MassBuilderSaveTool/src/CMakeLists.txt

261 lines
7.7 KiB
CMake

# MassBuilderSaveTool
# Copyright (C) 2021-2024 Guillaume Jacquemin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(SAVETOOL_PROJECT_VERSION 1.5.0-pre)
find_package(Corrade REQUIRED Containers Utility)
if(CORRADE_TARGET_WINDOWS)
find_package(Corrade REQUIRED Main)
endif()
find_package(Magnum REQUIRED GL Sdl2Application)
find_package(MagnumIntegration REQUIRED ImGui)
if(SAVETOOL_USE_SYSTEM_LIBS)
find_package(CURL REQUIRED HTTPS)
find_package(libzip REQUIRED)
find_package(efsw REQUIRED)
endif()
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
corrade_add_resource(Assets assets.conf)
set(Logger_SOURCES
Logger/Logger.h
Logger/Logger.cpp
Logger/EntryType.h
Logger/MagnumLogBuffer.h
Logger/MagnumLogBuffer.cpp
)
set(BinaryIo_SOURCES
BinaryIo/BinaryIo.h
BinaryIo/Reader.h
BinaryIo/Reader.cpp
BinaryIo/Writer.h
BinaryIo/Writer.cpp
)
set(Gvas_SOURCES
Gvas/Serialisers/Serialisers.h
Gvas/Serialisers/AbstractUnrealCollectionProperty.h
Gvas/Serialisers/AbstractUnrealProperty.h
Gvas/Serialisers/AbstractUnrealStruct.h
Gvas/Serialisers/ArrayProperty.h
Gvas/Serialisers/ArrayProperty.cpp
Gvas/Serialisers/BoolProperty.h
Gvas/Serialisers/BoolProperty.cpp
Gvas/Serialisers/ByteProperty.h
Gvas/Serialisers/ByteProperty.cpp
Gvas/Serialisers/ColourProperty.h
Gvas/Serialisers/ColourProperty.cpp
Gvas/Serialisers/DateTimeProperty.h
Gvas/Serialisers/DateTimeProperty.cpp
Gvas/Serialisers/EnumProperty.h
Gvas/Serialisers/EnumProperty.cpp
Gvas/Serialisers/FloatProperty.h
Gvas/Serialisers/FloatProperty.cpp
Gvas/Serialisers/GuidProperty.h
Gvas/Serialisers/GuidProperty.cpp
Gvas/Serialisers/IntProperty.h
Gvas/Serialisers/IntProperty.cpp
Gvas/Serialisers/MapProperty.h
Gvas/Serialisers/MapProperty.cpp
Gvas/Serialisers/ResourceProperty.h
Gvas/Serialisers/ResourceProperty.cpp
Gvas/Serialisers/RotatorProperty.h
Gvas/Serialisers/RotatorProperty.cpp
Gvas/Serialisers/StringProperty.h
Gvas/Serialisers/StringProperty.cpp
Gvas/Serialisers/SetProperty.h
Gvas/Serialisers/SetProperty.cpp
Gvas/Serialisers/Struct.h
Gvas/Serialisers/Struct.cpp
Gvas/Serialisers/TextProperty.h
Gvas/Serialisers/TextProperty.cpp
Gvas/Serialisers/UnrealProperty.h
Gvas/Serialisers/VectorProperty.h
Gvas/Serialisers/VectorProperty.cpp
Gvas/Serialisers/Vector2DProperty.h
Gvas/Serialisers/Vector2DProperty.cpp
Gvas/Types/Types.h
Gvas/Types/ArrayProperty.h
Gvas/Types/BoolProperty.h
Gvas/Types/ByteProperty.h
Gvas/Types/ColourStructProperty.h
Gvas/Types/DateTimeStructProperty.h
Gvas/Types/EnumProperty.h
Gvas/Types/FloatProperty.h
Gvas/Types/GenericStructProperty.h
Gvas/Types/GuidStructProperty.h
Gvas/Types/IntProperty.h
Gvas/Types/MapProperty.h
Gvas/Types/NoneProperty.h
Gvas/Types/RotatorStructProperty.h
Gvas/Types/SetProperty.h
Gvas/Types/StringProperty.h
Gvas/Types/StructProperty.h
Gvas/Types/ResourceItemValue.h
Gvas/Types/TextProperty.h
Gvas/Types/UnrealProperty.h
Gvas/Types/UnrealPropertyBase.h
Gvas/Types/Vector2DStructProperty.h
Gvas/Types/VectorStructProperty.h
Gvas/Gvas.h
Gvas/Debug.h
Gvas/Debug.cpp
Gvas/File.h
Gvas/File.cpp
Gvas/PropertySerialiser.h
Gvas/PropertySerialiser.cpp
)
set(ImportExport_SOURCES
ImportExport/Import.h
ImportExport/Import.cpp
ImportExport/Export.h
ImportExport/Export.cpp
ImportExport/Keys.h
)
if(CORRADE_TARGET_WINDOWS)
set(SAVETOOL_RC_FILE resource.rc)
endif()
add_executable(MassBuilderSaveTool
main.cpp
Application/Application.h
Application/Application.cpp
Application/Application_drawAbout.cpp
Application/Application_drawMainMenu.cpp
Application/Application_FileWatcher.cpp
Application/Application_Initialisation.cpp
Application/Application_MainManager.cpp
Application/Application_MassViewer.cpp
Application/Application_MassViewer_Frame.cpp
Application/Application_MassViewer_Armour.cpp
Application/Application_MassViewer_Weapons.cpp
Application/Application_ProfileManager.cpp
Application/Application_UpdateChecker.cpp
Configuration/Configuration.h
Configuration/Configuration.cpp
FontAwesome/IconsFontAwesome5.h
FontAwesome/IconsFontAwesome5Brands.h
GameData/Accessories.h
GameData/ArmourSets.h
GameData/LastMissionId.h
GameData/ResourceIDs.h
GameData/StoryProgress.h
GameData/StyleNames.h
GameData/WeaponParts.h
GameObjects/Accessory.h
GameObjects/ArmourPart.h
GameObjects/BulletLauncherAttachment.h
GameObjects/CustomStyle.h
GameObjects/Decal.h
GameObjects/Joints.h
GameObjects/Mass.h
GameObjects/Mass.cpp
GameObjects/Mass_Frame.cpp
GameObjects/Mass_Armour.cpp
GameObjects/Mass_Weapons.cpp
GameObjects/Mass_Styles.cpp
GameObjects/Mass_DecalsAccessories.cpp
GameObjects/Profile.h
GameObjects/Profile.cpp
GameObjects/PropertyNames.h
GameObjects/Weapon.h
GameObjects/Weapon.cpp
GameObjects/WeaponPart.h
Managers/MassManager.h
Managers/MassManager.cpp
Managers/ProfileManager.h
Managers/ProfileManager.cpp
Maps/ArmourSlots.hpp
Maps/BulletLauncherAttachmentStyles.hpp
Maps/BulletLauncherSockets.hpp
Maps/DamageTypes.hpp
Maps/EffectColourModes.hpp
Maps/WeaponTypes.hpp
ToastQueue/ToastQueue.h
ToastQueue/ToastQueue.cpp
UpdateChecker/UpdateChecker.h
UpdateChecker/UpdateChecker.cpp
Utilities/Crc32.h
Utilities/Crc32.cpp
Version/Version.h
Version/Version.cpp
${Logger_SOURCES}
${BinaryIo_SOURCES}
${Gvas_SOURCES}
${ImportExport_SOURCES}
${SAVETOOL_RC_FILE}
${Assets}
)
if(CORRADE_TARGET_WINDOWS)
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE $<CONFIG:Release>)
endif()
target_compile_definitions(MassBuilderSaveTool PRIVATE
SAVETOOL_VERSION_STRING="${SAVETOOL_PROJECT_VERSION}"
SAVETOOL_VERSION_MAJOR=1
SAVETOOL_VERSION_MINOR=5
SAVETOOL_VERSION_PATCH=0
SAVETOOL_VERSION_PRERELEASE=true
SAVETOOL_CODENAME="Friendly Valkyrie"
SAVETOOL_SUPPORTED_GAME_VERSION="0.10.x"
)
if(CMAKE_BUILD_TYPE STREQUAL Release)
set_target_properties(MassBuilderSaveTool PROPERTIES OUTPUT_NAME MassBuilderSaveTool-${SAVETOOL_PROJECT_VERSION})
endif()
target_link_options(MassBuilderSaveTool PRIVATE -static -static-libgcc -static-libstdc++)
if(CMAKE_BUILD_TYPE STREQUAL Release)
target_link_options(MassBuilderSaveTool PRIVATE -Wl,-S)
endif()
target_link_libraries(MassBuilderSaveTool PRIVATE
Corrade::Containers
Corrade::Utility
Magnum::Magnum
Magnum::GL
Magnum::Sdl2Application
MagnumIntegration::ImGui
CURL::libcurl_static
)
if(SAVETOOL_USE_SYSTEM_LIBS)
target_link_libraries(MassBuilderSaveTool PRIVATE libzip::zip efsw::efsw)
else()
target_link_libraries(MassBuilderSaveTool PRIVATE zip efsw)
endif()
if(CORRADE_TARGET_WINDOWS)
target_link_libraries(MassBuilderSaveTool PRIVATE
Corrade::Main
imm32
wtsapi32
)
endif()