1.5: Fuckin' UE5... #38
11 changed files with 445 additions and 0 deletions
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@ -128,6 +128,14 @@ set(Gvas_SOURCES
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Gvas/PropertySerialiser.cpp
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Gvas/PropertySerialiser.cpp
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)
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)
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set(ImportExport_SOURCES
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ImportExport/Import.h
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ImportExport/Import.cpp
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ImportExport/Export.h
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ImportExport/Export.cpp
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ImportExport/Keys.h
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)
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if(CORRADE_TARGET_WINDOWS)
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if(CORRADE_TARGET_WINDOWS)
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set(SAVETOOL_RC_FILE resource.rc)
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set(SAVETOOL_RC_FILE resource.rc)
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endif()
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endif()
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@ -199,6 +207,7 @@ add_executable(MassBuilderSaveTool
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${Logger_SOURCES}
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${Logger_SOURCES}
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${BinaryIo_SOURCES}
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${BinaryIo_SOURCES}
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${Gvas_SOURCES}
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${Gvas_SOURCES}
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${ImportExport_SOURCES}
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${SAVETOOL_RC_FILE}
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${SAVETOOL_RC_FILE}
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${Assets}
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${Assets}
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)
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)
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127
src/ImportExport/Export.cpp
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127
src/ImportExport/Export.cpp
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@ -0,0 +1,127 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Utility/Format.h>
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#include <Corrade/Utility/Path.h>
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#include "../Logger/Logger.h"
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#include "../BinaryIo/Writer.h"
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#include "../Configuration/Configuration.h"
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#include "../Utilities/Crc32.h"
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#include "Keys.h"
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#include "Export.h"
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namespace mbst { namespace ImportExport {
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static Containers::String last_export_error;
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Containers::StringView
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lastExportError() {
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return last_export_error;
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}
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bool
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exportStyle(Containers::StringView mass_name, mbst::GameObjects::CustomStyle& style) {
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Containers::String style_type_str;
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switch(style.type) {
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case GameObjects::CustomStyle::Type::Unknown:
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style_type_str = "Style";
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break;
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case GameObjects::CustomStyle::Type::Frame:
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style_type_str = "FrameStyle";
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break;
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case GameObjects::CustomStyle::Type::Armour:
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style_type_str = "ArmourStyle";
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break;
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case GameObjects::CustomStyle::Type::Weapon:
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style_type_str = "WeaponStyle";
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break;
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case GameObjects::CustomStyle::Type::Global:
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style_type_str = "GlobalStyle";
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break;
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}
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auto filename = Utility::format("{}_{}_{}.style.mbst", mass_name, style_type_str, style.name);
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for(auto& c : filename) {
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if(c == ' ') {
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c = '_';
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}
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}
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auto path = Utility::Path::join(conf().directories().styles, filename);
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BinaryIo::Writer writer{path};
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if(!writer.open()) {
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last_export_error = path + " couldn't be opened.";
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return false;
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}
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if(!writer.writeString("MBSTSTYLE")) {
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LOG_ERROR(last_export_error = "Couldn't write magic bytes into " + filename);
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return false;
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}
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::Name);
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writer.writeUEStringToArray(style.name);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::Colour);
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writer.writeValueToArray<Color4>(style.colour);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::Metallic);
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writer.writeValueToArray<float>(style.metallic);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::Gloss);
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writer.writeValueToArray<float>(style.gloss);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::Glow);
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writer.writeValueToArray<bool>(style.glow);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::PatternId);
