1309 lines
66 KiB
CMake
1309 lines
66 KiB
CMake
#.rst:
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# Find Magnum
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# -----------
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#
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# Finds the Magnum library. Basic usage::
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#
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# find_package(Magnum REQUIRED)
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#
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# This module tries to find the base Magnum library and then defines the
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# following:
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#
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# Magnum_FOUND - Whether the base library was found
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# MAGNUM_DEPLOY_PREFIX - Prefix where to put final application
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# executables, defaults to ``.``. If a relative path is used, it's relative
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# to :variable:`CMAKE_INSTALL_PREFIX`.
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# MAGNUM_PLUGINS_DEBUG_DIR - Base directory with dynamic plugins for
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# debug builds, defaults to magnum-d/ subdirectory of dir where Magnum
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# library was found
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# MAGNUM_PLUGINS_RELEASE_DIR - Base directory with dynamic plugins for
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# release builds, defaults to magnum/ subdirectory of dir where Magnum
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# library was found
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# MAGNUM_PLUGINS_DIR - Base directory with dynamic plugins, defaults
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# to :variable:`MAGNUM_PLUGINS_RELEASE_DIR` in release builds and
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# multi-configuration builds or to :variable:`MAGNUM_PLUGINS_DEBUG_DIR` in
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# debug builds
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# MAGNUM_PLUGINS_FONT[|_DEBUG|_RELEASE]_DIR - Directory with dynamic font
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# plugins
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# MAGNUM_PLUGINS_FONTCONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
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# font converter plugins
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# MAGNUM_PLUGINS_IMAGECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
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# image converter plugins
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# MAGNUM_PLUGINS_SCENECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
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# scene converter plugins
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# MAGNUM_PLUGINS_IMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
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# importer plugins
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# MAGNUM_PLUGINS_AUDIOIMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
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# audio importer plugins
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#
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# If Magnum is built for Emscripten, the following variables contain paths to
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# various support files:
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#
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# MAGNUM_EMSCRIPTENAPPLICATION_JS - Path to the EmscriptenApplication.js file
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# MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS - Path to the
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# WindowlessEmscriptenApplication.js file
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# MAGNUM_WEBAPPLICATION_CSS - Path to the WebApplication.css file
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#
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# This command will try to find only the base library, not the optional
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# components. The base library depends on Corrade and OpenGL libraries (or
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# OpenGL ES libraries). Additional dependencies are specified by the
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# components. The optional components are:
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#
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# AnyAudioImporter - Any audio importer
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# AnyImageConverter - Any image converter
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# AnyImageImporter - Any image importer
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# AnySceneConverter - Any scene converter
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# AnySceneImporter - Any scene importer
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# Audio - Audio library
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# DebugTools - DebugTools library
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# GL - GL library
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# MaterialTools - MaterialTools library
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# MeshTools - MeshTools library
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# Primitives - Primitives library
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# SceneGraph - SceneGraph library
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# SceneTools - SceneTools library
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# Shaders - Shaders library
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# ShaderTools - ShaderTools library
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# Text - Text library
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# TextureTools - TextureTools library
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# Trade - Trade library
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# Vk - Vk library
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# AndroidApplication - Android application
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# EmscriptenApplication - Emscripten application
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# GlfwApplication - GLFW application
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# GlxApplication - GLX application
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# Sdl2Application - SDL2 application
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# XEglApplication - X/EGL application
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# WindowlessCglApplication - Windowless CGL application
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# WindowlessEglApplication - Windowless EGL application
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# WindowlessGlxApplication - Windowless GLX application
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# WindowlessIosApplication - Windowless iOS application
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# WindowlessWglApplication - Windowless WGL application
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# CglContext - CGL context
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# EglContext - EGL context
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# GlxContext - GLX context
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# WglContext - WGL context
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# OpenGLTester - OpenGLTester class
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# VulkanTester - VulkanTester class
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# MagnumFont - Magnum bitmap font plugin
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# MagnumFontConverter - Magnum bitmap font converter plugin
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# ObjImporter - OBJ importer plugin
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# TgaImageConverter - TGA image converter plugin
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# TgaImporter - TGA importer plugin
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# WavAudioImporter - WAV audio importer plugin
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# distancefieldconverter - magnum-distancefieldconverter executable
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# fontconverter - magnum-fontconverter executable
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# imageconverter - magnum-imageconverter executable
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# sceneconverterter - magnum-sceneconverter executable
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# shaderconverterter - magnum-shaderconverter executable
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# gl-info - magnum-gl-info executable
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# vk-info - magnum-vk-info executable
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# al-info - magnum-al-info executable
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#
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# Example usage with specifying additional components is::
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#
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# find_package(Magnum REQUIRED Trade MeshTools Primitives GlfwApplication)
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#
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# For each component is then defined:
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#
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# Magnum_*_FOUND - Whether the component was found
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# Magnum::* - Component imported target
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#
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# If exactly one ``*Application`` or exactly one ``Windowless*Application``
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# component is requested and found, its target is available in convenience
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# alias ``Magnum::Application`` / ``Magnum::WindowlessApplication`` to simplify
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# porting. Similarly, if exactly one ``*Context`` component is requested and
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# found, its target is available in convenience alias ``Magnum::GLContext``.
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#
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# The package is found if either debug or release version of each requested
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# library (or plugin) is found. If both debug and release libraries (or
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# plugins) are found, proper version is chosen based on actual build
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# configuration of the project (i.e. Debug build is linked to debug libraries,
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# Release build to release libraries). Note that this autodetection might fail
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# for the :variable:`MAGNUM_PLUGINS_DIR` variable, especially on
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# multi-configuration build systems. You can make use of
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# ``CORRADE_IS_DEBUG_BUILD`` preprocessor variable along with
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# ``MAGNUM_PLUGINS_*_DEBUG_DIR`` / ``MAGNUM_PLUGINS_*_RELEASE_DIR`` variables
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# to decide in preprocessing step.
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#
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# Features of found Magnum library are exposed in these variables:
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#
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# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated features
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# included
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# MAGNUM_BUILD_STATIC - Defined if compiled as static libraries
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# MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep the
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# globals unique even across different shared libraries
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# MAGNUM_TARGET_GL - Defined if compiled with OpenGL interop
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# MAGNUM_TARGET_GLES - Defined if compiled for OpenGL ES
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# MAGNUM_TARGET_WEBGL - Defined if compiled for WebGL
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# MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0 / WebGL
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# 1 instead of OpenGL ES 3.0+ / WebGL 2
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# MAGNUM_TARGET_EGL - Defined if compiled for EGL instead of a
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# platform-specific OpenGL support library like CGL, EAGL, GLX or WGL
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# MAGNUM_TARGET_VK - Defined if compiled with Vulkan interop
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#
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# The following variables are provided for backwards compatibility purposes
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# only when MAGNUM_BUILD_DEPRECATED is enabled and will be removed in a future
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# release:
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#
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# MAGNUM_BUILD_MULTITHREADED - Alias to CORRADE_BUILD_MULTITHREADED. Use
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# CORRADE_BUILD_MULTITHREADED instead.
