt count, BinaryReader& reader,
PropertySerialiser& serialiser) -> Containers::Array<UnrealPropertyBase::ptr> = 0;
virtual auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
std::uint32_t count, BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> PropertyArray = 0;
virtual auto serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, Containers::StringView item_type,
UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool = 0;
virtual bool serialise(PropertyArrayView props, Containers::StringView item_type,
std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) = 0;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -20,28 +20,30 @@
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
#include "../Gvas.h"
#include "../../BinaryIo/BinaryIo.h"
#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
using namespace Magnum;
class BinaryReader;
class BinaryWriter;
class PropertySerialiser;
namespace Gvas { namespace Serialisers {
class AbstractUnrealPropertySerialiser {
using StringArrayView = Containers::ArrayView<const Containers::String>;
class AbstractUnrealProperty {
public:
using ptr = Containers::Pointer<AbstractUnrealPropertySerialiser>;
using ptr = Containers::Pointer<AbstractUnrealProperty>;
virtual ~AbstractUnrealPropertySerialiser() = default;
virtual ~AbstractUnrealProperty() = default;
virtual auto types() -> Containers::ArrayView<const Containers::String> = 0;
virtual auto types() -> StringArrayView = 0;
virtual auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr = 0;
virtual auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr = 0;
virtual auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool = 0;
virtual bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -21,26 +21,26 @@
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
#include "../Gvas.h"
#include "../../BinaryIo/BinaryIo.h"
#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
using namespace Magnum;
class BinaryReader;
class BinaryWriter;
namespace Gvas { namespace Serialisers {
class AbstractUnrealStructSerialiser {
class AbstractUnrealStruct {
public:
using ptr = Containers::Pointer<AbstractUnrealStructSerialiser>;
using ptr = Containers::Pointer<AbstractUnrealStruct>;
virtual ~AbstractUnrealStructSerialiser() = default;
virtual ~AbstractUnrealStruct() = default;
virtual auto supportsType(Containers::StringView type) -> bool = 0;
virtual bool supportsType(Containers::StringView type) = 0;
virtual auto deserialise(BinaryReader& reader) -> UnrealPropertyBase::ptr = 0;
virtual auto deserialise(BinaryIo::Reader& reader) -> Types::UnrealPropertyBase::ptr = 0;
virtual auto serialise(UnrealPropertyBase::ptr& structProp, BinaryWriter& writer,
UnsignedLong& bytes_written) -> bool = 0;
virtual bool serialise(Types::UnrealPropertyBase::ptr& structProp, BinaryIo::Writer& writer,
std::size_t& bytes_written) = 0;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,16 +16,18 @@
#include <Corrade/Containers/String.h>
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../PropertySerialiser.h"
#include "../../Logger/Logger.h"
#include "ArrayPropertySerialiser.h"
#include "ArrayProperty.h"
auto ArrayPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
ArrayProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
Containers::String item_type;
if(!reader.readUEString(item_type)) {
@ -39,23 +41,24 @@ auto ArrayPropertySerialiser::deserialiseProperty(Containers::StringView name, C
return nullptr;
}
UnsignedInt item_count;
if(!reader.readUnsignedInt(item_count)) {
std::uint32_t item_count;
if(!reader.readUint32(item_count)) {
LOG_ERROR_FORMAT("Couldn't read array property {}'s item count.", name);
return nullptr;
}
auto prop = Containers::pointer<ArrayProperty>();
prop->itemType = std::move(item_type);
auto prop = Containers::pointer<Types::ArrayProperty>();
prop->itemType = Utility::move(item_type);
prop->items = serialiser.readSet(reader, prop->itemType, item_count);
return prop;
}
auto ArrayPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
ArrayProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto array_prop = dynamic_cast<ArrayProperty*>(prop.get());
auto array_prop = dynamic_cast<Types::ArrayProperty*>(prop.get());
if(!array_prop) {
LOG_ERROR("The property is not a valid array property.");
return false;
@ -63,12 +66,14 @@ auto ArrayPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, U
writer.writeUEStringToArray(array_prop->itemType);
writer.writeValueToArray<char>('\0');
bytes_written += writer.writeValueToArray<UnsignedInt>(UnsignedInt(array_prop->items.size()));
bytes_written += writer.writeValueToArray<std::uint32_t>(std::uint32_t(array_prop->items.size()));
UnsignedLong start_pos = writer.arrayPosition();
UnsignedLong dummy_bytes_written = 0;
std::size_t start_pos = writer.arrayPosition();
std::size_t dummy_bytes_written = 0;
bool ret = serialiser.writeSet(array_prop->items, array_prop->itemType, dummy_bytes_written, writer);
bytes_written += writer.arrayPosition() - start_pos;
return ret;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,22 +18,24 @@
#include <Corrade/Containers/StringView.h>
#include <Magnum/Types.h>
#include "UnrealPropertySerialiser.h"
#include "../Gvas.h"
#include "UnrealProperty.h"
#include "../Types/ArrayProperty.h"
using namespace Corrade;
using namespace Magnum;
class ArrayPropertySerialiser : public UnrealPropertySerialiser<ArrayProperty> {
namespace Gvas { namespace Serialisers {
class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
public:
using ptr = Containers::Pointer<ArrayPropertySerialiser>;
using ptr = Containers::Pointer<ArrayProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,29 +14,32 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "BoolPropertySerialiser.h"
#include "BoolProperty.h"
auto BoolPropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
namespace Gvas { namespace Serialisers {
StringArrayView
BoolProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"BoolProperty"_s}};
return types;
}
auto BoolPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
Types::UnrealPropertyBase::ptr
BoolProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
if(value_length != 0) {
LOG_ERROR_FORMAT("Invalid value length for bool property {}. Expected 0, got {} instead.", name, value_length);
return nullptr;
}
Short value;
if(!reader.readShort(value)) {
std::int16_t value;
if(!reader.readInt16(value)) {
LOG_ERROR_FORMAT("Couldn't read bool property {}'s value.", name);
