MassBuilderSaveTool/src/UESaveFile/Serialisers/StructSerialiser.h

52 lines
2.5 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealCollectionPropertySerialiser.h"
#include "AbstractUnrealPropertySerialiser.h"
#include "AbstractUnrealStructSerialiser.h"
#include "../Types/StructProperty.h"
class StructSerialiser : public AbstractUnrealPropertySerialiser, public AbstractUnrealCollectionPropertySerialiser {
public:
using ptr = Containers::Pointer<StructSerialiser>;
StringArrayView types() override;
PropertyArray deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
std::uint32_t count, BinaryReader& reader, PropertySerialiser& serialiser) override;
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryReader& reader,
PropertySerialiser& serialiser) override;
bool serialise(PropertyArrayView props, Containers::StringView item_type, std::size_t& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) override;
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) override;
private:
StructProperty::ptr readStructValue(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryReader& reader,
PropertySerialiser& serialiser);
bool writeStructValue(StructProperty* prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser);
} ;