1.5: Fuckin' UE5... #38
107 changed files with 223 additions and 227 deletions
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@ -14,7 +14,7 @@
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# You should have received a copy of the GNU General Public License
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_EXTENSIONS OFF)
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@ -25,7 +25,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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struct Accessory {
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struct Accessory {
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Containers::StringView name;
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Containers::StringView name;
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@ -780,4 +780,4 @@ static const std::map<std::int32_t, Accessory> accessories{
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// endregion
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// endregion
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};
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};
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}}
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}
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@ -25,7 +25,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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struct ArmourSet {
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struct ArmourSet {
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Containers::StringView name;
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Containers::StringView name;
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@ -58,4 +58,4 @@ static const std::map<std::int32_t, ArmourSet> armour_sets {
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{27, {"Axial Core X-Type"_s, false}},
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{27, {"Axial Core X-Type"_s, false}},
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};
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};
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}}
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}
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@ -23,7 +23,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
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static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
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// Story missions
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// Story missions
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@ -59,4 +59,4 @@ static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
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{400, "Challenge 3 - Gates of Ascension"_s}
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{400, "Challenge 3 - Gates of Ascension"_s}
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}};
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}};
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}}
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}
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@ -16,7 +16,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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enum MaterialID : std::int32_t {
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enum MaterialID : std::int32_t {
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VerseSteel = 0xC3500,
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VerseSteel = 0xC3500,
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@ -48,4 +48,4 @@ enum MaterialID : std::int32_t {
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IsolatedVoidParticle = 0xDBBA5,
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IsolatedVoidParticle = 0xDBBA5,
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};
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};
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}}
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}
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@ -22,7 +22,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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struct StoryProgressPoint {
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struct StoryProgressPoint {
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std::int32_t id{};
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std::int32_t id{};
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@ -112,4 +112,4 @@ static const Corrade::Containers::Array<StoryProgressPoint> story_progress
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}
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}
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};
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};
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}}
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}
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@ -25,7 +25,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
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extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
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#ifdef STYLENAMES_DEFINITION
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#ifdef STYLENAMES_DEFINITION
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@ -162,4 +162,4 @@ extern const std::map<std::int32_t, Containers::StringView> builtin_style_names
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#endif
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#endif
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;
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;
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}}
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}
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@ -25,7 +25,7 @@ using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameData {
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namespace mbst::GameData {
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// region Melee
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// region Melee
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static const std::map<std::int32_t, Containers::StringView> melee_grips {
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static const std::map<std::int32_t, Containers::StringView> melee_grips {
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@ -433,4 +433,4 @@ static const std::map<std::int32_t, Containers::StringView> elauncher_pods {
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};
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};
