MassBuilderSaveTool/src/UESaveFile/Serialisers/AbstractUnrealCollectionPro...

50 lines
1.9 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/StringView.h>
#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
class BinaryReader;
class BinaryWriter;
class PropertySerialiser;
using PropertyArray = Containers::Array<UnrealPropertyBase::ptr>;
using PropertyArrayView = Containers::ArrayView<UnrealPropertyBase::ptr>;
class AbstractUnrealCollectionPropertySerialiser {
public:
using ptr = Containers::Pointer<AbstractUnrealCollectionPropertySerialiser>;
virtual ~AbstractUnrealCollectionPropertySerialiser() = default;
virtual StringArrayView types() = 0;
virtual PropertyArray deserialise(Containers::StringView name, Containers::StringView type,
std::size_t value_length, std::uint32_t count, BinaryReader& reader,
PropertySerialiser& serialiser) = 0;
virtual bool serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, Containers::StringView item_type,
std::size_t& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) = 0;
};