MassBuilderSaveTool/src/Profile/Profile.h

90 lines
2.4 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <map>
#include <Corrade/Containers/String.h>
#include <Corrade/Containers/StringView.h>
#include "../UESaveFile/UESaveFile.h"
#include "ResourceIDs.h"
using namespace Corrade;
enum class ProfileType: std::uint8_t {
Demo,
FullGame
};
class Profile {
public:
explicit Profile(Containers::StringView path);
bool valid() const;
auto lastError() const -> Containers::StringView;
auto filename() const -> Containers::StringView;
ProfileType type() const;
bool isDemo() const;
auto account() const -> Containers::StringView;
void refreshValues();
auto companyName() const -> Containers::StringView;
bool renameCompany(Containers::StringView new_name);
std::int32_t activeFrameSlot() const;
std::int32_t credits() const;
bool setCredits(std::int32_t credits);
std::int32_t storyProgress() const;
bool setStoryProgress(std::int32_t progress);
std::int32_t lastMissionId() const;
std::int32_t material(MaterialID id) const;
bool setMaterial(MaterialID id, std::int32_t amount);
private:
std::int32_t getResource(Containers::StringView container, MaterialID id);
Containers::String _filename;
ProfileType _type;
UESaveFile _profile;
Containers::String _name;
std::int32_t _activeFrameSlot = 0;
std::int32_t _credits = 0;
std::int32_t _storyProgress = 0;
std::int32_t _lastMissionId = 0;
std::map<MaterialID, std::int32_t> _materials;
Containers::String _account;
bool _valid = false;
Containers::String _lastError;
};