350 lines
9.4 KiB
C++
350 lines
9.4 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <algorithm>
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/StaticArray.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/FormatStl.h>
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#include <Corrade/Utility/String.h>
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#include "../UESaveFile/Types/ArrayProperty.h"
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#include "../UESaveFile/Types/ResourceItemValue.h"
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#include "../UESaveFile/Types/IntProperty.h"
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#include "../UESaveFile/Types/StringProperty.h"
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#include "Profile.h"
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using namespace Corrade;
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Profile::Profile(const std::string& path):
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_profile(path)
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{
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_profileDirectory = Utility::Directory::path(path);
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_filename = Utility::Directory::filename(path);
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if(Utility::String::beginsWith(_filename, "Demo")) {
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_type = ProfileType::Demo;
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}
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else {
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_type = ProfileType::FullGame;
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}
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_steamId = Utility::String::ltrim(Utility::String::rtrim(_filename, ".sav"), (_type == ProfileType::Demo ? "Demo" : "") + std::string{"Profile"});
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_valid = _profile.valid();
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}
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auto Profile::valid() const -> bool {
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return _valid;
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}
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auto Profile::lastError() const -> std::string const& {
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return _lastError;
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}
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auto Profile::filename() const -> std::string const& {
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return _filename;
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}
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auto Profile::type() const -> ProfileType {
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return _type;
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}
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auto Profile::steamId() const -> std::string const& {
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return _steamId;
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}
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void Profile::refreshValues() {
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_profile.reloadData();
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}
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auto Profile::companyName() -> std::string const& {
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return _profile.at<StringProperty>("CompanyName")->value;
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}
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auto Profile::renameCompany(const std::string& new_name) -> bool {
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auto name_prop = _profile.at<StringProperty>("CompanyName");
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name_prop->value = new_name;
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if(!_profile.saveToFile()) {
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_lastError = "Couldn't save the profile.";
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return false;
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}
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return true;
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}
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auto Profile::activeFrameSlot() -> Int {
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auto active_frame_slot_prop = _profile.at<IntProperty>("ActiveFrameSlot");
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return active_frame_slot_prop ? active_frame_slot_prop->value : 0;
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}
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auto Profile::credits() -> Int {
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auto credits_prop = _profile.at<IntProperty>("Credit");
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return credits_prop ? credits_prop->value : 0;
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}
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auto Profile::setCredits(Int amount) -> bool {
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auto credits_prop = _profile.at<IntProperty>("Credit");
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if(!credits_prop) {
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credits_prop = new IntProperty;
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_profile.appendProperty(IntProperty::ptr{credits_prop});
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}
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credits_prop->value = amount;
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if(!_profile.saveToFile()) {
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_lastError = "Couldn't save the profile.";
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return false;
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}
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return true;
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}
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auto Profile::storyProgress() -> Int {
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auto story_progress_prop = _profile.at<IntProperty>("StoryProgress");
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return story_progress_prop ? story_progress_prop->value : 0;
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}
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auto Profile::setStoryProgress(Int progress) -> bool {
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auto story_progress_prop = _profile.at<IntProperty>("StoryProgress");
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if(!story_progress_prop) {
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story_progress_prop = new IntProperty;
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_profile.appendProperty(IntProperty::ptr{story_progress_prop});
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}
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story_progress_prop->value = progress;
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if(!_profile.saveToFile()) {
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_lastError = "Couldn't save the profile.";
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return false;
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}
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return true;
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}
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auto Profile::lastMissionId() -> Int {
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auto last_mission_id_prop = _profile.at<IntProperty>("LastMissionID");
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return last_mission_id_prop ? last_mission_id_prop->value : 0;
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}
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auto Profile::verseSteel() -> Int {
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return resource("ResourceMaterial", 0xC3500);
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}
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auto Profile::setVerseSteel(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3500, amount);
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}
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auto Profile::undinium() -> Int {
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return resource("ResourceMaterial", 0xC3501);
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}
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auto Profile::setUndinium(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3501, amount);
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}
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auto Profile::necriumAlloy() -> Int {
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return resource("ResourceMaterial", 0xC3502);
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}
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auto Profile::setNecriumAlloy(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3502, amount);
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}
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auto Profile::lunarite() -> Int {
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return resource("ResourceMaterial", 0xC3503);
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}
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auto Profile::setLunarite(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3503, amount);
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}
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auto Profile::asterite() -> Int {
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return resource("ResourceMaterial", 0xC3504);
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}
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auto Profile::setAsterite(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3504, amount);