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// endregion
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// endregion
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}}
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}
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@ -24,7 +24,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Magnum;
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using namespace Magnum;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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struct Accessory {
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struct Accessory {
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std::int32_t attachIndex = -1;
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std::int32_t attachIndex = -1;
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@ -37,4 +37,4 @@ struct Accessory {
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Vector3 localScale{1.0f};
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Vector3 localScale{1.0f};
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};
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};
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}}
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}
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@ -24,7 +24,7 @@
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using namespace Corrade;
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using namespace Corrade;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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struct ArmourPart {
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struct ArmourPart {
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enum class Slot {
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enum class Slot {
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@ -39,4 +39,4 @@ struct ArmourPart {
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Containers::Array<Accessory> accessories;
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Containers::Array<Accessory> accessories;
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};
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};
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}}
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}
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@ -24,7 +24,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Magnum;
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using namespace Magnum;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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enum class BulletLauncherAttachmentStyle {
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enum class BulletLauncherAttachmentStyle {
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#define c(enumerator, enumstr) enumerator,
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#define c(enumerator, enumstr) enumerator,
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@ -46,4 +46,4 @@ struct BulletLauncherAttachment {
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Vector3 relativeScale;
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Vector3 relativeScale;
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};
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};
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}}
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}
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@ -25,7 +25,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Magnum;
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using namespace Magnum;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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struct CustomStyle {
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struct CustomStyle {
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Containers::String name;
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Containers::String name;
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@ -50,4 +50,4 @@ struct CustomStyle {
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} type = Type::Unknown;
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} type = Type::Unknown;
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};
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};
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}}
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}
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@ -23,7 +23,7 @@
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using namespace Magnum;
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using namespace Magnum;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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struct Decal {
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struct Decal {
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std::int32_t id = -1;
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std::int32_t id = -1;
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@ -38,4 +38,4 @@ struct Decal {
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bool wrap = false;
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bool wrap = false;
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};
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};
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}}
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}
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@ -16,7 +16,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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struct Joints {
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struct Joints {
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float neck = 0.0f;
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float neck = 0.0f;
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@ -29,4 +29,4 @@ struct Joints {
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float lowerLegs = 0.0f;
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float lowerLegs = 0.0f;
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};
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};
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}}
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}
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@ -34,7 +34,7 @@
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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Mass::Mass(Containers::StringView path) {
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Mass::Mass(Containers::StringView path) {
