MassBuilderSaveTool/src/Gvas/Serialisers/AbstractUnrealStruct.h

46 lines
1.5 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/StringView.h>
#include "../Gvas.h"
#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
namespace Gvas { namespace Serialisers {
class AbstractUnrealStruct {
public:
using ptr = Containers::Pointer<AbstractUnrealStruct>;
virtual ~AbstractUnrealStruct() = default;
virtual bool supportsType(Containers::StringView type) = 0;
virtual auto deserialise(BinaryReader& reader) -> Types::UnrealPropertyBase::ptr = 0;
virtual bool serialise(Types::UnrealPropertyBase::ptr& structProp, BinaryWriter& writer,
std::size_t& bytes_written) = 0;
};
}}