return nullptr;
}
@ -46,22 +49,25 @@ auto BoolPropertySerialiser::deserialise(Containers::StringView name, Containers
return nullptr;
}
auto prop = Containers::pointer<BoolProperty>();
auto prop = Containers::pointer<Types::BoolProperty>();
prop->value = value;
return prop;
}
auto BoolPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
BoolProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto bool_prop = dynamic_cast<BoolProperty*>(prop.get());
auto bool_prop = dynamic_cast<Types::BoolProperty*>(prop.get());
if(!bool_prop) {
LOG_ERROR("The property is not a valid bool property.");
return false;
}
writer.writeValueToArray<Short>(Short(bool_prop->value));
writer.writeValueToArray<std::int16_t>(std::int16_t(bool_prop->value));
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,21 +19,26 @@
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealProperty.h"
#include "../Types/BoolProperty.h"
using namespace Corrade;
class BoolPropertySerialiser : public AbstractUnrealPropertySerialiser {
namespace Gvas { namespace Serialisers {
class BoolProperty : public AbstractUnrealProperty {
public:
using ptr = Containers::Pointer<BoolPropertySerialiser>;
using ptr = Containers::Pointer<BoolProperty>;
auto types() -> Containers::ArrayView<const Containers::String> override;
auto types() -> StringArrayView override;
auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,25 +14,28 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "BytePropertySerialiser.h"
#include "ByteProperty.h"
auto BytePropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
namespace Gvas { namespace Serialisers {
StringArrayView
ByteProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"ByteProperty"_s}};
return types;
}
auto BytePropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
Types::UnrealPropertyBase::ptr
ByteProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<ByteProperty>();
auto prop = Containers::pointer<Types::ByteProperty>();
if(value_length != UnsignedLong(-1)) {
if(value_length != std::size_t(-1)) {
if(!reader.readUEString(prop->enumType)) {
LOG_ERROR_FORMAT("Couldn't read byte property {}'s enum type.", name);
return nullptr;
@ -52,8 +55,8 @@ auto BytePropertySerialiser::deserialise(Containers::StringView name, Containers
prop->valueLength = value_length;
//UnsignedInt count = 0;
//if(!reader.readUnsignedInt(count)) {
//std::uint32_t count = 0;
//if(!reader.readstd::uint32_t(count)) {
// return nullptr;
//}
@ -64,20 +67,21 @@ auto BytePropertySerialiser::deserialise(Containers::StringView name, Containers
return prop;
}
auto BytePropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
ByteProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto byte_prop = dynamic_cast<ByteProperty*>(prop.get());
auto byte_prop = dynamic_cast<Types::ByteProperty*>(prop.get());
if(!byte_prop) {
LOG_ERROR("The property is not a valid byte property.");
return false;
}
//writer.writeValueToArray<char>('\0');
//bytes_written += writer.writeValueToArray<UnsignedInt>(byte_prop->value.size());
//bytes_written += writer.writeValueToArray<std::uint32_t>(byte_prop->value.size());
//bytes_written += writer.writeDataToArray<char>(byte_prop->value);
if(byte_prop->valueLength != UnsignedLong(-1)) {
if(byte_prop->valueLength != std::size_t(-1)) {
writer.writeUEStringToArray(byte_prop->enumType);
writer.writeValueToArray<char>('\0');
}
@ -86,3 +90,5 @@ auto BytePropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLo
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,19 +19,24 @@
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealProperty.h"
#include "../Types/ByteProperty.h"
class BytePropertySerialiser : public AbstractUnrealPropertySerialiser {
namespace Gvas { namespace Serialisers {
class ByteProperty : public AbstractUnrealProperty {
public:
using ptr = Containers::Pointer<BytePropertySerialiser>;
using ptr = Containers::Pointer<ByteProperty>;
auto types() -> Containers::ArrayView<const Containers::String> override;
auto types() -> StringArrayView override;
auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,17 +14,19 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "ColourPropertySerialiser.h"
#include "ColourProperty.h"
auto ColourPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
ColourProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<ColourStructProperty>();
auto prop = Containers::pointer<Types::ColourStructProperty>();
if(!reader.readFloat(prop->r) || !reader.readFloat(prop->g) ||
!reader.readFloat(prop->b) || !reader.readFloat(prop->a))
@ -36,17 +38,22 @@ auto ColourPropertySerialiser::deserialiseProperty(Containers::StringView name,
return prop;
}
auto ColourPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
ColourProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto colour_prop = dynamic_cast<ColourStructProperty*>(prop.get());
auto colour_prop = dynamic_cast<Types::ColourStructProperty*>(prop.get());
if(!colour_prop) {
LOG_ERROR("The property is not a valid colour property.");
return false;
}
bytes_written += writer.writeValueToArray<Float>(colour_prop->r) + writer.writeValueToArray<Float>(colour_prop->g) +
writer.writeValueToArray<Float>(colour_prop->b) + writer.writeValueToArray<Float>(colour_prop->a);
bytes_written += writer.writeValueToArray<float>(colour_prop->r) +
writer.writeValueToArray<float>(colour_prop->g) +
writer.writeValueToArray<float>(colour_prop->b) +
writer.writeValueToArray<float>(colour_prop->a);
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,19 +18,24 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/ColourStructProperty.h"
using namespace Corrade;
class ColourPropertySerialiser : public UnrealPropertySerialiser<ColourStructProperty> {
namespace Gvas { namespace Serialisers {
class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
public:
using ptr = Containers::Pointer<ColourPropertySerialiser>;
using ptr = Containers::Pointer<ColourProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,19 +14,21 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "DateTimePropertySerialiser.h"
#include "DateTimeProperty.h"
auto DateTimePropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
DateTimeProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<DateTimeStructProperty>();
auto prop = Containers::pointer<Types::DateTimeStructProperty>();
if(!reader.readUnsignedLong(prop->timestamp)) {
if(!reader.readInt64(prop->timestamp)) {
