WIP: Add a research tree view #1
9 changed files with 687 additions and 0 deletions
|
@ -48,6 +48,9 @@ add_executable(MassBuilderSaveTool WIN32
|
|||
Maps/StoryProgress.h
|
||||
ToastQueue/ToastQueue.h
|
||||
ToastQueue/ToastQueue.cpp
|
||||
ResearchTree/NodeIDs.h
|
||||
ResearchTree/ResearchTree.h
|
||||
ResearchTree/ResearchTree.cpp
|
||||
FontAwesome/IconsFontAwesome5.h
|
||||
FontAwesome/IconsFontAwesome5Brands.h
|
||||
resource.rc
|
||||
|
|
|
@ -109,6 +109,8 @@ void Profile::refreshValues() {
|
|||
getMuscularConstruction();
|
||||
getMineralExoskeletology();
|
||||
getCarbonizedSkin();
|
||||
|
||||
getEngineUnlocks();
|
||||
}
|
||||
|
||||
auto Profile::companyName() const -> std::string const& {
|
||||
|
@ -1001,3 +1003,54 @@ auto Profile::setCarbonizedSkin(Int amount) -> bool {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
auto Profile::engineInventory() -> Containers::ArrayView<Int> {
|
||||
return _engineInventory;
|
||||
}
|
||||
|
||||
auto Profile::gearInventory() -> Containers::ArrayView<Int> {
|
||||
return _gearInventory;
|
||||
}
|
||||
|
||||
void Profile::getEngineUnlocks() {
|
||||
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
|
||||
|
||||
auto iter = std::search(mmap.begin(), mmap.end(), &engine_inventory_locator[0], &engine_inventory_locator[33]);
|
||||
|
||||
if(iter != mmap.end()) {
|
||||
Int* int_iter = reinterpret_cast<Int*>(iter + 0x3B);
|
||||
Int size = *(int_iter++);
|
||||
|
||||
if(size > 0) {
|
||||
_engineInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
|
||||
std::copy_n(int_iter, size, _engineInventory.data());
|
||||
|
||||
Utility::Debug{} << "_engineInventory:" << _engineInventory;
|
||||
|
||||
iter = std::search(mmap.begin(), mmap.end(), &gear_inventory_locator[0], &gear_inventory_locator[31]);
|
||||
|
||||
if(iter == mmap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int_iter = reinterpret_cast<Int*>(iter + 0x39);
|
||||
size = *(int_iter++);
|
||||
|
||||
if(size <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
_gearInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
|
||||
std::copy_n(int_iter, size, _gearInventory.data());
|
||||
|
||||
Utility::Debug{} << "_gearInventory:" << _gearInventory;
|
||||
}
|
||||
else {
|
||||
_lastError = "An array can't have a null or negative size.";
|
||||
Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
|
||||
}
|
||||
}
|
||||
else {
|
||||
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include <Corrade/Containers/Array.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
|
||||
using namespace Magnum;
|
||||
|
@ -141,6 +143,10 @@ class Profile {
|
|||
auto getCarbonizedSkin() -> Int;
|
||||
auto setCarbonizedSkin(Int amount) -> bool;
|
||||
|
||||
auto engineInventory() -> Containers::ArrayView<Int>;
|
||||
auto gearInventory() -> Containers::ArrayView<Int>;
|
||||
void getEngineUnlocks();
|
||||
|
||||
private:
|
||||
std::string _profileDirectory;
|
||||
std::string _filename;
|
||||
|
@ -183,4 +189,13 @@ class Profile {
|
|||
Int _muscularConstruction;
|
||||
Int _mineralExoskeletology;
|
||||
Int _carbonizedSkin;
|
||||
|
||||
Containers::Array<Int> _engineInventory;
|
||||
Containers::Array<Int> _gearInventory;
|
||||
|
||||
Containers::Array<Int> _osInventory;
|
||||
Containers::Array<Int> _moduleInventory;
|
||||
|
||||
Containers::Array<Int> _archInventory;
|
||||
Containers::Array<Int> _techInventory;
|
||||
};
|
||||
|
|
94
src/ResearchTree/NodeIDs.h
Normal file
94
src/ResearchTree/NodeIDs.h
Normal file
|
@ -0,0 +1,94 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
enum EngineIDs: Int {
|
||||
// Tier 1
|
||||
VerseEngine = 100000,
|
||||
LoadedEngine = 100020,
|
||||
MetalPlatings1 = 200000,
|
||||
HeatTurbines1 = 200040,
|
||||
Microcontroller1 = 200060,
|
||||