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auto split = Utility::Path::split(path);
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auto split = Utility::Path::split(path);
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@ -402,4 +402,4 @@ Mass::getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t&
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}
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}
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}
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}
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}}
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}
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@ -42,7 +42,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Magnum;
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using namespace Magnum;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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class Mass {
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class Mass {
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public:
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public:
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@ -213,4 +213,4 @@ class Mass {
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Containers::String _account;
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Containers::String _account;
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};
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};
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}}
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}
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@ -29,7 +29,7 @@
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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Containers::ArrayView<ArmourPart>
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Containers::ArrayView<ArmourPart>
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Mass::armourParts() {
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Mass::armourParts() {
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@ -448,4 +448,4 @@ Mass::writeArmourCustomStyle(std::size_t index) {
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return writeCustomStyle(_armour.customStyles[index], index, armour_styles);
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return writeCustomStyle(_armour.customStyles[index], index, armour_styles);
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}
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}
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}}
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}
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@ -29,7 +29,7 @@
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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void
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void
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Mass::getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array) {
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Mass::getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array) {
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@ -153,4 +153,4 @@ Mass::writeAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types
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}
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}
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}
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}
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}}
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}
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@ -26,7 +26,7 @@
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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Joints&
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Joints&
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Mass::jointSliders() {
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Mass::jointSliders() {
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@ -408,4 +408,4 @@ Mass::writeFrameCustomStyle(std::size_t index) {
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return writeCustomStyle(_frame.customStyles[index], index, frame_styles);
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return writeCustomStyle(_frame.customStyles[index], index, frame_styles);
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}
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}
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}}
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}
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@ -27,7 +27,7 @@
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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Containers::ArrayView<CustomStyle>
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Containers::ArrayView<CustomStyle>
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Mass::globalStyles() {
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Mass::globalStyles() {
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@ -155,4 +155,4 @@ Mass::writeCustomStyle(const CustomStyle& style, std::size_t index, Gvas::Types:
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return true;
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return true;
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}
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}
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}}
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}
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@ -28,7 +28,7 @@
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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Containers::ArrayView<Weapon>
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Containers::ArrayView<Weapon>
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Mass::meleeWeapons() {
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Mass::meleeWeapons() {
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@ -385,4 +385,4 @@ Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<We
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return true;
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return true;
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}
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}
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||||||
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|
||||||
}}
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}
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@ -31,7 +31,7 @@
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using namespace Corrade;
