WIP: Add a research tree view #1
9 changed files with 1397 additions and 0 deletions
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@ -48,6 +48,9 @@ add_executable(MassBuilderSaveTool WIN32
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Maps/StoryProgress.h
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ToastQueue/ToastQueue.h
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ToastQueue/ToastQueue.cpp
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ResearchTree/NodeIDs.h
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ResearchTree/ResearchTree.h
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ResearchTree/ResearchTree.cpp
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FontAwesome/IconsFontAwesome5.h
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FontAwesome/IconsFontAwesome5Brands.h
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resource.rc
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@ -109,6 +109,10 @@ void Profile::refreshValues() {
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getMuscularConstruction();
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getMineralExoskeletology();
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getCarbonizedSkin();
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getEngineUnlocks();
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getOsUnlocks();
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getArchUnlocks();
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}
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auto Profile::companyName() const -> std::string const& {
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@ -1001,3 +1005,156 @@ auto Profile::setCarbonizedSkin(Int amount) -> bool {
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return false;
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}
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}
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auto Profile::engineInventory() -> Containers::ArrayView<Int> {
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return _engineInventory;
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}
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auto Profile::gearInventory() -> Containers::ArrayView<Int> {
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return _gearInventory;
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}
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void Profile::getEngineUnlocks() {
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auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
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auto iter = std::search(mmap.begin(), mmap.end(), &engine_inventory_locator[0], &engine_inventory_locator[33]);
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if(iter != mmap.end()) {
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Int* int_iter = reinterpret_cast<Int*>(iter + 0x3B);
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Int size = *(int_iter++);
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if(size > 0) {
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_engineInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _engineInventory.data());
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Utility::Debug{} << "_engineInventory:" << _engineInventory;
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iter = std::search(mmap.begin(), mmap.end(), &gear_inventory_locator[0], &gear_inventory_locator[31]);
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if(iter == mmap.end()) {
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return;
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}
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int_iter = reinterpret_cast<Int*>(iter + 0x39);
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size = *(int_iter++);
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if(size <= 0) {
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return;
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}
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_gearInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _gearInventory.data());
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Utility::Debug{} << "_gearInventory:" << _gearInventory;
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}
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else {
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_lastError = "An array can't have a null or negative size.";
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Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
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}
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}
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else {
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_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
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}
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}
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auto Profile::osInventory() -> Containers::ArrayView<Int> {
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return _osInventory;
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}
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auto Profile::moduleInventory() -> Containers::ArrayView<Int> {
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return _moduleInventory;
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}
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void Profile::getOsUnlocks() {
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auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
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auto iter = std::search(mmap.begin(), mmap.end(), &os_inventory_locator[0], &os_inventory_locator[29]);
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if(iter != mmap.end()) {
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Int* int_iter = reinterpret_cast<Int*>(iter + 0x37);
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Int size = *(int_iter++);
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if(size > 0) {
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_osInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _osInventory.data());
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Utility::Debug{} << "_osInventory:" << _osInventory;
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iter = std::search(mmap.begin(), mmap.end(), &module_inventory_locator[0], &module_inventory_locator[33]);
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if(iter == mmap.end()) {
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return;
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}
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int_iter = reinterpret_cast<Int*>(iter + 0x3B);
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size = *(int_iter++);
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if(size <= 0) {
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return;
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}
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_moduleInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _moduleInventory.data());
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Utility::Debug{} << "_moduleInventory:" << _moduleInventory;
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}
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else {
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_lastError = "An array can't have a null or negative size.";
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Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
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}
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}
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else {
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_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
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}
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}
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auto Profile::archInventory() -> Containers::ArrayView<Int> {
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return _archInventory;
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}
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auto Profile::techInventory() -> Containers::ArrayView<Int> {
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return _techInventory;
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}
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void Profile::getArchUnlocks() {
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auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
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auto iter = std::search(mmap.begin(), mmap.end(), &arch_inventory_locator[0], &arch_inventory_locator[36]);
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if(iter != mmap.end()) {
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Int* int_iter = reinterpret_cast<Int*>(iter + 0x3E);
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Int size = *(int_iter++);
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if(size > 0) {
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_archInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _archInventory.data());
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Utility::Debug{} << "_archInventory:" << _archInventory;
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iter = std::search(mmap.begin(), mmap.end(), &tech_inventory_locator[0], &tech_inventory_locator[31]);
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if(iter == mmap.end()) {
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return;
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}
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int_iter = reinterpret_cast<Int*>(iter + 0x39);
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size = *(int_iter++);
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if(size <= 0) {
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return;
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}
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_techInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _techInventory.data());
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Utility::Debug{} << "_techInventory:" << _techInventory;
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}
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else {
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_lastError = "An array can't have a null or negative size.";
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Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
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}
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}
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else {
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_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
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}
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}
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@ -18,6 +18,8 @@
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#include <string>
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#include <Corrade/Containers/Array.h>
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#include <Magnum/Magnum.h>
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using namespace Magnum;
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@ -141,6 +143,18 @@ class Profile {
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auto getCarbonizedSkin() -> Int;
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auto setCarbonizedSkin(Int amount) -> bool;
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auto engineInventory() -> Containers::ArrayView<Int>;
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auto gearInventory() -> Containers::ArrayView<Int>;
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void getEngineUnlocks();
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auto osInventory() -> Containers::ArrayView<Int>;
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auto moduleInventory() -> Containers::ArrayView<Int>;
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void getOsUnlocks();
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auto archInventory() -> Containers::ArrayView<Int>;
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auto techInventory() -> Containers::ArrayView<Int>;
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void getArchUnlocks();
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private:
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std::string _profileDirectory;
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std::string _filename;
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@ -183,4 +197,13 @@ class Profile {
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Int _muscularConstruction;
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Int _mineralExoskeletology;
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Int _carbonizedSkin;
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Containers::Array<Int> _engineInventory;
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Containers::Array<Int> _gearInventory;
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Containers::Array<Int> _osInventory;
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Containers::Array<Int> _moduleInventory;
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Containers::Array<Int> _archInventory;
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Containers::Array<Int> _techInventory;
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};
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360
src/ResearchTree/NodeIDs.h
Normal file
360
src/ResearchTree/NodeIDs.h
Normal file
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@ -0,0 +1,360 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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enum EngineIDs: Int {
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// Tier 1
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VerseEngine = 100000,
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LoadedEngine = 100020,
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MetalPlatings1 = 200000,
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HeatTurbines1 = 200040,
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Microcontroller1 = 200060,
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CombustionController1 = 200020,
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// Tier 2
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ModAlloyEngine = 110000,
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ChargedEngine = 110040,
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ReinforcedLoadedEngine = 110020,
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HeavyImpactsEnabler = 110100,
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MetalPlatings2 = 210000,
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HeatTurbines2 = 210040,
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Microcontroller2 = 210060,
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WeaponsCargo1 = 210061,
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CombustionController2 = 210020,
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PoweredRewiring1 = 210021,
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// Tier 3
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ModSteelEngine,
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SuperchargedEngine,
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NecriumAlloyEngine,
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MetalPlatings3,
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HeatTurbines3,
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Microcontroller3,