LOG_ERROR_FORMAT("Couldn't read date/time property {}'s value.", name);
return nullptr;
}
@ -34,16 +36,19 @@ auto DateTimePropertySerialiser::deserialiseProperty(Containers::StringView name
return prop;
}
auto DateTimePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
DateTimeProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto dt_prop = dynamic_cast<DateTimeStructProperty*>(prop.get());
auto dt_prop = dynamic_cast<Types::DateTimeStructProperty*>(prop.get());
if(!dt_prop) {
LOG_ERROR("The property is not a valid date/time property.");
return false;
}
bytes_written += writer.writeValueToArray<UnsignedLong>(dt_prop->timestamp);
bytes_written += writer.writeValueToArray<std::int64_t>(dt_prop->timestamp);
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/DateTimeStructProperty.h"
class DateTimePropertySerialiser : public UnrealPropertySerialiser<DateTimeStructProperty> {
namespace Gvas { namespace Serialisers {
class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
public:
using ptr = Containers::Pointer<DateTimePropertySerialiser>;
using ptr = Containers::Pointer<DateTimeProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,23 +14,26 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "EnumPropertySerialiser.h"
#include "EnumProperty.h"
auto EnumPropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
namespace Gvas { namespace Serialisers {
StringArrayView
EnumProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"EnumProperty"_s}};
return types;
}
auto EnumPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
Types::UnrealPropertyBase::ptr
EnumProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<EnumProperty>();
auto prop = Containers::pointer<Types::EnumProperty>();
if(!reader.readUEString(prop->enumType)) {
LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum type.", name);
@ -51,10 +54,11 @@ auto EnumPropertySerialiser::deserialise(Containers::StringView name, Containers
return prop;
}
auto EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
EnumProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto enum_prop = dynamic_cast<EnumProperty*>(prop.get());
auto enum_prop = dynamic_cast<Types::EnumProperty*>(prop.get());
if(!enum_prop) {
LOG_ERROR("The property is not a valid enum property.");
return false;
@ -66,3 +70,5 @@ auto EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLo
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,19 +19,24 @@
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealProperty.h"
#include "../Types/EnumProperty.h"
class EnumPropertySerialiser : public AbstractUnrealPropertySerialiser {
namespace Gvas { namespace Serialisers {
class EnumProperty : public AbstractUnrealProperty {
public:
using ptr = Containers::Pointer<EnumPropertySerialiser>;
using ptr = Containers::Pointer<EnumProperty>;
auto types() -> Containers::ArrayView<const Containers::String> override;
auto types() -> StringArrayView override;
auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,23 +14,26 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "FloatPropertySerialiser.h"
#include "FloatProperty.h"
auto FloatPropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
namespace Gvas { namespace Serialisers {
StringArrayView
FloatProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"FloatProperty"_s}};
return types;
}
auto FloatPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
Types::UnrealPropertyBase::ptr
FloatProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<FloatProperty>();
auto prop = Containers::pointer<Types::FloatProperty>();
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
@ -46,17 +49,20 @@ auto FloatPropertySerialiser::deserialise(Containers::StringView name, Container
return prop;
}
auto FloatPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
FloatProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto float_prop = dynamic_cast<FloatProperty*>(prop.get());
auto float_prop = dynamic_cast<Types::FloatProperty*>(prop.get());
if(!float_prop) {
LOG_ERROR("The property is not a valid float property.");
return false;
}
writer.writeValueToArray<char>('\0');
bytes_written += writer.writeValueToArray<Float>(float_prop->value);
bytes_written += writer.writeValueToArray<float>(float_prop->value);
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,19 +19,24 @@
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealProperty.h"
#include "../Types/FloatProperty.h"
class FloatPropertySerialiser : public AbstractUnrealPropertySerialiser {
namespace Gvas { namespace Serialisers {
class FloatProperty : public AbstractUnrealProperty {
public:
using ptr = Containers::Pointer<FloatPropertySerialiser>;
using ptr = Containers::Pointer<FloatProperty>;
auto types() -> Containers::ArrayView<const Containers::String> override;
auto types() -> StringArrayView override;
auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,19 +14,21 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "GuidPropertySerialiser.h"
#include "GuidProperty.h"
using namespace Containers::Literals;
auto GuidPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
GuidProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<GuidStructProperty>();
auto prop = Containers::pointer<Types::GuidStructProperty>();
if(!reader.readStaticArray(prop->guid)) {
LOG_ERROR_FORMAT("Couldn't read GUID property {}'s value.", name);
@ -36,12 +38,13 @@ auto GuidPropertySerialiser::deserialiseProperty(Containers::StringView name, Co
return prop;
}
auto GuidPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
GuidProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto guid_prop = dynamic_cast<GuidStructProperty*>(prop.get());
auto guid_prop = dynamic_cast<Types::GuidStructProperty*>(prop.get());
if(!guid_prop) {
LOG_ERROR("The property is not a valid byte property.");
LOG_ERROR("The property is not a valid GUID property.");
return false;
}
@ -49,3 +52,5 @@ auto GuidPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, Un
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/GuidStructProperty.h"
class GuidPropertySerialiser : public UnrealPropertySerialiser<GuidStructProperty> {
namespace Gvas { namespace Serialisers {
class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
public:
using ptr = Containers::Pointer<GuidPropertySerialiser>;
using ptr = Containers::Pointer<GuidProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,25 +14,27 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "IntPropertySerialiser.h"