CombustionController1 = 200020,
|
||||
|
||||
// Tier 2
|
||||
ModAlloyEngine = 110000,
|
||||
ChargedEngine = 110040,
|
||||
ReinforcedLoadedEngine = 110020,
|
||||
HeavyImpactsEnabler = 110100,
|
||||
MetalPlatings2 = 210000,
|
||||
HeatTurbines2 = 210040,
|
||||
Microcontroller2 = 210060,
|
||||
WeaponsCargo1 = 210061,
|
||||
CombustionController2 = 210020,
|
||||
PoweredRewiring1 = 210021,
|
||||
|
||||
// Tier 3
|
||||
ModSteelEngine,
|
||||
SuperchargedEngine,
|
||||
NecriumAlloyEngine,
|
||||
MetalPlatings3,
|
||||
HeatTurbines3,
|
||||
Microcontroller3,
|
||||
WeaponsCargo2,
|
||||
CombustionController3,
|
||||
PoweredRewiring2,
|
||||
|
||||
// Tier 4
|
||||
ModLunariteEngine,
|
||||
ChargedLunariteEngine,
|
||||
LunariteEngine,
|
||||
InfusedEngine,
|
||||
MetalPlatings4,
|
||||
HeatTurbines4,
|
||||
Microcontroller4,
|
||||
WeaponsCargo3,
|
||||
CombustionController4,
|
||||
PoweredRewiring3,
|
||||
ArmouredCargo1,
|
||||
ArmouredFuelTank1,
|
||||
ExtraCapacity1,
|
||||
HighmetalEngine,
|
||||
PowerRedirector1,
|
||||
|
||||
// Tier 5
|
||||
AsteriteCarbonEngine,
|
||||
ChargedAsteriteEngine,
|
||||
AsteriteSteelEngine,
|
||||
MeldedEngine,
|
||||
MetalPlatings5,
|
||||
HeatTurbines5,
|
||||
Microcontroller5,
|
||||
WeaponsCargo4,
|
||||
CombustionController5,
|
||||
PoweredRewiring4,
|
||||
ArmouredCargo2,
|
||||
ArmouredFuelTank2,
|
||||
ExtraCapacity2,
|
||||
CastHighmetalEngine,
|
||||
PowerRedirector2,
|
||||
};
|
||||
|
||||
enum OSIDs: Int {
|
||||
// Tier 1
|
||||
NeuralOS = 300010,
|
||||
};
|
||||
|
||||
enum ArchIDs: Int {
|
||||
// Tier 1
|
||||
StandardFrame = 500099,
|
||||
};
|
277
src/ResearchTree/ResearchTree.cpp
Normal file
277
src/ResearchTree/ResearchTree.cpp
Normal file
|
@ -0,0 +1,277 @@
|
|||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "ResearchTree.h"
|
||||
|
||||
#include "NodeIDs.h"
|
||||
|
||||
//region Node
|
||||
Node::Node(Node::Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
|
||||
const char* description, const char* active_effect, const char* passive_effect):
|
||||
_type{type}, _state{State::Unavailable}, _name{name}, _tier{tier}, _slots{slots},
|
||||
_description{description}, _activeEffect{active_effect}, _passiveEffect{passive_effect}
|
||||
{
|
||||
//ctor
|
||||
}
|
||||
|
||||
auto Node::type() const -> Node::Type {
|
||||
return _type;
|
||||
}
|
||||
|
||||
auto Node::state() const -> Node::State {
|
||||
return _state;
|
||||
}
|
||||
|
||||
void Node::setState(Node::State state) {
|
||||
if(_state == state) {
|
||||
return;
|
||||
}
|
||||
|
||||
_state = state;
|
||||
|
||||
if(_state == State::Available) {
|
||||
for(Node* n : _children) {
|
||||
n->setState(State::Unavailable, NotClicked);
|
||||
}
|
||||
}
|
||||
else if(_state == State::Unlocked) {
|
||||
for(Node* n : _children) {
|
||||
n->setState(State::Available, NotClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto Node::name() const -> const char* {
|
||||
return _name;
|
||||
}
|
||||
|
||||
auto Node::tier() const -> UnsignedByte {
|
||||
return _tier;
|
||||
}
|
||||
|
||||
auto Node::slots() const -> UnsignedByte {
|
||||
return _slots;
|
||||
}
|
||||
|
||||
auto Node::description() const -> const char* {
|
||||
return _description;
|
||||
}
|
||||
|
||||
auto Node::activeEffect() const -> const char* {
|
||||
return _activeEffect;
|
||||
}
|
||||
|
||||
auto Node::passiveEffect() const -> const char* {
|
||||
return _passiveEffect;
|
||||
}
|
||||
|
||||
auto Node::children() -> Containers::ArrayView<Node*> {
|
||||
return _children;
|
||||
}
|
||||
|
||||
void Node::addChild(Node& child) {
|
||||
arrayAppend(_children, &child);
|
||||
child.addParent(*this);
|
||||
}
|
||||
|
||||
void Node::addParent(Node& parent) {
|
||||
arrayAppend(_parents, &parent);
|
||||
}
|
||||
|
||||
