1.5: Fuckin' UE5... #38
5 changed files with 7 additions and 41 deletions
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@ -672,7 +672,7 @@ Application::drawAccessoryEditor(GameObjects::Accessory& accessory, Containers::
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ImGui::BeginGroup();
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ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
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if(ImGui::BeginCombo("##Style1", getStyleName(accessory.styles[0], style_view).data())) {
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for(const auto& style : GameData::style_names) {
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for(const auto& style : GameData::builtin_style_names) {
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if(ImGui::Selectable(getStyleName(style.first, style_view).data(), accessory.styles[0] == style.first)) {
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accessory.styles[0] = style.first;
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}
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@ -683,7 +683,7 @@ Application::drawAccessoryEditor(GameObjects::Accessory& accessory, Containers::
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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if(ImGui::BeginCombo("##Style2", getStyleName(accessory.styles[1], style_view).data())) {
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for(const auto& style : GameData::style_names) {
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for(const auto& style : GameData::builtin_style_names) {
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if(ImGui::Selectable(getStyleName(style.first, style_view).data(), accessory.styles[1] == style.first)) {
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accessory.styles[1] = style.first;
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}
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@ -762,7 +762,7 @@ Application::getStyleName(std::int32_t id, Containers::ArrayView<GameObjects::Cu
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return _currentMass->globalStyles()[id - 50].name;
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}
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else {
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return GameData::style_names.at(id);
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return GameData::builtin_style_names.at(id);
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}
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}
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@ -121,7 +121,7 @@ Application::drawArmour() {
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if(ImGui::BeginCombo("##Style",
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getStyleName(part.styles[i], _currentMass->armourCustomStyles()).data()))
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{
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for(const auto& style : GameData::style_names) {
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for(const auto& style : GameData::builtin_style_names) {
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if(ImGui::Selectable(getStyleName(style.first, _currentMass->armourCustomStyles()).data(),
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part.styles[i] == style.first))
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{
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@ -179,7 +179,7 @@ Application::drawFrameStyles() {
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if(ImGui::BeginCombo("##Style",
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getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data()))
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{
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for(const auto& style : GameData::style_names) {
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for(const auto& style : GameData::builtin_style_names) {
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if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(),
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_currentMass->frameStyles()[i] == style.first))
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{
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@ -515,7 +515,7 @@ Application::drawWeaponEditor(GameObjects::Weapon& weapon) {
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ImGui::PushID(i);
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if(ImGui::BeginCombo("##Style", getStyleName(part.styles[i], weapon.customStyles).data())) {
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for(const auto& style: GameData::style_names) {
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for(const auto& style: GameData::builtin_style_names) {
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if(ImGui::Selectable(getStyleName(style.first, weapon.customStyles).data(),
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part.styles[i] == style.first)) {
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part.styles[i] = style.first;
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@ -27,43 +27,9 @@ using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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extern const std::map<std::int32_t, Containers::StringView> style_names
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extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
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#ifdef STYLENAMES_DEFINITION
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{
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{0, "Custom Style 1"_s},
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{1, "Custom Style 2"_s},
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{2, "Custom Style 3"_s},
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{3, "Custom Style 4"_s},
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{4, "Custom Style 5"_s},
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{5, "Custom Style 6"_s},
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{6, "Custom Style 7"_s},
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{7, "Custom Style 8"_s},
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{8, "Custom Style 9"_s},
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{9, "Custom Style 10"_s},
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{10, "Custom Style 11"_s},
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{11, "Custom Style 12"_s},
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{12, "Custom Style 13"_s},
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{13, "Custom Style 14"_s},
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{14, "Custom Style 15"_s},
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{15, "Custom Style 16"_s},
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{50, "Global Style 1"_s},
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{51, "Global Style 2"_s},
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{52, "Global Style 3"_s},
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{53, "Global Style 4"_s},
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{54, "Global Style 5"_s},
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{55, "Global Style 6"_s},
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{56, "Global Style 7"_s},
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{57, "Global Style 8"_s},
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{58, "Global Style 9"_s},
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{59, "Global Style 10"_s},
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{60, "Global Style 11"_s},
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{61, "Global Style 12"_s},
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{62, "Global Style 13"_s},
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{63, "Global Style 14"_s},
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{64, "Global Style 15"_s},
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{65, "Global Style 16"_s},
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{100, "Iron"_s},
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{101, "Silver"_s},
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{102, "Gold"_s},
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