MassBuilderSaveTool/src/UESaveFile/Types/StructProperty.h

33 lines
1.1 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/StaticArray.h>
#include "UnrealPropertyBase.h"
struct StructProperty : public UnrealPropertyBase {
using ptr = Containers::Pointer<StructProperty>;
StructProperty() {
std::string propertyType = "StructProperty";
}
Containers::StaticArray<16, char> structGuid{ValueInit};
std::string structType;
};