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# MAGNUM_TARGET_HEADLESS - Alias to MAGNUM_TARGET_EGL, unless on iOS,
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# Android, Emscripten or Windows RT. Use MAGNUM_TARGET_EGL instead.
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# MAGNUM_TARGET_DESKTOP_GLES` - Defined if compiled for OpenGL ES but
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# GLX / WGL is used instead of EGL. Use MAGNUM_TARGET_EGL instead.
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# MAGNUM_TARGET_GLES3 - Defined if compiled for OpenGL ES 3.0+ /
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# WebGL 2. Use an inverse of the MAGNUM_TARGET_GLES2 variable instead.
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#
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# Additionally these variables are defined for internal usage:
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#
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# MAGNUM_INCLUDE_DIR - Root include dir (w/o dependencies)
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# MAGNUM_LIBRARY - Magnum library (w/o dependencies)
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# MAGNUM_LIBRARY_DEBUG - Debug version of Magnum library, if found
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# MAGNUM_LIBRARY_RELEASE - Release version of Magnum library, if found
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# MAGNUM_*_LIBRARY - Component libraries (w/o dependencies)
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# MAGNUM_*_LIBRARY_DEBUG - Debug version of given library, if found
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# MAGNUM_*_LIBRARY_RELEASE - Release version of given library, if found
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# MAGNUM_PLATFORM_JS - Path to MagnumPlatform.js file
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# MAGNUM_BINARY_INSTALL_DIR - Binary installation directory
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# MAGNUM_LIBRARY_INSTALL_DIR - Library installation directory
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# MAGNUM_DATA_INSTALL_DIR - Data installation directory
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# MAGNUM_PLUGINS_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Plugin binary
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# installation directory
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# MAGNUM_PLUGINS_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Plugin library
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# installation directory
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# MAGNUM_PLUGINS_SHADERCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Shader
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# converter plugin binary installation directory
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# MAGNUM_PLUGINS_SHADERCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Shader
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# converter plugin library installation directory
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# MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font plugin binary
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# installation directory
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# MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font plugin
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# library installation directory
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# MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font
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# converter plugin binary installation directory
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# MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font
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# converter plugin library installation directory
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# MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Image
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# converter plugin binary installation directory
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# MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Image
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# converter plugin library installation directory
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# MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Importer
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# plugin binary installation directory
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# MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Importer
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# plugin library installation directory
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# MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Scene
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# converter plugin binary installation directory
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# MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Scene
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# converter plugin library installation directory
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# MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Audio
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# importer plugin binary installation directory
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# MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Audio
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# importer plugin library installation directory
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# MAGNUM_INCLUDE_INSTALL_DIR - Header installation directory
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# MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR - Plugin header installation directory
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#
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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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# 2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# CMake policies used by FindMagnum are popped again at the end.
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cmake_policy(PUSH)
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# Prefer GLVND when finding OpenGL. If this causes problems (known to fail with
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# NVidia drivers in Debian Buster, reported on 2019-04-09), users can override
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# this by setting OpenGL_GL_PREFERENCE to LEGACY.
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if(POLICY CMP0072)
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cmake_policy(SET CMP0072 NEW)
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endif()
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# Corrade library dependencies
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set(_MAGNUM_CORRADE_DEPENDENCIES )
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foreach(_magnum_component ${Magnum_FIND_COMPONENTS})
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set(_MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES )
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# Unrolling the transitive dependencies here so this doesn't need to be
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# after resolving inter-component dependencies. Listing also all plugins.
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if(_magnum_component MATCHES "^(Audio|DebugTools|MeshTools|Primitives|SceneTools|ShaderTools|Text|TextureTools|Trade|.+Importer|.+ImageConverter|.+Font|.+ShaderConverter)$")
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list(APPEND _MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES PluginManager)
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endif()
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if(_magnum_component STREQUAL DebugTools)
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# DebugTools depends on TestSuite optionally, so if it's not there
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# assume it wasn't compiled against it. Also, all variables from the
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# FindCorrade module overwrite the local variables here (in particular
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# _component, _COMPONENT and such), so we need to prefix extensively.
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find_package(Corrade QUIET COMPONENTS TestSuite)
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if(Corrade_TestSuite_FOUND)
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list(APPEND _MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES TestSuite)
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endif()
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endif()
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list(APPEND _MAGNUM_CORRADE_DEPENDENCIES ${_MAGNUM_${_magnum_component}_CORRADE_DEPENDENCIES})
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endforeach()
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find_package(Corrade REQUIRED Utility ${_MAGNUM_CORRADE_DEPENDENCIES})
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# Root include dir
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find_path(MAGNUM_INCLUDE_DIR
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NAMES Magnum/Magnum.h)
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mark_as_advanced(MAGNUM_INCLUDE_DIR)
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# Configuration file
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find_file(_MAGNUM_CONFIGURE_FILE configure.h
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HINTS ${MAGNUM_INCLUDE_DIR}/Magnum/)
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mark_as_advanced(_MAGNUM_CONFIGURE_FILE)
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# We need to open configure.h file from MAGNUM_INCLUDE_DIR before we check for
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# the components. Bail out with proper error message if it wasn't found. The
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# complete check with all components is further below.
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if(NOT MAGNUM_INCLUDE_DIR)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Magnum
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REQUIRED_VARS MAGNUM_INCLUDE_DIR _MAGNUM_CONFIGURE_FILE)
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endif()
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# Read flags from configuration
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file(READ ${_MAGNUM_CONFIGURE_FILE} _magnumConfigure)
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string(REGEX REPLACE ";" "\\\\;" _magnumConfigure "${_magnumConfigure}")
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string(REGEX REPLACE "\n" ";" _magnumConfigure "${_magnumConfigure}")
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set(_magnumFlags
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BUILD_DEPRECATED
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BUILD_STATIC
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BUILD_STATIC_UNIQUE_GLOBALS
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TARGET_GL
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TARGET_GLES
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TARGET_GLES2
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TARGET_WEBGL
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TARGET_EGL
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TARGET_VK)
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foreach(_magnumFlag ${_magnumFlags})
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list(FIND _magnumConfigure "#define MAGNUM_${_magnumFlag}" _magnum_${_magnumFlag})
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if(NOT _magnum_${_magnumFlag} EQUAL -1)
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set(MAGNUM_${_magnumFlag} 1)
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endif()
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endforeach()
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# For compatibility only, to be removed at some point. Refer to
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# src/Magnum/configure.h.cmake for the decision logic here.
