1.5: Fuckin' UE5... #38
1 changed files with 49 additions and 3 deletions
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@ -37,6 +37,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_grips {
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{5, "Guardian Grip (1H)"_s},
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{6, "Knight Guard Grip (1H)"_s},
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{7, "Saber Guard Grip (1H)"_s},
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{8, "Base Grip (1H)"_s},
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{100, "Combat Side Grip (1H)"_s},
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{101, "Hollowed Side Grip (1H)"_s},
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@ -44,39 +45,60 @@ static const std::map<std::int32_t, Containers::StringView> melee_grips {
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{103, "Plated Side Grip (1H)"_s},
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{104, "Locked Side Grip (1H)"_s},
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{105, "Longpoint Side Grip (1H)"_s},
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{106, "Concave Side Grip (1H)"_s},
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{107, "Polehead Side Grip (1H)"_s},
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{108, "Base Side Grip (1H)"_s},
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{200, "Combat Dual Grip (1H)"_s},
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{201, "Hollowed Dual Grip (1H)"_s},
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{202, "Plated Dual Grip (1H)"_s},
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{203, "Concave Dual Grip (1H)"_s},
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{204, "Polehead Dual Grip (1H)"_s},
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{400, "Combat Twin Grip (1H)"_s},
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{401, "Sepal Twin Grip (1H)"_s},
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{402, "Hollowed Twin Grip (1H)"_s},
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{403, "Knuckle Guard Twin Grip (1H)"_s},
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{404, "Arched Twin Grip (1H)"_s},
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{405, "Handguard Twin Grip (1H)"_s},
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{406, "Fullguard Twin Grip (1H)"_s},
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{407, "Base Twin Grip (1H)"_s},
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{1000, "Combat Knuckle (R/L)"_s},
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{1001, "Battle Fist (R/L)"_s},
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{1002, "Guard Knuckle (R/L)"_s},
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{1003, "Heavy Fist (R/L)"_s},
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{1004, "Thick Fist (R/L)"_s},
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{1005, "Base Fist (R/L)"_s},
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{2000, "Combat Polearm (2H)"_s},
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{2001, "Dual Guard Polearm (2H)"_s},
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{2002, "Sepal Polearm (2H)"_s},
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{2003, "Fin Polearm (2H)"_s},
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{2004, "Arched Polearm (2H)"_s},
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{2005, "Sharp Polearm (2H)"_s},
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{2006, "Ring Polearm (2H)"_s},
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{2007, "Base Polearm (2H)"_s},
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{2100, "Combat Side Polearm (2H)"_s},
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{2101, "Plated Side Polearm (2H)"_s},
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{2102, "Locked Side Polearm (2H)"_s},
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{2103, "Fin Side Polearm (2H)"_s},
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{2104, "Heavy Side Polearm (2H)"_s},
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{2105, "Base Side Polearm (2H)"_s},
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{2200, "Combat Dual Polearm (2H)"_s},
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{2201, "Studded Dual Polearm (2H)"_s},
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{2202, "Circular Dual Polearm (2H)"_s},
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{2400, "Combat Twin Blade (2H)"_s},
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{2401, "Guard Twin Blade (2H)"_s},
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{2402, "Sepal Twin Blade (2H)"_s},
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{2403, "Fin Twin Blade (2H)"_s},
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{2404, "Arched Twin Blade (2H)"_s},
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{2405, "Holder Twin Blade (2H)"_s},
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{2406, "Ring Twin Blade (2H)"_s},
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{2407, "Base Twin Blade (2H)"_s},
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};
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static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
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@ -92,6 +114,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
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{9, "Long Flat Gouger"_s},
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{10, "Long Curved Blade"_s},
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{11, "Long Broad Blade"_s},
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{12, "Base L Sword"_s},
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{20, "Long Combat Edge"_s},
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{21, "Long Attached Edge"_s},
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@ -105,6 +128,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
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{100, "Short Metal Blade"_s},
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{101, "Short Assault Blade"_s},
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{102, "Short Fin Blade"_s},
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{103, "Base S Sword"_s},
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{120, "Short Combat Edge"_s},
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@ -120,6 +144,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
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{200, "Bracer"_s},
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{201, "Custom Bracer"_s},
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{202, "Base Hammer"_s},
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{210, "Expanded Bracer"_s},
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{211, "Expanded Custom Bracer"_s},
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@ -127,10 +152,18 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
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{300, "Heavy Smasher"_s},
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{301, "Heavy Basher"_s},
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{302, "Heavy Torch Mace"_s},
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{303, "Heavy Spike Club"_s},
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{304, "Heavy Diamond Smasher"_s},
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{305, "Heavy Spinning Smasher (Motion)"_s},
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{306, "Base L Mace"_s},
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{400, "Light Smasher"_s},
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{401, "Light Basher"_s},
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{402, "Light Torch Mace"_s},
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{403, "Light Spike Club"_s},
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{404, "Light Diamond Smasher"_s},
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{405, "Light Spinning Smasher"_s},
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{406, "Base S Mace"_s},
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{420, "War Hammer"_s},
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{421, "Great Hammer"_s},
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@ -142,13 +175,16 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
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{500, "Combat Lance"_s},
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{501, "Gouger Lance"_s},
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{502, "Pointy Lance"_s},
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{503, "Spinning Pointy Lance (Motion)"_s},
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{504, "Crystal Lance"_s},
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{510, "Piercer"_s},
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{600, "Short Combat Lance"_s},
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{601, "Short Pointy Lance"_s},
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{602, "Short Spinning Pointy Lance (Motion)"_s},
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{603, "Short Crystal Lance"_s},
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{605, "Short Combat Drill (Motion)"_s},
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{610, "Short Piercer"_s},
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{700, "Combat Axe"_s},
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@ -264,6 +300,11 @@ static const std::map<std::int32_t, Containers::StringView> bshooter_barrels {
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{397, "Short D Base Barrel (Detonate)"_s},
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{398, "Medium D Base Barrel (Detonate)"_s},
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{399, "Long D Base Barrel (Detonate)"_s},
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{400, "Heavy Burst Barrel (Pile Bunker) (Motion)"_s},
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{401, "Under Guard Barrel (Pile Bunker) (Motion)"_s},
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{402, "Facthold Barrel (Pile Bunker) (Motion)"_s},
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{499, "Long P Base Barrel (Pile Bunker) (Motion)"_s},
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};
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// endregion
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@ -318,6 +359,11 @@ static const std::map<std::int32_t, Containers::StringView> eshooter_busters {
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{397, "Short W Base Buster (Wave)"_s},
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{398, "Medium W Base Buster (Wave)"_s},
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{399, "Long W Base Buster (Wave)"_s},
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{400, "Wiredcharge Buster (Prism) (Motion)"_s},
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{402, "Heavyclamp Buster (Prism) (Motion)"_s},
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{402, "Curlescent Buster (Prism) (Motion)"_s},
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{499, "Long P Base Buster (Prism) (Motion)"_s},
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};
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// endregion
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