Build viewer/editor #13
3 changed files with 0 additions and 31 deletions
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@ -140,7 +140,6 @@ add_executable(MassBuilderSaveTool WIN32
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Maps/LastMissionId.h
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Maps/StoryProgress.h
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Maps/StyleNames.h
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Maps/WeaponTypes.h
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Maps/WeaponTypes.hpp
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ToastQueue/ToastQueue.h
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ToastQueue/ToastQueue.cpp
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@ -1,29 +0,0 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <string>
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#include <unordered_map>
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static const std::unordered_map<std::string, const char*> weapon_types{
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{"enuWeaponTypes::NewEnumerator0", "Melee weapon"},
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{"enuWeaponTypes::NewEnumerator5", "Shield"},
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{"enuWeaponTypes::NewEnumerator1", "Bullet shooter"},
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{"enuWeaponTypes::NewEnumerator2", "Energy shooter"},
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{"enuWeaponTypes::NewEnumerator3", "Bullet launcher"},
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{"enuWeaponTypes::NewEnumerator4", "Energy launcher"},
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};
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@ -22,7 +22,6 @@
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#include "../Maps/ArmourSets.h"
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#include "../Maps/ArmourSlots.h"
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#include "../Maps/StyleNames.h"
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#include "../Maps/WeaponTypes.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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