void Node::setState(State state, NotClickedT) {
|
||||
if(_state == state) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(state == State::Unavailable) {
|
||||
for(Node* node : _parents) {
|
||||
if(node->state() == State::Unlocked) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(state == State::Available && _state == State::Unlocked) {
|
||||
return;
|
||||
}
|
||||
|
||||
_state = state;
|
||||
|
||||
if(_state != State::Unlocked) {
|
||||
for(Node* node : _children) {
|
||||
node->setState(State::Unavailable, NotClicked);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(Node* node : _children) {
|
||||
node->setState(State::Available, NotClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
//endregion
|
||||
|
||||
void ResearchTree::generateEngineTree() {
|
||||
if(!_engineNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_engineNodes.emplace(VerseEngine, Node{Node::Type::Engine, "Verse Engine", 1, 3,
|
||||
"A basic low-speed engine with great durability.",
|
||||
"Durability +346, Power +60, Armour +22, Acceleration +75, Magazine load +35, Energy capacity +35",
|
||||
"Durability +3%"});
|
||||
|
||||
_engineNodes.emplace(LoadedEngine, Node{Node::Type::Engine, "Loaded Engine", 1, 3,
|
||||
"An alternate heavier model of engine used to operate a M.A.S.S.",
|
||||
"Durability +288, Power +84, Armour +14, Acceleration +75, Magazine load +35, Energy capacity +35",
|
||||
"Power +3%"});
|
||||
|
||||
_engineNodes.emplace(MetalPlatings1, Node{Node::Type::Gear, "Metal Platings 1", 1, 0,
|
||||
"Level 1 metal plating that adds durability and armour to your engine.",
|
||||
"Durability +60, Armour +5, Acceleration -15", ""});
|
||||
|
||||
_engineNodes.emplace(HeatTurbines1, Node{Node::Type::Gear, "Heat Turbines 1", 1, 0,
|
||||
"Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +5", ""});
|
||||
|
||||
_engineNodes.emplace(Microcontroller1, Node{Node::Type::Gear, "Microcontroller 1", 1, 0,
|
||||
"A microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +36, Power +1, Armour +11, Magazine load +5, Energy capacity +5, Fuel capacity +3", ""});
|
||||
|
||||
_engineNodes.emplace(CombustionController1, Node{Node::Type::Gear, "Combustion Controller 1", 1, 0,
|
||||
"Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +2, Magazine load +10, Energy capacity +10, Acceleration -25", ""});
|
||||
|
||||
_engineNodes.emplace(ModAlloyEngine, Node{Node::Type::Engine, "Mod. Alloy Engine", 2, 3,
|
||||
"Built with a modified alloy and able to sustain greater attacks from any enemy.",
|
||||
"Durability +1152, Power +75, Armour +194, Acceleration +75, Magazine load +40, Energy capacity +40",
|
||||
"Durability +3%"});
|
||||
|
||||
_engineNodes.emplace(ChargedEngine, Node{Node::Type::Engine, "Charged Engine", 2, 3,
|
||||
"Remove most armours to attain more speed and power, and fuel.",
|
||||
"Durability +960, Power +75, Acceleration +300, Magazine load +40, Energy capacity +40, Fuel capacity +52",
|
||||
"Acceleration +5"});
|
||||
|
||||
_engineNodes.emplace(ReinforcedLoadedEngine, Node{Node::Type::Engine, "Reinforced Loaded Engine", 2, 3,
|
||||
"An upgraded build of the basic model, with reinforced Verse Steel for more strength.",
|
||||
"Durability +960, Power +105, Armour +130, Acceleration +75, Magazine load +40, Energy capacity +40",
|
||||
"Power +3%"});
|
||||
|
||||
_engineNodes.emplace(HeavyImpactsEnabler, Node{Node::Type::Engine, "Heavy Impacts Enabler", 2, 0,
|
||||
"Enable the usage of Heavy Combos in close combat attacks.", "", ""});
|
||||
|
||||
_engineNodes.emplace(MetalPlatings2, Node{Node::Type::Gear, "Metal Platings 2", 2, 0,
|
||||
"Level 2 Metal plating that adds durability and armour to your engine.",
|
||||
"Durability +180, Armour +41, Acceleration -15", ""});
|
||||
|
||||
