50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Pointer.h>
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#include <Corrade/Containers/StringView.h>
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#include "../Gvas.h"
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#include "../../BinaryIo/BinaryIo.h"
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#include "../Types/UnrealPropertyBase.h"
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using namespace Corrade;
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namespace Gvas { namespace Serialisers {
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using StringArrayView = Containers::ArrayView<const Containers::String>;
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class AbstractUnrealProperty {
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public:
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using ptr = Containers::Pointer<AbstractUnrealProperty>;
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virtual ~AbstractUnrealProperty() = default;
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virtual auto types() -> StringArrayView = 0;
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virtual auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
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BinaryIo::Reader& reader, PropertySerialiser& serialiser)
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-> Types::UnrealPropertyBase::ptr = 0;
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virtual bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
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BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
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};
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}}
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