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if(MAGNUM_BUILD_DEPRECATED)
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if(CORRADE_BUILD_MULTITHREADED)
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set(MAGNUM_BUILD_MULTITHREADED 1)
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endif()
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if(NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_WINDOWS_RT)
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if(NOT MAGNUM_TARGET_GLES AND MAGNUM_TARGET_EGL)
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set(MAGNUM_TARGET_HEADLESS 1)
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endif()
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if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL)
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set(MAGNUM_TARGET_DESKTOP_GLES 1)
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endif()
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endif()
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if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_GLES2)
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set(MAGNUM_TARGET_GLES3 1)
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endif()
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endif()
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# Base Magnum library
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if(NOT TARGET Magnum::Magnum)
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add_library(Magnum::Magnum UNKNOWN IMPORTED)
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# Try to find both debug and release version
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find_library(MAGNUM_LIBRARY_DEBUG Magnum-d)
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find_library(MAGNUM_LIBRARY_RELEASE Magnum)
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mark_as_advanced(MAGNUM_LIBRARY_DEBUG
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MAGNUM_LIBRARY_RELEASE)
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# Set the MAGNUM_LIBRARY variable based on what was found, use that
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# information to guess also build type of dynamic plugins
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if(MAGNUM_LIBRARY_DEBUG AND MAGNUM_LIBRARY_RELEASE)
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set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE})
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get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d")
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endif()
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elseif(MAGNUM_LIBRARY_DEBUG)
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set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_DEBUG})
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get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH)
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set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d")
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elseif(MAGNUM_LIBRARY_RELEASE)
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set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE})
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get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_RELEASE} PATH)
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endif()
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# On DLL platforms the plugins are stored in bin/ instead of lib/, modify
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# _MAGNUM_PLUGINS_DIR_PREFIX accordingly
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if(CORRADE_TARGET_WINDOWS)
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get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX} PATH)
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set(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX}/bin)
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endif()
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if(MAGNUM_LIBRARY_RELEASE)
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set_property(TARGET Magnum::Magnum APPEND PROPERTY
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IMPORTED_CONFIGURATIONS RELEASE)
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set_property(TARGET Magnum::Magnum PROPERTY
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IMPORTED_LOCATION_RELEASE ${MAGNUM_LIBRARY_RELEASE})
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endif()
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if(MAGNUM_LIBRARY_DEBUG)
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set_property(TARGET Magnum::Magnum APPEND PROPERTY
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IMPORTED_CONFIGURATIONS DEBUG)
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set_property(TARGET Magnum::Magnum PROPERTY
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IMPORTED_LOCATION_DEBUG ${MAGNUM_LIBRARY_DEBUG})
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endif()
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# Include directories
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set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES
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${MAGNUM_INCLUDE_DIR})
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# Dependent libraries
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set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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Corrade::Utility)
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else()
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set(MAGNUM_LIBRARY Magnum::Magnum)
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endif()
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# Component distinction (listing them explicitly to avoid mistakes with finding
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# components from other repositories)
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set(_MAGNUM_LIBRARY_COMPONENTS
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Audio DebugTools GL MaterialTools MeshTools Primitives SceneGraph
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SceneTools Shaders ShaderTools Text TextureTools Trade
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WindowlessEglApplication EglContext OpenGLTester)
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set(_MAGNUM_PLUGIN_COMPONENTS
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AnyAudioImporter AnyImageConverter AnyImageImporter AnySceneConverter
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AnySceneImporter MagnumFont MagnumFontConverter ObjImporter
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TgaImageConverter TgaImporter WavAudioImporter)
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set(_MAGNUM_EXECUTABLE_COMPONENTS
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imageconverter sceneconverter shaderconverter gl-info al-info)
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# Audio and Vk libs aren't enabled by default, and none of the Context,
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# Application, Tester libs nor plugins are. Keep in sync with Magnum's root
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# CMakeLists.txt.
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set(_MAGNUM_IMPLICITLY_ENABLED_COMPONENTS
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DebugTools MeshTools SceneGraph Shaders ShaderTools Text TextureTools Trade
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GL Primitives)
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if(NOT CORRADE_TARGET_EMSCRIPTEN)
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list(APPEND _MAGNUM_LIBRARY_COMPONENTS Vk VulkanTester)
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list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS vk-info)
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endif()
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if(NOT CORRADE_TARGET_ANDROID)
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list(APPEND _MAGNUM_LIBRARY_COMPONENTS Sdl2Application)
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endif()
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if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_EMSCRIPTEN)
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list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlfwApplication)
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endif()
|
|
if(CORRADE_TARGET_ANDROID)
|
|
list(APPEND _MAGNUM_LIBRARY_COMPONENTS AndroidApplication)
|
|
endif()
|
|
if(CORRADE_TARGET_EMSCRIPTEN)
|
|
list(APPEND _MAGNUM_LIBRARY_COMPONENTS EmscriptenApplication)
|
|
endif()
|
|
if(CORRADE_TARGET_IOS)
|
|
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessIosApplication)
|
|
elseif(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES)
|
|
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessCglApplication CglContext)
|
|
endif()
|
|
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
|
|
list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlxApplication XEglApplication WindowlessGlxApplication GlxContext)
|
|
endif()
|
|
if(CORRADE_TARGET_WINDOWS)
|
|
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessWglApplication WglContext)
|
|
endif()
|
|
if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS)
|
|
list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS fontconverter distancefieldconverter)
|
|
endif()
|
|
|
|
# Inter-component dependencies
|
|
set(_MAGNUM_Audio_DEPENDENCIES )
|
|
|
|
# Trade is used by CompareImage. If Trade is not enabled, CompareImage is not
|
|
# compiled at all.
|
|
set(_MAGNUM_DebugTools_DEPENDENCIES Trade)
|
|
set(_MAGNUM_DebugTools_Trade_DEPENDENCY_IS_OPTIONAL ON)
