MassBuilderSaveTool/modules/FindMagnum.cmake

1274 lines
64 KiB
CMake

#.rst:
# Find Magnum
# -----------
#
# Finds the Magnum library. Basic usage::
#
# find_package(Magnum REQUIRED)
#
# This module tries to find the base Magnum library and then defines the
# following:
#
# Magnum_FOUND - Whether the base library was found
# MAGNUM_DEPLOY_PREFIX - Prefix where to put final application
# executables, defaults to ``.``. If a relative path is used, it's relative
# to :variable:`CMAKE_INSTALL_PREFIX`.
# MAGNUM_PLUGINS_DEBUG_DIR - Base directory with dynamic plugins for
# debug builds, defaults to magnum-d/ subdirectory of dir where Magnum
# library was found
# MAGNUM_PLUGINS_RELEASE_DIR - Base directory with dynamic plugins for
# release builds, defaults to magnum/ subdirectory of dir where Magnum
# library was found
# MAGNUM_PLUGINS_DIR - Base directory with dynamic plugins, defaults
# to :variable:`MAGNUM_PLUGINS_RELEASE_DIR` in release builds and
# multi-configuration builds or to :variable:`MAGNUM_PLUGINS_DEBUG_DIR` in
# debug builds
# MAGNUM_PLUGINS_FONT[|_DEBUG|_RELEASE]_DIR - Directory with dynamic font
# plugins
# MAGNUM_PLUGINS_FONTCONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
# font converter plugins
# MAGNUM_PLUGINS_IMAGECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
# image converter plugins
# MAGNUM_PLUGINS_SCENECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
# scene converter plugins
# MAGNUM_PLUGINS_IMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
# importer plugins
# MAGNUM_PLUGINS_AUDIOIMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
# audio importer plugins
#
# If Magnum is built for Emscripten, the following variables contain paths to
# various support files:
#
# MAGNUM_EMSCRIPTENAPPLICATION_JS - Path to the EmscriptenApplication.js file
# MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS - Path to the
# WindowlessEmscriptenApplication.js file
# MAGNUM_WEBAPPLICATION_CSS - Path to the WebApplication.css file
#
# This command will try to find only the base library, not the optional
# components. The base library depends on Corrade and OpenGL libraries (or
# OpenGL ES libraries). Additional dependencies are specified by the
# components. The optional components are:
#
# AnyAudioImporter - Any audio importer
# AnyImageConverter - Any image converter
# AnyImageImporter - Any image importer
# AnySceneConverter - Any scene converter
# AnySceneImporter - Any scene importer
# Audio - Audio library
# DebugTools - DebugTools library
# GL - GL library
# MeshTools - MeshTools library
# Primitives - Primitives library
# SceneGraph - SceneGraph library
# SceneTools - SceneTools library
# Shaders - Shaders library
# ShaderTools - ShaderTools library
# Text - Text library
# TextureTools - TextureTools library
# Trade - Trade library
# Vk - Vk library
# AndroidApplication - Android application
# EmscriptenApplication - Emscripten application
# GlfwApplication - GLFW application
# GlxApplication - GLX application
# Sdl2Application - SDL2 application
# XEglApplication - X/EGL application
# WindowlessCglApplication - Windowless CGL application
# WindowlessEglApplication - Windowless EGL application
# WindowlessGlxApplication - Windowless GLX application
# WindowlessIosApplication - Windowless iOS application
# WindowlessWglApplication - Windowless WGL application
# WindowlessWindowsEglApplication - Windowless Windows/EGL application
# CglContext - CGL context
# EglContext - EGL context
# GlxContext - GLX context
# WglContext - WGL context
# OpenGLTester - OpenGLTester class
# VulkanTester - VulkanTester class
# MagnumFont - Magnum bitmap font plugin
# MagnumFontConverter - Magnum bitmap font converter plugin
# ObjImporter - OBJ importer plugin
# TgaImageConverter - TGA image converter plugin
# TgaImporter - TGA importer plugin
# WavAudioImporter - WAV audio importer plugin
# distancefieldconverter - magnum-distancefieldconverter executable
# fontconverter - magnum-fontconverter executable
# imageconverter - magnum-imageconverter executable
# sceneconverterter - magnum-sceneconverter executable
# shaderconverterter - magnum-shaderconverter executable
# gl-info - magnum-gl-info executable
# vk-info - magnum-vk-info executable
# al-info - magnum-al-info executable
#
# Example usage with specifying additional components is::
#
# find_package(Magnum REQUIRED Trade MeshTools Primitives GlfwApplication)
#
# For each component is then defined:
#
# Magnum_*_FOUND - Whether the component was found
# Magnum::* - Component imported target
#
# If exactly one ``*Application`` or exactly one ``Windowless*Application``
# component is requested and found, its target is available in convenience
# alias ``Magnum::Application`` / ``Magnum::WindowlessApplication`` to simplify
# porting. Similarly, if exactly one ``*Context`` component is requested and
# found, its target is available in convenience alias ``Magnum::GLContext``.
#
# The package is found if either debug or release version of each requested
# library (or plugin) is found. If both debug and release libraries (or
# plugins) are found, proper version is chosen based on actual build
# configuration of the project (i.e. Debug build is linked to debug libraries,
# Release build to release libraries). Note that this autodetection might fail
# for the :variable:`MAGNUM_PLUGINS_DIR` variable, especially on
# multi-configuration build systems. You can make use of
# ``CORRADE_IS_DEBUG_BUILD`` preprocessor variable along with
# ``MAGNUM_PLUGINS_*_DEBUG_DIR`` / ``MAGNUM_PLUGINS_*_RELEASE_DIR`` variables
# to decide in preprocessing step.
#
# Features of found Magnum library are exposed in these variables:
#
# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated APIs