#include "IntProperty.h"
auto IntPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
IntProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<IntProperty>();
auto prop = Containers::pointer<Types::IntProperty>();
if(value_length == UnsignedLong(-1)) {
if(!reader.readInt(prop->value)) {
if(value_length == std::size_t(-1)) {
if(!reader.readInt32(prop->value)) {
LOG_ERROR("Couldn't read int property's value.");
return nullptr;
}
prop->valueLength = UnsignedLong(-1);
prop->valueLength = std::size_t(-1);
return prop;
}
@ -42,7 +44,7 @@ auto IntPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return nullptr;
}
if(!reader.readInt(prop->value)) {
if(!reader.readInt32(prop->value)) {
LOG_ERROR_FORMAT("Couldn't read int property {}'s value.", name);
return nullptr;
}
@ -52,20 +54,23 @@ auto IntPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return prop;
}
auto IntPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
IntProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto int_prop = dynamic_cast<IntProperty*>(prop.get());
auto int_prop = dynamic_cast<Types::IntProperty*>(prop.get());
if(!int_prop) {
LOG_ERROR("The property is not a valid int property.");
return false;
}
if(prop->valueLength != UnsignedLong(-1)) {
if(prop->valueLength != std::size_t(-1)) {
writer.writeValueToArray<char>('\0');
}
bytes_written += writer.writeValueToArray<Int>(int_prop->value);
bytes_written += writer.writeValueToArray<std::int32_t>(int_prop->value);
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/IntProperty.h"
class IntPropertySerialiser : public UnrealPropertySerialiser<IntProperty> {
namespace Gvas { namespace Serialisers {
class IntProperty : public UnrealProperty<Types::IntProperty> {
public:
using ptr = Containers::Pointer<IntPropertySerialiser>;
using ptr = Containers::Pointer<IntProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,21 +14,23 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../PropertySerialiser.h"
#include "../Types/NoneProperty.h"
#include "../../Logger/Logger.h"
#include "MapPropertySerialiser.h"
#include "MapProperty.h"
using namespace Containers::Literals;
auto MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
MapProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<MapProperty>();
auto prop = Containers::pointer<Types::MapProperty>();
if(!reader.readUEString(prop->keyType)) {
LOG_ERROR_FORMAT("Couldn't read map property {}'s key type.", name);
@ -46,14 +48,14 @@ auto MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return nullptr;
}
UnsignedInt null;
if(!reader.readUnsignedInt(null) || null != 0u) {
std::uint32_t null;
if(!reader.readUint32(null) || null != 0u) {
LOG_ERROR_FORMAT("Couldn't read a null int in map property {}.", name);
return nullptr;
}
UnsignedInt count;
if(!reader.readUnsignedInt(count)) {
std::uint32_t count;
if(!reader.readUint32(count)) {
LOG_ERROR_FORMAT("Couldn't read map property {}'s item count.", name);
return nullptr;
}
@ -63,8 +65,8 @@ auto MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
arrayReserve(prop->map, count);
for(UnsignedInt i = 0; i < count; i++) {
MapProperty::KeyValuePair pair;
for(std::uint32_t i = 0; i < count; i++) {
Types::MapProperty::KeyValuePair pair;
if(prop->keyType == "IntProperty"_s || prop->keyType == "StrProperty"_s) {
pair.key = serialiser.readItem(reader, prop->keyType, -1, name);
@ -78,14 +80,14 @@ auto MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return nullptr;
}
UnrealPropertyBase::ptr value_item;
Types::UnrealPropertyBase::ptr value_item;
if(prop->valueType == "StructProperty"_s) {
while((value_item = serialiser.read(reader)) != nullptr) {
arrayAppend(pair.values, std::move(value_item));
arrayAppend(pair.values, Utility::move(value_item));
if(pair.values.back()->name == "None"_s &&
pair.values.back()->propertyType == "NoneProperty"_s &&
dynamic_cast<NoneProperty*>(pair.values.back().get()) != nullptr)
dynamic_cast<Types::NoneProperty*>(pair.values.back().get()) != nullptr)
{
break;
}
@ -96,10 +98,10 @@ auto MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return nullptr;
}
arrayAppend(pair.values, std::move(value_item));
arrayAppend(pair.values, Utility::move(value_item));
}
arrayAppend(prop->map, std::move(pair));
arrayAppend(prop->map, Utility::move(pair));
}
// End dirty code
@ -107,10 +109,11 @@ auto MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return prop;
}
auto MapPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
MapProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto map_prop = dynamic_cast<MapProperty*>(prop.get());
auto map_prop = dynamic_cast<Types::MapProperty*>(prop.get());
if(!map_prop) {
LOG_ERROR("The property is not a valid map property.");
return false;
@ -120,12 +123,12 @@ auto MapPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, Uns
writer.writeUEStringToArray(map_prop->valueType);
writer.writeValueToArray<char>('\0');
UnsignedLong value_start = writer.arrayPosition();
writer.writeValueToArray<UnsignedInt>(0u);
std::size_t value_start = writer.arrayPosition();
writer.writeValueToArray<std::uint32_t>(0u);
writer.writeValueToArray<UnsignedInt>(UnsignedInt(map_prop->map.size()));
writer.writeValueToArray<std::uint32_t>(std::uint32_t(map_prop->map.size()));
UnsignedLong dummy_bytes_written = 0;
std::size_t dummy_bytes_written = 0;
for(auto& pair : map_prop->map) {
if(!serialiser.writeItem(pair.key, map_prop->keyType, dummy_bytes_written, writer)) {
LOG_ERROR("Couldn't write a key.");
@ -152,3 +155,5 @@ auto MapPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, Uns
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/MapProperty.h"
class MapPropertySerialiser : public UnrealPropertySerialiser<MapProperty> {
namespace Gvas { namespace Serialisers {
class MapProperty : public UnrealProperty<Types::MapProperty> {
public:
using ptr = Containers::Pointer<MapPropertySerialiser>;
using ptr = Containers::Pointer<MapProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,22 +14,25 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../PropertySerialiser.h"
#include "../Types/IntProperty.h"
#include "../Types/NoneProperty.h"
#include "../../Logger/Logger.h"
#include "ResourcePropertySerialiser.h"
#include "ResourceProperty.h"
using namespace Containers::Literals;
auto ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
ResourceProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryIo::Reader& reader,
PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<ResourceItemValue>();
auto prop = Containers::pointer<Types::ResourceItemValue>();
auto id_prop = serialiser.read(reader);
if(!id_prop) {
@ -39,13 +42,13 @@ auto ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name
if((*id_prop->name) != "ID_4_AAE08F17428E229EC7A2209F51081A21"_s ||
id_prop->propertyType != "IntProperty"_s ||
dynamic_cast<IntProperty*>(id_prop.get()) == nullptr)
dynamic_cast<Types::IntProperty*>(id_prop.get()) == nullptr)
{
LOG_ERROR("The ID property is invalid."_s);
return nullptr;
}
prop->id = dynamic_cast<IntProperty*>(id_prop.get())->value;
prop->id = dynamic_cast<Types::IntProperty*>(id_prop.get())->value;
auto value_prop = serialiser.read(reader);
if(!value_prop) {
@ -55,20 +58,20 @@ auto ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name
if((*value_prop->name) != "Quantity_3_560F09B5485C365D3041888910019CE3"_s ||
value_prop->propertyType != "IntProperty"_s ||
dynamic_cast<IntProperty*>(value_prop.get()) == nullptr)
dynamic_cast<Types::IntProperty*>(value_prop.get()) == nullptr)
{
LOG_ERROR("The value property is invalid."_s);
return nullptr;
}
prop->quantity = dynamic_cast<IntProperty*>(value_prop.get())->value;
prop->quantity = dynamic_cast<Types::IntProperty*>(value_prop.get())->value;
auto none_prop = serialiser.read(reader);
if(!none_prop ||
(*none_prop->name) != "None"_s ||
none_prop->propertyType != "NoneProperty"_s ||
!dynamic_cast<NoneProperty*>(none_prop.get()))
!dynamic_cast<Types::NoneProperty*>(none_prop.get()))
{
LOG_ERROR("Couldn't find a terminating NoneProperty."_s);
return nullptr;
@ -77,10 +80,11 @@ auto ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name
return prop;
}
auto ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
ResourceProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto res_prop = dynamic_cast<ResourceItemValue*>(prop.get());
auto res_prop = dynamic_cast<Types::ResourceItemValue*>(prop.get());
if(!res_prop) {
LOG_ERROR("The property is not a valid ResourceItemValue property.");
return false;
@ -88,17 +92,19 @@ auto ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop
bytes_written += writer.writeUEStringToArray("ID_4_AAE08F17428E229EC7A2209F51081A21"_s) +
writer.writeUEStringToArray("IntProperty"_s) +
writer.writeValueToArray<UnsignedLong>(4ull) +
writer.writeValueToArray<std::size_t>(4ull) +
writer.writeValueToArray<char>('\0') +
writer.writeValueToArray<Int>(res_prop->id);
writer.writeValueToArray<std::int32_t>(res_prop->id);
bytes_written += writer.writeUEStringToArray("Quantity_3_560F09B5485C365D3041888910019CE3"_s) +
writer.writeUEStringToArray("IntProperty"_s) +
writer.writeValueToArray<UnsignedLong>(4ull) +
writer.writeValueToArray<std::size_t>(4ull) +
writer.writeValueToArray<char>('\0') +
writer.writeValueToArray<Int>(res_prop->quantity);
writer.writeValueToArray<std::int32_t>(res_prop->quantity);
bytes_written += writer.writeUEStringToArray("None"_s);
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/ResourceItemValue.h"
class ResourcePropertySerialiser : public UnrealPropertySerialiser<ResourceItemValue> {
namespace Gvas { namespace Serialisers {
class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
public:
using ptr = Containers::Pointer<ResourcePropertySerialiser>;
using ptr = Containers::Pointer<ResourceProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,17 +14,19 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "RotatorPropertySerialiser.h"
#include "RotatorProperty.h"
auto RotatorPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<RotatorStructProperty>();
auto prop = Containers::pointer<Types::RotatorStructProperty>();
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
LOG_ERROR_FORMAT("Couldn't read rotator property {}'s value.", name);
@ -34,17 +36,21 @@ auto RotatorPropertySerialiser::deserialiseProperty(Containers::StringView name,
return prop;
}
auto RotatorPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
RotatorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto rotator = dynamic_cast<RotatorStructProperty*>(prop.get());
auto rotator = dynamic_cast<Types::RotatorStructProperty*>(prop.get());
if(!rotator) {
LOG_ERROR("The property is not a valid rotator property.");
return false;
}
bytes_written += writer.writeValueToArray<Float>(rotator->x) + writer.writeValueToArray<Float>(rotator->y) +
writer.writeValueToArray<Float>(rotator->z);
bytes_written += writer.writeValueToArray<float>(rotator->x) +
writer.writeValueToArray<float>(rotator->y) +
writer.writeValueToArray<float>(rotator->z);
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/RotatorStructProperty.h"
class RotatorPropertySerialiser : public UnrealPropertySerialiser<RotatorStructProperty> {
namespace Gvas { namespace Serialisers {
class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
public:
using ptr = Containers::Pointer<RotatorPropertySerialiser>;
using ptr = Containers::Pointer<RotatorProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -0,0 +1,44 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
namespace Gvas { namespace Serialisers {
class AbstractUnrealCollectionProperty;
class AbstractUnrealProperty;
class AbstractUnrealStruct;
class ArrayProperty;
class BoolProperty;
class ByteProperty;
class ColourProperty;
class DateTimeProperty;
class EnumProperty;
class FloatProperty;
class GuidProperty;
class IntProperty;
class MapProperty;
class ResourceProperty;
class RotatorProperty;
class SetProperty;
class StringProperty;
class Struct;
class TextProperty;
class UnrealProperty;
class Vector2DProperty;
class VectorProperty;
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,16 +14,18 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../PropertySerialiser.h"
#include "../../Logger/Logger.h"
#include "SetPropertySerialiser.h"
#include "SetProperty.h"
auto SetPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
SetProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
Containers::String item_type;
if(!reader.readUEString(item_type)) {
@ -37,29 +39,30 @@ auto SetPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
return nullptr;
}
UnsignedInt four_bytes;
if(!reader.readUnsignedInt(four_bytes) || four_bytes != 0u) {
std::uint32_t four_bytes;
if(!reader.readUint32(four_bytes) || four_bytes != 0u) {
LOG_ERROR_FORMAT("Couldn't read four null bytes in set property {}.", name);
return nullptr;
}
UnsignedInt item_count;
if(!reader.readUnsignedInt(item_count)) {
std::uint32_t item_count;
