47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/Pointer.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringView.h>
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#include "UnrealPropertyBase.h"
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using namespace Corrade;
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struct SetProperty : public UnrealPropertyBase {
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using ptr = Containers::Pointer<SetProperty>;
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SetProperty() {
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using namespace Containers::Literals;
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propertyType = "SetProperty"_s;
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}
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auto at(std::size_t index) -> UnrealPropertyBase* {
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if(index >= items.size()) {
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return nullptr;
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}
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return items[index].get();
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}
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Containers::String itemType;
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Containers::Array<UnrealPropertyBase::ptr> items;
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};
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