|
|
# MeshTools, Primitives, SceneGraph and Shaders are used only for GL renderers
|
|
# in DebugTools. All of this is optional, compiled in only if the base library
|
|
# was selected.
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_DebugTools_DEPENDENCIES MeshTools Primitives SceneGraph Shaders GL)
|
|
set(_MAGNUM_DebugTools_MeshTools_DEPENDENCY_IS_OPTIONAL ON)
|
|
set(_MAGNUM_DebugTools_Primitives_DEPENDENCY_IS_OPTIONAL ON)
|
|
set(_MAGNUM_DebugTools_SceneGraph_DEPENDENCY_IS_OPTIONAL ON)
|
|
set(_MAGNUM_DebugTools_Shaders_DEPENDENCY_IS_OPTIONAL ON)
|
|
set(_MAGNUM_DebugTools_GL_DEPENDENCY_IS_OPTIONAL ON)
|
|
endif()
|
|
|
|
set(_MAGNUM_MaterialTools_DEPENDENCIES Trade)
|
|
|
|
set(_MAGNUM_MeshTools_DEPENDENCIES Trade)
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_MeshTools_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_OpenGLTester_DEPENDENCIES GL)
|
|
if(MAGNUM_TARGET_EGL)
|
|
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication)
|
|
elseif(CORRADE_TARGET_IOS)
|
|
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessIosApplication)
|
|
elseif(CORRADE_TARGET_APPLE)
|
|
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessCglApplication)
|
|
elseif(CORRADE_TARGET_UNIX)
|
|
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessGlxApplication)
|
|
elseif(CORRADE_TARGET_WINDOWS)
|
|
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWglApplication)
|
|
endif()
|
|
|
|
set(_MAGNUM_Primitives_DEPENDENCIES MeshTools Trade)
|
|
if(MAGNUM_TARGET_GL)
|
|
# GL not required by Primitives themselves, but transitively by MeshTools
|
|
list(APPEND _MAGNUM_Primitives_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_SceneGraph_DEPENDENCIES )
|
|
set(_MAGNUM_SceneTools_DEPENDENCIES Trade)
|
|
set(_MAGNUM_Shaders_DEPENDENCIES GL)
|
|
|
|
set(_MAGNUM_Text_DEPENDENCIES TextureTools)
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_Text_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_TextureTools_DEPENDENCIES )
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_TextureTools_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_Trade_DEPENDENCIES )
|
|
set(_MAGNUM_VulkanTester_DEPENDENCIES Vk)
|
|
set(_MAGNUM_AndroidApplication_DEPENDENCIES GL)
|
|
|
|
set(_MAGNUM_EmscriptenApplication_DEPENDENCIES)
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_EmscriptenApplication_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_GlfwApplication_DEPENDENCIES )
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_GlfwApplication_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_GlxApplication_DEPENDENCIES GL)
|
|
|
|
set(_MAGNUM_Sdl2Application_DEPENDENCIES )
|
|
if(MAGNUM_TARGET_GL)
|
|
list(APPEND _MAGNUM_Sdl2Application_DEPENDENCIES GL)
|
|
endif()
|
|
|
|
set(_MAGNUM_WindowlessCglApplication_DEPENDENCIES GL)
|
|
set(_MAGNUM_WindowlessEglApplication_DEPENDENCIES GL)
|
|
set(_MAGNUM_WindowlessGlxApplication_DEPENDENCIES GL)
|
|
set(_MAGNUM_WindowlessIosApplication_DEPENDENCIES GL)
|
|
set(_MAGNUM_WindowlessWglApplication_DEPENDENCIES GL)
|
|
set(_MAGNUM_XEglApplication_DEPENDENCIES GL)
|
|
set(_MAGNUM_CglContext_DEPENDENCIES GL)
|
|
set(_MAGNUM_EglContext_DEPENDENCIES GL)
|
|
set(_MAGNUM_GlxContext_DEPENDENCIES GL)
|
|
set(_MAGNUM_WglContext_DEPENDENCIES GL)
|
|
|
|
set(_MAGNUM_MagnumFont_DEPENDENCIES Trade TgaImporter GL) # and below
|
|
set(_MAGNUM_MagnumFontConverter_DEPENDENCIES Trade TgaImageConverter) # and below
|
|
set(_MAGNUM_ObjImporter_DEPENDENCIES MeshTools) # and below
|
|
foreach(_component ${_MAGNUM_PLUGIN_COMPONENTS})
|
|
if(_component MATCHES ".+AudioImporter")
|
|
list(APPEND _MAGNUM_${_component}_DEPENDENCIES Audio)
|
|
elseif(_component MATCHES ".+ShaderConverter")
|
|
list(APPEND _MAGNUM_${_component}_DEPENDENCIES ShaderTools)
|
|
elseif(_component MATCHES ".+(Importer|ImageConverter|SceneConverter)")
|
|
list(APPEND _MAGNUM_${_component}_DEPENDENCIES Trade)
|
|
elseif(_component MATCHES ".+(Font|FontConverter)")
|
|
list(APPEND _MAGNUM_${_component}_DEPENDENCIES Text TextureTools)
|
|
endif()
|
|
endforeach()
|
|
|
|
# Ensure that all inter-component dependencies are specified as well
|
|
set(_MAGNUM_ADDITIONAL_COMPONENTS )
|
|
foreach(_component ${Magnum_FIND_COMPONENTS})
|
|
# Mark the dependencies as required if the component is also required, but
|
|
# only if they themselves are not optional (for example parts of DebugTools
|
|
# are present only if their respective base library is compiled)
|
|
if(Magnum_FIND_REQUIRED_${_component})
|
|
foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES})
|
|
if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL)
|
|
set(Magnum_FIND_REQUIRED_${_dependency} TRUE)
|
|
endif()
|
|
endforeach()
|
|
endif()
|
|
|
|
list(APPEND _MAGNUM_ADDITIONAL_COMPONENTS ${_MAGNUM_${_component}_DEPENDENCIES})
|
|
endforeach()
|
|
|
|
# Join the lists, remove duplicate components
|
|
set(_MAGNUM_ORIGINAL_FIND_COMPONENTS ${Magnum_FIND_COMPONENTS})
|
|
if(_MAGNUM_ADDITIONAL_COMPONENTS)
|
|
list(INSERT Magnum_FIND_COMPONENTS 0 ${_MAGNUM_ADDITIONAL_COMPONENTS})
|
|
endif()
|
|
if(Magnum_FIND_COMPONENTS)
|
|
list(REMOVE_DUPLICATES Magnum_FIND_COMPONENTS)
|
|
endif()
|
|
|
|
# Find all components. Maintain a list of components that'll need to have
|
|
# their optional dependencies checked.
|
|
set(_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD )
|
|
foreach(_component ${Magnum_FIND_COMPONENTS})
|
|
string(TOUPPER ${_component} _COMPONENT)
|
|
|
|
# Create imported target in case the library is found. If the project is
|
|
# added as subproject to CMake, the target already exists and all the
|
|
# required setup is already done from the build tree.
|
|
if(TARGET Magnum::${_component})
|
|
set(Magnum_${_component}_FOUND TRUE)
|
|
else()
|
|
# Library components
|
|
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS)
|
|
add_library(Magnum::${_component} UNKNOWN IMPORTED)
|
|
|
|
# Set library defaults, find the library
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/${_component})
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h)
|
|
|
|
# Try to find both debug and release version
|
|
find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG Magnum${_component}-d)
|
|
find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE Magnum${_component})
|
|
mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG
|
|
MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)
|
|
|
|
# Plugin components
|
|
elseif(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
|
|
add_library(Magnum::${_component} UNKNOWN IMPORTED)
|
|
|
|
# AudioImporter plugin specific name suffixes
|
|
if(_component MATCHES ".+AudioImporter$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX audioimporters)
|
|
|
|
# Audio importer class is Audio::*Importer, thus we need to
|
|
# convert *AudioImporter.h to *Importer.h
|
|
string(REPLACE "AudioImporter" "Importer" _MAGNUM_${_COMPONENT}_HEADER_NAME "${_component}")
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_MAGNUM_${_COMPONENT}_HEADER_NAME}.h)
|
|
|
|
# ShaderConverter plugin specific name suffixes
|
|
elseif(_component MATCHES ".+ShaderConverter$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX shaderconverters)
|
|
|
|
# Importer plugin specific name suffixes
|
|
elseif(_component MATCHES ".+Importer$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX importers)
|
|
|
|
# Font plugin specific name suffixes
|
|
elseif(_component MATCHES ".+Font$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fonts)
|
|
|
|
# ImageConverter plugin specific name suffixes
|
|
elseif(_component MATCHES ".+ImageConverter$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX imageconverters)
|
|
|
|
# SceneConverter plugin specific name suffixes
|
|
elseif(_component MATCHES ".+SceneConverter$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX sceneconverters)
|
|
|
|
# FontConverter plugin specific name suffixes
|
|
elseif(_component MATCHES ".+FontConverter$")
|
|
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fontconverters)
|
|
endif()
|
|
|
|
# Don't override the exception for *AudioImporter plugins
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX MagnumPlugins/${_component})
|
|
if(NOT _MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h)
|
|
endif()
|
|
|
|
# Dynamic plugins don't have any prefix (e.g. `lib` on Linux),
|
|
# search with empty prefix and then reset that back so we don't
|
|
# accidentally break something else
|
|
set(_tmp_prefixes "${CMAKE_FIND_LIBRARY_PREFIXES}")
|
|
set(CMAKE_FIND_LIBRARY_PREFIXES "${CMAKE_FIND_LIBRARY_PREFIXES};")
