1.5: Fuckin' UE5... #38
1 changed files with 0 additions and 2 deletions
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@ -26,8 +26,6 @@ void
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SaveTool::updateCheckEvent(SDL_Event& event) {
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SaveTool::updateCheckEvent(SDL_Event& event) {
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_updateThread.join();
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_updateThread.join();
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LOG_INFO("in updateCheckEvent().");
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switch(static_cast<UpdateChecker::Result>(event.user.code)) {
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switch(static_cast<UpdateChecker::Result>(event.user.code)) {
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case UpdateChecker::Success:
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case UpdateChecker::Success:
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_checkerMutex.lock();
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_checkerMutex.lock();
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