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}
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auto Profile::ednil() -> Int {
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return resource("ResourceMaterial", 0xC350A);
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}
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auto Profile::setEdnil(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC350A, amount);
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}
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auto Profile::nuflalt() -> Int {
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return resource("ResourceMaterial", 0xC350B);
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}
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auto Profile::setNuflalt(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC350B, amount);
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}
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auto Profile::aurelene() -> Int {
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return resource("ResourceMaterial", 0xC350C);
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}
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auto Profile::setAurelene(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC350C, amount);
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}
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auto Profile::soldus() -> Int {
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return resource("ResourceMaterial", 0xC350D);
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}
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auto Profile::setSoldus(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC350D, amount);
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}
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auto Profile::synthesizedN() -> Int {
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return resource("ResourceMaterial", 0xC350E);
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}
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auto Profile::setSynthesizedN(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC350E, amount);
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}
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auto Profile::alcarbonite() -> Int {
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return resource("ResourceMaterial", 0xC3514);
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}
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auto Profile::setAlcarbonite(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3514, amount);
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}
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auto Profile::keriphene() -> Int {
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return resource("ResourceMaterial", 0xC3515);
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}
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auto Profile::setKeriphene(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3515, amount);
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}
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auto Profile::nitinolCM() -> Int {
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return resource("ResourceMaterial", 0xC3516);
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}
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auto Profile::setNitinolCM(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3516, amount);
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}
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auto Profile::quarkium() -> Int {
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return resource("ResourceMaterial", 0xC3517);
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}
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auto Profile::setQuarkium(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3517, amount);
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}
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auto Profile::alterene() -> Int {
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return resource("ResourceMaterial", 0xC3518);
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}
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auto Profile::setAlterene(Int amount) -> bool {
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return setResource("ResourceMaterial", 0xC3518, amount);
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}
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auto Profile::mixedComposition() -> Int {
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return resource("ResourceQuarkData", 0xDBBA0);
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}
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auto Profile::setMixedComposition(Int amount) -> bool {
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return setResource("ResourceQuarkData", 0xDBBA0, amount);
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}
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auto Profile::voidResidue() -> Int {
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return resource("ResourceQuarkData", 0xDBBA1);
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}
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auto Profile::setVoidResidue(Int amount) -> bool {
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return setResource("ResourceQuarkData", 0xDBBA1, amount);
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}
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auto Profile::muscularConstruction() -> Int {
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return resource("ResourceQuarkData", 0xDBBA2);
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}
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auto Profile::setMuscularConstruction(Int amount) -> bool {
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return setResource("ResourceQuarkData", 0xDBBA2, amount);
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}
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auto Profile::mineralExoskeletology() -> Int {
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return resource("ResourceQuarkData", 0xDBBA3);
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}
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auto Profile::setMineralExoskeletology(Int amount) -> bool {
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return setResource("ResourceQuarkData", 0xDBBA3, amount);
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}
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auto Profile::carbonizedSkin() -> Int {
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return resource("ResourceQuarkData", 0xDBBA4);
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}
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auto Profile::setCarbonizedSkin(Int amount) -> bool {
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return setResource("ResourceQuarkData", 0xDBBA4, amount);
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}
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auto Profile::resource(const char* container, Int id) -> Int {
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auto mats_prop = _profile.at<ArrayProperty>(container);
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static auto predicate = [&id](UnrealPropertyBase::ptr& prop){
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auto res_prop = static_cast<ResourceItemValue*>(prop.get());
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return res_prop->id == id;
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};
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auto it = std::find_if(mats_prop->items.begin(), mats_prop->items.end(), predicate);
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return it != mats_prop->items.end() ? static_cast<ResourceItemValue*>(it->get())->quantity : 0;
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}
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auto Profile::setResource(const char* container, Int id, Int amount) -> bool {
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auto mats_prop = _profile.at<ArrayProperty>(container);
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static auto predicate = [&id](UnrealPropertyBase::ptr& prop){
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auto res_prop = static_cast<ResourceItemValue*>(prop.get());
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return res_prop->id == id;
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};
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auto it = std::find_if(mats_prop->items.begin(), mats_prop->items.end(), predicate);
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ResourceItemValue* res_prop;
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if(it == mats_prop->items.end()) {
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res_prop = new ResourceItemValue;
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res_prop->id = id;
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ResourceItemValue::ptr prop{res_prop};
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arrayAppend(mats_prop->items, std::move(prop));
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}
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else {
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res_prop = static_cast<ResourceItemValue*>(it->get());
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}
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res_prop->quantity = amount;
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if(!_profile.saveToFile()) {
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_lastError = _profile.lastError();
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return false;
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}
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return _profile.saveToFile();
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}
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