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WeaponsCargo2,
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CombustionController3,
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PoweredRewiring2,
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// Tier 4
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ModLunariteEngine,
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ChargedLunariteEngine,
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LunariteEngine,
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InfusedEngine,
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MetalPlatings4,
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HeatTurbines4,
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Microcontroller4,
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WeaponsCargo3,
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CombustionController4,
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PoweredRewiring3,
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ArmouredCargo1,
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ArmouredFuelTank1,
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ExtraCapacity1,
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HighmetalEngine,
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PowerRedirector1,
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// Tier 5
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AsteriteCarbonEngine,
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ChargedAsteriteEngine,
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AsteriteSteelEngine,
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MeldedEngine,
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MetalPlatings5,
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HeatTurbines5,
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Microcontroller5,
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WeaponsCargo4,
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CombustionController5,
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PoweredRewiring4,
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ArmouredCargo2,
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ArmouredFuelTank2,
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ExtraCapacity2,
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CastHighmetalEngine,
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PowerRedirector2,
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};
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enum OSIDs: Int {
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// Tier 1
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NeuralOS = 300010,
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ExoSkelOS = 300030,
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Shields1 = 400010,
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Enhancements1 = 400050,
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FuelSave1 = 400051,
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LongRange1 = 400030,
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// Tier 2
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SparkOS = 310010,
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ImprovedNeuralOS = 310050,
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EnhancedSkeletonOS = 310030,
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ExtendedArtsLibrary = 310100,
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SustainableShields1 = 410011,
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Shields2 = 410010,
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SustainableRecharger1 = 410052,
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Enhancements2 = 410050,
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FuelSave2 = 410051,
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LongRange2 = 410030,
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EmpoweredArtsLibrary = 310101,
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//Tier 3
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BlazeOS,
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NeurolinkOS,
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PoweredGuardianOS,
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SustainableShields2,
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Shields3,
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SustainableRecharger2,
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Enhancements3,
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FuelSave3,
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LongRange3,
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// Tier 4
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IgnitionOS,
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AlteredFuelOS,
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MindlinkOS,
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FramelinkOS,
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SlayerOS,
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SustainableShields3,
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Shields4,
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SustainableRecharger3,
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Enhancements4,
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FuelSave4,
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LongRange4,
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CellburnOS,
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StorageShielder1,
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Realignment1,
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AlphaAssault1,
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BetaAssault1,
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// Tier 5
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BrightburnOS,
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OmniaOS,
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FullConnectOS,
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FullDiveOS,
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SpartoiOS,
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SustainableShields4,
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Shields5,
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SustainableRecharger4,
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Enhancements5,
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FuelSave5,
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LongRange5,
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FirestormOS,
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StorageShielder2,
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Realignment2,
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AlphaAssault2,
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BetaAssault2,
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};
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enum ArchIDs: Int { // That tree is a **fucking mess**, so this enum will be too.
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// Left side T1
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StandardFrame = 500099,
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StrengthFrame,
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BoostFrame,
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SupportFrame,
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CombatFrame,
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DurableFibre1,
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EfficientThrusters1,
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MaterialsCollector1,
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TempoPreserver,
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// Left side T2
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StopperFrame,
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ReinforcedFrame,
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Overtaker,
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GeneratorFrame,
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HeavyLoadFrame,
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SiegeMechFrame,
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SentryFrame,
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MetalsReplacement,
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ReactiveArmour1,
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FrameBoostingSystemSType,
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EnemyScanner1,
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MaterialsCollector2,
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CompositeNanorobotics,
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PinpointReticle1,
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// Left side T3
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BlockerUnit,
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Hillgard,
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Atmosformer,
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Revitaliser,
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SupplyCarrier,
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TheEnforcer,
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Precelsior,
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ForcefulTinkeringDType,
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ReactiveArmour2,
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EfficienttThrusters2,
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EnemyScanner2,
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MaterialsCollector3,
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PressurisedGears1,
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PinpointReticle2,
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// Left side T4
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Aurochs,
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Pantheris,
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Vulture,
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Vitalcycler,
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Amberjack,
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Bloodhounds,
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ManOWar,
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Steelwall,
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DurableFibre2,
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Streamliner,
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FortressConfigurations1,
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Afterburners1,
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PerpetualGenerator1,
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DataAnalyser1,
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VoidDestabiliser1,
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Ragelock,
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BinaryMonarchEType,
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Stingray,
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ShieldsformerSystem1,
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ShieldsEnhancer1,
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AcceleratedWalkers1,
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BulletRecollector1,
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EnemyScanner3,
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ArmsSBattery1,
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BinaryMonarchAType,
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// Left side T5
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Longhorn,
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Lionel,
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Stormbyrd,
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Hydra,
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Orca,
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Felcaninus,
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Anglerwasp,
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Ramsgate,
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DoomsdayCargo,
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Ghostech,
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ReactiveArmour3,
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FrameBoostingSystemDType,
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PerpetualGenerator2,
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DataAnalyser2,
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PoweredNanorobotics,
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Styxgear,
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FullMetalJacketAType,
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Thornwhip,
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ShieldsformerSystem2,
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ShieldsRerouter,
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AdditionalThrusters1,
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BulletRecollector2,
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EnemyInspector1,
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ArmsSBattery2,
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FullMetalJacketIType,
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// Elemental T1/2 (there's a lone T1 node, so I won't make a separate group just for it)
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EnemyObserverUnit,
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BladeBlazeCanister,
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BladeCryoCore,
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BladeVoltAmplifier,
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BlazeBulletsTech,
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CryoBulletsTech,
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VoltBulletsTech,
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BlazePodsTech,
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CryoPodsTech,
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VoltPodsTech,
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// Elemental T3
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PowerTransferenceUnit1,
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Adaptive,
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BlazeArmsEnhancer,
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CryoArmsEnhancer,
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VoltArmsEnhancer,
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// Elemental T4
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PowerTransferenceUnit2,
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Elemental,
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BlazeTransferenceUnit,
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CryoTransferenceUnit,
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VoltTransferenceUnit,
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QuickBurningChemicals,
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CryoCoatedMetals,
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VoltageOverclock,
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// Elemental T5
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PowerTransferenceUnit3,
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Revenant,
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ArmsConductionController,
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TrinityCore1,
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PodsConductionController,
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MeltingChemicals,
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LongLastingCryoChems,
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VoltSplitters,
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WeaponStanceControls, // This node is common to both the DW and shield sub-trees.
