MassBuilderSaveTool/src/Gvas/Serialisers/FloatProperty.cpp

69 lines
2.2 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../Logger/Logger.h"
#include "FloatProperty.h"
namespace Gvas { namespace Serialisers {
StringArrayView
FloatProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"FloatProperty"_s}};
return types;
}
Types::UnrealPropertyBase::ptr
FloatProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryReader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<Types::FloatProperty>();
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
LOG_ERROR_FORMAT("Couldn't read a null byte in float property {}.", name);
return nullptr;
}
if(!reader.readFloat(prop->value)) {
LOG_ERROR_FORMAT("Couldn't read float property {}'s value.", name);
return nullptr;
}
return prop;
}
bool
FloatProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser)
{
auto float_prop = dynamic_cast<Types::FloatProperty*>(prop.get());
if(!float_prop) {
LOG_ERROR("The property is not a valid float property.");
return false;
}
writer.writeValueToArray<char>('\0');
bytes_written += writer.writeValueToArray<float>(float_prop->value);
return true;
}
}}