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using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Containers::Literals;
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|
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namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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|
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Profile::Profile(Containers::StringView path):
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Profile::Profile(Containers::StringView path):
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_profile(path)
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_profile(path)
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@ -318,4 +318,4 @@ Profile::getResource(Containers::StringView container, GameData::MaterialID id)
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return it != mats_prop->items.end() ? dynamic_cast<Gvas::Types::ResourceItemValue*>(it->get())->quantity : 0;
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return it != mats_prop->items.end() ? dynamic_cast<Gvas::Types::ResourceItemValue*>(it->get())->quantity : 0;
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}
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}
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||||||
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|
||||||
}}
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}
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@ -26,7 +26,7 @@
|
||||||
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|
||||||
using namespace Corrade;
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using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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||||||
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|
||||||
class Profile {
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class Profile {
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||||||
public:
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public:
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||||||
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@ -89,4 +89,4 @@ class Profile {
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Containers::String _lastError;
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Containers::String _lastError;
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||||||
};
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};
|
||||||
|
|
||||||
}}
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}
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|
@ -16,7 +16,7 @@
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||||||
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|
||||||
#include "Weapon.h"
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#include "Weapon.h"
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|
||||||
namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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||||||
|
|
||||||
Weapon::Weapon(const Weapon& other) {
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Weapon::Weapon(const Weapon& other) {
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name = other.name;
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name = other.name;
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@ -51,4 +51,4 @@ Weapon::operator=(const Weapon& other) {
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return *this;
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return *this;
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||||||
}
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}
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||||||
|
|
||||||
}}
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}
|
||||||
|
|
|
@ -29,7 +29,7 @@
|
||||||
using namespace Corrade;
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using namespace Corrade;
|
||||||
using namespace Magnum;
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using namespace Magnum;
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||||||
|
|
||||||
namespace mbst { namespace GameObjects {
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namespace mbst::GameObjects {
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|
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struct Weapon {
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struct Weapon {
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Weapon() = default;
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Weapon() = default;
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||||||
|
@ -63,4 +63,4 @@ struct Weapon {
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||||||
Color4 effectColour{0.0f};
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Color4 effectColour{0.0f};
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||||||
};
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};
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||||||
|
|
||||||
}}
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}
|
||||||
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|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace GameObjects {
|
namespace mbst::GameObjects {
|
||||||
|
|
||||||
struct WeaponPart {
|
struct WeaponPart {
|
||||||
WeaponPart() = default;
|
WeaponPart() = default;
|
||||||
|
@ -64,4 +64,4 @@ struct WeaponPart {
|
||||||
Containers::Array<Accessory> accessories{};
|
Containers::Array<Accessory> accessories{};
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
using PropertyArray = Containers::Array<Types::UnrealPropertyBase::ptr>;
|
using PropertyArray = Containers::Array<Types::UnrealPropertyBase::ptr>;
|
||||||
using PropertyArrayView = Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
|
using PropertyArrayView = Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
|
||||||
|
@ -50,4 +50,4 @@ class AbstractUnrealCollectionProperty {
|
||||||
PropertySerialiser& serialiser) = 0;
|
PropertySerialiser& serialiser) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
using StringArrayView = Containers::ArrayView<const Containers::String>;
|
using StringArrayView = Containers::ArrayView<const Containers::String>;
|
||||||
|
|
||||||
|
@ -46,4 +46,4 @@ class AbstractUnrealProperty {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class AbstractUnrealStruct {
|
class AbstractUnrealStruct {
|
||||||
public:
|
public:
|
||||||
|
@ -43,4 +43,4 @@ class AbstractUnrealStruct {
|
||||||
std::size_t& bytes_written) = 0;
|
std::size_t& bytes_written) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "ArrayProperty.h"
|
#include "ArrayProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
ArrayProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
ArrayProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -76,4 +76,4 @@ ArrayProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
|
class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -38,4 +38,4 @@ class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "BoolProperty.h"
|
#include "BoolProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
StringArrayView
|
StringArrayView
|
||||||
BoolProperty::types() {
|
BoolProperty::types() {
|
||||||
|
@ -70,4 +70,4 @@ BoolProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class BoolProperty : public AbstractUnrealProperty {
|
class BoolProperty : public AbstractUnrealProperty {
|
||||||
public:
|
public:
|
||||||
|
@ -41,4 +41,4 @@ class BoolProperty : public AbstractUnrealProperty {
|
||||||
PropertySerialiser& serialiser) override;
|
PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "ByteProperty.h"
|
#include "ByteProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
StringArrayView
|
StringArrayView
|
||||||
ByteProperty::types() {
|
ByteProperty::types() {
|
||||||
|
@ -91,4 +91,4 @@ ByteProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "../Types/ByteProperty.h"
|
#include "../Types/ByteProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class ByteProperty : public AbstractUnrealProperty {
|
class ByteProperty : public AbstractUnrealProperty {
|
||||||
public:
|
public:
|
||||||
|
@ -39,4 +39,4 @@ class ByteProperty : public AbstractUnrealProperty {
|
||||||
PropertySerialiser& serialiser) override;
|
PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "ColourProperty.h"
|
#include "ColourProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
ColourProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
ColourProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -56,4 +56,4 @@ ColourProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::siz
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
|
class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -38,4 +38,4 @@ class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "DateTimeProperty.h"
|
#include "DateTimeProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
DateTimeProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
DateTimeProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||||
|
@ -51,4 +51,4 @@ DateTimeProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::s
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/DateTimeStructProperty.h"
|
#include "../Types/DateTimeStructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
|
class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "EnumProperty.h"
|
#include "EnumProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
StringArrayView
|
StringArrayView
|
||||||
EnumProperty::types() {
|
EnumProperty::types() {
|
||||||
|
@ -71,4 +71,4 @@ EnumProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "../Types/EnumProperty.h"
|
#include "../Types/EnumProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class EnumProperty : public AbstractUnrealProperty {
|
class EnumProperty : public AbstractUnrealProperty {
|
||||||
public:
|
public:
|
||||||
|
@ -39,4 +39,4 @@ class EnumProperty : public AbstractUnrealProperty {
|
||||||
PropertySerialiser& serialiser) override;
|
PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "FloatProperty.h"
|
#include "FloatProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
StringArrayView
|
StringArrayView
|
||||||
FloatProperty::types() {
|
FloatProperty::types() {
|
||||||
|
@ -65,4 +65,4 @@ FloatProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& byte
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "../Types/FloatProperty.h"
|
#include "../Types/FloatProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class FloatProperty : public AbstractUnrealProperty {
|
class FloatProperty : public AbstractUnrealProperty {
|
||||||
public:
|
public:
|
||||||
|
@ -39,4 +39,4 @@ class FloatProperty : public AbstractUnrealProperty {
|
||||||
PropertySerialiser& serialiser) override;
|
PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
using namespace Containers::Literals;
|
using namespace Containers::Literals;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
GuidProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
GuidProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -53,4 +53,4 @@ GuidProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/GuidStructProperty.h"
|
#include "../Types/GuidStructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
|
class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "IntProperty.h"
|
#include "IntProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
IntProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
IntProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -73,4 +73,4 @@ IntProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/IntProperty.h"
|
#include "../Types/IntProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class IntProperty : public UnrealProperty<Types::IntProperty> {
|
class IntProperty : public UnrealProperty<Types::IntProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class IntProperty : public UnrealProperty<Types::IntProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Containers::Literals;
|
using namespace Containers::Literals;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
MapProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
MapProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -156,4 +156,4 @@ MapProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/MapProperty.h"
|
#include "../Types/MapProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class MapProperty : public UnrealProperty<Types::MapProperty> {
|
class MapProperty : public UnrealProperty<Types::MapProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class MapProperty : public UnrealProperty<Types::MapProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Containers::Literals;
|
using namespace Containers::Literals;
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
ResourceProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
ResourceProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||||
|
@ -107,4 +107,4 @@ ResourceProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::s
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/ResourceItemValue.h"
|
#include "../Types/ResourceItemValue.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
|
class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "RotatorProperty.h"
|
#include "RotatorProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -53,4 +53,4 @@ RotatorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::si