# included
# MAGNUM_BUILD_STATIC - Defined if compiled as static libraries
# MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep the
# globals unique even across different shared libraries
# MAGNUM_TARGET_GL - Defined if compiled with OpenGL interop
# MAGNUM_TARGET_GLES - Defined if compiled for OpenGL ES
# MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0
# MAGNUM_TARGET_GLES3 - Defined if compiled for OpenGL ES 3.0
# MAGNUM_TARGET_DESKTOP_GLES - Defined if compiled with OpenGL ES
# emulation on desktop OpenGL
# MAGNUM_TARGET_WEBGL - Defined if compiled for WebGL
# MAGNUM_TARGET_HEADLESS - Defined if compiled for headless machines
# MAGNUM_TARGET_VK - Defined if compiled with Vulkan interop
#
# The following variables are provided for backwards compatibility purposes
# only when MAGNUM_BUILD_DEPRECATED is enabled and will be removed in a future
# release:
#
# MAGNUM_BUILD_MULTITHREADED - Alias to CORRADE_BUILD_MULTITHREADED. Use
# CORRADE_BUILD_MULTITHREADED instead.
#
# Additionally these variables are defined for internal usage:
#
# MAGNUM_INCLUDE_DIR - Root include dir (w/o dependencies)
# MAGNUM_LIBRARY - Magnum library (w/o dependencies)
# MAGNUM_LIBRARY_DEBUG - Debug version of Magnum library, if found
# MAGNUM_LIBRARY_RELEASE - Release version of Magnum library, if found
# MAGNUM_*_LIBRARY - Component libraries (w/o dependencies)
# MAGNUM_*_LIBRARY_DEBUG - Debug version of given library, if found
# MAGNUM_*_LIBRARY_RELEASE - Release version of given library, if found
# MAGNUM_BINARY_INSTALL_DIR - Binary installation directory
# MAGNUM_LIBRARY_INSTALL_DIR - Library installation directory
# MAGNUM_DATA_INSTALL_DIR - Data installation directory
# MAGNUM_PLUGINS_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Plugin binary
# installation directory
# MAGNUM_PLUGINS_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Plugin library
# installation directory
# MAGNUM_PLUGINS_SHADERCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Shader
# converter plugin binary installation directory
# MAGNUM_PLUGINS_SHADERCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Shader
# converter plugin library installation directory
# MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font plugin binary
# installation directory
# MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font plugin
# library installation directory
# MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font
# converter plugin binary installation directory
# MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font
# converter plugin library installation directory
# MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Image
# converter plugin binary installation directory
# MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Image
# converter plugin library installation directory
# MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Importer
# plugin binary installation directory
# MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Importer
# plugin library installation directory
# MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Scene
# converter plugin binary installation directory
# MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Scene
# converter plugin library installation directory
# MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Audio
# importer plugin binary installation directory
# MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Audio
# importer plugin library installation directory
# MAGNUM_INCLUDE_INSTALL_DIR - Header installation directory
# MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR - Plugin header installation directory
#
#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# Corrade library dependencies
set(_MAGNUM_CORRADE_DEPENDENCIES )
foreach(_component ${Magnum_FIND_COMPONENTS})
string(TOUPPER ${_component} _COMPONENT)
# Unrolling the transitive dependencies here so this doesn't need to be
# after resolving inter-component dependencies. Listing also all plugins.
if(_component MATCHES "^(Audio|DebugTools|MeshTools|Primitives|SceneTools|ShaderTools|Text|TextureTools|Trade|.+Importer|.+ImageConverter|.+Font|.+ShaderConverter)$")
set(_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES PluginManager)
endif()
list(APPEND _MAGNUM_CORRADE_DEPENDENCIES ${_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES})
endforeach()
find_package(Corrade REQUIRED Utility ${_MAGNUM_CORRADE_DEPENDENCIES})
# Root include dir
find_path(MAGNUM_INCLUDE_DIR
NAMES Magnum/Magnum.h)
mark_as_advanced(MAGNUM_INCLUDE_DIR)
# Configuration file
find_file(_MAGNUM_CONFIGURE_FILE configure.h
HINTS ${MAGNUM_INCLUDE_DIR}/Magnum/)
mark_as_advanced(_MAGNUM_CONFIGURE_FILE)
# We need to open configure.h file from MAGNUM_INCLUDE_DIR before we check for
# the components. Bail out with proper error message if it wasn't found. The
# complete check with all components is further below.
if(NOT MAGNUM_INCLUDE_DIR)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Magnum
REQUIRED_VARS MAGNUM_INCLUDE_DIR _MAGNUM_CONFIGURE_FILE)
endif()
# Read flags from configuration
file(READ ${_MAGNUM_CONFIGURE_FILE} _magnumConfigure)
string(REGEX REPLACE ";" "\\\\;" _magnumConfigure "${_magnumConfigure}")
string(REGEX REPLACE "\n" ";" _magnumConfigure "${_magnumConfigure}")
set(_magnumFlags
BUILD_DEPRECATED
BUILD_STATIC
BUILD_STATIC_UNIQUE_GLOBALS
TARGET_GL
TARGET_GLES
TARGET_GLES2
TARGET_GLES3
TARGET_DESKTOP_GLES
TARGET_WEBGL
TARGET_HEADLESS
TARGET_VK)
foreach(_magnumFlag ${_magnumFlags})
list(FIND _magnumConfigure "#define MAGNUM_${_magnumFlag}" _magnum_${_magnumFlag})
if(NOT _magnum_${_magnumFlag} EQUAL -1)
set(MAGNUM_${_magnumFlag} 1)
endif()
endforeach()
# For compatibility only, to be removed at some point
if(MAGNUM_BUILD_DEPRECATED AND CORRADE_BUILD_MULTITHREADED)
set(MAGNUM_BUILD_MULTITHREADED 1)
endif()
