89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../BinaryReader.h"
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#include "../BinaryWriter.h"
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#include "../../Logger/Logger.h"
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#include "BytePropertySerialiser.h"
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auto BytePropertySerialiser::types() -> Containers::ArrayView<const Containers::String> {
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using namespace Containers::Literals;
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static const Containers::Array<Containers::String> types{InPlaceInit, {"ByteProperty"_s}};
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return types;
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}
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auto BytePropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
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UnsignedLong value_length, BinaryReader& reader,
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PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
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{
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auto prop = Containers::pointer<ByteProperty>();
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if(value_length != UnsignedLong(-1)) {
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if(!reader.readUEString(prop->enumType)) {
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LOG_ERROR_FORMAT("Couldn't read byte property {}'s enum type.", name);
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return nullptr;
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}
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char terminator;
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if(!reader.readChar(terminator) || terminator != '\0') {
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LOG_ERROR_FORMAT("Couldn't read a null byte in byte property {}.", name);
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return nullptr;
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}
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}
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if(!reader.readUEString(prop->enumValue)) {
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LOG_ERROR("Couldn't read byte property's enum value.");
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return nullptr;
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}
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prop->valueLength = value_length;
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//UnsignedInt count = 0;
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//if(!reader.readUnsignedInt(count)) {
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// return nullptr;
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//}
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//if(!reader.readArray(prop->value, count)) {
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// return nullptr;
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//}
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return prop;
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}
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auto BytePropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
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BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
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{
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auto byte_prop = dynamic_cast<ByteProperty*>(prop.get());
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if(!byte_prop) {
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LOG_ERROR("The property is not a valid byte property.");
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return false;
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}
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//writer.writeValueToArray<char>('\0');
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//bytes_written += writer.writeValueToArray<UnsignedInt>(byte_prop->value.size());
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//bytes_written += writer.writeDataToArray<char>(byte_prop->value);
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if(byte_prop->valueLength != UnsignedLong(-1)) {
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writer.writeUEStringToArray(byte_prop->enumType);
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writer.writeValueToArray<char>('\0');
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}
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bytes_written += writer.writeUEStringToArray(byte_prop->enumValue);
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return true;
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}
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