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writer.writeValueToArray<std::int32_t>(style.patternId);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::PatternOpacity);
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writer.writeValueToArray<float>(style.opacity);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::PatternOffset);
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writer.writeValueToArray<Vector2>(style.offset);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::PatternRotation);
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writer.writeValueToArray<float>(style.rotation);
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writer.writeValueToArray<Keys::CustomStyle>(Keys::CustomStyle::PatternScale);
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writer.writeValueToArray<float>(style.scale);
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if(!writer.writeUint64(writer.array().size())) {
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LOG_ERROR(last_export_error = "Couldn't write data size into " + filename);
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writer.closeFile();
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Utility::Path::remove(path);
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return false;
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}
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auto crc = Utilities::crc32(0, writer.array());
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if(!writer.writeUint32(crc)) {
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LOG_ERROR(last_export_error = "Couldn't write CRC32 checksum into " + filename);
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writer.closeFile();
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Utility::Path::remove(path);
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return false;
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}
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if(!writer.flushToFile()) {
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LOG_ERROR(last_export_error = "Couldn't write data into " + filename);
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writer.closeFile();
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Utility::Path::remove(path);
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return false;
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}
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return true;
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}
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}}
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31
src/ImportExport/Export.h
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31
src/ImportExport/Export.h
Normal file
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@ -0,0 +1,31 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/StringView.h>
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#include "../Mass/CustomStyle.h"
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using namespace Corrade;
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namespace mbst { namespace ImportExport {
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auto lastExportError() -> Containers::StringView;
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bool exportStyle(Containers::StringView mass_name, GameObjects::CustomStyle& style);
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}}
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186
src/ImportExport/Import.cpp
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186
src/ImportExport/Import.cpp
Normal file
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@ -0,0 +1,186 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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||||||
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//
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||||||
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// You should have received a copy of the GNU General Public License
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||||||
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <cstring>
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Utility/Path.h>
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#include "../BinaryIo/Reader.h"
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#include "../Configuration/Configuration.h"
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#include "../Logger/Logger.h"
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#include "../Utilities/Crc32.h"
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#include "Keys.h"
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#include "Import.h"
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namespace mbst { namespace ImportExport {
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static Containers::String last_import_error;
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Containers::StringView
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lastImportError() {
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return last_import_error;
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}
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Containers::Optional<GameObjects::CustomStyle>
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importStyle(Containers::StringView filename) {
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auto path = Utility::Path::join(conf().directories().styles, filename);
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if(!Utility::Path::exists(path)) {
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LOG_ERROR(last_import_error = path + " doesn't exist.");
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return Containers::NullOpt;
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}
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BinaryIo::Reader reader{path};
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if(!reader.open()) {
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last_import_error = path + " couldn't be opened.";
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return Containers::NullOpt;
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}
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Containers::Array<char> magic_bytes;
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if(!reader.readArray(magic_bytes, 9)) {
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LOG_ERROR(last_import_error = "Couldn't read the magic bytes.");
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return Containers::NullOpt;
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}
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Containers::StringView magic_bytes_view = magic_bytes;
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static const auto expected_magic_bytes = "MBSTSTYLE"_s;
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if(magic_bytes_view != expected_magic_bytes) {
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LOG_ERROR(last_import_error = "Magic bytes are mismatched.");
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return Containers::NullOpt;
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}
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std::size_t data_size;
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if(!reader.readUint64(data_size)) {
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LOG_ERROR(last_import_error = "Couldn't read data size.");
