1.5: Fuckin' UE5... #38
3 changed files with 8 additions and 12 deletions
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@ -130,7 +130,7 @@ Application::Application(const Arguments& arguments):
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}
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}
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if(conf().skipDisclaimer()) {
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if(conf().skipDisclaimer()) {
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_uiState = UiState::Initialising;
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_uiState = UiState::Initialising;
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_initThread = std::thread{[this]{ initialiseManager(); }};
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_initThread = std::thread{[this]{ initialiseManager(); }};
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}
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}
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@ -174,7 +174,7 @@ void
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Application::viewportEvent(ViewportEvent& event) {
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Application::viewportEvent(ViewportEvent& event) {
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GL::defaultFramebuffer.setViewport({{}, event.framebufferSize()});
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GL::defaultFramebuffer.setViewport({{}, event.framebufferSize()});
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const Vector2 size = Vector2{windowSize()}/dpiScaling();
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const auto size = Vector2{windowSize()}/dpiScaling();
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_imgui.relayout(size, windowSize(), framebufferSize());
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_imgui.relayout(size, windowSize(), framebufferSize());
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}
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}
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@ -347,7 +347,7 @@ Application::drawDisclaimer() {
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {24.0f, 12.0f});
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {24.0f, 12.0f});
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if(ImGui::Button("I understand the risks")) {
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if(ImGui::Button("I understand the risks")) {
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_uiState = UiState::Initialising;
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_uiState = UiState::Initialising;
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_initThread = std::thread{[this]{ initialiseManager(); }};
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_initThread = std::thread{[this]{ initialiseManager(); }};
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}
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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@ -29,11 +29,8 @@
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namespace mbst {
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namespace mbst {
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void
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void
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Application::handleFileAction(efsw::WatchID watch_id,
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Application::handleFileAction(efsw::WatchID watch_id, const std::string&, const std::string& filename,
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const std::string&,
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efsw::Action action, std::string old_filename)
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const std::string& filename,
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efsw::Action action,
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std::string old_filename)
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{
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{
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SDL_Event event;
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SDL_Event event;
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SDL_zero(event);
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SDL_zero(event);
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@ -58,8 +58,7 @@ Application::initialiseGui() {
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LOG_INFO("Initialising Dear ImGui.");
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LOG_INFO("Initialising Dear ImGui.");
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auto ctx = ImGui::CreateContext();
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auto ctx = ImGui::CreateContext();
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auto& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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const auto size = Vector2{windowSize()}/dpiScaling();
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const auto size = Vector2{windowSize()}/dpiScaling();
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@ -94,10 +93,10 @@ Application::initialiseGui() {
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io.IniFilename = nullptr;
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io.IniFilename = nullptr;
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ImGuiStyle& style = ImGui::GetStyle();
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auto& style = ImGui::GetStyle();
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style.WindowTitleAlign = {0.5f, 0.5f};
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style.WindowTitleAlign = {0.5f, 0.5f};
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style.FrameRounding = 3.2f;
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style.FrameRounding = 3.2f;
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style.Colors[ImGuiCol_WindowBg] = ImColor(0xff1f1f1f);
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style.Colors[ImGuiCol_WindowBg] = ImColor(0xff1f1f1f);
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}
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}
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