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// Shield T2
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ProtectiveCoating1,
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MeteorShielder1,
|
||||
|
||||
// Shield T3
|
||||
Retaliator,
|
||||
Flagbearer1,
|
||||
AegisReinforcements1,
|
||||
|
||||
// Shield T4
|
||||
Flashspike,
|
||||
ProtectiveCoating2,
|
||||
MeteorShielder2,
|
||||
IntegrityStrengthening1,
|
||||
|
||||
// Shield T5
|
||||
Faithbinder,
|
||||
SaintessBulwark,
|
||||
MeteorShielder3,
|
||||
BlizzardCore1,
|
||||
|
||||
// DW T2
|
||||
GatheringStorm1,
|
||||
WildfireStarter1,
|
||||
|
||||
// DW T3
|
||||
MasterOfArms,
|
||||
Stormwielder,
|
||||
Suncaller,
|
||||
|
||||
// DW T4
|
||||
Evoker,
|
||||
GatheringStorm2,
|
||||
WildfireStarter2,
|
||||
GravitationDefier1,
|
||||
|
||||
// DW T5
|
||||
Bladedancer,
|
||||
Type3ArmsSBattery1,
|
||||
ShieldsBatteryRegulator1,
|
||||
GravitationDefier2,
|
||||
|
||||
// QB T2/3
|
||||
// Okay, time to rant. The first node of the QB sub-tree is a tier 2 node. By itself, it's not that bad,
|
||||
// except that... it's the child of Master of Arms, the first T3 node in the DW sub-tree. :DeadInside:
|
||||
QuantumMechanicsResearch,
|
||||
QuantumAccelerationResearch,
|
||||
QuantumControlResearch,
|
||||
QuantumCoatingResearch,
|
||||
|
||||
// QB T4
|
||||
EnergyCollector1,
|
||||
ParticleAccelerator1,
|
||||
AmplificationModule1,
|
||||
QAugmentedThrusters,
|
||||
EssenceRedistributor1,
|
||||
MomentumSpiker1,
|
||||
|
||||
// QB T5
|
||||
EnergyCollector2,
|
||||
ParticleAccelerator2,
|
||||
AmplificationModule2,
|
||||
QAugmentedShields,
|
||||
EssenceRedistributor2,
|
||||
MomentumSpiker2,
|
||||
};
|
594
src/ResearchTree/ResearchTree.cpp
Normal file
594
src/ResearchTree/ResearchTree.cpp
Normal file
|
@ -0,0 +1,594 @@
|
|||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "ResearchTree.h"
|
||||
|
||||
#include "NodeIDs.h"
|
||||
|
||||
//region Node
|
||||
Node::Node(Node::Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
|
||||
const char* description, const char* active_effect, const char* passive_effect):
|
||||
_type{type}, _state{State::Unavailable}, _name{name}, _tier{tier}, _slots{slots},
|
||||
_description{description}, _activeEffect{active_effect}, _passiveEffect{passive_effect}
|
||||
{
|
||||
//ctor
|
||||
}
|
||||
|
||||
auto Node::type() const -> Node::Type {
|
||||
return _type;
|
||||
}
|
||||
|
||||
auto Node::state() const -> Node::State {
|
||||
return _state;
|
||||
}
|
||||
|
||||
void Node::setState(Node::State state) {
|
||||
if(_state == state) {
|
||||
return;
|
||||
}
|
||||
|
||||
_state = state;
|
||||
|
||||
if(_state == State::Available) {
|
||||
for(Node* n : _children) {
|
||||
n->setState(State::Unavailable, NotClicked);
|
||||
}
|
||||
}
|
||||
else if(_state == State::Unlocked) {
|
||||
for(Node* n : _children) {
|
||||
n->setState(State::Available, NotClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto Node::name() const -> const char* {
|
||||
return _name;
|
||||
}
|
||||
|
||||
auto Node::tier() const -> UnsignedByte {
|
||||
return _tier;
|
||||
}
|
||||
|
||||
auto Node::slots() const -> UnsignedByte {
|
||||
return _slots;
|
||||
}
|
||||
|
||||
auto Node::description() const -> const char* {
|
||||
return _description;
|
||||
}
|
||||
|
||||
auto Node::activeEffect() const -> const char* {
|
||||
return _activeEffect;
|
||||
}
|
||||
|
||||
auto Node::passiveEffect() const -> const char* {
|
||||
return _passiveEffect;
|
||||
}
|
||||
|
||||
auto Node::children() -> Containers::ArrayView<Node*> {
|
||||
return _children;
|
||||
}
|
||||
|
||||
void Node::addChild(Node& child) {
|
||||
arrayAppend(_children, &child);
|
||||
child.addParent(*this);
|
||||
}
|
||||
|
||||
void Node::addParent(Node& parent) {
|
||||
arrayAppend(_parents, &parent);
|
||||
}
|
||||
|
||||
void Node::setState(State state, NotClickedT) {
|
||||
if(_state == state) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(state == State::Unavailable) {
|
||||
for(Node* node : _parents) {
|
||||
if(node->state() == State::Unlocked) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(state == State::Available && _state == State::Unlocked) {
|
||||
return;
|
||||
}
|
||||
|
||||
_state = state;
|
||||
|
||||
if(_state != State::Unlocked) {
|
||||
for(Node* node : _children) {
|
||||
node->setState(State::Unavailable, NotClicked);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(Node* node : _children) {
|
||||
node->setState(State::Available, NotClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
//endregion
|
||||
|
||||
void ResearchTree::generateEngineTree() {
|
||||
if(!_engineNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// T1
|
||||
_engineNodes.emplace(VerseEngine, Node{Node::Type::Engine, "Verse Engine", 1, 3,
|
||||
"A basic low-speed engine with great durability.",
|
||||
"Durability +346, Power +60, Armour +22, Acceleration +75, Magazine load +35, Energy capacity +35",
|
||||
"Durability +3%"});
|
||||
|
||||
_engineNodes.emplace(LoadedEngine, Node{Node::Type::Engine, "Loaded Engine", 1, 3,
|
||||
"An alternate heavier model of engine used to operate a M.A.S.S.",
|
||||
"Durability +288, Power +84, Armour +14, Acceleration +75, Magazine load +35, Energy capacity +35",
|
||||
"Power +3%"});
|
||||
|
||||
_engineNodes.emplace(MetalPlatings1, Node{Node::Type::Gear, "Metal Platings 1", 1, 0,
|
||||
"Level 1 metal plating that adds durability and armour to your engine.",
|
||||
"Durability +60, Armour +5, Acceleration -15", ""});
|
||||
_engineNodes.emplace(HeatTurbines1, Node{Node::Type::Gear, "Heat Turbines 1", 1, 0,
|
||||
"Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +5", ""});
|
||||
_engineNodes.emplace(Microcontroller1, Node{Node::Type::Gear, "Microcontroller 1", 1, 0,
|
||||
"A microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +36, Power +1, Armour +11, Magazine load +5, Energy capacity +5, Fuel capacity +3", ""});
|
||||
_engineNodes.emplace(CombustionController1, Node{Node::Type::Gear, "Combustion Controller 1", 1, 0,
|
||||
"Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +2, Magazine load +10, Energy capacity +10, Acceleration -25", ""});
|
||||
|
||||
// T2
|
||||
_engineNodes.emplace(ModAlloyEngine, Node{Node::Type::Engine, "Mod. Alloy Engine", 2, 3,
|
||||
"Built with a modified alloy and able to sustain greater attacks from any enemy.",
|
||||
"Durability +1152, Power +75, Armour +194, Acceleration +75, Magazine load +40, Energy capacity +40",
|
||||
"Durability +3%"});
|
||||
_engineNodes.emplace(ChargedEngine, Node{Node::Type::Engine, "Charged Engine", 2, 3,
|
||||
