211 lines
7.2 KiB
C++
211 lines
7.2 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <algorithm>
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#include "../UESaveFile/Types/ArrayProperty.h"
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#include "../UESaveFile/Types/ByteProperty.h"
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#include "../UESaveFile/Types/GenericStructProperty.h"
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#include "../UESaveFile/Types/IntProperty.h"
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#include "../UESaveFile/Types/StringProperty.h"
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#include "Mass.h"
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using namespace Containers::Literals;
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auto Mass::armourParts() -> Containers::ArrayView<ArmourPart> {
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return _armour.parts;
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}
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void Mass::getArmourParts() {
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auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
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if(!unit_data) {
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_state = State::Invalid;
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return;
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}
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auto armour_array = unit_data->at<ArrayProperty>("Armor_10_12E266C44116DDAF57E99ABB575A4B3C"_s);
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if(!armour_array) {
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_state = State::Invalid;
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return;
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}
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if(armour_array->items.size() != _armour.parts.size()) {
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_state = State::Invalid;
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return;
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}
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for(UnsignedInt i = 0; i < armour_array->items.size(); i++) {
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auto part_prop = armour_array->at<GenericStructProperty>(i);
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auto& part = _armour.parts[i];
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auto& armour_slot = part_prop->at<ByteProperty>("Slot_3_408BA56F4C9605C7E805CF91B642249C"_s)->enumValue;
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#define c(enumerator, strenum, name) if(armour_slot == (strenum)) { part.slot = ArmourSlot::enumerator; } else
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#include "../Maps/ArmourSlots.hpp"
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#undef c
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{
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_state = State::Invalid;
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Utility::Warning{} << "Invalid armour slot enum value in getArmourParts()."_s;
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}
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part.id = part_prop->at<IntProperty>("ID_5_ACD101864D3481DE96EDACACC09BDD25"_s)->value;
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auto part_styles = part_prop->at<ArrayProperty>("Styles_47_3E31870441DFD7DB8BEE5C85C26B365B"_s);
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if(!part_styles) {
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_state = State::Invalid;
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return;
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}
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if(part_styles->items.size() != part.styles.size()) {
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_state = State::Invalid;
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return;
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}
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for(UnsignedInt j = 0; j < part_styles->items.size(); j++) {
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part.styles[j] = part_styles->at<IntProperty>(j)->value;
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}
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auto decals_array = part_prop->at<ArrayProperty>("Decals_42_F358794A4F18497970F56BA9627D3603"_s);
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if(!decals_array) {
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_state = State::Invalid;
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return;
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}
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part.decals = Containers::Array<Decal>{decals_array->items.size()};
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getDecals(part.decals, decals_array);
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auto accs_array = part_prop->at<ArrayProperty>("Accessories_52_D902DD4241FA0050C2529596255153F3"_s);
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if(!accs_array) {
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part.accessories = Containers::Array<Accessory>{};
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continue;
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}
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if(part.accessories.size() != accs_array->items.size()) {
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part.accessories = Containers::Array<Accessory>{accs_array->items.size()};
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}
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getAccessories(part.accessories, accs_array);
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}
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}
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auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
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auto& part = *std::find_if(_armour.parts.begin(), _armour.parts.end(), [&slot](const ArmourPart& part){ return slot == part.slot; });
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auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
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auto armour_array = unit_data->at<ArrayProperty>("Armor_10_12E266C44116DDAF57E99ABB575A4B3C"_s);
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Containers::StringView slot_str = nullptr;
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switch(slot) {
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#define c(enumerator, strenum, name) case ArmourSlot::enumerator: \
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slot_str = strenum; \
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break;
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#include "../Maps/ArmourSlots.hpp"
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#undef c
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}
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GenericStructProperty* part_prop = nullptr;
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for(UnsignedInt i = 0; i < armour_array->items.size(); i++) {
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part_prop = armour_array->at<GenericStructProperty>(i);
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if(slot_str != part_prop->at<StringProperty>("Slot_3_408BA56F4C9605C7E805CF91B642249C"_s)->value) {
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part_prop = nullptr;
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}
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}
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if(!part_prop) {
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auto prefix = "Couldn't find the armour part for slot "_s;
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switch(slot) {
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#define c(enumerator, strenum, name) case ArmourSlot::enumerator: \
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_lastError = prefix + "ArmourSlot::" #enumerator "."_s; \
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break;
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#include "../Maps/ArmourSlots.hpp"
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#undef c
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}
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return false;
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}
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part_prop->at<IntProperty>("ID_5_ACD101864D3481DE96EDACACC09BDD25"_s)->value = part.id;
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auto part_styles = part_prop->at<ArrayProperty>("Styles_47_3E31870441DFD7DB8BEE5C85C26B365B"_s);
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for(UnsignedInt i = 0; i < part.styles.size(); i++) {
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part_styles->at<IntProperty>(i)->value = part.styles[i];
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}
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auto decals_array = part_prop->at<ArrayProperty>("Decals_42_F358794A4F18497970F56BA9627D3603"_s);
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writeDecals(part.decals, decals_array);
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if(part.accessories.size() != 0) {
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auto accs_array = part_prop->at<ArrayProperty>("Accessories_52_D902DD4241FA0050C2529596255153F3"_s);
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writeAccessories(part.accessories, accs_array);
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}
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if(!_mass->saveToFile()) {
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_lastError = _mass->lastError();
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return false;
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}
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return true;
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}
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auto Mass::armourCustomStyles() -> Containers::ArrayView<CustomStyle> {
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return _armour.customStyles;
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}
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void Mass::getArmourCustomStyles() {
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auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
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if(!unit_data) {
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_state = State::Invalid;
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return;
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}
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auto armour_styles = unit_data->at<ArrayProperty>("ArmorStyle_42_E2F6AC3647788CB366BD469B3B7E899E"_s);
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if(!armour_styles) {
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_state = State::Invalid;
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return;
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}
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if(armour_styles->items.size() != _armour.customStyles.size()) {
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_state = State::Invalid;
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return;
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}
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getCustomStyles(_armour.customStyles, armour_styles);
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}
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auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
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if(index > _armour.customStyles.size()) {
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_lastError = "Style index out of range."_s;
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return false;
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}
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auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
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if(!unit_data) {
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_state = State::Invalid;
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_lastError = "Couldn't find unit data in "_s + _filename;
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return false;
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}
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auto armour_styles = unit_data->at<ArrayProperty>("ArmorStyle_42_E2F6AC3647788CB366BD469B3B7E899E"_s);
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if(!armour_styles) {
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_lastError = "Couldn't find armour custom styles in "_s + _filename;
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_state = State::Invalid;
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return false;
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}
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return writeCustomStyle(_armour.customStyles[index], index, armour_styles);
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}
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