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ArrayProperty.h
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Use Corrade's String(View) types where possible.
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BoolProperty.h
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Use Corrade's String(View) types where possible.
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ByteProperty.h
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Use Corrade's String(View) types where possible.
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ColourStructProperty.h
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Use Corrade's String(View) types where possible.
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DateTimeStructProperty.h
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Use Corrade's String(View) types where possible.
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EnumProperty.h
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Use Corrade's String(View) types where possible.
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FloatProperty.h
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Use Corrade's String(View) types where possible.
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GenericStructProperty.h
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Use Corrade's String(View) types where possible.
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GuidStructProperty.h
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Use Corrade's String(View) types where possible.
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IntProperty.h
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Use Corrade's String(View) types where possible.
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MapProperty.h
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Use Corrade's String(View) types where possible.
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NoneProperty.h
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Use Corrade's String(View) types where possible.
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ResourceItemValue.h
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Use Corrade's String(View) types where possible.
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RotatorStructProperty.h
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Use Corrade's String(View) types where possible.
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SetProperty.h
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Use Corrade's String(View) types where possible.
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StringProperty.h
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Use Corrade's String(View) types where possible.
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StructProperty.h
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Use Corrade's String(View) types where possible.
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TextProperty.h
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Use Corrade's String(View) types where possible.
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UnrealProperty.h
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Use Corrade's String(View) types where possible.
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UnrealPropertyBase.h
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Use Corrade's String(View) types where possible.
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Vector2DStructProperty.h
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Use Corrade's String(View) types where possible.
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2022-03-04 21:18:55 +01:00 |
VectorStructProperty.h
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Use Corrade's String(View) types where possible.
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2022-03-04 21:18:55 +01:00 |