# OpenGL library preference. Prefer to use GLVND, since that's the better
# approach nowadays, but allow the users to override it from outside in case
# it is broken for some reason (Nvidia drivers in Debian's testing (Buster) --
# reported on 2019-04-09).
if(NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE GLVND)
endif()
# Base Magnum library
if(NOT TARGET Magnum::Magnum)
add_library(Magnum::Magnum UNKNOWN IMPORTED)
# Try to find both debug and release version
find_library(MAGNUM_LIBRARY_DEBUG Magnum-d)
find_library(MAGNUM_LIBRARY_RELEASE Magnum)
mark_as_advanced(MAGNUM_LIBRARY_DEBUG
MAGNUM_LIBRARY_RELEASE)
# Set the MAGNUM_LIBRARY variable based on what was found, use that
# information to guess also build type of dynamic plugins
if(MAGNUM_LIBRARY_DEBUG AND MAGNUM_LIBRARY_RELEASE)
set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE})
get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d")
endif()
elseif(MAGNUM_LIBRARY_DEBUG)
set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_DEBUG})
get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH)
set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d")
elseif(MAGNUM_LIBRARY_RELEASE)
set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE})
get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_RELEASE} PATH)
endif()
# On DLL platforms the plugins are stored in bin/ instead of lib/, modify
# _MAGNUM_PLUGINS_DIR_PREFIX accordingly
if(CORRADE_TARGET_WINDOWS)
get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX} PATH)
set(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX}/bin)
endif()
if(MAGNUM_LIBRARY_RELEASE)
set_property(TARGET Magnum::Magnum APPEND PROPERTY
IMPORTED_CONFIGURATIONS RELEASE)
set_property(TARGET Magnum::Magnum PROPERTY
IMPORTED_LOCATION_RELEASE ${MAGNUM_LIBRARY_RELEASE})
endif()
if(MAGNUM_LIBRARY_DEBUG)
set_property(TARGET Magnum::Magnum APPEND PROPERTY
IMPORTED_CONFIGURATIONS DEBUG)
set_property(TARGET Magnum::Magnum PROPERTY
IMPORTED_LOCATION_DEBUG ${MAGNUM_LIBRARY_DEBUG})
endif()
# Include directories
set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES
${MAGNUM_INCLUDE_DIR})
# Dependent libraries
set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_LINK_LIBRARIES
Corrade::Utility)
else()
set(MAGNUM_LIBRARY Magnum::Magnum)
endif()
# Component distinction (listing them explicitly to avoid mistakes with finding
# components from other repositories)
set(_MAGNUM_LIBRARY_COMPONENTS
Audio DebugTools GL MeshTools Primitives SceneGraph SceneTools Shaders
ShaderTools Text TextureTools Trade
WindowlessEglApplication EglContext OpenGLTester)
set(_MAGNUM_PLUGIN_COMPONENTS
AnyAudioImporter AnyImageConverter AnyImageImporter AnySceneConverter
AnySceneImporter MagnumFont MagnumFontConverter ObjImporter
TgaImageConverter TgaImporter WavAudioImporter)
set(_MAGNUM_EXECUTABLE_COMPONENTS
imageconverter sceneconverter shaderconverter gl-info al-info)
# Audio and Vk libs aren't enabled by default, and none of the Context,
# Application, Tester libs nor plugins are. Keep in sync with Magnum's root
# CMakeLists.txt.
set(_MAGNUM_IMPLICITLY_ENABLED_COMPONENTS
DebugTools MeshTools SceneGraph Shaders ShaderTools Text TextureTools Trade
GL Primitives)
if(NOT CORRADE_TARGET_EMSCRIPTEN)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS Vk VulkanTester)
list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS vk-info)
endif()
if(NOT CORRADE_TARGET_ANDROID)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS Sdl2Application)
endif()
if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_EMSCRIPTEN)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlfwApplication)
endif()
if(CORRADE_TARGET_ANDROID)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS AndroidApplication)
endif()
if(CORRADE_TARGET_EMSCRIPTEN)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS EmscriptenApplication)
endif()
if(CORRADE_TARGET_IOS)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessIosApplication)
elseif(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessCglApplication CglContext)
endif()
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlxApplication XEglApplication WindowlessGlxApplication GlxContext)
endif()
if(CORRADE_TARGET_WINDOWS)
list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessWglApplication WglContext WindowlessWindowsEglApplication)
endif()
if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS)
list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS fontconverter distancefieldconverter)
endif()
# Inter-component dependencies
set(_MAGNUM_Audio_DEPENDENCIES )
# Trade is used by CompareImage. If Trade is not enabled, CompareImage is not
# compiled at all.
set(_MAGNUM_DebugTools_DEPENDENCIES Trade)
set(_MAGNUM_DebugTools_Trade_DEPENDENCY_IS_OPTIONAL ON)
