66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
#pragma once
|
|
|
|
// MassBuilderSaveTool
|
|
// Copyright (C) 2021-2022 Guillaume Jacquemin
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#include <Corrade/Containers/Array.h>
|
|
#include <Corrade/Containers/StaticArray.h>
|
|
|
|
#include <Magnum/Types.h>
|
|
|
|
#include "Decal.h"
|
|
#include "Accessory.h"
|
|
|
|
using namespace Corrade;
|
|
using namespace Magnum;
|
|
|
|
struct WeaponPart {
|
|
WeaponPart() = default;
|
|
|
|
WeaponPart(const WeaponPart& other) {
|
|
id = other.id;
|
|
styles = other.styles;
|
|
decals = Containers::Array<Decal>{other.decals.size()};
|
|
for(UnsignedInt i = 0; i < decals.size(); i++) {
|
|
decals[i] = other.decals[i];
|
|
}
|
|
accessories = Containers::Array<Accessory>{other.accessories.size()};
|
|
for(UnsignedInt i = 0; i < accessories.size(); i++) {
|
|
accessories[i] = other.accessories[i];
|
|
}
|
|
}
|
|
WeaponPart& operator=(const WeaponPart& other) {
|
|
id = other.id;
|
|
styles = other.styles;
|
|
decals = Containers::Array<Decal>{other.decals.size()};
|
|
for(UnsignedInt i = 0; i < decals.size(); i++) {
|
|
decals[i] = other.decals[i];
|
|
}
|
|
accessories = Containers::Array<Accessory>{other.accessories.size()};
|
|
for(UnsignedInt i = 0; i < accessories.size(); i++) {
|
|
accessories[i] = other.accessories[i];
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
WeaponPart(WeaponPart&& other) = default;
|
|
WeaponPart& operator=(WeaponPart&& other) = default;
|
|
|
|
Int id = 0;
|
|
Containers::StaticArray<4, Int> styles{ValueInit};
|
|
Containers::Array<Decal> decals{};
|
|
Containers::Array<Accessory> accessories{};
|
|
};
|