WIP: Add a research tree view #1

Closed
williamjcm wants to merge 22 commits from research-tree into master
2 changed files with 56 additions and 0 deletions
Showing only changes of commit 44ee2f2c35 - Show all commits

View file

@ -111,6 +111,7 @@ void Profile::refreshValues() {
getCarbonizedSkin(); getCarbonizedSkin();
getEngineUnlocks(); getEngineUnlocks();
getOsUnlocks();
} }
auto Profile::companyName() const -> std::string const& { auto Profile::companyName() const -> std::string const& {
@ -1054,3 +1055,54 @@ void Profile::getEngineUnlocks() {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
} }
} }
auto Profile::osInventory() -> Containers::ArrayView<Int> {
return _osInventory;
}
auto Profile::moduleInventory() -> Containers::ArrayView<Int> {
return _moduleInventory;
}
void Profile::getOsUnlocks() {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &os_inventory_locator[0], &os_inventory_locator[29]);
if(iter != mmap.end()) {
Int* int_iter = reinterpret_cast<Int*>(iter + 0x37);
Int size = *(int_iter++);
if(size > 0) {
_osInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
std::copy_n(int_iter, size, _osInventory.data());
Utility::Debug{} << "_osInventory:" << _osInventory;
iter = std::search(mmap.begin(), mmap.end(), &module_inventory_locator[0], &module_inventory_locator[33]);
if(iter == mmap.end()) {
return;
}
int_iter = reinterpret_cast<Int*>(iter + 0x3B);
size = *(int_iter++);
if(size <= 0) {
return;
}
_moduleInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
std::copy_n(int_iter, size, _moduleInventory.data());
Utility::Debug{} << "_moduleInventory:" << _moduleInventory;
}
else {
_lastError = "An array can't have a null or negative size.";
Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
}
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
}
}

View file

@ -147,6 +147,10 @@ class Profile {
auto gearInventory() -> Containers::ArrayView<Int>; auto gearInventory() -> Containers::ArrayView<Int>;
void getEngineUnlocks(); void getEngineUnlocks();
auto osInventory() -> Containers::ArrayView<Int>;
auto moduleInventory() -> Containers::ArrayView<Int>;
void getOsUnlocks();
private: private:
std::string _profileDirectory; std::string _profileDirectory;
std::string _filename; std::string _filename;