MassBuilderSaveTool/src/Maps/LastMissionId.h
William JCM 19262ae05e LastMissionId: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum.
2021-06-20 13:43:30 +02:00

47 lines
1.8 KiB
C++

#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <map>
static const std::map<Int, const char*> mission_id_map {{
// Story missions
{0x0064, "Mission 1 - Training"},
{0x0065, "Mission 2 - Patrol Operation"},
{0x0066, "Mission 3 - Fusion Cells in the Snow"},
{0x0067, "Mission 4 - Earning Changes"},
{0x0068, "Mission 5 - Unexpected Coordination"},
{0x0069, "Mission 6 - Empowering Void"},
{0x006A, "Mission 7 - Logisitics Obstacles"},
{0x006B, "Mission 8 - Wrath of the Wastelands"},
{0x006C, "Mission 9 - Suspicious Originator"},
{0x006D, "Mission 10 - Researchers Data Recovery"},
{0x006E, "Mission 11 - Tempestuous Sector"},
{0x006F, "Mission 12 - Clashes of Metal"},
{0x0070, "Mission 13 - The Sandstorm Glutton"},
// Hunting grounds
{0x00C8, "Hunt 1 - Desert Pathway Safety"},
{0x00C9, "Hunt 2 - Snowfield Custodian"},
{0x00CA, "Hunt 3 - Abandoned Valley Raid"},
{0x00CB, "Hunt 4 - Depths of the Machineries"},
// Challenges
{0x012C, "Challenge 1 - Redline Battlefront"},
{0x0140, "Challenge 2 - Void Convergence"},
{0x0190, "Challenge 3 - Gates of Ascension"}
}};