_engineNodes.emplace(HeatTurbines2, Node{Node::Type::Gear, "Heat Turbines 2", 2, 0,
|
||||
"Level 2 Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +16", ""});
|
||||
|
||||
_engineNodes.emplace(Microcontroller2, Node{Node::Type::Gear, "Microcontroller 2", 2, 0,
|
||||
"Level 2 Microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +108, Power +3, Armour +17, Magazine load +6, Energy capacity +6, Fuel capacity +8", ""});
|
||||
|
||||
_engineNodes.emplace(WeaponsCargo1, Node{Node::Type::Gear, "Weapons Cargo 1", 2, 0,
|
||||
"Added another cargo hold for ammo and energy recharger",
|
||||
"Magazine load +24, Energy capacity +24, Acceleration -40", ""});
|
||||
|
||||
_engineNodes.emplace(CombustionController2, Node{Node::Type::Gear, "Combustion Controller 2", 2, 0,
|
||||
"Level 2 Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +5, Magazine load +12, Energy capacity +12, Acceleration -25", ""});
|
||||
|
||||
_engineNodes.emplace(PoweredRewiring1, Node{Node::Type::Gear, "Powered Rewiring 1", 2, 0,
|
||||
"Rewiring that efficiently improves power and engine durability.",
|
||||
"Durability +180, Power +5", ""});
|
||||
|
||||
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(MetalPlatings1));
|
||||
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(HeatTurbines1));
|
||||
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(LoadedEngine));
|
||||
_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(Microcontroller1));
|
||||
_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(CombustionController1));
|
||||
_engineNodes.at(MetalPlatings1).addChild(_engineNodes.at(ModAlloyEngine));
|
||||
_engineNodes.at(HeatTurbines1).addChild(_engineNodes.at(ChargedEngine));
|
||||
_engineNodes.at(Microcontroller1).addChild(_engineNodes.at(ChargedEngine));
|
||||
_engineNodes.at(CombustionController1).addChild(_engineNodes.at(ReinforcedLoadedEngine));
|
||||
_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(MetalPlatings2));
|
||||
_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(HeatTurbines2));
|
||||
_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(HeatTurbines2));
|
||||
_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(Microcontroller2));
|
||||
_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(WeaponsCargo1));
|
||||
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(CombustionController2));
|
||||
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(PoweredRewiring1));
|
||||
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(HeavyImpactsEnabler));
|
||||
|
||||
_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::generateOSTree() {
|
||||
if(!_osNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_osNodes.emplace(NeuralOS, Node{Node::Type::OS, "Neural OS", 1, 3,
|
||||
"Synchronise the links between your nervous system and the M.A.S.S. perfectly.",
|
||||
"Accuracy +24, Shield +624, Fuel burn rate +200, Magazine reload +24, Energy recharge +66, Shield recover +1620",
|
||||
"Shield +3%"});
|
||||
|
||||
_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::generateArchTree() {
|
||||
if(!_archNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_archNodes.emplace(StandardFrame, Node{Node::Type::Architect, "Standard Frame", 1, 2,
|
||||
"The standard frame architecture for mass-produced humanoid robots. It uses the most common technologies and materials.",
|
||||
"Durability +300, Shield +200, Physical damage +600, Piercing damage +300, Plasma damage +300",
|
||||
""});
|
||||
|
||||
_archNodes.at(StandardFrame).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears) {
|
||||
if(engines == nullptr || engines.size() == 0) {
|
||||
Utility::Error{} << "Engines can't be empty";
|
||||
}
|
||||
|
||||
for(Int& engine : engines) {
|
||||
if(_engineNodes.find(engine) != _engineNodes.end()) {
|
||||
