Better import/export system #15
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Reference: williamjcm/MassBuilderSaveTool#15
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Once #13 is effectively done, I'll be able to add a massively improved import/export system, allowing stuff like importing/exporting styles, weapons, armour configurations, etc...
Format description:
<Build_name>_<Frame/Armour/Weapon/Global>Style_<Style_name>.style.mbst
<Build_name>_<SlotName>.armour.mbst
<Build_name>_<WeaponType>_<Weapon_name>.weapon.mbst
MBSTSTYLE
,MBSTARMOUR
,MBSTWEAPON
.std::size_t
).std::uint32_t
).If value types get changed from one game version to the next, values get deleted, or new ones get added, old keys will stay but will be handled differently to preserve compatibility with older exported files. New keys will be added to the end of the enums.
TODO:
masterto the-road-to-1point4Removing the milestone because I'd rather push 1.5 out rather than scope creep it more than it already is.
Code will stay in the meantime.