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/RotatorStructProperty.h"
|
#include "../Types/RotatorStructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
|
class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
// You should have received a copy of the GNU General Public License
|
// You should have received a copy of the GNU General Public License
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class AbstractUnrealCollectionProperty;
|
class AbstractUnrealCollectionProperty;
|
||||||
class AbstractUnrealProperty;
|
class AbstractUnrealProperty;
|
||||||
|
@ -41,4 +41,4 @@ class UnrealProperty;
|
||||||
class Vector2DProperty;
|
class Vector2DProperty;
|
||||||
class VectorProperty;
|
class VectorProperty;
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
#include "SetProperty.h"
|
#include "SetProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
SetProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
SetProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -82,4 +82,4 @@ SetProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/SetProperty.h"
|
#include "../Types/SetProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class SetProperty : public UnrealProperty<Types::SetProperty> {
|
class SetProperty : public UnrealProperty<Types::SetProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class SetProperty : public UnrealProperty<Types::SetProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "StringProperty.h"
|
#include "StringProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
StringArrayView
|
StringArrayView
|
||||||
StringProperty::types() {
|
StringProperty::types() {
|
||||||
|
@ -74,4 +74,4 @@ StringProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& byt
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "../Types/StringProperty.h"
|
#include "../Types/StringProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class StringProperty : public AbstractUnrealProperty {
|
class StringProperty : public AbstractUnrealProperty {
|
||||||
public:
|
public:
|
||||||
|
@ -39,4 +39,4 @@ class StringProperty : public AbstractUnrealProperty {
|
||||||
PropertySerialiser& serialiser) override;
|
PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
#include "Struct.h"
|
#include "Struct.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
StringArrayView
|
StringArrayView
|
||||||
Struct::types() {
|
Struct::types() {
|
||||||
|
@ -242,4 +242,4 @@ Struct::writeStructValue(Types::StructProperty* prop, std::size_t& bytes_written
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
#include "../Types/StructProperty.h"
|
#include "../Types/StructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionProperty {
|
class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionProperty {
|
||||||
public:
|
public:
|
||||||
|
@ -52,4 +52,4 @@ class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionPro
|
||||||
PropertySerialiser& serialiser);
|
PropertySerialiser& serialiser);
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "TextProperty.h"
|
#include "TextProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
TextProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
TextProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -91,4 +91,4 @@ TextProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/TextProperty.h"
|
#include "../Types/TextProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class TextProperty : public UnrealProperty<Types::TextProperty> {
|
class TextProperty : public UnrealProperty<Types::TextProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class TextProperty : public UnrealProperty<Types::TextProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
#include "AbstractUnrealProperty.h"
|
#include "AbstractUnrealProperty.h"
|
||||||
#include "../Types/StructProperty.h"
|
#include "../Types/StructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class UnrealProperty : public AbstractUnrealProperty {
|
class UnrealProperty : public AbstractUnrealProperty {
|
||||||
|
@ -73,4 +73,4 @@ class UnrealProperty : public AbstractUnrealProperty {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include "Vector2DProperty.h"
|
#include "Vector2DProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
Vector2DProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
Vector2DProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||||
|
@ -53,4 +53,4 @@ Vector2DProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::s
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/Vector2DStructProperty.h"
|
#include "../Types/Vector2DStructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class Vector2DProperty : public UnrealProperty<Types::Vector2DStructProperty> {
|
class Vector2DProperty : public UnrealProperty<Types::Vector2DStructProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class Vector2DProperty : public UnrealProperty<Types::Vector2DStructProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
#include "VectorProperty.h"
|
#include "VectorProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
Types::UnrealPropertyBase::ptr
|
Types::UnrealPropertyBase::ptr
|
||||||
VectorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
VectorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||||
|
@ -54,4 +54,4 @@ VectorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::siz
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "../Types/VectorStructProperty.h"
|
#include "../Types/VectorStructProperty.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Serialisers {
|
namespace Gvas::Serialisers {
|
||||||
|
|
||||||
class VectorProperty : public UnrealProperty<Types::VectorStructProperty> {
|
class VectorProperty : public UnrealProperty<Types::VectorStructProperty> {
|
||||||
public:
|
public:
|
||||||
|
@ -36,4 +36,4 @@ class VectorProperty : public UnrealProperty<Types::VectorStructProperty> {
|
||||||
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
BinaryIo::Writer& writer, PropertySerialiser& serialiser) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
#include "UnrealPropertyBase.h"
|
#include "UnrealPropertyBase.h"
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct ArrayProperty : public UnrealPropertyBase {
|
struct ArrayProperty : public UnrealPropertyBase {
|
||||||
using ptr = Containers::Pointer<ArrayProperty>;
|
using ptr = Containers::Pointer<ArrayProperty>;
|
||||||
|
@ -47,4 +47,4 @@ struct ArrayProperty : public UnrealPropertyBase {
|
||||||
Containers::Array<UnrealPropertyBase::ptr> items;
|
Containers::Array<UnrealPropertyBase::ptr> items;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct BoolProperty : public UnrealProperty<bool> {