if(!reader.readUint32(item_count)) {
LOG_ERROR_FORMAT("Couldn't read set property {}'s item count.", name);
return nullptr;
}
auto prop = Containers::pointer<SetProperty>();
prop->itemType = std::move(item_type);
auto prop = Containers::pointer<Types::SetProperty>();
prop->itemType = Utility::move(item_type);
prop->items = serialiser.readSet(reader, prop->itemType, item_count);
return prop;
}
auto SetPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
SetProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto set_prop = dynamic_cast<SetProperty*>(prop.get());
auto set_prop = dynamic_cast<Types::SetProperty*>(prop.get());
if(!set_prop) {
LOG_ERROR("The property is not a valid set property.");
return false;
@ -68,13 +71,15 @@ auto SetPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, Uns
writer.writeUEStringToArray(set_prop->itemType);
writer.writeValueToArray<char>('\0');
bytes_written += writer.writeValueToArray<UnsignedInt>(0u);
bytes_written += writer.writeValueToArray<UnsignedInt>(UnsignedInt(set_prop->items.size()));
bytes_written += writer.writeValueToArray<std::uint32_t>(0u);
bytes_written += writer.writeValueToArray<std::uint32_t>(std::uint32_t(set_prop->items.size()));
UnsignedLong start_pos = writer.arrayPosition();
UnsignedLong dummy_bytes_written = 0;
std::size_t start_pos = writer.arrayPosition();
std::size_t dummy_bytes_written = 0;
serialiser.writeSet(set_prop->items, set_prop->itemType, dummy_bytes_written, writer);
bytes_written += writer.arrayPosition() - start_pos;
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/SetProperty.h"
class SetPropertySerialiser : public UnrealPropertySerialiser<SetProperty> {
namespace Gvas { namespace Serialisers {
class SetProperty : public UnrealProperty<Types::SetProperty> {
public:
using ptr = Containers::Pointer<SetPropertySerialiser>;
using ptr = Containers::Pointer<SetProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,27 +14,30 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "StringPropertySerialiser.h"
#include "StringProperty.h"
auto StringPropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
namespace Gvas { namespace Serialisers {
StringArrayView
StringProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit,
{"NameProperty"_s, "StrProperty"_s,
"SoftObjectProperty"_s, "ObjectProperty"_s}};
static const Containers::Array<Containers::String> types{InPlaceInit, {
"NameProperty"_s, "StrProperty"_s, "SoftObjectProperty"_s, "ObjectProperty"_s
}};
return types;
}
auto StringPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
Types::UnrealPropertyBase::ptr
StringProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<StringProperty>(type);
auto prop = Containers::pointer<Types::StringProperty>(type);
if(value_length != UnsignedLong(-1)) {
if(value_length != std::size_t(-1)) {
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
LOG_ERROR_FORMAT("Couldn't read a null byte in string property {}.", name);
@ -52,16 +55,17 @@ auto StringPropertySerialiser::deserialise(Containers::StringView name, Containe
return prop;
}
auto StringPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
StringProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto str_prop = dynamic_cast<StringProperty*>(prop.get());
auto str_prop = dynamic_cast<Types::StringProperty*>(prop.get());
if(!str_prop) {
LOG_ERROR("The property is not a valid string property.");
return false;
}
if(str_prop->valueLength != UnsignedLong(-1)) {
if(str_prop->valueLength != std::size_t(-1)) {
writer.writeValueToArray<char>('\0');
}
@ -69,3 +73,5 @@ auto StringPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, Unsigned
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -19,19 +19,24 @@
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealProperty.h"
#include "../Types/StringProperty.h"
class StringPropertySerialiser : public AbstractUnrealPropertySerialiser {
namespace Gvas { namespace Serialisers {
class StringProperty : public AbstractUnrealProperty {
public:
using ptr = Containers::Pointer<StringPropertySerialiser>;
using ptr = Containers::Pointer<StringProperty>;
auto types() -> Containers::ArrayView<const Containers::String> override;
auto types() -> StringArrayView override;
auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,23 +16,27 @@
#include <Corrade/Containers/String.h>
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../PropertySerialiser.h"
#include "../Types/GenericStructProperty.h"
#include "../Types/NoneProperty.h"
#include "../../Logger/Logger.h"
#include "StructSerialiser.h"
#include "Struct.h"
auto StructSerialiser::types() -> Containers::ArrayView<const Containers::String> {
namespace Gvas { namespace Serialisers {
StringArrayView
Struct::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"StructProperty"_s}};
return types;
}
auto StructSerialiser::deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
UnsignedInt count, BinaryReader& reader, PropertySerialiser& serialiser) -> Containers::Array<UnrealPropertyBase::ptr>
PropertyArray
Struct::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
std::uint32_t count, BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
Containers::String item_type;
if(!reader.readUEString(item_type)) {
@ -52,18 +56,18 @@ auto StructSerialiser::deserialise(Containers::StringView name, Containers::Stri
return nullptr;
}
Containers::Array<UnrealPropertyBase::ptr> array;
Containers::Array<Types::UnrealPropertyBase::ptr> array;
if(count == 0) {
auto prop = Containers::pointer<GenericStructProperty>();
prop->structType = std::move(item_type);
prop->structGuid = std::move(guid);
auto prop = Containers::pointer<Types::GenericStructProperty>();
prop->structType = Utility::move(item_type);
prop->structGuid = guid;
}
else {
for(UnsignedInt i = 0; i < count; i++) {
auto prop = Containers::pointer<UnrealPropertyBase>();
for(std::uint32_t i = 0; i < count; i++) {
auto prop = Containers::pointer<Types::UnrealPropertyBase>();
prop = serialiser.readItem(reader, item_type, UnsignedLong(-1), name);
prop = serialiser.readItem(reader, item_type, std::size_t(-1), name);
if(!prop) {
prop = readStructValue(name, item_type, value_length, reader, serialiser);
@ -74,17 +78,18 @@ auto StructSerialiser::deserialise(Containers::StringView name, Containers::Stri
return nullptr;
}
dynamic_cast<StructProperty*>(prop.get())->structGuid = guid;
dynamic_cast<Types::StructProperty*>(prop.get())->structGuid = guid;
