MassBuilderSaveTool/src/ResearchTree/NodeIDs.h

95 lines
2.3 KiB
C

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
enum EngineIDs: Int {
// Tier 1
VerseEngine = 100000,
LoadedEngine = 100020,
MetalPlatings1 = 200000,
HeatTurbines1 = 200040,
Microcontroller1 = 200060,
CombustionController1 = 200020,
// Tier 2
ModAlloyEngine = 110000,
ChargedEngine = 110040,
ReinforcedLoadedEngine = 110020,
HeavyImpactsEnabler = 110100,
MetalPlatings2 = 210000,
HeatTurbines2 = 210040,
Microcontroller2 = 210060,
WeaponsCargo1 = 210061,
CombustionController2 = 210020,
PoweredRewiring1 = 210021,
// Tier 3
ModSteelEngine,
SuperchargedEngine,
NecriumAlloyEngine,
MetalPlatings3,
HeatTurbines3,
Microcontroller3,
WeaponsCargo2,
CombustionController3,
PoweredRewiring2,
// Tier 4
ModLunariteEngine,
ChargedLunariteEngine,
LunariteEngine,
InfusedEngine,
MetalPlatings4,
HeatTurbines4,
Microcontroller4,
WeaponsCargo3,
CombustionController4,
PoweredRewiring3,
ArmouredCargo1,
ArmouredFuelTank1,
ExtraCapacity1,
HighmetalEngine,
PowerRedirector1,
// Tier 5
AsteriteCarbonEngine,
ChargedAsteriteEngine,
AsteriteSteelEngine,
MeldedEngine,
MetalPlatings5,
HeatTurbines5,
Microcontroller5,
WeaponsCargo4,
CombustionController5,
PoweredRewiring4,
ArmouredCargo2,
ArmouredFuelTank2,
ExtraCapacity2,
CastHighmetalEngine,
PowerRedirector2,
};
enum OSIDs: Int {
// Tier 1
NeuralOS = 300010,
};
enum ArchIDs: Int {
// Tier 1
StandardFrame = 500099,
};