218 lines
9 KiB
C++
218 lines
9 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "SaveTool.h"
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#include <Corrade/Utility/Directory.h>
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5Brands.h"
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void SaveTool::drawMainMenu() {
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if(ImGui::BeginMainMenuBar()) {
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if(ImGui::BeginMenu("Save Tool##SaveToolMenu")) {
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open game data directory", Utility::Directory::exists(_gameDataDir))) {
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if(ImGui::MenuItem(ICON_FA_COG " Configuration", nullptr, false, Utility::Directory::exists(_configDir))) {
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openUri(Utility::Directory::toNativeSeparators(_configDir));
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}
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if(ImGui::MenuItem(ICON_FA_SAVE " Saves", nullptr, false, Utility::Directory::exists(_saveDir))) {
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openUri(Utility::Directory::toNativeSeparators(_saveDir));
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}
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if(ImGui::MenuItem(ICON_FA_IMAGE " Screenshots", nullptr, false, Utility::Directory::exists(_screenshotsDir))) {
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openUri(Utility::Directory::toNativeSeparators(_screenshotsDir));
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open manager directory")) {
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if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false, Utility::Directory::exists(_backupsDir))) {
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openUri(Utility::Directory::toNativeSeparators(_backupsDir));
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}
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if(ImGui::MenuItem(ICON_FA_EXCHANGE_ALT " Staging area", nullptr, false, Utility::Directory::exists(_stagingDir))) {
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openUri(Utility::Directory::toNativeSeparators(_stagingDir));
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}
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if(ImGui::BeginMenu(ICON_FA_COG " Settings")) {
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ImGui::AlignTextToFramePadding();
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ImGui::TextUnformatted("Frame limiter:");
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ImGui::SameLine();
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static UnsignedByte selection = static_cast<UnsignedByte>(_framelimit);
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static const char* framelimit_labels[3] = {
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"V-sync",
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"Half V-sync",
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"FPS cap, no V-sync"
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};
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvailWidth());
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if(ImGui::BeginCombo("##FrameLimit", framelimit_labels[selection])) {
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if(ImGui::Selectable(framelimit_labels[0], _framelimit == Framelimit::Vsync)) {
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selection = 0;
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_framelimit = Framelimit::Vsync;
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setSwapInterval(1);
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}
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if(ImGui::Selectable(framelimit_labels[1], _framelimit == Framelimit::HalfVsync)) {
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selection = 1;
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_framelimit = Framelimit::HalfVsync;
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setSwapInterval(2);
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}
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if(ImGui::Selectable(framelimit_labels[2], _framelimit == Framelimit::FpsCap)) {
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selection = 2;
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_framelimit = Framelimit::FpsCap;
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setSwapInterval(0);
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setMinimalLoopPeriod(1000 / _fpsCap);
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}
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ImGui::EndCombo();
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}
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if(_framelimit == Framelimit::FpsCap) {
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static constexpr UnsignedInt min_fps = 15;
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static constexpr UnsignedInt max_fps = 150;
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvailWidth());
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if(ImGui::SliderScalar("##FpsSlider", ImGuiDataType_U32, &_fpsCap, &min_fps, &max_fps, "%u FPS", ImGuiSliderFlags_AlwaysClamp)) {
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setMinimalLoopPeriod(1000 / _fpsCap);
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}
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}
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ImGui::Checkbox("Cheat mode", &_cheatMode);
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ImGui::SameLine();
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ImGui::AlignTextToFramePadding();
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drawHelpMarker("This gives access to save edition features that can be considered cheats.",
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Float(windowSize().x()) * 0.4f);
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ImGui::Checkbox("Unsafe mode", &_unsafeMode);
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ImGui::SameLine();
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ImGui::AlignTextToFramePadding();
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drawHelpMarker("This allows changing the state of save files in the game's save folder even when the game is running.",
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Float(windowSize().x()) * 0.4f);
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ImGui::Checkbox("Check for updates on startup", &_checkUpdatesOnStartup);
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_SYNC_ALT " Check now")) {
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_queue.addToast(Toast::Type::Default, "Checking for updates...");
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_updateThread = std::thread{[this]{ checkForUpdates(); }};
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}
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if(_updateAvailable) {
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ImGui::AlignTextToFramePadding();
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ImGui::Text("Version %s is available.", _latestVersion.c_str());
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if(ImGui::Button(ICON_FA_FILE_SIGNATURE " Release notes")) {
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openUri(_releaseLink);
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}
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_DOWNLOAD " Download now")) {
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openUri(_downloadLink);
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}
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}
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ImGui::Checkbox("Skip disclaimer", &_skipDisclaimer);
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if(ImGui::MenuItem(ICON_FA_SIGN_OUT_ALT " Quit##QuitMenuItem")) {
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exit(EXIT_SUCCESS);
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Game##GameMenu")) {
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if(ImGui::MenuItem(ICON_FA_PLAY " Run demo##RunDemoMenuItem")) {
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openUri("steam://run/1048390");
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}
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drawTooltip("Will not work if you have the full game.");
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if(ImGui::MenuItem(ICON_FA_PLAY " Run full game##RunFullGameMenuItem")) {
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openUri("steam://run/956680");
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}
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ImGui::Separator();
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if(ImGui::BeginMenu(ICON_FA_DISCORD " Discord communities")) {
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if(ImGui::MenuItem("Official server")) {
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openUri("https://discord.gg/quS7E46");
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}
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if(ImGui::MenuItem("Community server")) {
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openUri("https://discord.gg/YSSRTRB");
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}
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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}
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#ifdef SAVETOOL_DEBUG_BUILD
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if(ImGui::BeginMenu("Debug tools")) {
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ImGui::MenuItem("ImGui demo window", nullptr, &_demoWindow);
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ImGui::MenuItem("ImGui style editor", nullptr, &_styleEditor);
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ImGui::MenuItem("ImGui metrics window", nullptr, &_metricsWindow);
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ImGui::EndMenu();
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}
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#endif
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if(ImGui::BeginMenu("Help")) {
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if(ImGui::BeginMenu(ICON_FA_BOOK " ImGui user guide")) {
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ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
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ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
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ImGui::BulletText("While inputing text:\n");
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ImGui::Indent();
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ImGui::BulletText("CTRL+Left/Right to word jump.");
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ImGui::BulletText("CTRL+A or double-click to select all.");
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ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
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ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo.");
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ImGui::BulletText("ESCAPE to revert.");
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ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract.");
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ImGui::Unindent();
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ImGui::EndMenu();
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}
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ImGui::MenuItem(ICON_FA_INFO_CIRCLE " About", nullptr, &_aboutPopup);
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ImGui::EndMenu();
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}
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if(_gameCheckTimerId != 0) {
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if(ImGui::BeginTable("##MainMenuLayout", 2)) {
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ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("##GameState", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(1);
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drawGameState();
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ImGui::EndTable();
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}
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}
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ImGui::EndMainMenuBar();
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}
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}
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