_engineNodes.at(engine).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
|
||||
if(gears == nullptr || engines.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int& gear : gears) {
|
||||
if(_engineNodes.find(gear) != _engineNodes.end()) {
|
||||
_engineNodes.at(gear).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ResearchTree::getEngineRootNode() -> Node& {
|
||||
return _engineNodes.at(VerseEngine);
|
||||
}
|
||||
|
||||
auto ResearchTree::getOSRootNode() -> Node& {
|
||||
return _osNodes.at(NeuralOS);
|
||||
}
|
||||
|
||||
auto ResearchTree::getArchRootNode() -> Node& {
|
||||
return _archNodes.at(StandardFrame);
|
||||
}
|
112
src/ResearchTree/ResearchTree.h
Normal file
112
src/ResearchTree/ResearchTree.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/GrowableArray.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
class Node {
|
||||
public:
|
||||
enum class Type {
|
||||
Engine,
|
||||
Gear,
|
||||
OS,
|
||||
Module,
|
||||
Architect,
|
||||
Tech
|
||||
};
|
||||
|
||||
enum class State {
|
||||
Unavailable,
|
||||
Available,
|
||||
Unlocked
|
||||
};
|
||||
|
||||
Node(Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
|
||||
const char* description, const char* active_effect, const char* passive_effect);
|
||||
|
||||
Node(const Node& other) = delete;
|
||||
Node& operator=(const Node& other) = delete;
|
||||
|
||||
Node(Node&& other) = default;
|
||||
Node& operator=(Node&& other) = default;
|
||||
|
||||
auto type() const -> Type;
|
||||
|
||||
auto state() const -> State;
|
||||
void setState(State state);
|
||||
|
||||
auto name() const -> const char*;
|
||||
|
||||
auto tier() const -> UnsignedByte;
|
||||
|
||||
auto slots() const -> UnsignedByte;
|
||||
|
||||
auto description() const -> const char*;
|
||||
|
||||
auto activeEffect() const -> const char*;
|
||||
|
||||
auto passiveEffect() const -> const char*;
|
||||
|
||||
auto children() -> Containers::ArrayView<Node*>;
|
||||
void addChild(Node& child);
|
||||
|
||||
private:
|
||||
void addParent(Node& parent);
|
||||
|
||||
struct NotClickedT {} NotClicked;
|
||||
void setState(State state, NotClickedT);
|
||||
|
||||
Type _type;
|
||||
State _state;
|
||||
|
||||
const char* _name;
|
||||
UnsignedByte _tier;
|
||||
UnsignedByte _slots;
|
||||
const char* _description;
|
||||
const char* _activeEffect;
|
||||
const char* _passiveEffect;
|
||||
|
||||
Containers::Array<Node*> _parents;
|
||||
Containers::Array<Node*> _children;
|
||||
};
|
||||
|
||||
class ResearchTree {
|
||||
public:
|
||||
void generateEngineTree();
|
||||
void generateOSTree();
|
||||
void generateArchTree();
|
||||
|
||||
void readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears = nullptr);
|
||||
|
||||
auto getEngineRootNode() -> Node&;
|
||||
auto getOSRootNode() -> Node&;
|
||||
auto getArchRootNode() -> Node&;
|
||||
|
||||
private:
|
||||
using Tree = std::unordered_map<Int, Node>;
|
||||
Tree _engineNodes;
|
||||
Tree _osNodes;
|
||||
Tree _archNodes;
|
||||
};
|
|
@ -188,6 +188,9 @@ void SaveTool::handleFileAction(efsw::WatchID watch_id,
|
|||
case efsw::Actions::Modified:
|
||||
if(filename == _currentProfile->filename()) {
|
||||
_currentProfile->refreshValues();
|
||||
if(_tree) {
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
}
|
||||
}
|
||||
else if(Utility::String::endsWith(filename, _currentProfile->steamId() + ".sav")) {
|
||||
if(Utility::String::beginsWith(filename, Utility::formatString("{}Unit", _currentProfile->type() == ProfileType::Demo ? "Demo" : ""))) {
|
||||
|
|
|
@ -35,6 +35,9 @@
|
|||
#include "../ProfileManager/ProfileManager.h"
|
||||
#include "../MassManager/MassManager.h"
|
||||
#include "../ToastQueue/ToastQueue.h"
|
||||
#include "../ResearchTree/ResearchTree.h"
|
||||
|
||||
class Node;
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
@ -97,6 +100,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
auto drawRenamePopup(Containers::ArrayView<char> name_view) -> bool;
|
||||
void drawGeneralInfo();
|
||||
void drawResearchInventory();
|
||||
void drawResearchTree();
|
||||
void drawNode(Node& node);
|
||||
void drawMassManager();
|
||||
auto drawDeleteMassPopup(int mass_index) -> ImGuiID;
|
||||
auto drawDeleteStagedMassPopup(const std::string& filename) -> ImGuiID;
|
||||
|
@ -197,6 +202,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
};
|
||||
Containers::StaticArray<2, efsw::WatchID> _watchIDs;
|
||||
|
||||
Containers::Pointer<ResearchTree> _tree;
|
||||
|
||||
bool _checkUpdatesOnStartup{true};
|
||||
bool _unsafeMode{false};
|
||||
|
||||
|
|
|
@ -74,6 +74,11 @@ void SaveTool::drawManager() {
|
|||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Research tree")) {
|
||||
drawResearchTree();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
|
@ -389,6 +394,124 @@ void SaveTool::drawResearchInventory() {
|
|||
#undef matRow
|
||||
}
|
||||
|
||||
void SaveTool::drawResearchTree() {
|
||||
if(!_tree) {
|
||||
_tree.emplace();
|
||||
|
||||
_tree->generateEngineTree();
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
|
||||
_tree->generateOSTree();
|
||||
|
||||
_tree->generateArchTree();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabBar("##TreeTabBar")) {
|
||||
if(ImGui::BeginTabItem("Engine")) {
|
||||
if(ImGui::BeginTable("##EngineTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getEngineRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("OS")) {
|
||||
if(ImGui::BeginTable("##OSTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getOSRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Architect")) {
|
||||
if(ImGui::BeginTable("##ArchTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getArchRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawNode(Node& node) {
|
||||
auto nodeTooltip = [this, &node]{
|
||||
if(ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Tier %u", node.tier());
|
||||
|
||||
if(node.type() == Node::Type::Engine ||
|
||||
node.type() == Node::Type::OS ||
|
||||
node.type() == Node::Type::Architect)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
switch(node.type()) {
|
||||
case Node::Type::Engine:
|
||||
ImGui::Text("%u gear slots", node.slots());
|
||||
break;
|
||||
case Node::Type::OS:
|
||||
ImGui::Text("%u module slots", node.slots());
|
||||
break;
|
||||
case Node::Type::Architect:
|
||||
ImGui::Text("%u tech slots", node.slots());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::PushTextWrapPos(windowSize().x() * 0.40f);
|
||||
ImGui::TextUnformatted(node.description());
|
||||
if(std::strncmp("", node.activeEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Active effect: %s", node.activeEffect());
|
||||
}
|
||||
if(std::strncmp("", node.passiveEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Passive effect: %s", node.passiveEffect());
|
||||
}
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
};
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
bool has_children = (node.children().size() > 0);
|
||||
if(has_children) {
|
||||
bool open = ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
nodeTooltip();
|
||||
if(open) {
|
||||
for(Node* child : node.children()) {
|
||||
drawNode(*child);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
else {
|
||||
ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|ImGuiTreeNodeFlags_Leaf|ImGuiTreeNodeFlags_NoTreePushOnOpen|
|
||||
ImGuiTreeNodeFlags_Bullet|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
nodeTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawMassManager() {
|
||||
if(!_massManager) {
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue