MassBuilderSaveTool/src/ProfileManager/ProfileManager.h

79 lines
2.2 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <string>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/String.h>
#include "../GameObjects/Profile.h"
using namespace Corrade;
namespace mbst {
struct Backup {
Containers::String filename;
Containers::String company;
bool demo;
struct {
std::int32_t year;
std::int32_t month;
std::int32_t day;
std::int32_t hour;
std::int32_t minute;
std::int32_t second;
} timestamp;
Containers::Array<Containers::String> includedFiles;
};
class ProfileManager {
public:
explicit ProfileManager(Containers::StringView save_dir, Containers::StringView backup_dir);
auto ready() const -> bool;
auto lastError() -> Containers::StringView;
auto profiles() -> Containers::ArrayView<GameObjects::Profile>;
bool refreshProfiles();
auto getProfile(std::size_t index) -> GameObjects::Profile*;
bool deleteProfile(std::size_t index, bool delete_builds);
bool backupProfile(std::size_t index, bool backup_builds);
auto backups() -> Containers::ArrayView<Backup>;
void refreshBackups();
bool deleteBackup(std::size_t index);
bool restoreBackup(std::size_t index);
private:
bool _ready = false;
Containers::String _lastError;
Containers::StringView _saveDirectory;
Containers::StringView _backupsDirectory;
Containers::Array<GameObjects::Profile> _profiles;
Containers::Array<Backup> _backups;
};
}