WIP: Add a research tree view #1
2 changed files with 68 additions and 16 deletions
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@ -93,17 +93,17 @@ enum OSIDs: Int {
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LongRange1 = 400030,
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LongRange1 = 400030,
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// Tier 2
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// Tier 2
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SparkOS,
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SparkOS = 310010,
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ImprovedNeuralOS,
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ImprovedNeuralOS = 310050,
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EnhancedSkeletonOS,
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EnhancedSkeletonOS = 310030,
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ExtendedArtsLibrary,
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ExtendedArtsLibrary = 310100,
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SustainableShields1,
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SustainableShields1 = 410011,
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Shields2,
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Shields2 = 410010,
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SustainableRecharger1,
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SustainableRecharger1 = 410052,
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Enhancements2,
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Enhancements2 = 410050,
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FuelSave2,
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FuelSave2 = 410051,
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LongRange2,
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LongRange2 = 410030,
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EmpoweredArtsLibrary,
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EmpoweredArtsLibrary = 310101,
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//Tier 3
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//Tier 3
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BlazeOS,
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BlazeOS,
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@ -358,12 +358,64 @@ void ResearchTree::generateOSTree() {
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"Controlling module that helps in stabilisation for higher accuracy and reload speed.",
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"Controlling module that helps in stabilisation for higher accuracy and reload speed.",
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"Accuracy +2, Fuel burn rate +50, Magazine reload +25, Energy recharge +33", ""});
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"Accuracy +2, Fuel burn rate +50, Magazine reload +25, Energy recharge +33", ""});
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// T2
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_osNodes.emplace(SparkOS, Node{Node::Type::OS, "Spark OS", 2, 3,
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"An OS equipped with an enhanced AI for M.A.S.S. control called \"Spark\".",
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"Accuracy +31, Shield +1872, Fuel burn rate +200, Magazine reload +54, Energy recharge +93, Shield recover +2040",
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"Shield +3%"});
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_osNodes.emplace(ImprovedNeuralOS, Node{Node::Type::OS, "Improved Neural OS", 2, 3,
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"An improved version of the Neural OS that improves synchronisation.",
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"Accuracy +14, Shield +1296, Fuel burn rate +50, Magazine reload +68, Energy recharge +117, Shield recover +3230",
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"Magazine reload +3%, Energy recharge +3%"});
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_osNodes.emplace(EnhancedSkeletonOS, Node{Node::Type::OS, "Enhanced Skeleton OS", 2, 3,
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"An updated version of the ExoSkel OS that improves weight simulation.",
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"Accuracy +59, Shield +1080, Fuel burn rate +300, Magazine reload +68, Energy recharge +117, Shield recover +765",
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"Accuracy +3%"});
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_osNodes.emplace(ExtendedArtsLibrary, Node{Node::Type::OS, "Extended Arts Library", 2, 0,
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"Enable the usage of Extended Combos in close combat attacks.",
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"", ""});
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_osNodes.emplace(SustainableShields1, Node{Node::Type::Module, "Sustainable Shields 1", 2, 0,
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"A module that efficiently converts energy into shields.",
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"Shields +216", ""});
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_osNodes.emplace(Shields2, Node{Node::Type::Module, "Shields 2", 2, 0,
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"Level 2 Module that helps in optimising shield usage.",
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"Shield +180, Fuel burn rate +25, Shield recover +675", ""});
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_osNodes.emplace(SustainableRecharger1, Node{Node::Type::Module, "Sustainable Recharger 1", 2, 0,
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"Energy-saving shield recharging module.",
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"Shield recover +1350", ""});
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_osNodes.emplace(Enhancements2, Node{Node::Type::Module, "Enhancements 2", 2, 0,
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"Level 2 Overall enhancement module.",
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"Accuracy +3, Shield +108, Magazine reload +15, Energy recharge +19, Fuel burn rate -6, Shield recover +225", ""});
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_osNodes.emplace(FuelSave2, Node{Node::Type::Module, "Fuel Save 2", 2, 0,
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"Level 2 Optimisation module for energy usage of the M.A.S.S. frame.",
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"Fuel burn rate -12, Fuel recharge +7", ""});
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_osNodes.emplace(LongRange2, Node{Node::Type::Module, "Long Range 2", 2, 0,
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"Level 2 Controlling module that helps in stabilisation for higher accuracy and reload speed.",
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"Accuracy +5, Fuel burn rate +50, Magazine reload +31, Energy recharge +38", ""});
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_osNodes.emplace(EmpoweredArtsLibrary, Node{Node::Type::OS, "Empowered Arts Library", 2, 0,
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"Enable the usage of Empowered Combos in close combat attacks.",
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"", ""});
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#define osAddChild(parent, child) _osNodes.at(parent).addChild(_osNodes.at(child));
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#define osAddChild(parent, child) _osNodes.at(parent).addChild(_osNodes.at(child));
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osAddChild(NeuralOS, Shields1)
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osAddChild(NeuralOS, Shields1)
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osAddChild(NeuralOS, Enhancements1)
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osAddChild(NeuralOS, Enhancements1)
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osAddChild(NeuralOS, ExoSkelOS)
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osAddChild(NeuralOS, ExoSkelOS)
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osAddChild(ExoSkelOS, FuelSave1)
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osAddChild(ExoSkelOS, FuelSave1)
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osAddChild(ExoSkelOS, LongRange1)
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osAddChild(ExoSkelOS, LongRange1)
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osAddChild(Shields1, SparkOS)
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osAddChild(Enhancements1, ImprovedNeuralOS)
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osAddChild(FuelSave1, ImprovedNeuralOS)
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osAddChild(LongRange1, EnhancedSkeletonOS)
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osAddChild(SparkOS, SustainableShields1)
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osAddChild(SparkOS, Shields2)
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osAddChild(SparkOS, SustainableRecharger1)
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osAddChild(ImprovedNeuralOS, SustainableRecharger1)
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osAddChild(ImprovedNeuralOS, Enhancements2)
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osAddChild(ImprovedNeuralOS, FuelSave2)
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osAddChild(EnhancedSkeletonOS, FuelSave2)
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osAddChild(EnhancedSkeletonOS, LongRange2)
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osAddChild(EnhancedSkeletonOS, ExtendedArtsLibrary)
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osAddChild(ExtendedArtsLibrary, EmpoweredArtsLibrary)
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#undef osAddChild
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#undef osAddChild
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_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
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_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
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