|
|
|
|
# Try to find both debug and release version. Dynamic and static
|
|
# debug libraries are in different places. Static debug plugins are
|
|
# in magnum/ with a -d suffix while dynamic debug plugins are in
|
|
# magnum-d/ with no suffix. Problem is that Vcpkg's library linking
|
|
# automagic needs the static libs to be in the root library
|
|
# directory along with everything else and so we need to search for
|
|
# the -d suffixed version *before* the unsuffixed so it doesn't
|
|
# pick the release library for both debug and release.
|
|
find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component}-d
|
|
PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX})
|
|
find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component}
|
|
PATH_SUFFIXES magnum-d/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX})
|
|
find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE ${_component}
|
|
PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX})
|
|
mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG
|
|
MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)
|
|
|
|
# Reset back
|
|
set(CMAKE_FIND_LIBRARY_PREFIXES "${_tmp_prefixes}")
|
|
|
|
# Executables
|
|
elseif(_component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS)
|
|
add_executable(Magnum::${_component} IMPORTED)
|
|
|
|
find_program(MAGNUM_${_COMPONENT}_EXECUTABLE magnum-${_component})
|
|
mark_as_advanced(MAGNUM_${_COMPONENT}_EXECUTABLE)
|
|
|
|
if(MAGNUM_${_COMPONENT}_EXECUTABLE)
|
|
set_property(TARGET Magnum::${_component} PROPERTY
|
|
IMPORTED_LOCATION ${MAGNUM_${_COMPONENT}_EXECUTABLE})
|
|
endif()
|
|
|
|
# Something unknown, skip. FPHSA will take care of handling this below.
|
|
else()
|
|
continue()
|
|
endif()
|
|
|
|
# Library location for libraries/plugins
|
|
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
|
|
if(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
IMPORTED_CONFIGURATIONS RELEASE)
|
|
set_property(TARGET Magnum::${_component} PROPERTY
|
|
IMPORTED_LOCATION_RELEASE ${MAGNUM_${_COMPONENT}_LIBRARY_RELEASE})
|
|
endif()
|
|
|
|
if(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
IMPORTED_CONFIGURATIONS DEBUG)
|
|
set_property(TARGET Magnum::${_component} PROPERTY
|
|
IMPORTED_LOCATION_DEBUG ${MAGNUM_${_COMPONENT}_LIBRARY_DEBUG})
|
|
endif()
|
|
endif()
|
|
|
|
# Applications
|
|
if(_component MATCHES ".+Application")
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform)
|
|
|
|
# Android application dependencies
|
|
if(_component STREQUAL AndroidApplication)
|
|
find_package(EGL)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES android EGL::EGL)
|
|
|
|
# Emscripten application dependencies
|
|
elseif(_component STREQUAL EmscriptenApplication)
|
|
# Emscripten has various stuff implemented in JS
|
|
if(CORRADE_TARGET_EMSCRIPTEN)
|
|
find_file(MAGNUM_PLATFORM_JS MagnumPlatform.js
|
|
PATH_SUFFIXES lib)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
# TODO switch to INTERFACE_LINK_OPTIONS and SHELL: once
|
|
# we require CMake 3.13 unconditionally
|
|
INTERFACE_LINK_LIBRARIES "--js-library ${MAGNUM_PLATFORM_JS}")
|
|
endif()
|
|
|
|
# GLFW application dependencies
|
|
elseif(_component STREQUAL GlfwApplication)
|
|
find_package(GLFW)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES GLFW::GLFW)
|
|
# Use the Foundation framework on Apple to query the DPI awareness
|
|
if(CORRADE_TARGET_APPLE)
|
|
find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
|
|
mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY})
|
|
# Needed for opt-in DPI queries
|
|
elseif(CORRADE_TARGET_UNIX)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS})
|
|
endif()
|
|
|
|
# With GLVND (since CMake 3.10) we need to explicitly link to
|
|
# GLX/EGL because libOpenGL doesn't provide it. For EGL we have
|
|
# our own EGL find module, which makes things simpler. The
|
|
# upstream FindOpenGL is anything but simple. Also can't use
|
|
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
|
|
# *not* found. WTF. Also can't just check for
|
|
# OPENGL_opengl_LIBRARY because that's set even if
|
|
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
|
|
if(MAGNUM_TARGET_GL)
|
|
if(MAGNUM_TARGET_EGL)
|
|
find_package(EGL)
|
|
set_property(TARGET Magnum::${_component} APPEND
|
|
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
|
|
elseif(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
|
|
find_package(OpenGL)
|
|
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
|
|
set_property(TARGET Magnum::${_component} APPEND
|
|
PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
# SDL2 application dependencies
|
|
elseif(_component STREQUAL Sdl2Application)
|
|
find_package(SDL2)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES SDL2::SDL2)
|
|
# Use the Foundation framework on Apple to query the DPI awareness
|
|
if(CORRADE_TARGET_APPLE)
|
|
find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
|
|
mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY})
|
|
# Needed for opt-in DPI queries
|
|
elseif(CORRADE_TARGET_UNIX)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS})
|
|
# Emscripten has various stuff implemented in JS
|
|
elseif(CORRADE_TARGET_EMSCRIPTEN)
|
|
find_file(MAGNUM_PLATFORM_JS MagnumPlatform.js
|
|
PATH_SUFFIXES lib)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
# TODO switch to INTERFACE_LINK_OPTIONS and SHELL: once
|
|
# we require CMake 3.13 unconditionally
|
|
INTERFACE_LINK_LIBRARIES "--js-library ${MAGNUM_PLATFORM_JS}")
|
|
endif()
|
|
|
|
# With GLVND (since CMake 3.10) we need to explicitly link to
|
|
# GLX/EGL because libOpenGL doesn't provide it. For EGL we have
|
|
# our own EGL find module, which makes things simpler. The
|
|
# upstream FindOpenGL is anything but simple. Also can't use
|
|
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
|
|
# *not* found. WTF. Also can't just check for
|
|
# OPENGL_opengl_LIBRARY because that's set even if
|
|
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
|
|
if(MAGNUM_TARGET_GL)
|
|
if(MAGNUM_TARGET_EGL)
|
|
find_package(EGL)
|
|
set_property(TARGET Magnum::${_component} APPEND
|
|
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
|
|
elseif(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
|
|
find_package(OpenGL)
|
|
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
|
|
set_property(TARGET Magnum::${_component} APPEND
|
|
PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
# (Windowless) GLX application dependencies
|
|
elseif(_component STREQUAL GlxApplication OR _component STREQUAL WindowlessGlxApplication)
|
|
find_package(X11)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR})
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES})