|
struct BoolProperty : public UnrealProperty<bool> {
|
||||||
using ptr = Containers::Pointer<BoolProperty>;
|
using ptr = Containers::Pointer<BoolProperty>;
|
||||||
|
@ -34,4 +34,4 @@ struct BoolProperty : public UnrealProperty<bool> {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
||||||
using ptr = Containers::Pointer<ByteProperty>;
|
using ptr = Containers::Pointer<ByteProperty>;
|
||||||
|
@ -41,4 +41,4 @@ struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
||||||
Containers::String enumValue;
|
Containers::String enumValue;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct ColourStructProperty : public StructProperty {
|
struct ColourStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<ColourStructProperty>;
|
using ptr = Containers::Pointer<ColourStructProperty>;
|
||||||
|
@ -34,4 +34,4 @@ struct ColourStructProperty : public StructProperty {
|
||||||
float r = 0.0f, g = 0.0f, b = 0.0f, a = 0.0f;
|
float r = 0.0f, g = 0.0f, b = 0.0f, a = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct DateTimeStructProperty : public StructProperty {
|
struct DateTimeStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<DateTimeStructProperty>;
|
using ptr = Containers::Pointer<DateTimeStructProperty>;
|
||||||
|
@ -36,4 +36,4 @@ struct DateTimeStructProperty : public StructProperty {
|
||||||
std::int64_t timestamp = 0;
|
std::int64_t timestamp = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct EnumProperty : public UnrealProperty<Containers::String> {
|
struct EnumProperty : public UnrealProperty<Containers::String> {
|
||||||
using ptr = Containers::Pointer<EnumProperty>;
|
using ptr = Containers::Pointer<EnumProperty>;
|
||||||
|
@ -37,4 +37,4 @@ struct EnumProperty : public UnrealProperty<Containers::String> {
|
||||||
Containers::String enumType;
|
Containers::String enumType;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct FloatProperty : public UnrealProperty<float> {
|
struct FloatProperty : public UnrealProperty<float> {
|
||||||
using ptr = Containers::Pointer<FloatProperty>;
|
using ptr = Containers::Pointer<FloatProperty>;
|
||||||
|
@ -34,4 +34,4 @@ struct FloatProperty : public UnrealProperty<float> {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct GenericStructProperty : public StructProperty {
|
struct GenericStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<GenericStructProperty>;
|
using ptr = Containers::Pointer<GenericStructProperty>;
|
||||||
|
@ -56,4 +56,4 @@ struct GenericStructProperty : public StructProperty {
|
||||||
Containers::Array<UnrealPropertyBase::ptr> properties;
|
Containers::Array<UnrealPropertyBase::ptr> properties;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct GuidStructProperty : public StructProperty {
|
struct GuidStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<GuidStructProperty>;
|
using ptr = Containers::Pointer<GuidStructProperty>;
|
||||||
|
@ -37,4 +37,4 @@ struct GuidStructProperty : public StructProperty {
|
||||||
Containers::StaticArray<16, char> guid{ValueInit};
|
Containers::StaticArray<16, char> guid{ValueInit};
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct IntProperty : public UnrealProperty<std::int32_t> {
|
struct IntProperty : public UnrealProperty<std::int32_t> {
|
||||||
using ptr = Containers::Pointer<IntProperty>;
|
using ptr = Containers::Pointer<IntProperty>;
|
||||||
|
@ -34,4 +34,4 @@ struct IntProperty : public UnrealProperty<std::int32_t> {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct MapProperty : public UnrealPropertyBase {
|
struct MapProperty : public UnrealPropertyBase {
|
||||||
using ptr = Containers::Pointer<MapProperty>;
|
using ptr = Containers::Pointer<MapProperty>;
|
||||||
|
@ -46,4 +46,4 @@ struct MapProperty : public UnrealPropertyBase {
|
||||||
Containers::Array<KeyValuePair> map;
|
Containers::Array<KeyValuePair> map;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct NoneProperty : UnrealPropertyBase {
|
struct NoneProperty : UnrealPropertyBase {
|
||||||
using ptr = Containers::Pointer<NoneProperty>;
|
using ptr = Containers::Pointer<NoneProperty>;
|
||||||
|
@ -35,4 +35,4 @@ struct NoneProperty : UnrealPropertyBase {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct ResourceItemValue : public StructProperty {
|
struct ResourceItemValue : public StructProperty {
|
||||||
using ptr = Containers::Pointer<ResourceItemValue>;
|
using ptr = Containers::Pointer<ResourceItemValue>;
|
||||||
|
@ -41,4 +41,4 @@ struct ResourceItemValue : public StructProperty {
|
||||||
std::int32_t quantity = 0;
|
std::int32_t quantity = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct RotatorStructProperty : public StructProperty {
|
struct RotatorStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<RotatorStructProperty>;
|
using ptr = Containers::Pointer<RotatorStructProperty>;
|
||||||
|
@ -36,4 +36,4 @@ struct RotatorStructProperty : public StructProperty {
|
||||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct SetProperty : public UnrealPropertyBase {
|
struct SetProperty : public UnrealPropertyBase {
|
||||||
using ptr = Containers::Pointer<SetProperty>;
|
using ptr = Containers::Pointer<SetProperty>;
|
||||||
|
@ -47,4 +47,4 @@ struct SetProperty : public UnrealPropertyBase {
|
||||||
Containers::Array<UnrealPropertyBase::ptr> items;
|
Containers::Array<UnrealPropertyBase::ptr> items;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
using namespace Containers::Literals;
|
using namespace Containers::Literals;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct StringProperty : public UnrealProperty<Containers::String> {
|
struct StringProperty : public UnrealProperty<Containers::String> {
|
||||||
using ptr = Containers::Pointer<StringProperty>;
|
using ptr = Containers::Pointer<StringProperty>;
|
||||||
|
@ -35,4 +35,4 @@ struct StringProperty : public UnrealProperty<Containers::String> {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct StructProperty : public UnrealPropertyBase {
|
struct StructProperty : public UnrealPropertyBase {
|
||||||
using ptr = Containers::Pointer<StructProperty>;
|
using ptr = Containers::Pointer<StructProperty>;
|
||||||
|
@ -39,4 +39,4 @@ struct StructProperty : public UnrealPropertyBase {
|
||||||
Containers::String structType;
|
Containers::String structType;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct TextProperty : public UnrealProperty<Containers::String> {
|
struct TextProperty : public UnrealProperty<Containers::String> {
|
||||||
using ptr = Containers::Pointer<TextProperty>;
|
using ptr = Containers::Pointer<TextProperty>;
|
||||||
|
@ -40,4 +40,4 @@ struct TextProperty : public UnrealProperty<Containers::String> {
|
||||||
Containers::Array<Containers::String> data;
