MassBuilderSaveTool/src/UESaveFile/Serialisers/BoolPropertySerialiser.cpp
William JCM 9c074c24bd Update coding style.
Magnum's type names are fine, but I'd rather limit what depends on
Magnum as much as possible. Vector types are still allowed, though. No
way I'll write my own.
2023-01-13 10:02:29 +01:00

69 lines
2.3 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../Logger/Logger.h"
#include "BoolPropertySerialiser.h"
StringArrayView
BoolPropertySerialiser::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"BoolProperty"_s}};
return types;
}
UnrealPropertyBase::ptr
BoolPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryReader& reader, PropertySerialiser& serialiser)
{
if(value_length != 0) {
LOG_ERROR_FORMAT("Invalid value length for bool property {}. Expected 0, got {} instead.", name, value_length);
return nullptr;
}
std::int16_t value;
if(!reader.readInt16(value)) {
LOG_ERROR_FORMAT("Couldn't read bool property {}'s value.", name);
return nullptr;
}
if(value > 1 || value < 0) {
LOG_ERROR_FORMAT("Bool property {}'s value is invalid. Expected 1 or 0, got {} instead.", name, value);
return nullptr;
}
auto prop = Containers::pointer<BoolProperty>();
prop->value = value;
return prop;
}
bool
BoolPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser)
{
auto bool_prop = dynamic_cast<BoolProperty*>(prop.get());
if(!bool_prop) {
LOG_ERROR("The property is not a valid bool property.");
return false;
}
writer.writeValueToArray<std::int16_t>(std::int16_t(bool_prop->value));
return true;
}