WIP: Add a research tree view #1

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williamjcm wants to merge 22 commits from research-tree into master
Showing only changes of commit f321a06a0e - Show all commits

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@ -127,6 +127,7 @@ void ResearchTree::generateEngineTree() {
return;
}
// T1
_engineNodes.emplace(VerseEngine, Node{Node::Type::Engine, "Verse Engine", 1, 3,
"A basic low-speed engine with great durability.",
"Durability +346, Power +60, Armour +22, Acceleration +75, Magazine load +35, Energy capacity +35",
@ -140,61 +141,83 @@ void ResearchTree::generateEngineTree() {
_engineNodes.emplace(MetalPlatings1, Node{Node::Type::Gear, "Metal Platings 1", 1, 0,
"Level 1 metal plating that adds durability and armour to your engine.",
"Durability +60, Armour +5, Acceleration -15", ""});
_engineNodes.emplace(HeatTurbines1, Node{Node::Type::Gear, "Heat Turbines 1", 1, 0,
"Modified heat turbines to increase speed for a M.A.S.S.",
"Acceleration +75, Fuel capacity +5", ""});
_engineNodes.emplace(Microcontroller1, Node{Node::Type::Gear, "Microcontroller 1", 1, 0,
"A microchip that enhances various aspects of a M.A.S.S.",
"Durability +36, Power +1, Armour +11, Magazine load +5, Energy capacity +5, Fuel capacity +3", ""});
_engineNodes.emplace(CombustionController1, Node{Node::Type::Gear, "Combustion Controller 1", 1, 0,
"Controlled combustion allows increased power generation through specific ignition.",
"Power +2, Magazine load +10, Energy capacity +10, Acceleration -25", ""});
// T2
_engineNodes.emplace(ModAlloyEngine, Node{Node::Type::Engine, "Mod. Alloy Engine", 2, 3,
"Built with a modified alloy and able to sustain greater attacks from any enemy.",
"Durability +1152, Power +75, Armour +194, Acceleration +75, Magazine load +40, Energy capacity +40",
"Durability +3%"});
_engineNodes.emplace(ChargedEngine, Node{Node::Type::Engine, "Charged Engine", 2, 3,
"Remove most armours to attain more speed and power, and fuel.",
"Durability +960, Power +75, Acceleration +300, Magazine load +40, Energy capacity +40, Fuel capacity +52",
"Acceleration +5"});
_engineNodes.emplace(ReinforcedLoadedEngine, Node{Node::Type::Engine, "Reinforced Loaded Engine", 2, 3,
"An upgraded build of the basic model, with reinforced Verse Steel for more strength.",
"Durability +960, Power +105, Armour +130, Acceleration +75, Magazine load +40, Energy capacity +40",
"Power +3%"});
_engineNodes.emplace(HeavyImpactsEnabler, Node{Node::Type::Engine, "Heavy Impacts Enabler", 2, 0,
"Enable the usage of Heavy Combos in close combat attacks.", "", ""});
_engineNodes.emplace(MetalPlatings2, Node{Node::Type::Gear, "Metal Platings 2", 2, 0,
"Level 2 Metal plating that adds durability and armour to your engine.",
"Durability +180, Armour +41, Acceleration -15", ""});
_engineNodes.emplace(HeatTurbines2, Node{Node::Type::Gear, "Heat Turbines 2", 2, 0,
"Level 2 Modified heat turbines to increase speed for a M.A.S.S.",
"Acceleration +75, Fuel capacity +16", ""});
_engineNodes.emplace(Microcontroller2, Node{Node::Type::Gear, "Microcontroller 2", 2, 0,
"Level 2 Microchip that enhances various aspects of a M.A.S.S.",
"Durability +108, Power +3, Armour +17, Magazine load +6, Energy capacity +6, Fuel capacity +8", ""});
_engineNodes.emplace(WeaponsCargo1, Node{Node::Type::Gear, "Weapons Cargo 1", 2, 0,
"Added another cargo hold for ammo and energy recharger",
"Added another cargo hold for ammo and energy recharger.",
"Magazine load +24, Energy capacity +24, Acceleration -40", ""});
_engineNodes.emplace(CombustionController2, Node{Node::Type::Gear, "Combustion Controller 2", 2, 0,
"Level 2 Controlled combustion allows increased power generation through specific ignition.",
"Power +5, Magazine load +12, Energy capacity +12, Acceleration -25", ""});
_engineNodes.emplace(PoweredRewiring1, Node{Node::Type::Gear, "Powered Rewiring 1", 2, 0,
"Rewiring that efficiently improves power and engine durability.",
"Durability +180, Power +5", ""});
// T3
_engineNodes.emplace(ModSteelEngine, Node{Node::Type::Engine, "Mod. Steel Engine", 3, 3,
"Low-speed engine that uses heavy materials for high durability.",
"Durability +2352, Power +90, Armour +311, Acceleration +75, Magazine load +47, Energy capacity +47",
"Durability +3%"});
_engineNodes.emplace(SuperchargedEngine, Node{Node::Type::Engine, "Supercharged Engine", 3, 3,
"An engine with more thermal efficiency that does not sacrifice much performance for speed.",
"Durability +1960, Power +90, Acceleration +300, Magazine load +47, Energy capacity +47, Fuel capacity +104",
"Acceleration +5"});
_engineNodes.emplace(NecriumAlloyEngine, Node{Node::Type::Engine, "Necrium Alloy Engine", 3, 3,
"Engine constructed of Necrium Alloy. Costly but with better performance.",
"Durability +1960, Power +126, Armour +207, Acceleration +75, Magazine load +47, Energy capacity +47",
"Power +3%"});
_engineNodes.emplace(MetalPlatings3, Node{Node::Type::Gear, "Metal Platings 3", 3, 0,
"Level 2 Metal plating that adds durability and armour to your engine.",
"Durability +360, Armour +57, Acceleration -15", ""});
_engineNodes.emplace(HeatTurbines3, Node{Node::Type::Gear, "Heat Turbines 3", 3, 0,
"Level 3 Modified heat turbines to increase speed for a M.A.S.S.",
"Acceleration +75, Fuel capacity +32", ""});
_engineNodes.emplace(Microcontroller3, Node{Node::Type::Gear, "Microcontroller 3", 3, 0,
"Level 3 Microchip that enhances various aspects of a M.A.S.S.",
"Durability +216, Power +5, Armour +24, Magazine load +7, Energy capacity +7, Fuel capacity +16", ""});
_engineNodes.emplace(WeaponsCargo2, Node{Node::Type::Gear, "Weapons Cargo 2", 3, 0,
"Level 2 Added another cargo hold for ammo and energy recharger.",
"Magazine load +28, Energy capacity +28, Acceleration -40", ""});
_engineNodes.emplace(CombustionController3, Node{Node::Type::Gear, "Combustion Controller 3", 3, 0,
"Level 3 Controlled combustion allows increased power generation through specific ignition.",
"Power +11, Magazine load +14, Energy capacity +14, Acceleration -25", ""});
_engineNodes.emplace(PoweredRewiring2, Node{Node::Type::Gear, "Powered Rewiring 2", 3, 0,
"Level 2 Rewiring that efficiently improves power and engine durability.",
"Durability +360, Power +11", ""});
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(MetalPlatings1));
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(HeatTurbines1));
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(LoadedEngine));
@ -212,6 +235,20 @@ void ResearchTree::generateEngineTree() {
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(CombustionController2));
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(PoweredRewiring1));
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(HeavyImpactsEnabler));
_engineNodes.at(MetalPlatings2).addChild(_engineNodes.at(ModSteelEngine));
_engineNodes.at(HeatTurbines2).addChild(_engineNodes.at(SuperchargedEngine));
_engineNodes.at(Microcontroller2).addChild(_engineNodes.at(SuperchargedEngine));
_engineNodes.at(WeaponsCargo1).addChild(_engineNodes.at(SuperchargedEngine));
_engineNodes.at(CombustionController2).addChild(_engineNodes.at(NecriumAlloyEngine));
_engineNodes.at(PoweredRewiring1).addChild(_engineNodes.at(NecriumAlloyEngine));
_engineNodes.at(ModSteelEngine).addChild(_engineNodes.at(MetalPlatings3));
_engineNodes.at(ModSteelEngine).addChild(_engineNodes.at(HeatTurbines3));
_engineNodes.at(SuperchargedEngine).addChild(_engineNodes.at(HeatTurbines3));
_engineNodes.at(SuperchargedEngine).addChild(_engineNodes.at(Microcontroller3));
_engineNodes.at(SuperchargedEngine).addChild(_engineNodes.at(WeaponsCargo2));
_engineNodes.at(NecriumAlloyEngine).addChild(_engineNodes.at(WeaponsCargo2));
_engineNodes.at(NecriumAlloyEngine).addChild(_engineNodes.at(CombustionController3));
_engineNodes.at(NecriumAlloyEngine).addChild(_engineNodes.at(PoweredRewiring2));
_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
}