1.5: Fuckin' UE5... #38
7 changed files with 15 additions and 12 deletions
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@ -58,7 +58,7 @@ Application::drawManager() {
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if(ImGui::BeginChild("##ProfileInfo",
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{ImGui::GetContentRegionAvail().x * 0.60f, 0.0f},
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true, ImGuiWindowFlags_MenuBar))
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ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
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{
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if(ImGui::BeginMenuBar()) {
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ImGui::TextUnformatted("Profile information");
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@ -85,7 +85,7 @@ Application::drawManager() {
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ImGui::SameLine();
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if(ImGui::BeginChild("##MASSManager", {0.0f, 0.0f},
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true, ImGuiWindowFlags_MenuBar))
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ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
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{
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if(ImGui::BeginMenuBar()) {
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ImGui::TextUnformatted("M.A.S.S. management");
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@ -52,7 +52,7 @@ Application::drawMassViewer() {
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if(ImGui::BeginChild("##MassInfo",
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{0.0f, 0.0f},
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true, ImGuiWindowFlags_MenuBar))
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ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
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{
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if(ImGui::BeginMenuBar()) {
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if(ImGui::BeginTable("##MassViewerMenuTable", 4)) {
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@ -303,7 +303,9 @@ Application::drawCustomStyle(GameObjects::CustomStyle& style) {
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DCSResult return_value = DCS_Fail;
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if(!ImGui::BeginChild("##CustomStyle", {0.0f, 244.0f}, true, ImGuiWindowFlags_MenuBar)) {
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if(!ImGui::BeginChild("##CustomStyle", {}, ImGuiChildFlags_Border|ImGuiChildFlags_AutoResizeY,
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ImGuiWindowFlags_MenuBar))
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{
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ImGui::EndChild();
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return DCS_Fail;
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}
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@ -34,7 +34,7 @@ Application::drawArmour() {
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_currentMass->getBulletLauncherAttachments();
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}
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if(!ImGui::BeginChild("##ArmourParts", {0.0f, 0.0f}, true)) {
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if(!ImGui::BeginChild("##ArmourParts", {}, ImGuiChildFlags_Border)) {
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ImGui::EndChild();
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return;
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}
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@ -36,8 +36,8 @@ Application::drawFrameInfo() {
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if(ImGui::BeginChild("##JointSliders",
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{(ImGui::GetContentRegionAvail().x / 2.0f) - (ImGui::GetStyle().WindowPadding.x / 2.0f),
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(ImGui::GetContentRegionAvail().y / 1.75f) - (ImGui::GetStyle().WindowPadding.y / 2.0f)},
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true, ImGuiWindowFlags_MenuBar))
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0.0f},
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ImGuiChildFlags_Border|ImGuiChildFlags_AutoResizeY, ImGuiWindowFlags_MenuBar))
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{
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if(ImGui::BeginMenuBar()) {
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ImGui::TextUnformatted("Joint sliders");
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@ -51,7 +51,7 @@ Application::drawFrameInfo() {
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if(ImGui::BeginChild("##FrameStyles",
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{(ImGui::GetContentRegionAvail().x / 2.0f) - (ImGui::GetStyle().WindowPadding.x / 2.0f), 0.0f},
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true, ImGuiWindowFlags_MenuBar))
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ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar))
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{
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if(ImGui::BeginMenuBar()) {
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ImGui::TextUnformatted("Frame styles");
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@ -506,7 +506,7 @@ Application::drawWeaponEditor(GameObjects::Weapon& weapon) {
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}
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}
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if(ImGui::BeginChild("##PartDetails", {0.0f, 0.0f}, true)) {
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if(ImGui::BeginChild("##PartDetails", {}, ImGuiChildFlags_Border)) {
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ImGui::TextUnformatted("Styles:");
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for(std::int32_t i = 0; i < 4; i++) {
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@ -305,7 +305,7 @@ Application::drawBackupListPopup() {
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ImGui::EndTable();
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}
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ImGui::PushTextWrapPos(ImGui::GetWindowContentRegionWidth());
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ImGui::PushTextWrapPos(ImGui::GetContentRegionAvail().x);
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ImGui::TextUnformatted("Hover over a company name to see which files are included in the backup.");
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ImGui::PopTextWrapPos();
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@ -86,9 +86,10 @@ Application::drawAbout() {
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ImGui::Separator();
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if(ImGui::CollapsingHeader("Licence")) {
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ImGui::TextWrapped("This application is made available under the terms of the GNU General Public License, version 3, the full text of which is available below:");
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ImGui::TextWrapped("This application is made available under the terms of the GNU General Public License,"
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"version 3, the full text of which is available below:");
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if(ImGui::BeginChild("##GPL", {0.0f, float(windowSize().y()) * 0.3f}, true)) {
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if(ImGui::BeginChild("##GPL", {0.0f, float(windowSize().y()) * 0.3f}, ImGuiChildFlags_Border)) {
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static auto licence = _rs.getRaw("COPYING");
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ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
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ImGui::TextUnformatted(licence.begin(), licence.end());
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