# MeshTools, Primitives, SceneGraph and Shaders are used only for GL renderers
# in DebugTools. All of this is optional, compiled in only if the base library
# was selected.
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_DebugTools_DEPENDENCIES MeshTools Primitives SceneGraph Shaders GL)
set(_MAGNUM_DebugTools_MeshTools_DEPENDENCY_IS_OPTIONAL ON)
set(_MAGNUM_DebugTools_Primitives_DEPENDENCY_IS_OPTIONAL ON)
set(_MAGNUM_DebugTools_SceneGraph_DEPENDENCY_IS_OPTIONAL ON)
set(_MAGNUM_DebugTools_Shaders_DEPENDENCY_IS_OPTIONAL ON)
set(_MAGNUM_DebugTools_GL_DEPENDENCY_IS_OPTIONAL ON)
endif()
set(_MAGNUM_MeshTools_DEPENDENCIES Trade)
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_MeshTools_DEPENDENCIES GL)
endif()
set(_MAGNUM_OpenGLTester_DEPENDENCIES GL)
if(MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication)
elseif(CORRADE_TARGET_IOS)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessIosApplication)
elseif(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessCglApplication)
elseif(CORRADE_TARGET_UNIX)
if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication)
else()
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessGlxApplication)
endif()
elseif(CORRADE_TARGET_WINDOWS)
if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWglApplication)
else()
list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWindowsEglApplication)
endif()
endif()
set(_MAGNUM_Primitives_DEPENDENCIES MeshTools Trade)
if(MAGNUM_TARGET_GL)
# GL not required by Primitives themselves, but transitively by MeshTools
list(APPEND _MAGNUM_Primitives_DEPENDENCIES GL)
endif()
set(_MAGNUM_SceneGraph_DEPENDENCIES )
set(_MAGNUM_SceneTools_DEPENDENCIES Trade)
set(_MAGNUM_Shaders_DEPENDENCIES GL)
set(_MAGNUM_Text_DEPENDENCIES TextureTools)
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_Text_DEPENDENCIES GL)
endif()
set(_MAGNUM_TextureTools_DEPENDENCIES )
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_TextureTools_DEPENDENCIES GL)
endif()
set(_MAGNUM_Trade_DEPENDENCIES )
set(_MAGNUM_VulkanTester_DEPENDENCIES Vk)
set(_MAGNUM_AndroidApplication_DEPENDENCIES GL)
set(_MAGNUM_EmscriptenApplication_DEPENDENCIES)
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_EmscriptenApplication_DEPENDENCIES GL)
endif()
set(_MAGNUM_GlfwApplication_DEPENDENCIES )
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_GlfwApplication_DEPENDENCIES GL)
endif()
set(_MAGNUM_GlxApplication_DEPENDENCIES GL)
set(_MAGNUM_Sdl2Application_DEPENDENCIES )
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_Sdl2Application_DEPENDENCIES GL)
endif()
set(_MAGNUM_WindowlessCglApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessEglApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessGlxApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessIosApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessWglApplication_DEPENDENCIES GL)
set(_MAGNUM_WindowlessWindowsEglApplication_DEPENDENCIES GL)
set(_MAGNUM_XEglApplication_DEPENDENCIES GL)
set(_MAGNUM_CglContext_DEPENDENCIES GL)
set(_MAGNUM_EglContext_DEPENDENCIES GL)
set(_MAGNUM_GlxContext_DEPENDENCIES GL)
set(_MAGNUM_WglContext_DEPENDENCIES GL)
set(_MAGNUM_MagnumFont_DEPENDENCIES Trade TgaImporter GL) # and below
set(_MAGNUM_MagnumFontConverter_DEPENDENCIES Trade TgaImageConverter) # and below
set(_MAGNUM_ObjImporter_DEPENDENCIES MeshTools) # and below
foreach(_component ${_MAGNUM_PLUGIN_COMPONENTS})
if(_component MATCHES ".+AudioImporter")
list(APPEND _MAGNUM_${_component}_DEPENDENCIES Audio)
elseif(_component MATCHES ".+ShaderConverter")
list(APPEND _MAGNUM_${_component}_DEPENDENCIES ShaderTools)
elseif(_component MATCHES ".+(Importer|ImageConverter|SceneConverter)")
list(APPEND _MAGNUM_${_component}_DEPENDENCIES Trade)
elseif(_component MATCHES ".+(Font|FontConverter)")
list(APPEND _MAGNUM_${_component}_DEPENDENCIES Text TextureTools)
endif()
endforeach()
# Ensure that all inter-component dependencies are specified as well
set(_MAGNUM_ADDITIONAL_COMPONENTS )
foreach(_component ${Magnum_FIND_COMPONENTS})
# Mark the dependencies as required if the component is also required, but
# only if they themselves are not optional (for example parts of DebugTools
# are present only if their respective base library is compiled)
if(Magnum_FIND_REQUIRED_${_component})
foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES})
if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL)
set(Magnum_FIND_REQUIRED_${_dependency} TRUE)
endif()
endforeach()
endif()
list(APPEND _MAGNUM_ADDITIONAL_COMPONENTS ${_MAGNUM_${_component}_DEPENDENCIES})
endforeach()
# Join the lists, remove duplicate components
set(_MAGNUM_ORIGINAL_FIND_COMPONENTS ${Magnum_FIND_COMPONENTS})
if(_MAGNUM_ADDITIONAL_COMPONENTS)
list(INSERT Magnum_FIND_COMPONENTS 0 ${_MAGNUM_ADDITIONAL_COMPONENTS})
endif()
if(Magnum_FIND_COMPONENTS)
list(REMOVE_DUPLICATES Magnum_FIND_COMPONENTS)
endif()
# Find all components. Maintain a list of components that'll need to have
# their optional dependencies checked.
set(_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD )
foreach(_component ${Magnum_FIND_COMPONENTS})
string(TOUPPER ${_component} _COMPONENT)
# Create imported target in case the library is found. If the project is
# added as subproject to CMake, the target already exists and all the
# required setup is already done from the build tree.
if(TARGET Magnum::${_component})
set(Magnum_${_component}_FOUND TRUE)
else()
# Library components
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS)
add_library(Magnum::${_component} UNKNOWN IMPORTED)
# Set library defaults, find the library
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/${_component})
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h)
# Try to find both debug and release version
find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG Magnum${_component}-d)
find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE Magnum${_component})
mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG
MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)
# Plugin components
elseif(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
add_library(Magnum::${_component} UNKNOWN IMPORTED)
# AudioImporter plugin specific name suffixes
if(_component MATCHES ".+AudioImporter$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX audioimporters)
# Audio importer class is Audio::*Importer, thus we need to
# convert *AudioImporter.h to *Importer.h
string(REPLACE "AudioImporter" "Importer" _MAGNUM_${_COMPONENT}_HEADER_NAME "${_component}")
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_MAGNUM_${_COMPONENT}_HEADER_NAME}.h)
# ShaderConverter plugin specific name suffixes
elseif(_component MATCHES ".+ShaderConverter$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX shaderconverters)
# Importer plugin specific name suffixes
elseif(_component MATCHES ".+Importer$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX importers)
# Font plugin specific name suffixes
elseif(_component MATCHES ".+Font$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fonts)
# ImageConverter plugin specific name suffixes
elseif(_component MATCHES ".+ImageConverter$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX imageconverters)
# SceneConverter plugin specific name suffixes
elseif(_component MATCHES ".+SceneConverter$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX sceneconverters)
# FontConverter plugin specific name suffixes
elseif(_component MATCHES ".+FontConverter$")
set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fontconverters)
endif()
# Don't override the exception for *AudioImporter plugins
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX MagnumPlugins/${_component})
if(NOT _MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h)
endif()
# Dynamic plugins don't have any prefix (e.g. `lib` on Linux),
# search with empty prefix and then reset that back so we don't
# accidentally break something else
set(_tmp_prefixes "${CMAKE_FIND_LIBRARY_PREFIXES}")
set(CMAKE_FIND_LIBRARY_PREFIXES "${CMAKE_FIND_LIBRARY_PREFIXES};")
# Try to find both debug and release version. Dynamic and static
# debug libraries are in different places. Static debug plugins are
# in magnum/ with a -d suffix while dynamic debug plugins are in
# magnum-d/ with no suffix. Problem is that Vcpkg's library linking
# automagic needs the static libs to be in the root library
# directory along with everything else and so we need to search for
# the -d suffixed version *before* the unsuffixed so it doesn't
# pick the release library for both debug and release.
find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component}-d
PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX})
find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component}
PATH_SUFFIXES magnum-d/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX})
find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE ${_component}
PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX})
mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG
MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)
# Reset back
set(CMAKE_FIND_LIBRARY_PREFIXES "${_tmp_prefixes}")
# Executables
elseif(_component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS)
add_executable(Magnum::${_component} IMPORTED)
find_program(MAGNUM_${_COMPONENT}_EXECUTABLE magnum-${_component})
mark_as_advanced(MAGNUM_${_COMPONENT}_EXECUTABLE)
if(MAGNUM_${_COMPONENT}_EXECUTABLE)
set_property(TARGET Magnum::${_component} PROPERTY
IMPORTED_LOCATION ${MAGNUM_${_COMPONENT}_EXECUTABLE})
endif()
# Something unknown, skip. FPHSA will take care of handling this below.
else()
continue()
endif()
# Library location for libraries/plugins
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
if(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
IMPORTED_CONFIGURATIONS RELEASE)
set_property(TARGET Magnum::${_component} PROPERTY
IMPORTED_LOCATION_RELEASE ${MAGNUM_${_COMPONENT}_LIBRARY_RELEASE})
endif()
if(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
IMPORTED_CONFIGURATIONS DEBUG)
set_property(TARGET Magnum::${_component} PROPERTY
IMPORTED_LOCATION_DEBUG ${MAGNUM_${_COMPONENT}_LIBRARY_DEBUG})
endif()
endif()
# Applications
if(_component MATCHES ".+Application")
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform)
# Android application dependencies
if(_component STREQUAL AndroidApplication)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES android EGL::EGL)
# EmscriptenApplication has no additional dependencies
# GLFW application dependencies
elseif(_component STREQUAL GlfwApplication)
find_package(GLFW)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES GLFW::GLFW)
# Use the Foundation framework on Apple to query the DPI awareness
if(CORRADE_TARGET_APPLE)
find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY})
# Needed for opt-in DPI queries
elseif(CORRADE_TARGET_UNIX)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS})
endif()
# With GLVND (since CMake 3.11) we need to explicitly link to
# GLX/EGL because libOpenGL doesn't provide it. For EGL we have
# our own EGL find module, which makes things simpler. The
# upstream FindOpenGL is anything but simple. Also can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
if(MAGNUM_TARGET_GL)
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES))
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX)
endif()
elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
endif()
# SDL2 application dependencies
elseif(_component STREQUAL Sdl2Application)
find_package(SDL2)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::SDL2)
# Use the Foundation framework on Apple to query the DPI awareness
if(CORRADE_TARGET_APPLE)
find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY})
# Needed for opt-in DPI queries
elseif(CORRADE_TARGET_UNIX)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS})
endif()
# With GLVND (since CMake 3.11) we need to explicitly link to
# GLX/EGL because libOpenGL doesn't provide it. For EGL we have
# our own EGL find module, which makes things simpler. The
# upstream FindOpenGL is anything but simple. Also can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
if(MAGNUM_TARGET_GL)
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES))
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX)
endif()
elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND
PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
endif()
# (Windowless) GLX application dependencies
elseif(_component STREQUAL GlxApplication OR _component STREQUAL WindowlessGlxApplication)
find_package(X11)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES})
# With GLVND (since CMake 3.11) we need to explicitly link to
# GLX because libOpenGL doesn't provide it. Also can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGL::GLX)
endif()
# Windowless CGL application has no additional dependencies
# Windowless EGL application dependencies
elseif(_component STREQUAL WindowlessEglApplication)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL)
# Windowless iOS application dependencies
elseif(_component STREQUAL WindowlessIosApplication)
# We need to link to Foundation framework to use ObjC
find_library(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY Foundation)
mark_as_advanced(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL ${_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY})
# Windowless WGL application has no additional dependencies
# Windowless Windows/EGL application dependencies
elseif(_component STREQUAL WindowlessWindowsEglApplication)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL)
# X/EGL application dependencies
elseif(_component STREQUAL XEglApplication)
find_package(EGL)
find_package(X11)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL ${X11_LIBRARIES})
endif()
# Context libraries
elseif(_component MATCHES ".+Context")
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES GLContext.h)
# GLX context dependencies
if(_component STREQUAL GlxContext)
# With GLVND (since CMake 3.11) we need to explicitly link to
# GLX because libOpenGL doesn't provide it. Also can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. If GLVND is not used, link to X11 instead. Also
# can't just check for OPENGL_opengl_LIBRARY because that's set
# even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
find_package(OpenGL)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGL::GLX)
else()
find_package(X11)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES})
endif()
# EGL context dependencies
elseif(_component STREQUAL EglContext)
find_package(EGL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
# No additional dependencies for CGL context
# No additional dependencies for WGL context
# Audio library
elseif(_component STREQUAL Audio)
find_package(OpenAL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager OpenAL::OpenAL)
# No special setup for DebugTools library
# GL library
elseif(_component STREQUAL GL)
if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)
# If the GLVND library (CMake 3.11+) was found, link to the
# imported target. Otherwise (and also on all systems except
# Linux) link to the classic libGL. Can't use
# OpenGL_OpenGL_FOUND, because that one is set also if GLVND is
# *not* found. WTF. Also can't just check for
# OPENGL_opengl_LIBRARY because that's set even if
# OpenGL_GL_PREFERENCE is explicitly set to LEGACY.
find_package(OpenGL REQUIRED)
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGL::OpenGL)
else()
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${OPENGL_gl_LIBRARY})
endif()
elseif(MAGNUM_TARGET_GLES2)
find_package(OpenGLES2 REQUIRED)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGLES2::OpenGLES2)
elseif(MAGNUM_TARGET_GLES3)
find_package(OpenGLES3 REQUIRED)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES OpenGLES3::OpenGLES3)
endif()
# MeshTools library
elseif(_component STREQUAL MeshTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES CompressIndices.h)
# OpenGLTester library
elseif(_component STREQUAL OpenGLTester)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/GL)
# VulkanTester library
elseif(_component STREQUAL VulkanTester)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Vk)
# Primitives library
elseif(_component STREQUAL Primitives)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Cube.h)
# No special setup for SceneGraph library
# ShaderTools library
elseif(_component STREQUAL ShaderTools)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager)
# No special setup for Shaders library
# Text library
elseif(_component STREQUAL Text)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager)
# TextureTools library
elseif(_component STREQUAL TextureTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Atlas.h)
# Trade library
elseif(_component STREQUAL Trade)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Corrade::PluginManager)
# Vk library
elseif(_component STREQUAL Vk)
find_package(Vulkan REQUIRED)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Vulkan::Vulkan)
endif()
# No special setup for AnyAudioImporter plugin
# No special setup for AnyImageConverter plugin
# No special setup for AnyImageImporter plugin
# No special setup for AnySceneImporter plugin
# No special setup for MagnumFont plugin
# No special setup for MagnumFontConverter plugin
# No special setup for ObjImporter plugin
# No special setup for TgaImageConverter plugin
# No special setup for TgaImporter plugin
# No special setup for WavAudioImporter plugin
# Find library/plugin includes
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
find_path(_MAGNUM_${_COMPONENT}_INCLUDE_DIR
NAMES ${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES}
HINTS ${MAGNUM_INCLUDE_DIR}/${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX})
mark_as_advanced(_MAGNUM_${_COMPONENT}_INCLUDE_DIR)
endif()
# Automatic import of static plugins. Skip in case the include dir was
# not found -- that'll fail later with a proper message.
if(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR)
# Automatic import of static plugins
file(READ ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h _magnum${_component}Configure)
string(FIND "${_magnum${_component}Configure}" "#define MAGNUM_${_COMPONENT}_BUILD_STATIC" _magnum${_component}_BUILD_STATIC)
if(NOT _magnum${_component}_BUILD_STATIC EQUAL -1)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_SOURCES ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/importStaticPlugin.cpp)
endif()
endif()
# Link to core Magnum library, add inter-library dependencies. If there
# are optional dependencies, defer adding them to later once we know if
# they were found or not.
if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Magnum::Magnum)
set(_MAGNUM_${component}_OPTIONAL_DEPENDENCIES_TO_ADD )
foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES})
if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Magnum::${_dependency})
else()
list(APPEND _MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD
${_dependency})
endif()
endforeach()
if(_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD)
list(APPEND _MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD ${_component})
endif()
endif()
# Decide if the library was found
if(((_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR AND (MAGNUM_${_COMPONENT}_LIBRARY_DEBUG OR MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)) OR (_component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS AND MAGNUM_${_COMPONENT}_EXECUTABLE))
set(Magnum_${_component}_FOUND TRUE)
else()
set(Magnum_${_component}_FOUND FALSE)
endif()
endif()