|
Containers::Array<Containers::String> data;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
// You should have received a copy of the GNU General Public License
|
// You should have received a copy of the GNU General Public License
|
||||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct UnrealPropertyBase;
|
struct UnrealPropertyBase;
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -42,4 +42,4 @@ struct TextProperty;
|
||||||
struct Vector2DStructProperty;
|
struct Vector2DStructProperty;
|
||||||
struct VectorStructProperty;
|
struct VectorStructProperty;
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
struct UnrealProperty : public UnrealPropertyBase {
|
struct UnrealProperty : public UnrealPropertyBase {
|
||||||
|
@ -31,4 +31,4 @@ struct UnrealProperty : public UnrealPropertyBase {
|
||||||
T value;
|
T value;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct UnrealPropertyBase {
|
struct UnrealPropertyBase {
|
||||||
using ptr = Containers::Pointer<UnrealPropertyBase>;
|
using ptr = Containers::Pointer<UnrealPropertyBase>;
|
||||||
|
@ -36,4 +36,4 @@ struct UnrealPropertyBase {
|
||||||
std::size_t valueLength = 0;
|
std::size_t valueLength = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct Vector2DStructProperty : public StructProperty {
|
struct Vector2DStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<Vector2DStructProperty>;
|
using ptr = Containers::Pointer<Vector2DStructProperty>;
|
||||||
|
@ -36,4 +36,4 @@ struct Vector2DStructProperty : public StructProperty {
|
||||||
float x = 0.0f, y = 0.0f;
|
float x = 0.0f, y = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace Gvas { namespace Types {
|
namespace Gvas::Types {
|
||||||
|
|
||||||
struct VectorStructProperty : public StructProperty {
|
struct VectorStructProperty : public StructProperty {
|
||||||
using ptr = Containers::Pointer<VectorStructProperty>;
|
using ptr = Containers::Pointer<VectorStructProperty>;
|
||||||
|
@ -36,4 +36,4 @@ struct VectorStructProperty : public StructProperty {
|
||||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
|
|
||||||
#include "Export.h"
|
#include "Export.h"
|
||||||
|
|
||||||
namespace mbst { namespace ImportExport {
|
namespace mbst::ImportExport {
|
||||||
|
|
||||||
static Containers::String last_export_error;
|
static Containers::String last_export_error;
|
||||||
|
|
||||||
|
@ -124,4 +124,4 @@ exportStyle(Containers::StringView mass_name, mbst::GameObjects::CustomStyle& st
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,10 +22,10 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace ImportExport {
|
namespace mbst::ImportExport {
|
||||||
|
|
||||||
auto lastExportError() -> Containers::StringView;
|
auto lastExportError() -> Containers::StringView;
|
||||||
|
|
||||||
bool exportStyle(Containers::StringView mass_name, GameObjects::CustomStyle& style);
|
bool exportStyle(Containers::StringView mass_name, GameObjects::CustomStyle& style);
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
|
|
||||||
#include "Import.h"
|
#include "Import.h"
|
||||||
|
|
||||||
namespace mbst { namespace ImportExport {
|
namespace mbst::ImportExport {
|
||||||
|
|
||||||
static Containers::String last_import_error;
|
static Containers::String last_import_error;
|
||||||
|
|
||||||
|
@ -183,4 +183,4 @@ importStyle(Containers::StringView filename) {
|
||||||
return Utility::move(style);
|
return Utility::move(style);
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -22,10 +22,10 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace ImportExport {
|
namespace mbst::ImportExport {
|
||||||
|
|
||||||
auto lastImportError() -> Containers::StringView;
|
auto lastImportError() -> Containers::StringView;
|
||||||
|
|
||||||
auto importStyle(Containers::StringView filename) -> Containers::Optional<GameObjects::CustomStyle>;
|
auto importStyle(Containers::StringView filename) -> Containers::Optional<GameObjects::CustomStyle>;
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
namespace mbst { namespace ImportExport { namespace Keys {
|
namespace mbst::ImportExport::Keys {
|
||||||
|
|
||||||
enum CustomStyle: std::uint8_t {
|
enum CustomStyle: std::uint8_t {
|
||||||
Name = 0, // type: string
|
Name = 0, // type: string
|
||||||
|
@ -33,4 +33,4 @@ enum CustomStyle: std::uint8_t {
|
||||||
PatternScale = 9, // type: float
|
PatternScale = 9, // type: float
|
||||||
};
|
};
|
||||||
|
|
||||||
}}}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace Managers {
|
namespace mbst::Managers {
|
||||||
|
|
||||||
struct Backup {
|
struct Backup {
|
||||||
Containers::String filename;
|
Containers::String filename;
|
||||||
|
@ -40,4 +40,4 @@ struct Backup {
|
||||||
Containers::Array<Containers::String> includedFiles;
|
Containers::Array<Containers::String> includedFiles;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
|
|
||||||
#include "BackupManager.h"
|
#include "BackupManager.h"
|
||||||
|
|
||||||
namespace mbst { namespace Managers {
|
namespace mbst::Managers {
|
||||||
|
|
||||||
BackupManager::BackupManager():
|
BackupManager::BackupManager():
|
||||||
_root{""}
|
_root{""}
|
||||||
|
@ -335,4 +335,4 @@ BackupManager::scanSubdir(Containers::StringView subdir) {
|
||||||
depth--;
|
depth--;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -29,7 +29,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace Managers {
|
namespace mbst::Managers {
|
||||||
|
|
||||||
class BackupManager {
|
class BackupManager {
|
||||||
public:
|
public:
|
||||||
|
@ -60,4 +60,4 @@ class BackupManager {
|
||||||
Vfs::Directory<Backup> _root;
|
Vfs::Directory<Backup> _root;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
|
|
||||||
using namespace Containers::Literals;
|
using namespace Containers::Literals;
|
||||||
|
|
||||||
namespace mbst { namespace Managers {
|
namespace mbst::Managers {
|
||||||
|
|
||||||
MassManager::MassManager(Containers::StringView account, bool demo):
|
MassManager::MassManager(Containers::StringView account, bool demo):
|
||||||
_account{account}, _demo{demo}
|
_account{account}, _demo{demo}
|
||||||
|
@ -268,4 +268,4 @@ MassManager::deleteStagedMass(Containers::StringView filename) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
|
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
|
|
||||||
namespace mbst { namespace Managers {
|
namespace mbst::Managers {
|
||||||
|
|
||||||
class MassManager {
|
class MassManager {
|
||||||
public:
|
public:
|
||||||
|
@ -60,4 +60,4 @@ class MassManager {
|
||||||
std::map<Containers::String, Containers::String> _stagedMasses;
|
std::map<Containers::String, Containers::String> _stagedMasses;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue