MassBuilderSaveTool/src/Gvas/Serialisers/VectorProperty.cpp

57 lines
2.0 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../../Logger/Logger.h"
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "VectorProperty.h"
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
VectorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryReader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer<Types::VectorStructProperty>();
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
LOG_ERROR_FORMAT("Couldn't read vector property {}'s value.", name);
return nullptr;
}
return prop;
}
bool
VectorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser)
{
auto vector = dynamic_cast<Types::VectorStructProperty*>(prop.get());
if(!vector) {
LOG_ERROR("The property is not a valid vector property.");
return false;
}
bytes_written += writer.writeValueToArray<float>(vector->x) + writer.writeValueToArray<float>(vector->y) +
writer.writeValueToArray<float>(vector->z);
return true;
}
}}