MassBuilderSaveTool/src/Gvas/Serialisers/UnrealProperty.h

77 lines
3.1 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <type_traits>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealProperty.h"
#include "../Types/StructProperty.h"
namespace Gvas { namespace Serialisers {
template<typename T>
class UnrealProperty : public AbstractUnrealProperty {
static_assert(std::is_base_of<Types::UnrealPropertyBase, T>::value, "T must be derived from UnrealPropertyBase.");
public:
using ptr = Containers::Pointer<UnrealProperty<T>>;
auto types() -> StringArrayView override {
static const Containers::Array<Containers::String> types = []{
Containers::Array<Containers::String> array;
Containers::Pointer<T> p(new T);
if(std::is_base_of<Types::StructProperty, T>::value) {
array = Containers::Array<Containers::String>{InPlaceInit, {
dynamic_cast<Types::StructProperty*>(p.get())->structType
}};
}
else {
array = Containers::Array<Containers::String>{InPlaceInit, {p->propertyType}};
}
return array;
}();
return types;
}
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryReader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override
{
return deserialiseProperty(name, type, value_length, reader, serialiser);
}
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) override
{
return serialiseProperty(prop, bytes_written, writer, serialiser);
}
private:
virtual auto deserialiseProperty(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr = 0;
virtual bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) = 0;
};
}}