1.5: Fuckin' UE5... #38
4 changed files with 30 additions and 34 deletions
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@ -125,7 +125,6 @@ class Application: public Platform::Sdl2Application, public efsw::FileWatchListe
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void drawGeneralInfo();
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void drawGeneralInfo();
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void drawResearchInventory();
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void drawResearchInventory();
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void drawMaterialRow(Containers::StringView name, std::int32_t tier, GameData::MaterialID id);
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void drawMaterialRow(Containers::StringView name, std::int32_t tier, GameData::MaterialID id);
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void drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier);
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void drawMassManager();
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void drawMassManager();
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void drawDeleteMassPopup(int mass_index);
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void drawDeleteMassPopup(int mass_index);
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void drawDeleteStagedMassPopup(Containers::StringView filename);
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void drawDeleteStagedMassPopup(Containers::StringView filename);
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@ -313,7 +313,7 @@ Application::drawResearchInventory() {
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drawMaterialRow("Lunarite", 4, GameData::MaterialID::Lunarite);
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drawMaterialRow("Lunarite", 4, GameData::MaterialID::Lunarite);
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drawMaterialRow("Asterite", 5, GameData::MaterialID::Asterite);
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drawMaterialRow("Asterite", 5, GameData::MaterialID::Asterite);
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drawMaterialRow("Hallite fragma", 6, GameData::MaterialID::HalliteFragma);
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drawMaterialRow("Hallite fragma", 6, GameData::MaterialID::HalliteFragma);
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drawUnavailableMaterialRow("Unnoctinium", 7);
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drawMaterialRow("Unnoctinium", 7, GameData::MaterialID::Unnoctinium);
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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@ -325,19 +325,19 @@ Application::drawResearchInventory() {
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drawMaterialRow("Soldus", 4, GameData::MaterialID::Soldus);
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drawMaterialRow("Soldus", 4, GameData::MaterialID::Soldus);
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drawMaterialRow("Synthesized N", 5, GameData::MaterialID::SynthesisedN);
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drawMaterialRow("Synthesized N", 5, GameData::MaterialID::SynthesisedN);
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drawMaterialRow("Nanoc", 6, GameData::MaterialID::Nanoc);
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drawMaterialRow("Nanoc", 6, GameData::MaterialID::Nanoc);
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drawUnavailableMaterialRow("Abyssillite", 7);
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drawMaterialRow("Abyssillite", 7, GameData::MaterialID::Abyssillite);
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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ImGui::TextUnformatted("Architect materials");
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ImGui::TextUnformatted("Architect materials");
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drawMaterialRow("Alcarbonite", 1, GameData::MaterialID::Alcarbonite);
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drawMaterialRow("Alcarbonite", 1, GameData::MaterialID::Alcarbonite);
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drawMaterialRow("Keriphene", 2, GameData::MaterialID::Keriphene);
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drawMaterialRow("Keriphene", 2, GameData::MaterialID::Keriphene);
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drawMaterialRow("Nitinol-CM", 3, GameData::MaterialID::NitinolCM);
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drawMaterialRow("Nitinol-CM", 3, GameData::MaterialID::NitinolCM);
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drawMaterialRow("Quarkium", 4, GameData::MaterialID::Quarkium);
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drawMaterialRow("Quarkium", 4, GameData::MaterialID::Quarkium);
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drawMaterialRow("Alterene", 5, GameData::MaterialID::Alterene);
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drawMaterialRow("Alterene", 5, GameData::MaterialID::Alterene);
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drawMaterialRow("Cosmium", 6, GameData::MaterialID::Cosmium);
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drawMaterialRow("Cosmium", 6, GameData::MaterialID::Cosmium);
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drawUnavailableMaterialRow("Purified quarkium", 7);
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drawMaterialRow("Purified quarkium", 7, GameData::MaterialID::PurifiedQuarkium);
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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@ -349,7 +349,7 @@ Application::drawResearchInventory() {
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drawMaterialRow("Mineral exoskeletology", 4, GameData::MaterialID::MineralExoskeletology);
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drawMaterialRow("Mineral exoskeletology", 4, GameData::MaterialID::MineralExoskeletology);
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drawMaterialRow("Carbonized skin", 5, GameData::MaterialID::CarbonisedSkin);
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drawMaterialRow("Carbonized skin", 5, GameData::MaterialID::CarbonisedSkin);
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drawMaterialRow("Isolated void particle", 6, GameData::MaterialID::IsolatedVoidParticle);
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drawMaterialRow("Isolated void particle", 6, GameData::MaterialID::IsolatedVoidParticle);