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return Containers::NullOpt;
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}
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std::uint32_t crc;
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if(!reader.readUint32(crc)) {
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LOG_ERROR(last_import_error = "Couldn't read CRC-32 checksum.");
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return Containers::NullOpt;
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}
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auto position = reader.position();
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{
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Containers::Array<char> data;
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if(!reader.readArray(data, data_size)) {
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LOG_ERROR(last_import_error = "Couldn't read data.");
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return Containers::NullOpt;
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}
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auto computed_crc = Utilities::crc32(0, data);
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if(computed_crc != crc) {
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LOG_ERROR(last_import_error = Utility::format("CRC-32 checksum doesn't match. "
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"Expected {}, got {} instead.",
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crc, computed_crc));
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return Containers::NullOpt;
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}
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}
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if(!reader.seek(position)) {
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LOG_ERROR(last_import_error = Utility::format("Couldn't seek to position {}.", position));
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return Containers::NullOpt;
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}
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|
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GameObjects::CustomStyle style{};
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while(!reader.eof()) {
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Keys::CustomStyle key;
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if(!reader.readValue(key)) {
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|
if(reader.eof()) {
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break;
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}
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LOG_ERROR(last_import_error = "Couldn't read key.");
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return Containers::NullOpt;
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}
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||||||
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switch(key) {
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case Keys::Name:
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if(!reader.readUEString(style.name)) {
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LOG_ERROR(last_import_error = "Couldn't read style name.");
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return Containers::NullOpt;
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||||||
|
}
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||||||
|
break;
|
||||||
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case Keys::Colour:
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if(!reader.readValue<Color4>(style.colour)) {
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LOG_ERROR(last_import_error = "Couldn't read style colour.");
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return Containers::NullOpt;
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||||||
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}
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break;
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||||||
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case Keys::Metallic:
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if(!reader.readFloat(style.metallic)) {
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LOG_ERROR(last_import_error = "Couldn't read style metallic.");
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return Containers::NullOpt;
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||||||
|
}
|
||||||
|
break;
|
||||||
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case Keys::Gloss:
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||||||
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if(!reader.readFloat(style.gloss)) {
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LOG_ERROR(last_import_error = "Couldn't read style gloss.");
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||||||
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return Containers::NullOpt;
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||||||
|
}
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||||||
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break;
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||||||
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case Keys::Glow:
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||||||
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if(!reader.readValue(style.glow)) {
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LOG_ERROR(last_import_error = "Couldn't read style glow.");
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||||||
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return Containers::NullOpt;
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||||||
|
}
|
||||||
|
break;
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||||||
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case Keys::PatternId:
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||||||
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if(!reader.readInt32(style.patternId)) {
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LOG_ERROR(last_import_error = "Couldn't read style pattern ID.");
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||||||
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return Containers::NullOpt;
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||||||
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}
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||||||
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break;
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||||||
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case Keys::PatternOpacity:
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||||||
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if(!reader.readFloat(style.opacity)) {
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||||||
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LOG_ERROR(last_import_error = "Couldn't read style pattern opacity.");
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||||||
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return Containers::NullOpt;
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||||||
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}
|
||||||
|
break;
|
||||||
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case Keys::PatternOffset:
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||||||
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if(!reader.readValue(style.offset)) {
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LOG_ERROR(last_import_error = "Couldn't read style pattern offset.");
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||||||
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return Containers::NullOpt;
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||||||
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}
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||||||
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break;
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||||||
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case Keys::PatternRotation:
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||||||
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if(!reader.readFloat(style.rotation)) {
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||||||
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LOG_ERROR(last_import_error = "Couldn't read style pattern rotation.");
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||||||
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return Containers::NullOpt;
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||||||
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}
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||||||
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break;
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||||||
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case Keys::PatternScale:
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||||||
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if(!reader.readFloat(style.scale)) {
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LOG_ERROR(last_import_error = "Couldn't read style pattern scale.");
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||||||
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return Containers::NullOpt;
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||||||
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}
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||||||
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break;
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||||||
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default:
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LOG_ERROR(last_import_error = Utility::format("Unknown key {}.", key));
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||||||
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return Containers::NullOpt;
|
||||||
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}
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||||||
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}
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||||||
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||||||
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return Utility::move(style);
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||||||
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}
|
||||||
|
|
||||||
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}}
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31
src/ImportExport/Import.h
Normal file
31
src/ImportExport/Import.h
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// MassBuilderSaveTool
|
||||||
|
// Copyright (C) 2021-2024 Guillaume Jacquemin
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#include <Corrade/Containers/StringView.h>
|
||||||
|
|
||||||
|
#include "../Mass/CustomStyle.h"
|
||||||
|
|
||||||
|
using namespace Corrade;
|
||||||
|
|
||||||
|
namespace mbst { namespace ImportExport {
|
||||||
|
|
||||||
|
auto lastImportError() -> Containers::StringView;
|
||||||
|
|
||||||
|
auto importStyle(Containers::StringView filename) -> Containers::Optional<GameObjects::CustomStyle>;
|
||||||
|
|
||||||
|
}}
|
36
src/ImportExport/Keys.h
Normal file
36
src/ImportExport/Keys.h
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// MassBuilderSaveTool
|
||||||
|
// Copyright (C) 2021-2024 Guillaume Jacquemin
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
namespace mbst { namespace ImportExport { namespace Keys {
|
||||||
|
|
||||||
|
enum CustomStyle: std::uint8_t {
|
||||||
|
Name = 0, // type: string
|
||||||
|
Colour = 1, // type: Magnum::Color4
|
||||||
|
Metallic = 2, // type: float
|
||||||
|
Gloss = 3, // type: float
|
||||||
|
Glow = 4, // type: bool
|
||||||
|
PatternId = 5, // type: std::int32_t
|
||||||
|
PatternOpacity = 6, // type: float
|
||||||
|
PatternOffset = 7, // type: Magnum::Vector2
|
||||||
|
PatternRotation = 8, // type: float
|
||||||
|
PatternScale = 9, // type: float
|
||||||
|
};
|
||||||
|
|
||||||
|
}}}
|
|
@ -39,6 +39,15 @@ struct CustomStyle {
|
||||||
Vector2 offset{0.5f};
|
Vector2 offset{0.5f};
|
||||||
float rotation = 0.0f;
|
float rotation = 0.0f;
|
||||||
float scale = 0.5f;
|
float scale = 0.5f;
|
||||||
|
|
||||||
|
// This is only used to know which style array the current style is located in when exporting a standalone style.
|
||||||
|
enum class Type: std::uint8_t {
|
||||||
|
Unknown,
|
||||||
|
Frame,
|
||||||
|
Armour,
|
||||||
|
Weapon,
|
||||||
|
Global
|
||||||
|
} type = Type::Unknown;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}}
|
||||||
|
|
|
@ -413,6 +413,10 @@ Mass::getArmourCustomStyles() {
|
||||||
}
|
}
|
||||||
|
|
||||||
getCustomStyles(_armour.customStyles, armour_styles);
|
getCustomStyles(_armour.customStyles, armour_styles);
|
||||||
|
|
||||||
|
for(auto& style : _armour.customStyles) {
|
||||||
|
style.type = CustomStyle::Type::Armour;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
|
|
@ -373,6 +373,10 @@ Mass::getFrameCustomStyles() {
|
||||||
}
|
}
|
||||||
|
|
||||||
getCustomStyles(_frame.customStyles, frame_styles);
|
getCustomStyles(_frame.customStyles, frame_styles);
|
||||||
|
|
||||||
|
for(auto& style : _frame.customStyles) {
|
||||||
|
style.type = CustomStyle::Type::Frame;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
|
|
@ -57,6 +57,10 @@ Mass::getGlobalStyles() {
|
||||||
}
|
}
|
||||||
|
|
||||||
getCustomStyles(_globalStyles, global_styles);
|
getCustomStyles(_globalStyles, global_styles);
|
||||||
|
|
||||||
|
for(auto& style : _globalStyles) {
|
||||||
|
style.type = CustomStyle::Type::Global;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
|
|
@ -219,6 +219,10 @@ Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weap
|
||||||
|
|
||||||
getCustomStyles(weapon.customStyles, custom_styles);
|
getCustomStyles(weapon.customStyles, custom_styles);
|
||||||
|
|
||||||
|
for(auto& style : weapon.customStyles) {
|
||||||
|
style.type = CustomStyle::Type::Weapon;
|
||||||
|
}
|
||||||
|
|
||||||
weapon.attached = weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_ATTACH)->value;
|
weapon.attached = weapon_prop->at<Gvas::Types::BoolProperty>(MASS_WEAPON_ATTACH)->value;
|
||||||
auto& damage_type = weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_DAMAGE_TYPE)->enumValue;
|
auto& damage_type = weapon_prop->at<Gvas::Types::ByteProperty>(MASS_WEAPON_DAMAGE_TYPE)->enumValue;
|
||||||
#define c(enumerator, strenum) if(damage_type == (strenum)) { weapon.damageType = Weapon::DamageType::enumerator; } else
|
#define c(enumerator, strenum) if(damage_type == (strenum)) { weapon.damageType = Weapon::DamageType::enumerator; } else
|
||||||
|
|
Loading…
Reference in a new issue