"Remove most armours to attain more speed and power, and fuel.",
|
||||
"Durability +960, Power +75, Acceleration +300, Magazine load +40, Energy capacity +40, Fuel capacity +52",
|
||||
"Acceleration +5"});
|
||||
_engineNodes.emplace(ReinforcedLoadedEngine, Node{Node::Type::Engine, "Reinforced Loaded Engine", 2, 3,
|
||||
"An upgraded build of the basic model, with reinforced Verse Steel for more strength.",
|
||||
"Durability +960, Power +105, Armour +130, Acceleration +75, Magazine load +40, Energy capacity +40",
|
||||
"Power +3%"});
|
||||
_engineNodes.emplace(HeavyImpactsEnabler, Node{Node::Type::Engine, "Heavy Impacts Enabler", 2, 0,
|
||||
"Enable the usage of Heavy Combos in close combat attacks.", "", ""});
|
||||
|
||||
_engineNodes.emplace(MetalPlatings2, Node{Node::Type::Gear, "Metal Platings 2", 2, 0,
|
||||
"Level 2 Metal plating that adds durability and armour to your engine.",
|
||||
"Durability +180, Armour +41, Acceleration -15", ""});
|
||||
_engineNodes.emplace(HeatTurbines2, Node{Node::Type::Gear, "Heat Turbines 2", 2, 0,
|
||||
"Level 2 Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +16", ""});
|
||||
_engineNodes.emplace(Microcontroller2, Node{Node::Type::Gear, "Microcontroller 2", 2, 0,
|
||||
"Level 2 Microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +108, Power +3, Armour +17, Magazine load +6, Energy capacity +6, Fuel capacity +8", ""});
|
||||
_engineNodes.emplace(WeaponsCargo1, Node{Node::Type::Gear, "Weapons Cargo 1", 2, 0,
|
||||
"Added another cargo hold for ammo and energy recharger.",
|
||||
"Magazine load +24, Energy capacity +24, Acceleration -40", ""});
|
||||
_engineNodes.emplace(CombustionController2, Node{Node::Type::Gear, "Combustion Controller 2", 2, 0,
|
||||
"Level 2 Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +5, Magazine load +12, Energy capacity +12, Acceleration -25", ""});
|
||||
_engineNodes.emplace(PoweredRewiring1, Node{Node::Type::Gear, "Powered Rewiring 1", 2, 0,
|
||||
"Rewiring that efficiently improves power and engine durability.",
|
||||
"Durability +180, Power +5", ""});
|
||||
|
||||
// T3
|
||||
_engineNodes.emplace(ModSteelEngine, Node{Node::Type::Engine, "Mod. Steel Engine", 3, 3,
|
||||
"Low-speed engine that uses heavy materials for high durability.",
|
||||
"Durability +2352, Power +90, Armour +311, Acceleration +75, Magazine load +47, Energy capacity +47",
|
||||
"Durability +3%"});
|
||||
_engineNodes.emplace(SuperchargedEngine, Node{Node::Type::Engine, "Supercharged Engine", 3, 3,
|
||||
"An engine with more thermal efficiency that does not sacrifice much performance for speed.",
|
||||
"Durability +1960, Power +90, Acceleration +300, Magazine load +47, Energy capacity +47, Fuel capacity +104",
|
||||
"Acceleration +5"});
|
||||
_engineNodes.emplace(NecriumAlloyEngine, Node{Node::Type::Engine, "Necrium Alloy Engine", 3, 3,
|
||||
"Engine constructed of Necrium Alloy. Costly but with better performance.",
|
||||
"Durability +1960, Power +126, Armour +207, Acceleration +75, Magazine load +47, Energy capacity +47",
|
||||
"Power +3%"});
|
||||
_engineNodes.emplace(MetalPlatings3, Node{Node::Type::Gear, "Metal Platings 3", 3, 0,
|
||||
"Level 3 Metal plating that adds durability and armour to your engine.",
|
||||
"Durability +360, Armour +57, Acceleration -15", ""});
|
||||
_engineNodes.emplace(HeatTurbines3, Node{Node::Type::Gear, "Heat Turbines 3", 3, 0,
|
||||
"Level 3 Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +32", ""});
|
||||
_engineNodes.emplace(Microcontroller3, Node{Node::Type::Gear, "Microcontroller 3", 3, 0,
|
||||
"Level 3 Microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +216, Power +5, Armour +24, Magazine load +7, Energy capacity +7, Fuel capacity +16", ""});
|
||||
_engineNodes.emplace(WeaponsCargo2, Node{Node::Type::Gear, "Weapons Cargo 2", 3, 0,
|
||||
"Level 2 Added another cargo hold for ammo and energy recharger.",
|
||||
"Magazine load +28, Energy capacity +28, Acceleration -40", ""});
|
||||
_engineNodes.emplace(CombustionController3, Node{Node::Type::Gear, "Combustion Controller 3", 3, 0,
|
||||
"Level 3 Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +11, Magazine load +14, Energy capacity +14, Acceleration -25", ""});
|
||||
_engineNodes.emplace(PoweredRewiring2, Node{Node::Type::Gear, "Powered Rewiring 2", 3, 0,
|
||||
"Level 2 Rewiring that efficiently improves power and engine durability.",
|
||||
"Durability +360, Power +11", ""});
|
||||
|
||||
// T4
|
||||
_engineNodes.emplace(ModLunariteEngine, Node{Node::Type::Engine, "Mod. Lunarite Engine", 4, 4,
|
||||
"Modified Durasteel that is heavier than normal durasteel, but even more durable",
|
||||
"Durability +3744, Power +105, Armour +428, Acceleration +75, Magazine load +54, Energy capacity +54",
|
||||
"Durability +3%"});
|
||||
_engineNodes.emplace(ChargedLunariteEngine, Node{Node::Type::Engine, "Charged Lunarite Engine", 4, 4,
|
||||
"Charged up Lunarite engine that compromises durability for more speed, then added with armour platings.",
|
||||
"Durability +3120, Power +105, Acceleration +300, Magazine load +54, Energy capacity +54, Fuel capacity +157",
|
||||
"Acceleration +5"});
|
||||
_engineNodes.emplace(LunariteEngine, Node{Node::Type::Engine, "Lunarite Engine", 4, 4,
|
||||
"Engine made of an alloy composed of Lunarite and various other metals.",
|
||||
"Durability +3120, Power +147, Armour +285, Acceleration +75, Magazine load +54, Energy capacity +54",
|
||||
"Power +3%"});
|
||||
_engineNodes.emplace(InfusedEngine, Node{Node::Type::Engine, "Infused Engine", 4, 4,
|
||||
"An engine with infused plating. Highly resistant to heat, allowing fuel to be burned at higher temperatures.",
|
||||
"Durability +5460, Power +84, Armour +499, Acceleration -50, Magazine load +43, Energy capacity +43",
|
||||
"Durability +3%"});
|
||||
_engineNodes.emplace(MetalPlatings4, Node{Node::Type::Gear, "Metal Platings 4", 4, 0,
|
||||
"Level 4 Metal plating that adds durability and armour to your engine.",
|
||||
"Durability +540, Armour +73, Acceleration -15", ""});
|
||||
_engineNodes.emplace(HeatTurbines4, Node{Node::Type::Gear, "Heat Turbines 4", 4, 0,
|
||||
"Level 4 Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +47", ""});
|
||||
_engineNodes.emplace(Microcontroller4, Node{Node::Type::Gear, "Microcontroller 4", 4, 0,
|
||||
"Level 4 Microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +324, Power +8, Armour +30, Magazine load +8, Energy capacity +8, Fuel capacity +24", ""});
|
||||
_engineNodes.emplace(WeaponsCargo3, Node{Node::Type::Gear, "Weapons Cargo 3", 4, 0,
|
||||
"Level 3 Added another cargo hold for ammo and energy recharger.",
|
||||
"Magazine load +32, Energy capacity +32, Acceleration -40", ""});
|
||||
_engineNodes.emplace(CombustionController4, Node{Node::Type::Gear, "Combustion Controller 4", 4, 0,
|
||||
"Level 4 Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +16, Magazine load +16, Energy capacity +16, Acceleration -25", ""});
|
||||
_engineNodes.emplace(PoweredRewiring3, Node{Node::Type::Gear, "Powered Rewiring 3", 4, 0,
|
||||
"Level 3 Rewiring that efficiently improves power and engine durability.",
|
||||
"Durability +540, Power +16", ""});
|
||||
_engineNodes.emplace(ArmouredCargo1, Node{Node::Type::Gear, "Armoured Cargo 1", 4, 0,
|
||||
"Added armoured platings for large cargo holds.",
|
||||
"Armour +61, Magazine load +16, Energy capacity +16, Acceleration -40", ""});
|
||||
_engineNodes.emplace(ArmouredFuelTank1, Node{Node::Type::Gear, "Armoured Fuel Tank 1", 4, 0,
|
||||
"Added armoured platings for a large fuel tank.",
|
||||
"Armour +61, Fuel capacity +24, Acceleration -15", ""});
|
||||
_engineNodes.emplace(ExtraCapacity1, Node{Node::Type::Gear, "Extra Capacity 1", 4, 0,
|
||||
"Space management with added capacity for more cargo holds and fuel.",
|
||||
"Magazine load +16, Energy capacity +16, Fuel capacity +47, Acceleration -40", ""});
|
||||
_engineNodes.emplace(HighmetalEngine, Node{Node::Type::Engine, "Highmetal Engine", 4, 4,
|
||||
"Made of highmetal, an alloy composed of Lunarite and other metals. Difficult to work into complex shapes, but high heat resistance.",
|
||||
"Durability +2730, Power +189, Armour +249, Acceleration -50",
|
||||
"Power +3%"});
|
||||
_engineNodes.emplace(PowerRedirector1, Node{Node::Type::Gear, "Power Redirector 1", 4, 0,
|
||||
"Redirection of power into fuel management for more power and acceleration.",
|
||||
"Power +16, Acceleration +50", ""});
|
||||
|
||||
// T5
|
||||
_engineNodes.emplace(AsteriteCarbonEngine, Node{Node::Type::Engine, "Asterite Carbon Engine", 5, 4,
|
||||
"A modified version of carbon steel with additional metals alloyed into it. Surprisingly harder, but heavier.",
|
||||
"Durability +5952, Power +130, Armour +544, Acceleration +75, Magazine load +62, Energy capacity +62",
|
||||
"Durability +3%"});
|
||||
_engineNodes.emplace(ChargedAsteriteEngine, Node{Node::Type::Engine, "Charged Asterite Engine", 5, 4,
|
||||
"Charged-up Asterite steel. Extremely high resistance for better acceleration.",
|
||||
"Durability +4960, Power +130, Acceleration +300, Magazine load +62, Energy capacity +62, Fuel capacity +244",
|
||||
"Acceleration +5"});
|
||||
_engineNodes.emplace(AsteriteSteelEngine, Node{Node::Type::Engine, "Asterite Steel Engine", 5, 4,
|
||||
"Engine made of Asterite steel, a technology learnt from researching interstellar metals.",
|
||||
"Durability +4960, Power +182, Armour +363, Acceleration +75, Magazine load +62, Energy capacity +62",
|
||||
"Power +3%"});
|
||||
_engineNodes.emplace(MeldedEngine, Node{Node::Type::Engine, "Melded Engine", 5, 4,
|
||||
"Instead of infusing armour platings, they are melded to the engine itself for greater performance.",
|
||||
"Durability +8680, Power +104, Armour +435, Acceleration -50, Magazine load +50, Energy capacity +50",
|
||||
"Durability +3%"});
|
||||
_engineNodes.emplace(MetalPlatings5, Node{Node::Type::Gear, "Metal Platings 5", 5, 0,
|
||||
"Level 5 Metal plating that adds durability and armour to your engine.",
|
||||
"Durability +840, Armour +91, Acceleration -15", ""});
|
||||
_engineNodes.emplace(HeatTurbines5, Node{Node::Type::Gear, "Heat Turbines 5", 5, 0,
|
||||
"Level 5 Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +74", ""});
|
||||
_engineNodes.emplace(Microcontroller5, Node{Node::Type::Gear, "Microcontroller 5", 5, 0,
|
||||
"Level 5 Microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +504, Power +13, Armour +38, Magazine load +9, Energy capacity +9, Fuel capacity +37", ""});
|
||||
_engineNodes.emplace(WeaponsCargo4, Node{Node::Type::Gear, "Weapons Cargo 4", 5, 0,
|
||||
"Level 4 Added another cargo hold for ammo and energy recharger.",
|
||||
"Magazine load +36, Energy capacity +36, Acceleration -40", ""});
|
||||
_engineNodes.emplace(CombustionController5, Node{Node::Type::Gear, "Combustion Controller 5", 5, 0,
|
||||
"Level 5 Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +25, Magazine load +18, Energy capacity +18, Acceleration -25", ""});
|
||||
_engineNodes.emplace(PoweredRewiring4, Node{Node::Type::Gear, "Powered Rewiring 4", 5, 0,
|
||||
"Level 4 Rewiring that efficiently improves power and engine durability.",
|
||||
"Durability +840, Power +25", ""});
|
||||
_engineNodes.emplace(ArmouredCargo2, Node{Node::Type::Gear, "Armoured Cargo 2", 5, 0,
|
||||
"Level 2 Added armoured platings for large cargo holds.",
|
||||
"Armour +76, Magazine load +18, Energy capacity +18, Acceleration -40", ""});
|
||||
_engineNodes.emplace(ArmouredFuelTank2, Node{Node::Type::Gear, "Armoured Fuel Tank 2", 5, 0,
|
||||
"Level 2 Added armoured platings for a large fuel tank.",
|
||||
"Armour +76, Fuel capacity +37, Acceleration -15", ""});
|
||||
_engineNodes.emplace(ExtraCapacity2, Node{Node::Type::Gear, "Extra Capacity 2", 5, 0,
|
||||
"Level 2 Space management with added capacity for more cargo holds and fuel.",
|
||||
"Magazine load +18, Energy capacity +18, Fuel capacity +74, Acceleration -40", ""});
|
||||
_engineNodes.emplace(CastHighmetalEngine, Node{Node::Type::Engine, "Cast Highmetal Engine", 5, 4,
|
||||
"An upgraded version of the highmetal material, casted into a complex mold for better performance.",
|
||||
"Durability +4340, Power +234, Armour +318, Acceleration -50",
|
||||
"Power +3%"});
|
||||
_engineNodes.emplace(PowerRedirector2, Node{Node::Type::Gear, "Power Redirector 2", 5, 0,
|
||||
"Level 2 Redirection of power into fuel management for more power and acceleration.",
|
||||
"Power +25, Acceleration +50", ""});
|
||||
|
||||
#define engineAddChild(parent, child) _engineNodes.at(parent).addChild(_engineNodes.at(child));
|
||||
engineAddChild(VerseEngine, MetalPlatings1)
|
||||
engineAddChild(VerseEngine, HeatTurbines1)
|
||||
engineAddChild(VerseEngine, LoadedEngine)
|
||||
engineAddChild(LoadedEngine, Microcontroller1)
|
||||
engineAddChild(LoadedEngine, CombustionController1)
|
||||
engineAddChild(MetalPlatings1, ModAlloyEngine)
|
||||
engineAddChild(HeatTurbines1, ChargedEngine)
|
||||
engineAddChild(Microcontroller1, ChargedEngine)
|
||||
engineAddChild(CombustionController1, ReinforcedLoadedEngine)
|
||||
engineAddChild(ModAlloyEngine, MetalPlatings2)
|
||||
engineAddChild(ModAlloyEngine, HeatTurbines2)
|
||||
engineAddChild(ChargedEngine, HeatTurbines2)
|
||||
engineAddChild(ChargedEngine, Microcontroller2)
|
||||
engineAddChild(ChargedEngine, WeaponsCargo1)
|
||||
engineAddChild(ReinforcedLoadedEngine, CombustionController2)
|
||||
engineAddChild(ReinforcedLoadedEngine, PoweredRewiring1)
|
||||
engineAddChild(ReinforcedLoadedEngine, HeavyImpactsEnabler)
|
||||
engineAddChild(MetalPlatings2, ModSteelEngine)
|
||||
engineAddChild(HeatTurbines2, SuperchargedEngine)
|
||||
engineAddChild(Microcontroller2, SuperchargedEngine)
|
||||
engineAddChild(WeaponsCargo1, SuperchargedEngine)
|
||||
engineAddChild(CombustionController2, NecriumAlloyEngine)
|
||||
engineAddChild(PoweredRewiring1, NecriumAlloyEngine)
|
||||
engineAddChild(ModSteelEngine, MetalPlatings3)
|
||||
engineAddChild(ModSteelEngine, HeatTurbines3)
|
||||
engineAddChild(SuperchargedEngine, HeatTurbines3)
|
||||
engineAddChild(SuperchargedEngine, Microcontroller3)
|
||||
engineAddChild(SuperchargedEngine, WeaponsCargo2)
|
||||
engineAddChild(NecriumAlloyEngine, WeaponsCargo2)
|
||||
engineAddChild(NecriumAlloyEngine, CombustionController3)
|
||||
engineAddChild(NecriumAlloyEngine, PoweredRewiring2)
|
||||
engineAddChild(MetalPlatings3, ModLunariteEngine)
|
||||
engineAddChild(HeatTurbines3, ChargedLunariteEngine)
|
||||
engineAddChild(Microcontroller3, ChargedLunariteEngine)
|
||||
engineAddChild(WeaponsCargo2, ChargedLunariteEngine)
|
||||
engineAddChild(CombustionController3, LunariteEngine)
|
||||
engineAddChild(PoweredRewiring2, LunariteEngine)
|
||||
engineAddChild(ModLunariteEngine, InfusedEngine)
|
||||
engineAddChild(ModLunariteEngine, MetalPlatings4)
|
||||
engineAddChild(ChargedLunariteEngine, HeatTurbines4)
|
||||
engineAddChild(ChargedLunariteEngine, Microcontroller4)
|
||||
engineAddChild(ChargedLunariteEngine, WeaponsCargo3)
|
||||
engineAddChild(LunariteEngine, CombustionController4)
|
||||
engineAddChild(LunariteEngine, PoweredRewiring3)
|
||||
engineAddChild(InfusedEngine, ArmouredCargo1)
|
||||
engineAddChild(InfusedEngine, ArmouredFuelTank1)
|
||||
engineAddChild(MetalPlatings4, ArmouredCargo1)
|
||||
engineAddChild(MetalPlatings4, ArmouredFuelTank1)
|
||||
engineAddChild(HeatTurbines4, ExtraCapacity1)
|
||||
engineAddChild(Microcontroller4, ExtraCapacity1)
|
||||
engineAddChild(WeaponsCargo3, ExtraCapacity1)
|
||||
engineAddChild(CombustionController4, HighmetalEngine)
|
||||
engineAddChild(CombustionController4, PowerRedirector1)
|
||||
engineAddChild(PoweredRewiring3, HighmetalEngine)
|
||||
engineAddChild(PoweredRewiring3, PowerRedirector1)
|
||||
engineAddChild(ArmouredCargo1, AsteriteCarbonEngine)
|
||||
engineAddChild(ArmouredFuelTank1, AsteriteCarbonEngine)
|
||||
engineAddChild(ExtraCapacity1, ChargedAsteriteEngine)
|
||||
engineAddChild(HighmetalEngine, AsteriteSteelEngine)
|
||||
engineAddChild(PowerRedirector1, AsteriteSteelEngine)
|
||||
engineAddChild(AsteriteCarbonEngine, MeldedEngine)
|
||||
engineAddChild(AsteriteCarbonEngine, MetalPlatings5)
|
||||
engineAddChild(ChargedAsteriteEngine, HeatTurbines5)
|
||||
engineAddChild(ChargedAsteriteEngine, Microcontroller5)
|
||||
engineAddChild(ChargedAsteriteEngine, WeaponsCargo4)
|
||||
engineAddChild(AsteriteSteelEngine, CombustionController5)
|
||||
engineAddChild(AsteriteSteelEngine, PoweredRewiring4)
|
||||
engineAddChild(MeldedEngine, ArmouredCargo2)
|
||||
engineAddChild(MeldedEngine, ArmouredFuelTank2)
|
||||
engineAddChild(MetalPlatings5, ArmouredCargo2)
|
||||
engineAddChild(MetalPlatings5, ArmouredFuelTank2)
|
||||
engineAddChild(HeatTurbines5, ExtraCapacity2)
|
||||
engineAddChild(Microcontroller5, ExtraCapacity2)
|
||||
engineAddChild(WeaponsCargo4, ExtraCapacity2)
|
||||
engineAddChild(CombustionController5, CastHighmetalEngine)
|
||||
engineAddChild(CombustionController5, PowerRedirector2)
|
||||
engineAddChild(PoweredRewiring4, CastHighmetalEngine)
|
||||
engineAddChild(PoweredRewiring4, PowerRedirector2)
|
||||
#undef engineAddChild
|
||||
|
||||
_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::generateOSTree() {
|
||||
if(!_osNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// T1
|
||||
_osNodes.emplace(NeuralOS, Node{Node::Type::OS, "Neural OS", 1, 3,
|
||||
"Synchronise the links between your nervous system and the M.A.S.S. perfectly.",
|
||||
"Accuracy +24, Shield +624, Fuel burn rate +200, Magazine reload +24, Energy recharge +66, Shield recover +1620",
|
||||
"Shield +3%"});
|
||||
_osNodes.emplace(ExoSkelOS, Node{Node::Type::OS, "ExoSkel OS", 1, 3,
|
||||
"An OS that simulates the M.A.S.S. as your exoskeleton.",
|
||||
"Accuracy +45, Shield +360, Fuel burn rate +300, Magazine reload +30, Energy recharge +83, Shield recover +608",
|
||||
"Accuracy +3%"});
|
||||
_osNodes.emplace(Shields1, Node{Node::Type::Module, "Shields 1", 1, 0,
|
||||
"Module that helps in optimising shield usage.",
|
||||
"Shield +60, Fuel burn rate +25, Shield recover +506", ""});
|
||||
_osNodes.emplace(Enhancements1, Node{Node::Type::Module, "Enhancements 1", 1, 0,
|
||||
"An overall enhancement module.",
|
||||
"Accuracy +1, Shield +36, Magazine reload +13, Energy recharge +16, Fuel burn rate -3, Shield recover +169", ""});
|
||||
_osNodes.emplace(FuelSave1, Node{Node::Type::Module, "Fuel Save 1", 1, 0,
|
||||
"Optimisation module for energy usage of the M.A.S.S. frame.",
|
||||
"Fuel burn rate -5, Fuel recharge +2", ""});
|
||||
_osNodes.emplace(LongRange1, Node{Node::Type::Module, "Long Range 1", 1, 0,
|
||||
"Controlling module that helps in stabilisation for higher accuracy and reload speed.",
|
||||
"Accuracy +2, Fuel burn rate +50, Magazine reload +25, Energy recharge +33", ""});
|
||||
|
||||
// T2
|
||||
_osNodes.emplace(SparkOS, Node{Node::Type::OS, "Spark OS", 2, 3,
|
||||
"An OS equipped with an enhanced AI for M.A.S.S. control called \"Spark\".",
|
||||
"Accuracy +31, Shield +1872, Fuel burn rate +200, Magazine reload +54, Energy recharge +93, Shield recover +2040",
|
||||
"Shield +3%"});
|
||||
_osNodes.emplace(ImprovedNeuralOS, Node{Node::Type::OS, "Improved Neural OS", 2, 3,
|
||||
"An improved version of the Neural OS that improves synchronisation.",
|
||||
"Accuracy +14, Shield +1296, Fuel burn rate +50, Magazine reload +68, Energy recharge +117, Shield recover +3230",
|
||||
"Magazine reload +3%, Energy recharge +3%"});
|
||||
_osNodes.emplace(EnhancedSkeletonOS, Node{Node::Type::OS, "Enhanced Skeleton OS", 2, 3,
|
||||
"An updated version of the ExoSkel OS that improves weight simulation.",
|
||||
"Accuracy +59, Shield +1080, Fuel burn rate +300, Magazine reload +68, Energy recharge +117, Shield recover +765",
|
||||
"Accuracy +3%"});
|
||||
_osNodes.emplace(ExtendedArtsLibrary, Node{Node::Type::OS, "Extended Arts Library", 2, 0,
|
||||
"Enable the usage of Extended Combos in close combat attacks.",
|
||||
"", ""});
|
||||
_osNodes.emplace(SustainableShields1, Node{Node::Type::Module, "Sustainable Shields 1", 2, 0,
|
||||
"A module that efficiently converts energy into shields.",
|
||||
"Shields +216", ""});
|
||||
_osNodes.emplace(Shields2, Node{Node::Type::Module, "Shields 2", 2, 0,
|
||||
"Level 2 Module that helps in optimising shield usage.",
|
||||
"Shield +180, Fuel burn rate +25, Shield recover +675", ""});
|
||||
_osNodes.emplace(SustainableRecharger1, Node{Node::Type::Module, "Sustainable Recharger 1", 2, 0,
|
||||
"Energy-saving shield recharging module.",
|
||||
"Shield recover +1350", ""});
|
||||
_osNodes.emplace(Enhancements2, Node{Node::Type::Module, "Enhancements 2", 2, 0,
|
||||
"Level 2 Overall enhancement module.",
|
||||
"Accuracy +3, Shield +108, Magazine reload +15, Energy recharge +19, Fuel burn rate -6, Shield recover +225", ""});
|
||||
_osNodes.emplace(FuelSave2, Node{Node::Type::Module, "Fuel Save 2", 2, 0,
|
||||
"Level 2 Optimisation module for energy usage of the M.A.S.S. frame.",
|
||||
"Fuel burn rate -12, Fuel recharge +7", ""});
|
||||
_osNodes.emplace(LongRange2, Node{Node::Type::Module, "Long Range 2", 2, 0,
|
||||
"Level 2 Controlling module that helps in stabilisation for higher accuracy and reload speed.",
|
||||
"Accuracy +5, Fuel burn rate +50, Magazine reload +31, Energy recharge +38", ""});
|
||||
_osNodes.emplace(EmpoweredArtsLibrary, Node{Node::Type::OS, "Empowered Arts Library", 2, 0,
|
||||
"Enable the usage of Empowered Combos in close combat attacks.",
|
||||
"", ""});
|
||||
|
||||
#define osAddChild(parent, child) _osNodes.at(parent).addChild(_osNodes.at(child));
|
||||
osAddChild(NeuralOS, Shields1)
|
||||
osAddChild(NeuralOS, Enhancements1)
|
||||
osAddChild(NeuralOS, ExoSkelOS)
|
||||
osAddChild(ExoSkelOS, FuelSave1)
|
||||
osAddChild(ExoSkelOS, LongRange1)
|
||||
osAddChild(Shields1, SparkOS)
|
||||
osAddChild(Enhancements1, ImprovedNeuralOS)
|
||||
osAddChild(FuelSave1, ImprovedNeuralOS)
|
||||
osAddChild(LongRange1, EnhancedSkeletonOS)
|
||||
osAddChild(SparkOS, SustainableShields1)
|
||||
osAddChild(SparkOS, Shields2)
|
||||
osAddChild(SparkOS, SustainableRecharger1)
|
||||
osAddChild(ImprovedNeuralOS, SustainableRecharger1)
|
||||
osAddChild(ImprovedNeuralOS, Enhancements2)
|
||||
osAddChild(ImprovedNeuralOS, FuelSave2)
|
||||
osAddChild(EnhancedSkeletonOS, FuelSave2)
|
||||
osAddChild(EnhancedSkeletonOS, LongRange2)
|
||||
osAddChild(EnhancedSkeletonOS, ExtendedArtsLibrary)
|
||||
osAddChild(ExtendedArtsLibrary, EmpoweredArtsLibrary)
|
||||
#undef osAddChild
|
||||
|
||||
_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::generateArchTree() {
|
||||
if(!_archNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_archNodes.emplace(StandardFrame, Node{Node::Type::Architect, "Standard Frame", 1, 2,
|
||||
"The standard frame architecture for mass-produced humanoid robots. It uses the most common technologies and materials.",
|
||||
"Durability +300, Shield +200, Physical damage +600, Piercing damage +300, Plasma damage +300",
|
||||
""});
|
||||
|
||||
#define archAddChild(parent, child) _archNodes.at(parent).addChild(_archNodes.at(child));
|
||||
#undef archAddChild
|
||||
|
||||
_archNodes.at(StandardFrame).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears) {
|
||||
if(engines == nullptr || engines.size() == 0) {
|
||||
Utility::Error{} << "Engines can't be empty";
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int engine : engines) {
|
||||
if(_engineNodes.find(engine) != _engineNodes.end()) {
|
||||
_engineNodes.at(engine).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
|
||||
if(gears == nullptr || gears.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int gear : gears) {
|
||||
if(_engineNodes.find(gear) != _engineNodes.end()) {
|
||||
_engineNodes.at(gear).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResearchTree::readOSUnlocks(Containers::ArrayView<Int> os, Containers::ArrayView<Int> modules) {
|
||||
if(os == nullptr || os.size() == 0) {
|
||||
Utility::Error{} << "OSes can't be empty";
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int os_id : os) {
|
||||
if(_osNodes.find(os_id) != _osNodes.end()) {
|
||||
_osNodes.at(os_id).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
|
||||
if(modules == nullptr || modules.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int module : modules) {
|
||||
if(_osNodes.find(module) != _osNodes.end()) {
|
||||
_osNodes.at(module).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResearchTree::readArchUnlocks(Containers::ArrayView<Int> archs, Containers::ArrayView<Int> techs) {
|
||||
if(archs == nullptr || archs.size() == 0) {
|
||||
Utility::Error{} << "Archs can't be empty";
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int arch : archs) {
|
||||
if(_archNodes.find(arch) != _archNodes.end()) {
|
||||
_archNodes.at(arch).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
|
||||
if(techs == nullptr || techs.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int tech : techs) {
|
||||
if(_archNodes.find(tech) != _archNodes.end()) {
|
||||
_archNodes.at(tech).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ResearchTree::getEngineRootNode() -> Node& {
|
||||
return _engineNodes.at(VerseEngine);
|
||||
}
|
||||
|
||||
auto ResearchTree::getOSRootNode() -> Node& {
|
||||
return _osNodes.at(NeuralOS);
|
||||
}
|
||||
|
||||
auto ResearchTree::getArchRootNode() -> Node& {
|
||||
return _archNodes.at(StandardFrame);
|
||||
}
|
114
src/ResearchTree/ResearchTree.h
Normal file
114
src/ResearchTree/ResearchTree.h
Normal file
|
@ -0,0 +1,114 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/GrowableArray.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
class Node {
|
||||
public:
|
||||
enum class Type {
|
||||
Engine,
|
||||
Gear,
|
||||
OS,
|
||||
Module,
|
||||
Architect,
|
||||
Tech
|
||||
};
|
||||
|
||||
enum class State {
|
||||
Unavailable,
|
||||
Available,
|
||||
Unlocked
|
||||
};
|
||||
|
||||
Node(Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
|
||||
const char* description, const char* active_effect, const char* passive_effect);
|
||||
|
||||
Node(const Node& other) = delete;
|
||||
Node& operator=(const Node& other) = delete;
|
||||
|
||||
Node(Node&& other) = default;
|
||||
Node& operator=(Node&& other) = default;
|
||||
|
||||
auto type() const -> Type;
|
||||
|
||||
auto state() const -> State;
|
||||
void setState(State state);
|
||||
|
||||
auto name() const -> const char*;
|
||||
|
||||
auto tier() const -> UnsignedByte;
|
||||
|
||||
auto slots() const -> UnsignedByte;
|
||||
|
||||
auto description() const -> const char*;
|
||||
|
||||
auto activeEffect() const -> const char*;
|
||||
|
||||