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drawUnavailableMaterialRow("Weaponised physiology", 7);
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drawMaterialRow("Weaponised physiology", 7, GameData::MaterialID::WeaponisedPhysiology);
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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@ -382,17 +382,6 @@ Application::drawMaterialRow(Containers::StringView name, std::int32_t tier, Gam
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}
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}
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}
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}
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void
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Application::drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier) {
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::Text("T%i", tier);
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ImGui::TableSetColumnIndex(1);
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ImGui::TextUnformatted(name.cbegin(), name.cend());
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ImGui::TableSetColumnIndex(2);
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ImGui::TextDisabled("Unavailable as of game version " SAVETOOL_SUPPORTED_GAME_VERSION);
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}
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void
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void
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Application::drawMassManager() {
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Application::drawMassManager() {
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if(!_massManager) {
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if(!_massManager) {
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@ -25,6 +25,7 @@ enum MaterialID : std::int32_t {
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Lunarite = 0xC3503,
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Lunarite = 0xC3503,
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Asterite = 0xC3504,
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Asterite = 0xC3504,
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HalliteFragma = 0xC3505,
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HalliteFragma = 0xC3505,
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Unnoctinium = 0xC3506,
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Ednil = 0xC350A,
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Ednil = 0xC350A,
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Nuflalt = 0xC350B,
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Nuflalt = 0xC350B,
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@ -32,13 +33,15 @@ enum MaterialID : std::int32_t {
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Soldus = 0xC350D,
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Soldus = 0xC350D,
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SynthesisedN = 0xC350E,
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SynthesisedN = 0xC350E,
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Nanoc = 0xC350F,
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Nanoc = 0xC350F,
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Abyssillite = 0xC3510,
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Alcarbonite = 0xC3514,
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Alcarbonite = 0xC3514,
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Keriphene = 0xC3515,
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Keriphene = 0xC3515,
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NitinolCM = 0xC3516,
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NitinolCM = 0xC3516,
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Quarkium = 0xC3517,
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Quarkium = 0xC3517,
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Alterene = 0xC3518,
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Alterene = 0xC3518,
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Cosmium = 0xC3519,
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Cosmium = 0xC3519,
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PurifiedQuarkium = 0xC351A,
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MixedComposition = 0xDBBA0,
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MixedComposition = 0xDBBA0,
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VoidResidue = 0xDBBA1,
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VoidResidue = 0xDBBA1,
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@ -46,6 +49,7 @@ enum MaterialID : std::int32_t {
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MineralExoskeletology = 0xDBBA3,
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MineralExoskeletology = 0xDBBA3,
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CarbonisedSkin = 0xDBBA4,
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CarbonisedSkin = 0xDBBA4,
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IsolatedVoidParticle = 0xDBBA5,
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IsolatedVoidParticle = 0xDBBA5,
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WeaponisedPhysiology = 0xDBBA6,
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};
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};
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}
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}
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@ -141,6 +141,7 @@ Profile::refreshValues() {
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_materials[GameData::MaterialID::Lunarite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Lunarite);
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_materials[GameData::MaterialID::Lunarite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Lunarite);
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_materials[GameData::MaterialID::Asterite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Asterite);
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_materials[GameData::MaterialID::Asterite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Asterite);
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_materials[GameData::MaterialID::HalliteFragma] = getResource(PROFILE_MATERIAL, GameData::MaterialID::HalliteFragma);
