MassBuilderSaveTool/src/Profile/Profile.h

137 lines
3.6 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <string>
#include <Magnum/Magnum.h>
#include "../UESaveFile/UESaveFile.h"
using namespace Magnum;
enum class ProfileType : UnsignedByte {
Demo,
FullGame
};
class Profile {
public:
explicit Profile(const std::string& path);
auto valid() const -> bool;
auto lastError() const -> std::string const&;
auto filename() const -> std::string const&;
auto type() const -> ProfileType;
auto steamId() const -> std::string const&;
void refreshValues();
auto companyName() -> std::string const&;
auto renameCompany(const std::string& new_name) -> bool;
auto activeFrameSlot() -> Int;
auto credits() -> Int;
auto setCredits(Int credits) -> bool;
auto storyProgress() -> Int;
auto setStoryProgress(Int progress) -> bool;
auto lastMissionId() -> Int;
auto verseSteel() -> Int;
auto setVerseSteel(Int amount) -> bool;
auto undinium() -> Int;
auto setUndinium(Int amount) -> bool;
auto necriumAlloy() -> Int;
auto setNecriumAlloy(Int amount) -> bool;
auto lunarite() -> Int;
auto setLunarite(Int amount) -> bool;
auto asterite() -> Int;
auto setAsterite(Int amount) -> bool;
auto ednil() -> Int;
auto setEdnil(Int amount) -> bool;
auto nuflalt() -> Int;
auto setNuflalt(Int amount) -> bool;
auto aurelene() -> Int;
auto setAurelene(Int amount) -> bool;
auto soldus() -> Int;
auto setSoldus(Int amount) -> bool;
auto synthesizedN() -> Int;
auto setSynthesizedN(Int amount) -> bool;
auto alcarbonite() -> Int;
auto setAlcarbonite(Int amount) -> bool;
auto keriphene() -> Int;
auto setKeriphene(Int amount) -> bool;
auto nitinolCM() -> Int;
auto setNitinolCM(Int amount) -> bool;
auto quarkium() -> Int;
auto setQuarkium(Int amount) -> bool;
auto alterene() -> Int;
auto setAlterene(Int amount) -> bool;
auto mixedComposition() -> Int;
auto setMixedComposition(Int amount) -> bool;
auto voidResidue() -> Int;
auto setVoidResidue(Int amount) -> bool;
auto muscularConstruction() -> Int;
auto setMuscularConstruction(Int amount) -> bool;
auto mineralExoskeletology() -> Int;
auto setMineralExoskeletology(Int amount) -> bool;
auto carbonizedSkin() -> Int;
auto setCarbonizedSkin(Int amount) -> bool;
private:
auto resource(const char* container, Int id) -> Int;
auto setResource(const char* container, Int id, Int amount) -> bool;
std::string _profileDirectory;
std::string _filename;
ProfileType _type;
UESaveFile _profile;
std::string _steamId;
bool _valid = false;
std::string _lastError;
};