1.5: Fuckin' UE5... #38

Manually merged
williamjcm merged 126 commits from one-point-five into master 2024-07-22 11:06:13 +02:00
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@ -356,7 +356,7 @@ Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<We
} }
weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_DUAL_WIELD)->value = weapon.dualWield; weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_DUAL_WIELD)->value = weapon.dualWield;
switch(weapon.effectColourMode) { switch(weapon.effectColourMode) {
#define c(enumerator, enumstr) case Weapon::EffectColourMode::enumerator: \ #define c(enumerator, enumstr) case Weapon::EffectColourMode::enumerator: \
weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue = enumstr; \ weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue = enumstr; \
break; break;
#include "../Maps/EffectColourModes.hpp" #include "../Maps/EffectColourModes.hpp"