|
|
|
|
# With GLVND (since CMake 3.10) we need to explicitly link to
|
|
# GLX because libOpenGL doesn't provide it. Also can't use
|
|
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
|
|
# *not* found. WTF. Also can't just check for
|
|
# OPENGL_opengl_LIBRARY because that's set even if
|
|
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
|
|
#
|
|
# If MAGNUM_TARGET_GLES and MAGNUM_TARGET_EGL is set, these
|
|
# applications can be built only if GLVND is available as
|
|
# otherwise there would be a conflict between libGL and
|
|
# libGLES. Thus, if GLVND is not available, it won't link
|
|
# libGLX here, but that shouldn't be a problem since the
|
|
# application library won't exist either.
|
|
find_package(OpenGL)
|
|
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES OpenGL::GLX)
|
|
endif()
|
|
|
|
# Windowless CGL application has no additional dependencies
|
|
|
|
# Windowless EGL application dependencies
|
|
elseif(_component STREQUAL WindowlessEglApplication)
|
|
find_package(EGL)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES EGL::EGL)
|
|
|
|
# Windowless iOS application dependencies
|
|
elseif(_component STREQUAL WindowlessIosApplication)
|
|
# We need to link to Foundation framework to use ObjC
|
|
find_library(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
|
|
mark_as_advanced(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY)
|
|
find_package(EGL)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES EGL::EGL ${_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY})
|
|
|
|
# Windowless WGL application has no additional dependencies
|
|
|
|
# X/EGL application dependencies
|
|
elseif(_component STREQUAL XEglApplication)
|
|
find_package(EGL)
|
|
find_package(X11)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR})
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES EGL::EGL ${X11_LIBRARIES})
|
|
endif()
|
|
|
|
# Context libraries
|
|
elseif(_component MATCHES ".+Context")
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES GLContext.h)
|
|
|
|
# GLX context dependencies
|
|
if(_component STREQUAL GlxContext)
|
|
# With GLVND (since CMake 3.10) we need to explicitly link to
|
|
# GLX because libOpenGL doesn't provide it. Also can't use
|
|
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
|
|
# *not* found. If GLVND is not used, link to X11 instead. Also
|
|
# can't just check for OPENGL_opengl_LIBRARY because that's set
|
|
# even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
|
|
find_package(OpenGL)
|
|
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES OpenGL::GLX)
|
|
else()
|
|
find_package(X11)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR})
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES})
|
|
endif()
|
|
|
|
# EGL context dependencies
|
|
elseif(_component STREQUAL EglContext)
|
|
find_package(EGL)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES EGL::EGL)
|
|
endif()
|
|
|
|
# No additional dependencies for CGL context
|
|
# No additional dependencies for WGL context
|
|
|
|
# Audio library
|
|
elseif(_component STREQUAL Audio)
|
|
find_package(OpenAL)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES OpenAL::OpenAL)
|
|
|
|
# No special setup for DebugTools library
|
|
|
|
# GL library
|
|
elseif(_component STREQUAL GL)
|
|
if(NOT MAGNUM_TARGET_GLES OR (MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL AND NOT CORRADE_TARGET_IOS))
|
|
# If the GLVND library (CMake 3.10+) was found, link to the
|
|
# imported target. Otherwise (and also on all systems except
|
|
# Linux) link to the classic libGL. Can't use
|
|
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
|
|
# *not* found. WTF. Also can't just check for
|
|
# OPENGL_opengl_LIBRARY because that's set even if
|
|
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
|
|
find_package(OpenGL REQUIRED)
|
|
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES OpenGL::OpenGL)
|
|
else()
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES ${OPENGL_gl_LIBRARY})
|
|
endif()
|
|
elseif(MAGNUM_TARGET_GLES2)
|
|
find_package(OpenGLES2 REQUIRED)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES OpenGLES2::OpenGLES2)
|
|
else()
|
|
find_package(OpenGLES3 REQUIRED)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES OpenGLES3::OpenGLES3)
|
|
endif()
|
|
|
|
# MaterialTools library
|
|
elseif(_component STREQUAL MaterialTools)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES PhongToPbrMetallicRoughness.h)
|
|
|
|
# MeshTools library
|
|
elseif(_component STREQUAL MeshTools)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES CompressIndices.h)
|
|
|
|
# OpenGLTester library
|
|
elseif(_component STREQUAL OpenGLTester)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/GL)
|
|
|
|
# VulkanTester library
|
|
elseif(_component STREQUAL VulkanTester)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Vk)
|
|
|
|
# Primitives library
|
|
elseif(_component STREQUAL Primitives)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Cube.h)
|
|
|
|
# No special setup for SceneGraph library
|
|
|
|
# SceneTools library
|
|
elseif(_component STREQUAL SceneTools)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Hierarchy.h)
|
|
|
|
# No special setup for ShaderTools library
|
|
# No special setup for Shaders library
|
|
# No special setup for Text library
|
|
|
|
# TextureTools library
|
|
elseif(_component STREQUAL TextureTools)
|
|
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Atlas.h)
|
|
|
|
# No special setup for Trade library
|
|
|
|
# Vk library
|
|
elseif(_component STREQUAL Vk)
|
|
find_package(Vulkan REQUIRED)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES Vulkan::Vulkan)
|
|
endif()
|
|
|
|
# No special setup for AnyAudioImporter plugin
|
|
# No special setup for AnyImageConverter plugin
|
|
# No special setup for AnyImageImporter plugin
|
|
# No special setup for AnySceneImporter plugin
|
|
# No special setup for MagnumFont plugin
|
|
# No special setup for MagnumFontConverter plugin
|
|
# No special setup for ObjImporter plugin
|
|
# No special setup for TgaImageConverter plugin
|
|
# No special setup for TgaImporter plugin
|
|
# No special setup for WavAudioImporter plugin
|
|
|
|
# Find library/plugin includes
|
|
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
|
|
find_path(_MAGNUM_${_COMPONENT}_INCLUDE_DIR
|
|
NAMES ${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES}
|
|
HINTS ${MAGNUM_INCLUDE_DIR}/${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX})
|
|
mark_as_advanced(_MAGNUM_${_COMPONENT}_INCLUDE_DIR)
|
|
endif()