arrayAppend(array, std::move(prop));
arrayAppend(array, Utility::move(prop));
}
}
return array;
}
auto StructSerialiser::deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
Types::UnrealPropertyBase::ptr
Struct::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
Containers::String item_type;
if(!reader.readUEString(item_type)) {
@ -93,7 +98,7 @@ auto StructSerialiser::deserialise(Containers::StringView name, Containers::Stri
}
if(item_type == "None") {
return NoneProperty::ptr{};
return Containers::pointer<Types::NoneProperty>();
}
Containers::StaticArray<16, char> guid{ValueInit};
@ -108,27 +113,28 @@ auto StructSerialiser::deserialise(Containers::StringView name, Containers::Stri
return nullptr;
}
UnrealPropertyBase::ptr prop = serialiser.readItem(reader, item_type, value_length, name);
auto prop = serialiser.readItem(reader, item_type, value_length, name);
if(!prop) {
prop = readStructValue(name, item_type, value_length, reader, serialiser);
if(prop) {
dynamic_cast<GenericStructProperty*>(prop.get())->structGuid = std::move(guid);
dynamic_cast<Types::GenericStructProperty*>(prop.get())->structGuid = guid;
}
}
return prop;
}
auto StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, Containers::StringView item_type,
UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
Struct::serialise(PropertyArrayView props, Containers::StringView item_type, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
bytes_written += writer.writeUEStringToArray(*(props.front()->name));
bytes_written += writer.writeUEStringToArray(item_type);
UnsignedLong vl_pos = writer.arrayPosition();
bytes_written += writer.writeValueToArray<UnsignedLong>(0ull);
std::size_t vl_pos = writer.arrayPosition();
bytes_written += writer.writeValueToArray<std::size_t>(0ull);
auto struct_prop = dynamic_cast<StructProperty*>(props.front().get());
auto struct_prop = dynamic_cast<Types::StructProperty*>(props.front().get());
if(!struct_prop) {
LOG_ERROR("The property is not a valid struct property.");
return false;
@ -138,11 +144,11 @@ auto StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr>
bytes_written += writer.writeDataToArray(arrayView(struct_prop->structGuid));
bytes_written += writer.writeValueToArray<char>('\0');
UnsignedLong vl_start = writer.arrayPosition();
std::size_t vl_start = writer.arrayPosition();
UnsignedLong bytes_written_here = 0;
std::size_t bytes_written_here = 0;
for(auto& prop : props) {
struct_prop = dynamic_cast<StructProperty*>(prop.get());
struct_prop = dynamic_cast<Types::StructProperty*>(prop.get());
if(!struct_prop) {
LOG_ERROR("The property is not a valid struct property.");
return false;
@ -156,17 +162,18 @@ auto StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr>
}
}
UnsignedLong vl_stop = writer.arrayPosition() - vl_start;
std::size_t vl_stop = writer.arrayPosition() - vl_start;
writer.writeValueToArrayAt(vl_stop, vl_pos);
bytes_written += vl_stop;
return true;
}
auto StructSerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
Struct::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto struct_prop = dynamic_cast<StructProperty*>(prop.get());
auto struct_prop = dynamic_cast<Types::StructProperty*>(prop.get());
if(!struct_prop) {
LOG_ERROR("The property is not a valid struct property.");
return false;
@ -177,8 +184,8 @@ auto StructSerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& by
writer.writeValueToArray<char>('\0');
if(!serialiser.writeItem(prop, struct_prop->structType, bytes_written, writer)) {
UnsignedLong dummy_bytes_written = 0;
UnsignedLong vl_start = writer.arrayPosition();
std::size_t dummy_bytes_written = 0;
std::size_t vl_start = writer.arrayPosition();
if(!writeStructValue(struct_prop, dummy_bytes_written, writer, serialiser)) {
LOG_ERROR("Couldn't write the struct value.");
return false;
@ -189,19 +196,22 @@ auto StructSerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& by
return true;
}
auto StructSerialiser::readStructValue(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> StructProperty::ptr
Types::StructProperty::ptr
Struct::readStructValue(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto st_prop = Containers::pointer<GenericStructProperty>();
static_cast<void>(value_length);
auto st_prop = Containers::pointer<Types::GenericStructProperty>();
st_prop->structType = type;
UnrealPropertyBase::ptr prop;
Types::UnrealPropertyBase::ptr prop;
while((prop = serialiser.read(reader)) != nullptr) {
arrayAppend(st_prop->properties, std::move(prop));
arrayAppend(st_prop->properties, Utility::move(prop));
if(st_prop->properties.back()->name == "None" &&
st_prop->properties.back()->propertyType == "NoneProperty" &&
dynamic_cast<NoneProperty*>(st_prop->properties.back().get()) != nullptr)
dynamic_cast<Types::NoneProperty*>(st_prop->properties.back().get()) != nullptr)
{
break;
}
@ -212,10 +222,11 @@ auto StructSerialiser::readStructValue(Containers::StringView name, Containers::
return st_prop;
}
auto StructSerialiser::writeStructValue(StructProperty* prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
Struct::writeStructValue(Types::StructProperty* prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser)
{
auto struct_prop = dynamic_cast<GenericStructProperty*>(prop);
auto struct_prop = dynamic_cast<Types::GenericStructProperty*>(prop);
if(!struct_prop) {
LOG_ERROR("The property is not a valid struct property.");
return false;
@ -230,3 +241,5 @@ auto StructSerialiser::writeStructValue(StructProperty* prop, UnsignedLong& byte
return true;
}
}}

View File

@ -0,0 +1,55 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealCollectionProperty.h"
#include "AbstractUnrealProperty.h"
#include "AbstractUnrealStruct.h"
#include "../Types/StructProperty.h"
namespace Gvas { namespace Serialisers {
class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionProperty {
public:
using ptr = Containers::Pointer<Struct>;
auto types() -> StringArrayView override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
std::uint32_t count, BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> PropertyArray override;
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialise(PropertyArrayView props, Containers::StringView item_type, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override;
private:
auto readStructValue(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser) -> Types::StructProperty::ptr;
bool writeStructValue(Types::StructProperty* prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser);
