MassBuilderSaveTool/src/GameObjects/ArmourPart.h

43 lines
1.3 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/StaticArray.h>
#include "Decal.h"
#include "Accessory.h"
using namespace Corrade;
namespace mbst { namespace GameObjects {
struct ArmourPart {
enum class Slot {
#define c(enumerator, enumstr, name) enumerator,
#include "../Maps/ArmourSlots.hpp"
#undef c
};
Slot slot = Slot::Face;
std::int32_t id = 0;
Containers::StaticArray<4, std::int32_t> styles{ValueInit};
Containers::Array<Decal> decals;
Containers::Array<Accessory> accessories;
};
}}