|
|
|
|
# Automatic import of static plugins. Skip in case the include dir was
|
|
# not found -- that'll fail later with a proper message. Skip it also
|
|
# if the include dir doesn't contain the generated configure.h, which
|
|
# is the case with Magnum as a subproject and given plugin not enabled
|
|
# -- there it finds just the sources, where's just configure.h.cmake,
|
|
# and that's not useful for anything. The assumption here is that it
|
|
# will fail later anyway on the binary not being found.
|
|
if(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR AND EXISTS ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h)
|
|
# Automatic import of static plugins
|
|
file(READ ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h _magnum${_component}Configure)
|
|
string(FIND "${_magnum${_component}Configure}" "#define MAGNUM_${_COMPONENT}_BUILD_STATIC" _magnum${_component}_BUILD_STATIC)
|
|
if(NOT _magnum${_component}_BUILD_STATIC EQUAL -1)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_SOURCES ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/importStaticPlugin.cpp)
|
|
endif()
|
|
endif()
|
|
|
|
# Link to core Magnum library, add inter-library dependencies. If there
|
|
# are optional dependencies, defer adding them to later once we know if
|
|
# they were found or not.
|
|
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
|
|
foreach(_dependency ${_MAGNUM_${_component}_CORRADE_DEPENDENCIES})
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES Corrade::${_dependency})
|
|
endforeach()
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES Magnum::Magnum)
|
|
set(_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD )
|
|
foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES})
|
|
if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES Magnum::${_dependency})
|
|
else()
|
|
list(APPEND _MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD
|
|
${_dependency})
|
|
endif()
|
|
endforeach()
|
|
if(_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD)
|
|
list(APPEND _MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD ${_component})
|
|
endif()
|
|
endif()
|
|
|
|
# Decide if the library was found
|
|
if(((_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR AND (MAGNUM_${_COMPONENT}_LIBRARY_DEBUG OR MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)) OR (_component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS AND MAGNUM_${_COMPONENT}_EXECUTABLE))
|
|
set(Magnum_${_component}_FOUND TRUE)
|
|
else()
|
|
set(Magnum_${_component}_FOUND FALSE)
|
|
endif()
|
|
endif()
|
|
|
|
# Global aliases for Windowless*Application, *Application and *Context
|
|
# components. If already set, unset them to avoid ambiguity.
|
|
if(_component MATCHES "Windowless.+Application")
|
|
if(NOT DEFINED _MAGNUM_WINDOWLESSAPPLICATION_ALIAS)
|
|
set(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS Magnum::${_component})
|
|
else()
|
|
unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS)
|
|
endif()
|
|
elseif(_component MATCHES ".+Application")
|
|
if(NOT DEFINED _MAGNUM_APPLICATION_ALIAS)
|
|
set(_MAGNUM_APPLICATION_ALIAS Magnum::${_component})
|
|
else()
|
|
unset(_MAGNUM_APPLICATION_ALIAS)
|
|
endif()
|
|
elseif(_component MATCHES ".+Context")
|
|
if(NOT DEFINED _MAGNUM_GLCONTEXT_ALIAS)
|
|
set(_MAGNUM_GLCONTEXT_ALIAS Magnum::${_component})
|
|
else()
|
|
unset(_MAGNUM_GLCONTEXT_ALIAS)
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
|
|
# Emscripten-specific files and flags
|
|
if(CORRADE_TARGET_EMSCRIPTEN)
|
|
find_file(MAGNUM_EMSCRIPTENAPPLICATION_JS EmscriptenApplication.js
|
|
PATH_SUFFIXES share/magnum)
|
|
find_file(MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS WindowlessEmscriptenApplication.js
|
|
PATH_SUFFIXES share/magnum)
|
|
find_file(MAGNUM_WEBAPPLICATION_CSS WebApplication.css
|
|
PATH_SUFFIXES share/magnum)
|
|
mark_as_advanced(
|
|
MAGNUM_EMSCRIPTENAPPLICATION_JS
|
|
MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS
|
|
MAGNUM_WEBAPPLICATION_CSS)
|
|
set(MAGNUM_EXTRAS_NEEDED
|
|
MAGNUM_EMSCRIPTENAPPLICATION_JS
|
|
MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS
|
|
MAGNUM_WEBAPPLICATION_CSS)
|
|
endif()
|
|
|
|
# For CMake 3.16+ with REASON_FAILURE_MESSAGE, provide additional potentially
|
|
# useful info about the failed components.
|
|
if(NOT CMAKE_VERSION VERSION_LESS 3.16)
|
|
set(_MAGNUM_REASON_FAILURE_MESSAGE )
|
|
# Go only through the originally specified find_package() components, not
|
|
# the dependencies added by us afterwards
|
|
foreach(_component ${_MAGNUM_ORIGINAL_FIND_COMPONENTS})
|
|
if(Magnum_${_component}_FOUND)
|
|
continue()
|
|
endif()
|
|
|
|
# If it's not known at all, tell the user -- it might be a new library
|
|
# and an old Find module, or something platform-specific.
|
|
if(NOT _component IN_LIST _MAGNUM_LIBRARY_COMPONENTS AND NOT _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND NOT _component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS)
|
|
list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not a known component on this platform.")
|
|
# Otherwise, if it's not among implicitly built components, hint that
|
|
# the user may need to enable it
|
|
# TODO: currently, the _FOUND variable doesn't reflect if dependencies
|
|
# were found. When it will, this needs to be updated to avoid
|
|
# misleading messages.
|
|
elseif(NOT _component IN_LIST _MAGNUM_IMPLICITLY_ENABLED_COMPONENTS)
|
|
string(TOUPPER ${_component} _COMPONENT)
|
|
list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled MAGNUM_WITH_${_COMPONENT} when building Magnum.")
|
|
# Otherwise we have no idea. Better be silent than to print something
|
|
# misleading.
|
|
else()
|
|
endif()
|
|
endforeach()
|
|
|
|
string(REPLACE ";" " " _MAGNUM_REASON_FAILURE_MESSAGE "${_MAGNUM_REASON_FAILURE_MESSAGE}")
|
|
set(_MAGNUM_REASON_FAILURE_MESSAGE REASON_FAILURE_MESSAGE "${_MAGNUM_REASON_FAILURE_MESSAGE}")
|
|
endif()
|
|
|
|
# Complete the check with also all components
|
|
include(FindPackageHandleStandardArgs)
|
|
find_package_handle_standard_args(Magnum
|
|
REQUIRED_VARS MAGNUM_INCLUDE_DIR MAGNUM_LIBRARY ${MAGNUM_EXTRAS_NEEDED}
|
|
HANDLE_COMPONENTS
|
|
${_MAGNUM_REASON_FAILURE_MESSAGE})
|
|
|
|
# Components with optional dependencies -- add them once we know if they were
|
|
# found or not.
|
|
foreach(_component ${_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD})
|
|
foreach(_dependency ${_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD})
|
|
if(Magnum_${_dependency}_FOUND)
|
|
set_property(TARGET Magnum::${_component} APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES Magnum::${_dependency})
|
|
endif()
|
|
endforeach()
|
|
endforeach()