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,18 +16,22 @@
#include <Corrade/Containers/String.h>
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../Logger/Logger.h"
#include "TextPropertySerialiser.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
auto TextPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
#include "TextProperty.h"
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
TextProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<TextProperty>();
auto prop = Containers::pointer<Types::TextProperty>();
Long start_position = reader.position();
auto start_position = reader.position();
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
@ -49,7 +53,7 @@ auto TextPropertySerialiser::deserialiseProperty(Containers::StringView name, Co
return nullptr;
}
auto interval = reader.position() - start_position;
std::int64_t interval;
do {
Containers::String str;
@ -58,22 +62,23 @@ auto TextPropertySerialiser::deserialiseProperty(Containers::StringView name, Co
return nullptr;
}
arrayAppend(prop->data, std::move(str));
arrayAppend(prop->data, Utility::move(str));
interval = reader.position() - start_position;
} while(UnsignedLong(interval) < value_length);
} while(std::size_t(interval) < value_length);
prop->value = prop->data.back();
return prop;
}
auto TextPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
TextProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto text_prop = dynamic_cast<TextProperty*>(prop.get());
auto text_prop = dynamic_cast<Types::TextProperty*>(prop.get());
if(!text_prop) {
LOG_ERROR("The property is not a valid text property.");
return false;
}
@ -85,3 +90,5 @@ auto TextPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, Un
return true;
}
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
#include <Corrade/Containers/StringView.h>
#include "UnrealPropertySerialiser.h"
#include "UnrealProperty.h"
#include "../Types/TextProperty.h"
class TextPropertySerialiser : public UnrealPropertySerialiser<TextProperty> {
namespace Gvas { namespace Serialisers {
class TextProperty : public UnrealProperty<Types::TextProperty> {
public:
using ptr = Containers::Pointer<TextPropertySerialiser>;
using ptr = Containers::Pointer<TextProperty>;
private:
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override;
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override;
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
};
}}

View File

@ -1,7 +1,7 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -22,22 +22,26 @@
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealProperty.h"
#include "../Types/StructProperty.h"
namespace Gvas { namespace Serialisers {
template<typename T>
class UnrealPropertySerialiser : public AbstractUnrealPropertySerialiser {
static_assert(std::is_base_of<UnrealPropertyBase, T>::value, "T must be derived from UnrealPropertyBase.");
class UnrealProperty : public AbstractUnrealProperty {
static_assert(std::is_base_of<Types::UnrealPropertyBase, T>::value, "T must be derived from UnrealPropertyBase.");
public:
using ptr = Containers::Pointer<UnrealPropertySerialiser<T>>;
using ptr = Containers::Pointer<UnrealProperty<T>>;
auto types() -> Containers::ArrayView<const Containers::String> override {
auto types() -> StringArrayView override {
static const Containers::Array<Containers::String> types = []{
Containers::Array<Containers::String> array;
Containers::Pointer<T> p(new T);
if(std::is_base_of<StructProperty, T>::value) {
array = Containers::Array<Containers::String>{InPlaceInit, {dynamic_cast<StructProperty*>(p.get())->structType}};
if(std::is_base_of<Types::StructProperty, T>::value) {
array = Containers::Array<Containers::String>{InPlaceInit, {
dynamic_cast<Types::StructProperty*>(p.get())->structType
}};
}
else {
array = Containers::Array<Containers::String>{InPlaceInit, {p->propertyType}};
@ -47,23 +51,26 @@ class UnrealPropertySerialiser : public AbstractUnrealPropertySerialiser {
return types;
}
auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override
{
return deserialiseProperty(name, type, value_length, reader, serialiser);
}
auto serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) -> bool override
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
PropertySerialiser& serialiser) override
{
return serialiseProperty(prop, bytes_written, writer, serialiser);
}
private:
virtual auto deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> typename UnrealPropertyBase::ptr = 0;
std::size_t value_length, BinaryIo::Reader& reader,
PropertySerialiser& serialiser) -> Types::UnrealPropertyBase::ptr = 0;
virtual auto serialiseProperty(typename UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool = 0;
virtual bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
};
}}

View File

@ -1,5 +1,5 @@
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -14,17 +14,20 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../BinaryIo/Reader.h"
#include "../../BinaryIo/Writer.h"
#include "../../Logger/Logger.h"
#include "Vector2DPropertySerialiser.h"
#include "Vector2DProperty.h"
auto Vector2DPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
UnsignedLong value_length, BinaryReader& reader,
PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
Vector2DProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryIo::Reader& reader,
PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<Vector2DStructProperty>();
auto prop = Containers::pointer<Types::Vector2DStructProperty>();
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y)) {
LOG_ERROR_FORMAT("Couldn't read 2D vector property {}'s value.", name);
@ -34,16 +37,20 @@ auto Vector2DPropertySerialiser::deserialiseProperty(Containers::StringView name
return prop;
}
auto Vector2DPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
bool
Vector2DProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser)
{
auto vector = dynamic_cast<Vector2DStructProperty*>(prop.get());
auto vector = dynamic_cast<Types::Vector2DStructProperty*>(prop.get());
if(!vector) {
LOG_ERROR("The property is not a valid 2D vector property.");
return false;
}
bytes_written += writer.writeValueToArray<Float>(vector->x) + writer.writeValueToArray<Float>(vector->y);
bytes_written += writer.writeValueToArray<float>(vector->x) +
writer.writeValueToArray<float>(vector->y);
return true;
}
}}

Some files were not shown because too many files have changed in this diff Show More