# Global aliases for Windowless*Application, *Application and *Context
# components. If already set, unset them to avoid ambiguity.
if(_component MATCHES "Windowless.+Application")
if(NOT DEFINED _MAGNUM_WINDOWLESSAPPLICATION_ALIAS)
set(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS Magnum::${_component})
else()
unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS)
endif()
elseif(_component MATCHES ".+Application")
if(NOT DEFINED _MAGNUM_APPLICATION_ALIAS)
set(_MAGNUM_APPLICATION_ALIAS Magnum::${_component})
else()
unset(_MAGNUM_APPLICATION_ALIAS)
endif()
elseif(_component MATCHES ".+Context")
if(NOT DEFINED _MAGNUM_GLCONTEXT_ALIAS)
set(_MAGNUM_GLCONTEXT_ALIAS Magnum::${_component})
else()
unset(_MAGNUM_GLCONTEXT_ALIAS)
endif()
endif()
endforeach()
# Emscripten-specific files and flags
if(CORRADE_TARGET_EMSCRIPTEN)
find_file(MAGNUM_EMSCRIPTENAPPLICATION_JS EmscriptenApplication.js
PATH_SUFFIXES share/magnum)
find_file(MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS WindowlessEmscriptenApplication.js
PATH_SUFFIXES share/magnum)
find_file(MAGNUM_WEBAPPLICATION_CSS WebApplication.css
PATH_SUFFIXES share/magnum)
mark_as_advanced(
MAGNUM_EMSCRIPTENAPPLICATION_JS
MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS
MAGNUM_WEBAPPLICATION_CSS)
set(MAGNUM_EXTRAS_NEEDED
MAGNUM_EMSCRIPTENAPPLICATION_JS
MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS
MAGNUM_WEBAPPLICATION_CSS)
# If we are on CMake 3.13 and up, `-s USE_WEBGL2=1` linker option is
# propagated from FindOpenGLES3.cmake already. If not (and the GL library
# is used), we need to modify the global CMAKE_EXE_LINKER_FLAGS. Do it here
# instead of in FindOpenGLES3.cmake so it works also for CMake subprojects
# (in which case find_package(OpenGLES3) is called in (and so
# CMAKE_EXE_LINKER_FLAGS would be modified in) Magnum's root CMakeLists.txt
# and thus can't affect the variable in the outer project). CMake supports
# IN_LIST as an operator since 3.1 (Emscripten needs at least 3.7), but
# it's behind a policy, so enable that one as well.
cmake_policy(SET CMP0057 NEW)
if(CMAKE_VERSION VERSION_LESS 3.13 AND GL IN_LIST Magnum_FIND_COMPONENTS AND NOT MAGNUM_TARGET_GLES2 AND NOT CMAKE_EXE_LINKER_FLAGS MATCHES "-s USE_WEBGL2=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1")
endif()
endif()
# For CMake 3.16+ with REASON_FAILURE_MESSAGE, provide additional potentially
# useful info about the failed components.
if(NOT CMAKE_VERSION VERSION_LESS 3.16)
set(_MAGNUM_REASON_FAILURE_MESSAGE )
# Go only through the originally specified find_package() components, not
# the dependencies added by us afterwards
foreach(_component ${_MAGNUM_ORIGINAL_FIND_COMPONENTS})
if(Magnum_${_component}_FOUND)
continue()
endif()
# If it's not known at all, tell the user -- it might be a new library
# and an old Find module, or something platform-specific.
if(NOT _component IN_LIST _MAGNUM_LIBRARY_COMPONENTS AND NOT _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND NOT _component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS)
list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not a known component on this platform.")
# Otherwise, if it's not among implicitly built components, hint that
# the user may need to enable it
# TODO: currently, the _FOUND variable doesn't reflect if dependencies
# were found. When it will, this needs to be updated to avoid
# misleading messages.
elseif(NOT _component IN_LIST _MAGNUM_IMPLICITLY_ENABLED_COMPONENTS)
string(TOUPPER ${_component} _COMPONENT)
list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled WITH_${_COMPONENT} when building Magnum.")
# Otherwise we have no idea. Better be silent than to print something
# misleading.
else()
endif()
endforeach()
string(REPLACE ";" " " _MAGNUM_REASON_FAILURE_MESSAGE "${_MAGNUM_REASON_FAILURE_MESSAGE}")
set(_MAGNUM_REASON_FAILURE_MESSAGE REASON_FAILURE_MESSAGE "${_MAGNUM_REASON_FAILURE_MESSAGE}")
endif()
# Complete the check with also all components
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Magnum
REQUIRED_VARS MAGNUM_INCLUDE_DIR MAGNUM_LIBRARY ${MAGNUM_EXTRAS_NEEDED}
HANDLE_COMPONENTS
${_MAGNUM_REASON_FAILURE_MESSAGE})
# Components with optional dependencies -- add them once we know if they were
# found or not.
foreach(_component ${_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD})
foreach(_dependency ${_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD})
if(Magnum_${_dependency}_FOUND)
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Magnum::${_dependency})
endif()
endforeach()
endforeach()
