62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringView.h>
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#include "Serialisers/AbstractUnrealPropertySerialiser.h"
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#include "Serialisers/AbstractUnrealCollectionPropertySerialiser.h"
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#include "Types/UnrealPropertyBase.h"
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using namespace Corrade;
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class BinaryReader;
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class BinaryWriter;
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class PropertySerialiser {
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public:
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static PropertySerialiser& instance();
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UnrealPropertyBase::ptr read(BinaryReader& reader);
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UnrealPropertyBase::ptr readItem(BinaryReader& reader, Containers::String type, std::size_t value_length,
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Containers::String name);
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Containers::Array<UnrealPropertyBase::ptr> readSet(BinaryReader& reader, Containers::StringView item_type,
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std::uint32_t count);
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UnrealPropertyBase::ptr deserialise(Containers::String name, Containers::String type, std::size_t value_length,
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BinaryReader& reader);
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bool serialise(UnrealPropertyBase::ptr& prop, Containers::StringView item_type, std::size_t& bytes_written,
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BinaryWriter& writer);
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bool write(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer);
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bool writeItem(UnrealPropertyBase::ptr& prop, Containers::StringView item_type, std::size_t& bytes_written,
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BinaryWriter& writer);
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bool writeSet(Containers::ArrayView<UnrealPropertyBase::ptr> props, Containers::StringView item_type,
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std::size_t& bytes_written, BinaryWriter& writer);
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private:
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PropertySerialiser();
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AbstractUnrealPropertySerialiser* getSerialiser(Containers::StringView item_type);
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AbstractUnrealCollectionPropertySerialiser* getCollectionSerialiser(Containers::StringView item_type);
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Containers::Array<AbstractUnrealPropertySerialiser::ptr> _serialisers;
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Containers::Array<AbstractUnrealCollectionPropertySerialiser::ptr> _collectionSerialisers;
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};
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