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_materials[GameData::MaterialID::HalliteFragma] = getResource(PROFILE_MATERIAL, GameData::MaterialID::HalliteFragma);
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_materials[GameData::MaterialID::Unnoctinium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Unnoctinium);
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_materials[GameData::MaterialID::Ednil] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Ednil);
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_materials[GameData::MaterialID::Ednil] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Ednil);
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_materials[GameData::MaterialID::Nuflalt] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Nuflalt);
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_materials[GameData::MaterialID::Nuflalt] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Nuflalt);
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@ -148,13 +149,15 @@ Profile::refreshValues() {
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_materials[GameData::MaterialID::Soldus] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Soldus);
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_materials[GameData::MaterialID::Soldus] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Soldus);
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_materials[GameData::MaterialID::SynthesisedN] = getResource(PROFILE_MATERIAL, GameData::MaterialID::SynthesisedN);
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_materials[GameData::MaterialID::SynthesisedN] = getResource(PROFILE_MATERIAL, GameData::MaterialID::SynthesisedN);
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_materials[GameData::MaterialID::Nanoc] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Nanoc);
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_materials[GameData::MaterialID::Nanoc] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Nanoc);
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_materials[GameData::MaterialID::Abyssillite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Abyssillite);
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_materials[GameData::MaterialID::Alcarbonite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Alcarbonite);
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_materials[GameData::MaterialID::Alcarbonite] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Alcarbonite);
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_materials[GameData::MaterialID::Keriphene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Keriphene);
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_materials[GameData::MaterialID::Keriphene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Keriphene);
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_materials[GameData::MaterialID::NitinolCM] = getResource(PROFILE_MATERIAL, GameData::MaterialID::NitinolCM);
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_materials[GameData::MaterialID::NitinolCM] = getResource(PROFILE_MATERIAL, GameData::MaterialID::NitinolCM);
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_materials[GameData::MaterialID::Quarkium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Quarkium);
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_materials[GameData::MaterialID::Quarkium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Quarkium);
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_materials[GameData::MaterialID::Alterene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Alterene);
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_materials[GameData::MaterialID::Alterene] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Alterene);
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_materials[GameData::MaterialID::Cosmium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Cosmium);
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_materials[GameData::MaterialID::Cosmium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::Cosmium);
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_materials[GameData::MaterialID::PurifiedQuarkium] = getResource(PROFILE_MATERIAL, GameData::MaterialID::PurifiedQuarkium);
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_materials[GameData::MaterialID::MixedComposition] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MixedComposition);
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_materials[GameData::MaterialID::MixedComposition] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MixedComposition);
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_materials[GameData::MaterialID::VoidResidue] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::VoidResidue);
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_materials[GameData::MaterialID::VoidResidue] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::VoidResidue);
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@ -162,6 +165,7 @@ Profile::refreshValues() {
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_materials[GameData::MaterialID::MineralExoskeletology] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MineralExoskeletology);
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_materials[GameData::MaterialID::MineralExoskeletology] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::MineralExoskeletology);
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_materials[GameData::MaterialID::CarbonisedSkin] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::CarbonisedSkin);
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_materials[GameData::MaterialID::CarbonisedSkin] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::CarbonisedSkin);
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_materials[GameData::MaterialID::IsolatedVoidParticle] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::IsolatedVoidParticle);
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_materials[GameData::MaterialID::IsolatedVoidParticle] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::IsolatedVoidParticle);
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_materials[GameData::MaterialID::WeaponisedPhysiology] = getResource(PROFILE_QUARK_DATA, GameData::MaterialID::WeaponisedPhysiology);
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_valid = true;
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_valid = true;
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}
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}
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