|
|
|
|
# Create Windowless*Application, *Application and *Context aliases
|
|
# TODO: ugh why can't I make an alias of IMPORTED target?
|
|
if(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS AND NOT TARGET Magnum::WindowlessApplication)
|
|
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ALIASED_TARGET)
|
|
if(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET)
|
|
add_library(Magnum::WindowlessApplication ALIAS ${_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET})
|
|
else()
|
|
add_library(Magnum::WindowlessApplication UNKNOWN IMPORTED)
|
|
foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES)
|
|
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_${property} ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ${property})
|
|
if(_MAGNUM_WINDOWLESSAPPLICATION_${property})
|
|
set_target_properties(Magnum::WindowlessApplication PROPERTIES
|
|
${property} "${_MAGNUM_WINDOWLESSAPPLICATION_${property}}")
|
|
endif()
|
|
endforeach()
|
|
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE)
|
|
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG)
|
|
if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE)
|
|
set_target_properties(Magnum::WindowlessApplication PROPERTIES
|
|
IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE})
|
|
endif()
|
|
if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG)
|
|
set_target_properties(Magnum::WindowlessApplication PROPERTIES
|
|
IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG})
|
|
endif()
|
|
endif()
|
|
# Prevent creating the alias again
|
|
unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS)
|
|
endif()
|
|
if(_MAGNUM_APPLICATION_ALIAS AND NOT TARGET Magnum::Application)
|
|
get_target_property(_MAGNUM_APPLICATION_ALIASED_TARGET ${_MAGNUM_APPLICATION_ALIAS} ALIASED_TARGET)
|
|
if(_MAGNUM_APPLICATION_ALIASED_TARGET)
|
|
add_library(Magnum::Application ALIAS ${_MAGNUM_APPLICATION_ALIASED_TARGET})
|
|
else()
|
|
add_library(Magnum::Application UNKNOWN IMPORTED)
|
|
foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES)
|
|
get_target_property(_MAGNUM_APPLICATION_${property}
|
|
${_MAGNUM_APPLICATION_ALIAS} ${property})
|
|
if(_MAGNUM_APPLICATION_${property})
|
|
set_target_properties(Magnum::Application PROPERTIES ${property}
|
|
"${_MAGNUM_APPLICATION_${property}}")
|
|
endif()
|
|
endforeach()
|
|
get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE)
|
|
get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG)
|
|
if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE)
|
|
set_target_properties(Magnum::Application PROPERTIES
|
|
IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE})
|
|
endif()
|
|
if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG)
|
|
set_target_properties(Magnum::Application PROPERTIES
|
|
IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG})
|
|
endif()
|
|
endif()
|
|
# Prevent creating the alias again
|
|
unset(_MAGNUM_APPLICATION_ALIAS)
|
|
endif()
|
|
if(_MAGNUM_GLCONTEXT_ALIAS AND NOT TARGET Magnum::GLContext)
|
|
get_target_property(_MAGNUM_GLCONTEXT_ALIASED_TARGET ${_MAGNUM_GLCONTEXT_ALIAS} ALIASED_TARGET)
|
|
if(_MAGNUM_GLCONTEXT_ALIASED_TARGET)
|
|
add_library(Magnum::GLContext ALIAS ${_MAGNUM_GLCONTEXT_ALIASED_TARGET})
|
|
else()
|
|
add_library(Magnum::GLContext UNKNOWN IMPORTED)
|
|
foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES)
|
|
get_target_property(_MAGNUM_GLCONTEXT_${property} ${_MAGNUM_GLCONTEXT_ALIAS} ${property})
|
|
if(_MAGNUM_GLCONTEXT_${property})
|
|
set_target_properties(Magnum::GLContext PROPERTIES ${property}
|
|
"${_MAGNUM_GLCONTEXT_${property}}")
|
|
endif()
|
|
endforeach()
|
|
get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_RELEASE)
|
|
get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_DEBUG)
|
|
if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE)
|
|
set_target_properties(Magnum::GLContext PROPERTIES
|
|
IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE})
|
|
endif()
|
|
if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG)
|
|
set_target_properties(Magnum::GLContext PROPERTIES
|
|
IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG})
|
|
endif()
|
|
endif()
|
|
# Prevent creating the alias again
|
|
unset(_MAGNUM_GLCONTEXT_ALIAS)
|
|
endif()
|
|
|
|
# Installation and deploy dirs
|
|
set(MAGNUM_DEPLOY_PREFIX "."
|
|
CACHE STRING "Prefix where to put final application executables")
|
|
|
|
include(${CORRADE_LIB_SUFFIX_MODULE})
|
|
set(MAGNUM_BINARY_INSTALL_DIR bin)
|
|
set(MAGNUM_LIBRARY_INSTALL_DIR lib${LIB_SUFFIX})
|
|
set(MAGNUM_DATA_INSTALL_DIR share/magnum)
|
|
set(MAGNUM_INCLUDE_INSTALL_DIR include/Magnum)
|
|
set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR include/MagnumExternal)
|
|
set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR include/MagnumPlugins)
|
|
if(MAGNUM_BUILD_DEPRECATED AND MAGNUM_INCLUDE_INSTALL_PREFIX AND NOT MAGNUM_INCLUDE_INSTALL_PREFIX STREQUAL ".")
|
|
message(DEPRECATION "MAGNUM_INCLUDE_INSTALL_PREFIX is obsolete as its primary use was for old Android NDK versions. Please switch to the NDK r19+ layout instead of using this variable and recreate your build directory to get rid of this warning.")
|
|
set(MAGNUM_DATA_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_DATA_INSTALL_DIR})
|
|
set(MAGNUM_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_INCLUDE_INSTALL_DIR})
|
|
set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR})
|
|
set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR})
|
|
endif()
|
|
|
|
set(MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum-d)
|
|
set(MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum-d)
|
|
set(MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum)
|
|
set(MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum)
|
|
|
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/shaderconverters)
|
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/shaderconverters)
|
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/shaderconverters)
|
|
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/shaderconverters)
|
|
set(MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fontconverters)
|
|
set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fontconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/audioimporters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/audioimporters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/audioimporters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/audioimporters)
|
|
|
|
# Get base plugin directory from main library location. This is *not* PATH,
|
|
# because CMake always converts the path to an absolute location internally,
|
|
# making it impossible to specify relative paths there. Sorry in advance for
|
|
# not having the dir selection button in CMake GUI.
|
|
set(MAGNUM_PLUGINS_DEBUG_DIR ""
|
|
CACHE STRING "Base directory where to look for Magnum plugins for debug builds")
|
|
set(MAGNUM_PLUGINS_RELEASE_DIR ""
|
|
CACHE STRING "Base directory where to look for Magnum plugins for release builds")
|
|
set(MAGNUM_PLUGINS_DIR ""
|
|
CACHE STRING "Base directory where to look for Magnum plugins")
|
|
|
|
# Plugin directories. Set only if the above are non-empty. otherwise empty as
|
|
# well.
|
|
if(MAGNUM_PLUGINS_DIR)
|
|
set(MAGNUM_PLUGINS_FONT_DIR ${MAGNUM_PLUGINS_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_FONTCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/fontconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/audioimporters)
|
|
endif()
|
|
if(MAGNUM_PLUGINS_DEBUG_DIR)
|
|
set(MAGNUM_PLUGINS_FONT_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fontconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_FONT_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fonts)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/audioimporters)
|
|
endif()
|
|
if(MAGNUM_PLUGINS_RELEASE_DIR)
|
|
set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fontconverters)
|
|
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/imageconverters)
|
|
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/importers)
|
|
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/sceneconverters)
|
|
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters)
|
|
endif()
|
|
|
|
# Resets CMake policies set at the top of the file to not affect other code.
|
|
cmake_policy(POP)
|