# Create Windowless*Application, *Application and *Context aliases
# TODO: ugh why can't I make an alias of IMPORTED target?
if(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS AND NOT TARGET Magnum::WindowlessApplication)
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ALIASED_TARGET)
if(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET)
add_library(Magnum::WindowlessApplication ALIAS ${_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET})
else()
add_library(Magnum::WindowlessApplication UNKNOWN IMPORTED)
foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES)
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_${property} ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ${property})
if(_MAGNUM_WINDOWLESSAPPLICATION_${property})
set_target_properties(Magnum::WindowlessApplication PROPERTIES
${property} "${_MAGNUM_WINDOWLESSAPPLICATION_${property}}")
endif()
endforeach()
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE)
get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG)
if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE)
set_target_properties(Magnum::WindowlessApplication PROPERTIES
IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE})
endif()
if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG)
set_target_properties(Magnum::WindowlessApplication PROPERTIES
IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG})
endif()
endif()
# Prevent creating the alias again
unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS)
endif()
if(_MAGNUM_APPLICATION_ALIAS AND NOT TARGET Magnum::Application)
get_target_property(_MAGNUM_APPLICATION_ALIASED_TARGET ${_MAGNUM_APPLICATION_ALIAS} ALIASED_TARGET)
if(_MAGNUM_APPLICATION_ALIASED_TARGET)
add_library(Magnum::Application ALIAS ${_MAGNUM_APPLICATION_ALIASED_TARGET})
else()
add_library(Magnum::Application UNKNOWN IMPORTED)
foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES)
get_target_property(_MAGNUM_APPLICATION_${property}
${_MAGNUM_APPLICATION_ALIAS} ${property})
if(_MAGNUM_APPLICATION_${property})
set_target_properties(Magnum::Application PROPERTIES ${property}
"${_MAGNUM_APPLICATION_${property}}")
endif()
endforeach()
get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE)
get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG)
if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE)
set_target_properties(Magnum::Application PROPERTIES
IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE})
endif()
if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG)
set_target_properties(Magnum::Application PROPERTIES
IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG})
endif()
endif()
# Prevent creating the alias again
unset(_MAGNUM_APPLICATION_ALIAS)
endif()
if(_MAGNUM_GLCONTEXT_ALIAS AND NOT TARGET Magnum::GLContext)
get_target_property(_MAGNUM_GLCONTEXT_ALIASED_TARGET ${_MAGNUM_GLCONTEXT_ALIAS} ALIASED_TARGET)
if(_MAGNUM_GLCONTEXT_ALIASED_TARGET)
add_library(Magnum::GLContext ALIAS ${_MAGNUM_GLCONTEXT_ALIASED_TARGET})
else()
add_library(Magnum::GLContext UNKNOWN IMPORTED)
foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES)
get_target_property(_MAGNUM_GLCONTEXT_${property} ${_MAGNUM_GLCONTEXT_ALIAS} ${property})
if(_MAGNUM_GLCONTEXT_${property})
set_target_properties(Magnum::GLContext PROPERTIES ${property}
"${_MAGNUM_GLCONTEXT_${property}}")
endif()
endforeach()
get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_RELEASE)
get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_DEBUG)
if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE)
set_target_properties(Magnum::GLContext PROPERTIES
IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE})
endif()
if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG)
set_target_properties(Magnum::GLContext PROPERTIES
IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG})
endif()
endif()
# Prevent creating the alias again
unset(_MAGNUM_GLCONTEXT_ALIAS)
endif()
# Installation and deploy dirs
set(MAGNUM_DEPLOY_PREFIX "."
CACHE STRING "Prefix where to put final application executables")
include(${CORRADE_LIB_SUFFIX_MODULE})
set(MAGNUM_BINARY_INSTALL_DIR bin)
set(MAGNUM_LIBRARY_INSTALL_DIR lib${LIB_SUFFIX})
set(MAGNUM_DATA_INSTALL_DIR share/magnum)
set(MAGNUM_INCLUDE_INSTALL_DIR include/Magnum)
set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR include/MagnumExternal)
set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR include/MagnumPlugins)
if(MAGNUM_BUILD_DEPRECATED AND MAGNUM_INCLUDE_INSTALL_PREFIX AND NOT MAGNUM_INCLUDE_INSTALL_PREFIX STREQUAL ".")
message(DEPRECATION "MAGNUM_INCLUDE_INSTALL_PREFIX is obsolete as its primary use was for old Android NDK versions. Please switch to the NDK r19+ layout instead of using this variable and recreate your build directory to get rid of this warning.")
set(MAGNUM_DATA_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_DATA_INSTALL_DIR})
set(MAGNUM_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_INCLUDE_INSTALL_DIR})
set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR})
set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR})
endif()
set(MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum-d)
set(MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum-d)
set(MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum)
set(MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum)
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/shaderconverters)
set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/shaderconverters)
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/shaderconverters)
set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/shaderconverters)
set(MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fonts)
set(MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fonts)
set(MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fonts)
set(MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fonts)
set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fontconverters)
set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fontconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/importers)
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/importers)
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/importers)
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/importers)
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/audioimporters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/audioimporters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/audioimporters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/audioimporters)
# Get base plugin directory from main library location. This is *not* PATH,
# because CMake always converts the path to an absolute location internally,
# making it impossible to specify relative paths there. Sorry in advance for
# not having the dir selection button in CMake GUI.
set(MAGNUM_PLUGINS_DEBUG_DIR ""
CACHE STRING "Base directory where to look for Magnum plugins for debug builds")
set(MAGNUM_PLUGINS_RELEASE_DIR ""
CACHE STRING "Base directory where to look for Magnum plugins for release builds")
set(MAGNUM_PLUGINS_DIR ""
CACHE STRING "Base directory where to look for Magnum plugins")
# Plugin directories. Set only if the above are non-empty. otherwise empty as
# well.
if(MAGNUM_PLUGINS_DIR)
set(MAGNUM_PLUGINS_FONT_DIR ${MAGNUM_PLUGINS_DIR}/fonts)
set(MAGNUM_PLUGINS_FONTCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/fontconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/importers)
set(MAGNUM_PLUGINS_SCENECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/audioimporters)
endif()
if(MAGNUM_PLUGINS_DEBUG_DIR)
set(MAGNUM_PLUGINS_FONT_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fonts)
set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fontconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/importers)
set(MAGNUM_PLUGINS_FONT_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fonts)
set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/audioimporters)
endif()
if(MAGNUM_PLUGINS_RELEASE_DIR)
set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fontconverters)
set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/imageconverters)
set(MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/importers)
set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/sceneconverters)
set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters)
endif()