auto passiveEffect() const -> const char*;
|
||||
|
||||
auto children() -> Containers::ArrayView<Node*>;
|
||||
void addChild(Node& child);
|
||||
|
||||
private:
|
||||
void addParent(Node& parent);
|
||||
|
||||
struct NotClickedT {} NotClicked;
|
||||
void setState(State state, NotClickedT);
|
||||
|
||||
Type _type;
|
||||
State _state;
|
||||
|
||||
const char* _name;
|
||||
UnsignedByte _tier;
|
||||
UnsignedByte _slots;
|
||||
const char* _description;
|
||||
const char* _activeEffect;
|
||||
const char* _passiveEffect;
|
||||
|
||||
Containers::Array<Node*> _parents;
|
||||
Containers::Array<Node*> _children;
|
||||
};
|
||||
|
||||
class ResearchTree {
|
||||
public:
|
||||
void generateEngineTree();
|
||||
void generateOSTree();
|
||||
void generateArchTree();
|
||||
|
||||
void readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears = nullptr);
|
||||
void readOSUnlocks(Containers::ArrayView<Int> os, Containers::ArrayView<Int> modules = nullptr);
|
||||
void readArchUnlocks(Containers::ArrayView<Int> archs, Containers::ArrayView<Int> techs = nullptr);
|
||||
|
||||
auto getEngineRootNode() -> Node&;
|
||||
auto getOSRootNode() -> Node&;
|
||||
auto getArchRootNode() -> Node&;
|
||||
|
||||
private:
|
||||
using Tree = std::unordered_map<Int, Node>;
|
||||
Tree _engineNodes;
|
||||
Tree _osNodes;
|
||||
Tree _archNodes;
|
||||
};
|
|
@ -188,6 +188,11 @@ void SaveTool::handleFileAction(efsw::WatchID watch_id,
|
|||
case efsw::Actions::Modified:
|
||||
if(filename == _currentProfile->filename()) {
|
||||
_currentProfile->refreshValues();
|
||||
if(_tree) {
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
_tree->readOSUnlocks(_currentProfile->osInventory(), _currentProfile->moduleInventory());
|
||||
_tree->readArchUnlocks(_currentProfile->archInventory(), _currentProfile->techInventory());
|
||||
}
|
||||
}
|
||||
else if(Utility::String::endsWith(filename, _currentProfile->steamId() + ".sav")) {
|
||||
if(Utility::String::beginsWith(filename, Utility::formatString("{}Unit", _currentProfile->type() == ProfileType::Demo ? "Demo" : ""))) {
|
||||
|
|
|
@ -35,6 +35,9 @@
|
|||
#include "../ProfileManager/ProfileManager.h"
|
||||
#include "../MassManager/MassManager.h"
|
||||
#include "../ToastQueue/ToastQueue.h"
|
||||
#include "../ResearchTree/ResearchTree.h"
|
||||
|
||||
class Node;
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
@ -97,6 +100,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
auto drawRenamePopup(Containers::ArrayView<char> name_view) -> bool;
|
||||
void drawGeneralInfo();
|
||||
void drawResearchInventory();
|
||||
void drawResearchTree();
|
||||
void drawNode(Node& node);
|
||||
void drawMassManager();
|
||||
auto drawDeleteMassPopup(int mass_index) -> ImGuiID;
|
||||
auto drawDeleteStagedMassPopup(const std::string& filename) -> ImGuiID;
|
||||
|
@ -197,6 +202,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
};
|
||||
Containers::StaticArray<2, efsw::WatchID> _watchIDs;
|
||||
|
||||
Containers::Pointer<ResearchTree> _tree;
|
||||
|
||||
bool _checkUpdatesOnStartup{true};
|
||||
bool _unsafeMode{false};
|
||||
|
||||
|
|
|
@ -74,6 +74,11 @@ void SaveTool::drawManager() {
|
|||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Research tree")) {
|
||||
drawResearchTree();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
|
@ -389,6 +394,135 @@ void SaveTool::drawResearchInventory() {
|
|||
#undef matRow
|
||||
}
|
||||
|
||||
void SaveTool::drawResearchTree() {
|
||||
if(!_tree) {
|
||||
_tree.emplace();
|
||||
|
||||
_tree->generateEngineTree();
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
|
||||
_tree->generateOSTree();
|
||||
_tree->readOSUnlocks(_currentProfile->osInventory(), _currentProfile->moduleInventory());
|
||||
|
||||
_tree->generateArchTree();
|
||||
_tree->readArchUnlocks(_currentProfile->archInventory(), _currentProfile->techInventory());
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabBar("##TreeTabBar")) {
|
||||
if(ImGui::BeginTabItem("Engine")) {
|
||||
if(ImGui::BeginTable("##EngineTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getEngineRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("OS")) {
|
||||
if(ImGui::BeginTable("##OSTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getOSRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Architect")) {
|
||||
if(ImGui::BeginTable("##ArchTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getArchRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawNode(Node& node) {
|
||||
auto nodeTooltip = [this, &node]{
|
||||
if(ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Tier %u", node.tier());
|
||||
|
||||
if(node.type() == Node::Type::Engine ||
|
||||
node.type() == Node::Type::OS ||
|
||||
node.type() == Node::Type::Architect)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
switch(node.type()) {
|
||||
case Node::Type::Engine:
|
||||
ImGui::Text("%u gear slots", node.slots());
|
||||
break;
|
||||
case Node::Type::OS:
|
||||
ImGui::Text("%u module slots", node.slots());
|
||||
break;
|
||||
case Node::Type::Architect:
|
||||
ImGui::Text("%u tech slots", node.slots());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::PushTextWrapPos(windowSize().x() * 0.40f);
|
||||
ImGui::TextUnformatted(node.description());
|
||||
if(std::strncmp("", node.activeEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Active effect: %s", node.activeEffect());
|
||||
}
|
||||
if(std::strncmp("", node.passiveEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Passive effect: %s", node.passiveEffect());
|
||||
}
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
};
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
bool has_children = (node.children().size() > 0);
|
||||
if(node.state() == Node::State::Unavailable) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyleColorVec4(ImGuiCol_TextDisabled));
|
||||
}
|
||||
if(has_children) {
|
||||
bool open = ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
if(node.state() == Node::State::Unavailable) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
nodeTooltip();
|
||||
if(open) {
|
||||
for(Node* child : node.children()) {
|
||||
drawNode(*child);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
else {
|
||||
ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|ImGuiTreeNodeFlags_Leaf|ImGuiTreeNodeFlags_NoTreePushOnOpen|
|
||||
ImGuiTreeNodeFlags_Bullet|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
if(node.state() == Node::State::Unavailable) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
nodeTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawMassManager() {
|
||||
if(!_massManager) {
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue